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Active: 1202 users

[M][4] Red Clash

Forum Index > SC2 Maps & Custom Games
Post a Reply
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-06-03 20:38:14
May 23 2015 18:25 GMT
#1
[image loading]
Hi guys long time no see! Enjoy!
UPDATE!
[image loading]

MAP IS PUBLISHED IN:
Na, EU
Map Size (Playable) 148 x 148

[image loading]

90:
+ Show Spoiler +
[image loading]

ANALYZER:
+ Show Spoiler +
[image loading]

ABOUT THE MAP:
+ Show Spoiler +


Red Clash is a 4 player 1vs1 map with an almost normal layout, except that you have some destructible rocks in several choke points such as between your main and nat, and any 3rd or 4th base expo players choose to expand to. The rocks are what make the map interesting, players will be able to attack the rocks in a few different situations. Some examples: 1) As a defensive strategy, to lock down an expo. 2) In an aggressive way to trap enemy units or stop opponent´s reinforcements from defending a base.

Worker Pathing are:
Nat 2 Nat: 48sec, 40sec, and 55.3sec
Main 2 Main: 59.9 sec, 53.8 sec and 69sec


Main & Nat:
[image loading]

There is a destructible rock (also accessible by melee units) that when taken down fully blocks ramp. This is what is interesting map, and it makes map very experimental

The mains ramp is slightly larger than usual so there is a destructible rock to help with wall off:

[image loading]

The nat wall off can be completed with Forge, Gate, Gate and zealot:

[image loading]

3rd:
[image loading]

4th:
[image loading]

Middle:
[image loading]


Feel free to post your opinion, and give any tips, advice and/or recommendations!

10%
ilovegroov
Profile Joined January 2015
357 Posts
May 23 2015 19:55 GMT
#2
looks standard
SwedenTheKid
Profile Joined July 2014
567 Posts
May 23 2015 20:08 GMT
#3
All of the middle is really really open, the map could be made a lot smaller by shrinking the middle.
Casual Mapmaker
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 24 2015 04:40 GMT
#4
Ok fixed the "really really" open middle, and olovegroov yeah its standard, but with the destructible rocks to mix the game play up.
10%
Rukis
Profile Joined April 2009
United States252 Posts
May 24 2015 04:43 GMT
#5
You should shrink the map more, make it smaller. A lot of dead space or space not needed. The thirds feel like Iron Fortress
Flash was the Genius, Nada was the true god.
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 24 2015 10:20 GMT
#6
This should also be in the WIP thread.
Retired Mapmaker™
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 31 2015 07:22 GMT
#7
UPDATE:
1) Map has been re sized to 148 x 148 (In order to make middle smaller)
2) Mains are on the high ground now

-----------
Ok this is what makes the map interesting, the rocks between main and nat, and all the expos (3rd and 4th, all except the gold expos):

[image loading]

@eTcetRa
You are right, next time il post something more finished.
10%
TheTasty
Profile Joined October 2014
Mexico33 Posts
Last Edited: 2015-06-01 01:27:46
June 01 2015 01:27 GMT
#8
I want to say that I like this, but are rocks like that really balanced, wont they make the game weird?
I quote, you read
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-06-03 20:49:48
June 03 2015 20:49 GMT
#9
UP DATE!:

- Deco is up! (Made it nice and sexy for you guys).
- 3rds have been brought closer to mains.
- Mineral patches have been mover around to make more efficient expos including: Mains, Nats, 3rd and Gold.
- Smokey visual impediments have been added to make tvb a bit harder to walk trough.

(Map is not final version yet, changes still can be made, doodads are still missing, and small aesthetic details)
10%
SwedenTheKid
Profile Joined July 2014
567 Posts
June 03 2015 23:22 GMT
#10
idk how I feel about 3 bases behind one choke, but map sure looks visually better
Casual Mapmaker
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2015-06-03 23:48:56
June 03 2015 23:48 GMT
#11
Hello pareidolia!
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2015-06-04 00:20:40
June 04 2015 00:19 GMT
#12
+ Show Spoiler +
On June 04 2015 08:48 Superouman wrote:
Hello pareidolia!
[image loading]



Lolololololol!

OMG you have rouined map map for me!
10%
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 04 2015 07:40 GMT
#13
I'm no expert, but won't it have similar issues to Infernal Pools in non-cross positions for Zerg?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
Last Edited: 2015-06-04 12:12:39
June 04 2015 12:12 GMT
#14
+ Show Spoiler +
On June 04 2015 08:48 Superouman wrote:
Hello pareidolia!
[image loading]



BTW Pareidolia would be a super cool map name.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
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