![[image loading]](http://i.gyazo.com/956d4478e06eb10a05e3af20add24020.jpg)
JS Ancient Ruins
Published on: NA, EU, KR, SEA
Lore:
Published on: NA, EU, KR, SEA
Lore:
These Ancient Ruins have been abandoned by the native inhabitants shortly after the Confederacy abused their ‘Privilege Of Passage’. The Khalai Ruins still excrete low psionic levels - fuelling tales of High Yield minerals.
Features/Analysis:
One of the biggest features of this map is how close your 'other' base is. Regardless of which base you spawn at, you have the option to take the other base as your 3rd or 4th expansion.
The center of the map receives lots of action through the many choke entrances and prodding high ground vantage points. Once the debris are destroyed the center becomes very open and not having your army caught out of position becomes crucial.
Other less significant features include the 8&2 3rd base cliff, 8&2 Natural base 2 hex cliff entrance that can be blocked with a pylon/supply depot.
![[image loading]](http://i.gyazo.com/f35d15c1338256be4ef3b7bc09df9bae.jpg)
204x140 Playable Bounds
75.5 Seconds (10 O'clock & 4 O'clock Main)
61.6 Seconds (10 O'clock & 4 O'clock Nat)
63.1 Seconds (8 O'clock & 2 O'clock Main)
59.8 Seconds (8 O'clock & 2 O'clock Third)
16 Normal Bases
2 High Yield Bases
Images not up to date, from old version(s)
+ Show Spoiler [Angled View] +
![[image loading]](http://i.gyazo.com/6d27241c88b37a95f4d3cbc81f17dbc9.jpg)
+ Show Spoiler [Analyzer (Openness not accurate, some…] +
![[image loading]](http://i.gyazo.com/357e7b8d115ea5955b0e4f74baa1fd36.png)
![[image loading]](http://i.gyazo.com/86cf48ff1920e7fbffffd1c0940c5862.png)
+ Show Spoiler [Aesthetics] +
![[image loading]](http://i.gyazo.com/d9d7bf2fac39b13e3d41adb80eb050d8.jpg)
8 O'clock and 4 O'clock base setup.
![[image loading]](http://i.gyazo.com/528277c7cab7889a303d587de0bf8b89.jpg)
8 O'clock and 4 O'clock base expansion (though not limited to)
![[image loading]](http://i.gyazo.com/d2cdfdb3895e69e1b43beb2d83699701.jpg)
10 O'clock and 2 O'clock Main and Natural
![[image loading]](http://i.gyazo.com/ab926baa592530b7ffa936574b76f07b.jpg)
Clear expansion path for 10 O'clock and 2 O'clock positions. (Again not limited to this expansion path)
![[image loading]](http://i.gyazo.com/7a38de6763ebc74a3a3613f84a4b1b87.jpg)
Center of map.
![[image loading]](http://i.gyazo.com/4ab382fa9da71c5f22fce336246c1595.jpg)
8 O'clock and 2 O'clock Harass backdoor to Natural. Low hex count makes it easily wallable.
![[image loading]](http://i.gyazo.com/506c041f3ed297be981dcdb16565f7b9.jpg)
The 'Ancient Ruins', XNT.
GLHF!
+ Show Spoiler [changelog] +
v. 0.4 - Posted on TL
v. 0.5 - XNT towers removed, 3 & 6 O'clock center chokes open up
v. 0.5 - XNT towers removed, 3 & 6 O'clock center chokes open up