• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:27
CEST 18:27
KST 01:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3194 users

[M] (2) KTV Miami 2100

Forum Index > SC2 Maps & Custom Games
Post a Reply
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-12-05 20:01:23
December 05 2014 19:28 GMT
#1
[image loading]




This like many others is one i have been wanting to make for a while, with the rising sea levels many cities around the planet will be partially submerged on the sea by the end on the century, these inundations will happen on huge storms, where millions of dollars in damages will occur, what a challenge, what will we do?

Map is published in:
[AM],[EU],[KR],[SEA]


This map does not have Gameheart yet



[image loading]


Overview:


[image loading]

+ Show Spoiler +
90º Overview

[image loading]


Old Overviews


+ Show Spoiler +
♦ None yet!



Information/Analyzer:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
↑ Blink areas.

Old analyzer pics
+ Show Spoiler +
♦ None yet!



Eye Candy:

+ Show Spoiler [Lots of pics] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Old pictures:
+ Show Spoiler +
♦ None yet!




Small info about the map:


+ Show Spoiler +

◙ No Xel'naga Watch Towers.
◙ Two central high grounds allow for very interesting positional plays.
◙ Optional third bases allow for a great strategical variance
◙ 8 and 1 Third bases are exposed from the North & North West respectively, players that take said bases need to be careful with snipes.
◙ 7 and 3 Third bases must be taken with a standing army or with the intent of putting pressure, a player that takes said bases can destroy the collapsible debris tower to help with the defense of the base, none the less it will not shut down any harass by itself.
◙ Scenarios where the map gets split in a NorthWest/SouthEast fashion are not uncommon, it all depends on the player's choices.



Changelog

+ Show Spoiler +
♦ Version 1.0
Published.



I'm really not a fan at all of using textures in a naturalistic fashion (specially snow or sand) since they obscure the top down overview of the map and make it look messy, the bugs with the Fog and shadows, and water not displaying correctly on the editor make maps look even worst.

Feedback regarding the aesthetics of the sand are more than welcome.

Disclaimer: All the logos included on Miami 2100 are propriety of their respective owners, believe it or not i do not own Shell, nor Exxon or any other company nor logo that's on this map other than the KTV Map logo, plz don't sue me, i just want to make pretty maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 05 2014 22:12 GMT
#2
Can't comment on balance but LOVE the theme/ eye candy
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
December 05 2014 22:18 GMT
#3
Edit- didn't notice its a mirrored map. Since you can chose between a forward and standard 3rd, that kind of symmetry should work pretty well. Anyways, dig it!
Casual Mapmaker
[PkF] Wire
Profile Joined March 2013
France24239 Posts
December 05 2014 23:05 GMT
#4
Gorgeous ! The layout seems standard enough but you should be commended for such an awesome work on aesthetics.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-06 00:14:33
December 06 2014 00:14 GMT
#5
On December 06 2014 07:18 SwedenTheKid wrote:
Edit- didn't notice its a mirrored map. Since you can chose between a forward and standard 3rd, that kind of symmetry should work pretty well. Anyways, dig it!


Mirrored symmetry best symmetry!
Cool map, really like this one! My only critizm would be that I think both ramps towards the natural should be 3sized with that 2nd-3rd layout.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 06 2014 00:27 GMT
#6
This is a really intelligent design. Should produce good games if it's played on by experienced players.
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 06 2014 02:34 GMT
#7
This looks like such a fun map.
~ ~ <°)))><~ ~ ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 06 2014 04:23 GMT
#8
On December 06 2014 11:34 TheFish7 wrote:
This looks like such a fun map.

It is actually, i had a ton of fun messing around with this one (i have fun messing around with any map tbh :b).

On December 06 2014 09:14 Big J wrote:
Show nested quote +
On December 06 2014 07:18 SwedenTheKid wrote:
Edit- didn't notice its a mirrored map. Since you can chose between a forward and standard 3rd, that kind of symmetry should work pretty well. Anyways, dig it!


Mirrored symmetry best symmetry!
Cool map, really like this one! My only critizm would be that I think both ramps towards the natural should be 3sized with that 2nd-3rd layout.

I don't really agree about the ramps, the nat2nat rush distance is very linear on this map which allows players to set up counterattacks quite easily, the x2 sized ramp allows enough of a defenders advantage so the counterattacking player will not want to attack right up to the natural giving the defender a small time window to set up a small last defense in his natural by when the attacking player's forces finish ravaging his third/fourth.

Glad you guys liked this one, i was expecting more comments about how messy the overview looks tbh >.<
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
vult
Profile Blog Joined February 2012
United States9400 Posts
December 06 2014 06:24 GMT
#9
Very nice map, a bit chokey, but really well done!
I used to play random, but for you I play very specifically.
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2014 10:52 GMT
#10
On December 06 2014 13:23 Uvantak wrote:
Show nested quote +
On December 06 2014 09:14 Big J wrote:
On December 06 2014 07:18 SwedenTheKid wrote:
Edit- didn't notice its a mirrored map. Since you can chose between a forward and standard 3rd, that kind of symmetry should work pretty well. Anyways, dig it!


Mirrored symmetry best symmetry!
Cool map, really like this one! My only critizm would be that I think both ramps towards the natural should be 3sized with that 2nd-3rd layout.

I don't really agree about the ramps, the nat2nat rush distance is very linear on this map which allows players to set up counterattacks quite easily, the x2 sized ramp allows enough of a defenders advantage so the counterattacking player will not want to attack right up to the natural giving the defender a small time window to set up a small last defense in his natural by when the attacking player's forces finish ravaging his third/fourth.

Glad you guys liked this one, i was expecting more comments about how messy the overview looks tbh >.<


Since the defender is already on the highground and rallies down that ramp when being aggressive, I think it will be very well protected anyways. Counterattacking into the natural will be very early spotted this way and gives a few emergency seconds to raise the depots or warp in that zealot. Plus going up such ramps is usually risky to begin with. It's hardly a big thing whether it is 2x or 3x I think, I guess it's better this way for Protoss.
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:00
#2
RotterdaM555
TaKeTV 178
IndyStarCraft 65
SteadfastSC41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 555
ProTech96
IndyStarCraft 65
SteadfastSC 41
Rex 38
UpATreeSC 24
BRAT_OK 6
StarCraft: Brood War
Soulkey 846
BeSt 461
ggaemo 338
Light 205
soO 187
actioN 164
Rush 84
Hyun 52
Sharp 50
Hm[arnc] 43
[ Show more ]
Pusan 26
scan(afreeca) 25
ToSsGirL 23
HiyA 15
Sacsri 14
ajuk12(nOOB) 12
910 12
Dota 2
qojqva3068
BananaSlamJamma287
Dendi192
Counter-Strike
x6flipin745
kRYSTAL_62
Other Games
singsing1709
B2W.Neo930
hiko854
FrodaN279
Hui .220
ceh9218
mouzStarbuck198
TKL 185
Liquid`VortiX150
ArmadaUGS140
QueenE80
Mew2King49
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile128
• StrangeGG 11
• Shameless 3
• Reevou 2
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1107
League of Legends
• Nemesis1898
• Jankos1468
• TFBlade663
• Shiphtur332
Upcoming Events
Sparkling Tuna Cup
17h 33m
PiG Sty Festival
19h 33m
PiGosaur Cup
1d 7h
Replay Cast
1d 16h
Kung Fu Cup
1d 18h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-10
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.