+ Show Spoiler +
![[image loading]](http://i.imgur.com/o8uJokC.png)
That's what the current design allows. I wouldn't call blink viable, rather very good strategy.
Forum Index > SC2 Maps & Custom Games |
Phaenoman
568 Posts
+ Show Spoiler + ![]() That's what the current design allows. I wouldn't call blink viable, rather very good strategy. | ||
LComteVarauG
Australia158 Posts
On March 07 2015 07:15 Phaenoman wrote: Let me show u this image + Show Spoiler + ![]() That's what the current design allows. I wouldn't call blink viable, rather very good strategy. What do you recommend I do to fix it? I think the first two blink paths that go into the natural are pointless, however, because your army will already be there... The paths into the main whilst you are on 2 bases might be problematic though, yes. Is it not viable for the player on the receiving end of the blink attacks to move their army back to the main? The distance is very short, and the blink attack wouldn't even last more than 10 seconds. | ||
Phaenoman
568 Posts
Then I think its reasonable for terran to cover 2 and 3 with two bunkers. I hope this does not totally messes with with ur idea, but blink is such a pain when it comes to main-natural-3rd design. It kinda limits ur creativity, even tho its a great ability. + Show Spoiler + ![]() Hope that helps a bit. Btw 10 seconds of Blink is a pretty long time. | ||
LComteVarauG
Australia158 Posts
On March 07 2015 08:54 Phaenoman wrote: First of all I don't think u can say, that the natural paths are pointless. U have to take all into account, bcuz Toss will engage at the weakest point. If u dont build up a bunker at the back of the natural, what keeps me from blinking in there? The img shows all possible blink spots. U have to cover all of them as Terran. And that's the issue. If u don't wanna kill blink on this map completely, I would suggest a gap (green) at 1 and 4. I think u will have to readjust the 3rds position due to that. Then I think its reasonable for terran to cover 2 and 3 with two bunkers. I hope this does not totally messes with with ur idea, but blink is such a pain when it comes to main-natural-3rd design. It kinda limits ur creativity, even tho its a great ability. + Show Spoiler + ![]() Hope that helps a bit. Btw 10 seconds of Blink is a pretty long time. Alright, thanks! I will work on it and update the map. ![]() Edit: I have updated the map, but I think I will leave the natural part of this scenario as it is, at least for now. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War GuemChi Dota 2![]() actioN ![]() PianO ![]() Aegong ![]() Free ![]() Pusan ![]() firebathero ![]() BeSt ![]() Sharp ![]() Nal_rA ![]() [ Show more ] League of Legends Counter-Strike Heroes of the Storm Other Games Organizations
StarCraft 2 • Berry_CruncH332 StarCraft: Brood War• LUISG ![]() • Adnapsc2 ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends |
RSL Revival
Reynor vs Cure
TBD vs Zoun
OSC
BSL Open LAN 2025 - War…
RSL Revival
Classic vs TBD
WardiTV Invitational
Online Event
Wardi Open
Monday Night Weeklies
Sparkling Tuna Cup
LiuLi Cup
[ Show More ] The PondCast
CranKy Ducklings
|
|