Noah's Ark
Map created by: SUPEROUMAN
TeamLiquid Map Contest 6 Finalist
Map Info:
Size: 142x142
Map theme: It's Noah's Ark, there are plenty of animals in the middle
Notable features: Short and very tight path going through the middle. Top expands are open, bottom expands are closed. Very wide open middle.
I understand that the map overview can be confusing to read, especially the middle. I am constrained by the map theme which forces me to put an area with with a totally different color in the middle. I usually always avoid that because the map readability is one of the most important aspects. It shouldn't happen again in the future, please bear with me.
Rush Distances:
+ Show Spoiler +![[image loading]](http://i.imgur.com/JaH29Vx.png)
Added blue lines for minerals because Mineral (Lab) isn't display on the analyzer
+ Show Spoiler +
![[image loading]](http://i.imgur.com/JaH29Vx.png)
Added blue lines for minerals because Mineral (Lab) isn't display on the analyzer
Map features:
+ Show Spoiler +
+ Show Spoiler +
Main :
![[image loading]](http://i.imgur.com/OZMuCsa.jpg)
Natural :
![[image loading]](http://i.imgur.com/ZcKdcFY.jpg)
Blocked with 3 3x3 buildings
Closed third:
![[image loading]](http://i.imgur.com/cSsNwfp.jpg)
You can block it with only one 3x3 builing.
Open third
![[image loading]](http://i.imgur.com/zd8cCeF.jpg)
Closed fourth
![[image loading]](http://i.imgur.com/ToLoQCP.jpg)
Open fourth
![[image loading]](http://i.imgur.com/lxiN50x.jpg)
Tight path in front of the natural ramp
![[image loading]](http://i.imgur.com/nBvHl0z.jpg)
It's very easy to defend this ramp and not let the opponent move forward. You can also put some ranged units on the highground to shoot at the units in the crevice.
Bottom open area with ridges
![[image loading]](http://i.imgur.com/3T2dUGe.jpg)
Middle with the ramp linking the two halves
![[image loading]](http://i.imgur.com/3T2dUGe.jpg)
Top open area
![[image loading]](http://i.imgur.com/HjjY56D.jpg)
It is much larger than the bottom one.
![[image loading]](http://i.imgur.com/OZMuCsa.jpg)
Natural :
![[image loading]](http://i.imgur.com/ZcKdcFY.jpg)
Blocked with 3 3x3 buildings
Closed third:
![[image loading]](http://i.imgur.com/cSsNwfp.jpg)
You can block it with only one 3x3 builing.
Open third
![[image loading]](http://i.imgur.com/zd8cCeF.jpg)
Closed fourth
![[image loading]](http://i.imgur.com/ToLoQCP.jpg)
Open fourth
![[image loading]](http://i.imgur.com/lxiN50x.jpg)
Tight path in front of the natural ramp
![[image loading]](http://i.imgur.com/nBvHl0z.jpg)
It's very easy to defend this ramp and not let the opponent move forward. You can also put some ranged units on the highground to shoot at the units in the crevice.
Bottom open area with ridges
![[image loading]](http://i.imgur.com/3T2dUGe.jpg)
Middle with the ramp linking the two halves
![[image loading]](http://i.imgur.com/3T2dUGe.jpg)
Top open area
![[image loading]](http://i.imgur.com/HjjY56D.jpg)
It is much larger than the bottom one.
![[image loading]](http://i.imgur.com/3UrzvRb.jpg)
![[image loading]](http://i.imgur.com/QGx68fj.jpg)
![[image loading]](http://i.imgur.com/0sF5dtm.jpg)
![[image loading]](http://i.imgur.com/bIRw3M3.jpg)
![[image loading]](http://i.imgur.com/rH9DLNb.jpg)
![[image loading]](http://i.imgur.com/qkehz80.jpg)
![[image loading]](http://i.imgur.com/K3vTmMt.jpg)
