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Map making contest Map-ximum season2 results

Forum Index > SC2 Maps & Custom Games
Post a Reply
ATTx
Profile Joined February 2012
Korea (South)178 Posts
February 25 2015 13:31 GMT
#1
[image loading]

Top 10 map coments by GSL Gisado caster
+ Show Spoiler +
10 - Skypia by 에네크

Concept and design, and flair. This map seems to try to do everything.
But maybe the mapper was too greedy in a short time period.

The natural expansion is exposed to the cliff of the third, so defending it seems difficult from the early game and the penalty for failing to protect the cliff area seems too much.

Perhaps the 2 and 8 o clock areas seem empty and the middle of the map seems empty too.

Maybe the mapper could try to be less greedy in this map and focus on expansions, pathing, and openness in order to make the map complete.

9 - Zerus Marshlands by Juzless

The map design and layout fits well with the tileset of this map. The natural paths in the jungle seems detailed. This map seems to be in the middleground of trying to have an original concept and being not too greedy.

However, the expansion at the center seems too large and the 11 and 5 o clock bases don't seem clean-cult because they are placed on the long cliff.
The overall idea is fine, but the small things need attention.

8 - Moon flux by NewSunshine

The map fits its name, and seems to be straight to the point.

But the exansion patterns for a melee map, should be changed. The distance between the natural and the third is far enough, but later exansions are too close together. The pathing or the line connecting the bases should be changed.
The main's shape is long and thin, which was met with complaints in the past, so I would change this.

Other than this, I feel like the paths seem TOO large or TOO thin because there are no doodads. Why not give the map some love?

7 - 기암괴석 by bbr

The concept of the map is fitting with the name of the map, and fully visible at first glance. The expansion patterns and paths, I think, can create completely different games. In one aspect, the expansions are easy to take, but there are enough penalties to punish this.

The ramps at the cliffs and the outer edge of the map seem incomplete. If this were a face, the Eyes Nose Mouth would be there, but it would not feel alive, like a doll. I wish the mapper would liven up the map a little.

Doodads and unpathable areas seem lacking, and so the empty areas are noticable.
If the map cleans off its edges, it will be able to both retain its concept and design.

6 - Operon by NegativeZero

This map seem to be inspired from Blizzard's Team Play maps.

The interesting aspect is that apart from the main, every expansion can be harrased easily, and the high-yield minerals are all that more attractive. This map tries hard to destroy the current meta and make new kind of games.

However, the map's tileset seems a bit boring. so maybe more tiles can be added so that it will be fun for the eyes, too.

The balance on this map may be difficult to manage, but the games on this map will influence future maps.

5 - Ancient Realm by Antares

The overall layout seems standard. The tileset and the layout is safe, fitting for a melee map.
The disappointing part is that the map lacks concept and decoration. I know that framerate is an issue but I wish there would be more.
I think the basics of mapmaking is strong on this map, so weaknesses are covered by this.
Defending seems hard on this map, so I'd expect mid-game oriented games.

4 - Paralda by Scorp

The pathing and the expansion patterns are very similar to ladder maps.
So, if used in leagues immediately, most players will adapt to this map.

Two disparate tilesets were used, and although commendable, they could look uncomfortable for some. Maybe better a better concept, in this regard, could be used and the tileset could be changed.

The aspects required for a melee map is all there, so if the design is fixed, this will be a good map.

3 - KTV Samarra Mines by Uvantak

Based on its concept, the maps is very memorable. Many experimental features were used so I am interested in how it will turn out.

Almost all expansions are perceptible to harrassment from the cliff above. Taking the third and beyond will be VERY difficult.

Although the map may not provide balance, it may provide notes that will influence other maps.

I hope the mapper will not be worried at the complaints on this map, because some crazy (weird?) people will like this map.

2 - Neo Emerald Plaza by IeZeaL

This map, if it could catch both birds, concept and entertaining games, is deserving of being a finalist.
The third is difficult to take but the overall layout provides different attack paths and rewards them, so it is harder for players but maybe more entertaining for viewers.

It reminds me of Crossfire in that aspect, but this map feels more complete.
This map may lead to multi-pronged attacks and since the map design and layout is nice, it can be used in leagues right away.

1 - Evergreen Terrace by lefix

I felt that this map felt complete and refined. There are similarties to Taldarim, but because the map is so clearn, it feels tighter.
It feels fine to be used in tournaments right away.

Because expanding is very easy, I'd expect macro games.
Although the map feels professional, it seems to lack some flair for me.




Forgive me for being late.
5one2heal@gmail.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 25 2015 13:35 GMT
#2
What was wrong with my map, Illusions, if you're offering feedback?

+ Show Spoiler +
[image loading]
Moderatorshe/her
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 25 2015 13:44 GMT
#3
One of the "prizes" for this mapximum contest for top 10 was feedback from the GSL caster, Gisado. I mean I can ask the Crux guys if they want to say something about your map, but I don't think Gisado will have time to review every map requested.

Although I think your map from first look (I didn't judge this time), some of the proportions seem off and loose at the later bases and the space outside your natural looks problematic.
Mapmaker of Frost, Fruitland and Bridgehead
lefix
Profile Joined February 2011
Germany1082 Posts
February 25 2015 13:50 GMT
#4
Read through all the comments, I got to say i really like the way Gisado thinks about maps. Some of my favs (from various maps):

"The distance between the natural and the third is far enough, but later exansions are too close together."

"I hope the mapper will not be worried at the complaints on this map, because some crazy (weird?) people will like this map."

"The interesting aspect is that apart from the main, every expansion can be harrased easily, and the high-yield minerals are all that more attractive. This map tries hard to destroy the current meta and make new kind of games."

