![[image loading]](http://i.imgur.com/wExdxWi.png)
Hi guys long time no see! Enjoy!

UPDATE!
![[image loading]](http://i.imgur.com/nIYG1zv.jpg)
MAP IS PUBLISHED IN:
Na, EU
Map Size (Playable) 148 x 148
90:
ANALYZER:
ABOUT THE MAP:
+ Show Spoiler +
Red Clash is a 4 player 1vs1 map with an almost normal layout, except that you have some destructible rocks in several choke points such as between your main and nat, and any 3rd or 4th base expo players choose to expand to. The rocks are what make the map interesting, players will be able to attack the rocks in a few different situations. Some examples: 1) As a defensive strategy, to lock down an expo. 2) In an aggressive way to trap enemy units or stop opponent´s reinforcements from defending a base.
Worker Pathing are:
Nat 2 Nat: 48sec, 40sec, and 55.3sec
Main 2 Main: 59.9 sec, 53.8 sec and 69sec
Main & Nat:
![[image loading]](http://i.imgur.com/IIlgUoR.jpg)
There is a destructible rock (also accessible by melee units) that when taken down fully blocks ramp. This is what is interesting map, and it makes map very experimental
The mains ramp is slightly larger than usual so there is a destructible rock to help with wall off:
![[image loading]](http://i.imgur.com/VW9AjWH.jpg)
The nat wall off can be completed with Forge, Gate, Gate and zealot:
![[image loading]](http://i.imgur.com/m3c5C5X.jpg)
3rd:
![[image loading]](http://i.imgur.com/93yLglV.jpg)
4th:
![[image loading]](http://i.imgur.com/wUGH80t.jpg)
Middle:
![[image loading]](http://i.imgur.com/hWr1sUI.jpg)
Red Clash is a 4 player 1vs1 map with an almost normal layout, except that you have some destructible rocks in several choke points such as between your main and nat, and any 3rd or 4th base expo players choose to expand to. The rocks are what make the map interesting, players will be able to attack the rocks in a few different situations. Some examples: 1) As a defensive strategy, to lock down an expo. 2) In an aggressive way to trap enemy units or stop opponent´s reinforcements from defending a base.
Worker Pathing are:
Nat 2 Nat: 48sec, 40sec, and 55.3sec
Main 2 Main: 59.9 sec, 53.8 sec and 69sec
Main & Nat:
![[image loading]](http://i.imgur.com/IIlgUoR.jpg)
There is a destructible rock (also accessible by melee units) that when taken down fully blocks ramp. This is what is interesting map, and it makes map very experimental
The mains ramp is slightly larger than usual so there is a destructible rock to help with wall off:
![[image loading]](http://i.imgur.com/VW9AjWH.jpg)
The nat wall off can be completed with Forge, Gate, Gate and zealot:
![[image loading]](http://i.imgur.com/m3c5C5X.jpg)
3rd:
![[image loading]](http://i.imgur.com/93yLglV.jpg)
4th:
![[image loading]](http://i.imgur.com/wUGH80t.jpg)
Middle:
![[image loading]](http://i.imgur.com/hWr1sUI.jpg)
Feel free to post your opinion, and give any tips, advice and/or recommendations!