Words to live by
Map of the Month | The Planetary Workshop | SC2Melee.net
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 25 2015 14:12 GMT
#5
NEP getting some love, yeah

Still haven't understood why pros downvoted it to oblivion in the TLMC #5, I know they're all smarter than me, but still...
Dear INno and all the former STX boys.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-25 18:52:19
February 25 2015 18:51 GMT
#6
On February 25 2015 23:12 Gwavajuice wrote:
NEP getting some love, yeah

Still haven't understood why pros downvoted it to oblivion in the TLMC #5, I know they're all smarter than me, but still...

They are pros, they tend to like the more standard maps, over maps that they need to work or study and adapt more for.

/Congratzzzzzz Lefix and Iez! More interesting results than the ones in the TLMC imo :p
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 25 2015 18:57 GMT
#7
NEP is not that much gimmick and non-standard actually. Its just a strange abomination
Author of Coda and Eastwatch.
Antares777
Profile Joined June 2010
United States1971 Posts
February 25 2015 19:52 GMT
#8

The overall layout seems standard. The tileset and the layout is safe, fitting for a melee map.
The disappointing part is that the map lacks concept and decoration. I know that framerate is an issue but I wish there would be more.
I think the basics of mapmaking is strong on this map, so weaknesses are covered by this.
Defending seems hard on this map, so I'd expect mid-game oriented games.


I do not know what I am doing when I try to make my maps look nice :/ this is definitely something that I need to improve in. As long as defending is not too difficult and it is balanced, then I'm more or less satisfied with how Ancient Realm came out.

I appreciate the feedback, thank you!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 26 2015 02:14 GMT
#9
Antares I wouldn't put mind into that opinion on aesthetics, Ancient Realm aesthetic theme is pretty damn nice, you can't please everybody, and this case it seems that you got unlucky and couldn't please him, but as I said, Ancient Realm must be one of the best and more unique tilesets I have seen in a while, so yeah man, just keep at it, and damn you all, try to use a color wheel now and then!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lefix
Profile Joined February 2011
Germany1082 Posts
February 26 2015 10:26 GMT
#10
Keep in mind, alot of people believe that:
sunny, grassy themes = good aesthetics
dark, cavern themes = bad aesthetics
Map of the Month | The Planetary Workshop | SC2Melee.net
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-26 11:01:45
February 26 2015 10:59 GMT
#11
On February 26 2015 04:52 Antares777 wrote:
Show nested quote +

The overall layout seems standard. The tileset and the layout is safe, fitting for a melee map.
The disappointing part is that the map lacks concept and decoration. I know that framerate is an issue but I wish there would be more.
I think the basics of mapmaking is strong on this map, so weaknesses are covered by this.
Defending seems hard on this map, so I'd expect mid-game oriented games.


I do not know what I am doing when I try to make my maps look nice :/ this is definitely something that I need to improve in. As long as defending is not too difficult and it is balanced, then I'm more or less satisfied with how Ancient Realm came out.

I appreciate the feedback, thank you!

I wholeheartedly agree with Uvantak here, I personally love Ancient Realm's aesthetics. It's one of the most beautiful non-Uvantak map that I've seen lately.
edit : as for the results of the contest I'm a bit surprised by the fact that there's only one map that is a finalist both here and in TLMC.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 26 2015 11:22 GMT
#12
On February 26 2015 19:59 OtherWorld wrote:
Show nested quote +
On February 26 2015 04:52 Antares777 wrote:

The overall layout seems standard. The tileset and the layout is safe, fitting for a melee map.
The disappointing part is that the map lacks concept and decoration. I know that framerate is an issue but I wish there would be more.
I think the basics of mapmaking is strong on this map, so weaknesses are covered by this.
Defending seems hard on this map, so I'd expect mid-game oriented games.


I do not know what I am doing when I try to make my maps look nice :/ this is definitely something that I need to improve in. As long as defending is not too difficult and it is balanced, then I'm more or less satisfied with how Ancient Realm came out.

I appreciate the feedback, thank you!

I wholeheartedly agree with Uvantak here, I personally love Ancient Realm's aesthetics. It's one of the most beautiful non-Uvantak map that I've seen lately.
edit : as for the results of the contest I'm a bit surprised by the fact that there's only one map that is a finalist both here and in TLMC.

The judges of mapximum are looking for different qualities, so not too surprising.
Moderatorshe/her
TL+ Member
Enekh
Profile Joined December 2012
Korea (South)73 Posts
February 26 2015 13:25 GMT
#13
http://www.playxp.com/sc2/bbs/view.php?article_id=5197099

It is Gisado's Map-ximum top 10 commentary. if you can read Korean, It would not be bad to read.
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 26 2015 13:36 GMT
#14
On February 26 2015 22:25 Enekh wrote:
http://www.playxp.com/sc2/bbs/view.php?article_id=5197099

It is Gisado's Map-ximum top 10 commentary. if you can read Korean, It would not be bad to read.

It's in the OP already
Moderatorshe/her
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
February 26 2015 13:38 GMT
#15
It's more fun to read with google translations though !
Map of the Month | The Planetary Workshop | SC2Melee.net
Enekh
Profile Joined December 2012
Korea (South)73 Posts
February 26 2015 13:59 GMT
#16
On February 26 2015 22:36 The_Templar wrote:
Show nested quote +
On February 26 2015 22:25 Enekh wrote:
http://www.playxp.com/sc2/bbs/view.php?article_id=5197099

It is Gisado's Map-ximum top 10 commentary. if you can read Korean, It would not be bad to read.

It's in the OP already


OMG.. I don't find that
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
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