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[M] (2) Deadgame

Forum Index > SC2 Maps & Custom Games
Post a Reply
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 01 2014 20:13 GMT
#1
DEADGAME
Also named as" retard.sc2map"



[image loading]



136x144



Nothing , its dedgaem.

Ok sorry i know im not fun and i dont pretend to be fun , but hey an innovative map. You dont see these much often now. Still cant believe i made this map in 1 hour and 10 minutes from scratch.

[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
algue
Profile Joined July 2011
France1436 Posts
September 01 2014 20:35 GMT
#2
I would totaly vote for this map in any map contest. Not even kiding
rly ?
hg2g2
Profile Joined January 2013
Canada71 Posts
September 01 2014 22:11 GMT
#3
dat rush distance! i really want to see the analyzer image for this one lol
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 01 2014 22:26 GMT
#4
A real map called deadgame would be similar to deadwing.
+ Show Spoiler +
[image loading]

(This is a 1v1 map)


Moderatorshe/her
TL+ Member
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 02 2014 02:46 GMT
#5
No way its a 1 hour map!
Awesome I love it, the paths are really cool and interesting
10%
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 02 2014 04:32 GMT
#6
On September 02 2014 07:11 hg2g2 wrote:
dat rush distance! i really want to see the analyzer image for this one lol

Yeah... i should have probably thought of that before telling him about adding the vertical rocks to the naturals.... upss..
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 02 2014 05:56 GMT
#7
better than your other maps.
Mapmaker of Frost, Fruitland and Bridgehead
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
September 02 2014 09:37 GMT
#8
one hour or not, it's way more interesting than half of the current map pool. You should probably contact KeSPA to nominate some for SPL
scrubbEN
Profile Joined August 2014
12 Posts
September 02 2014 13:29 GMT
#9
Maybe if you added destructible rocks to the middle area, early rushes like bunker and 6pool wouldn't be so devastating, meaning that it would make the rush delayed, meaning that if a pool or something similar were to happen, other players would have time to defend or make the rush distance longer, meaning the defender could be ready for the attack.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
September 02 2014 13:54 GMT
#10
On September 02 2014 22:29 scrubbEN wrote:
Maybe if you added destructible rocks to the middle area, early rushes like bunker and 6pool wouldn't be so devastating, meaning that it would make the rush delayed, meaning that if a pool or something similar were to happen, other players would have time to defend or make the rush distance longer, meaning the defender could be ready for the attack.

??? The rush distance here is super-long because of the rocks already on the map.
aka KanBan85. Working on Starbow.
scrubbEN
Profile Joined August 2014
12 Posts
September 02 2014 18:07 GMT
#11
Sorry. My Bad. Didn't actually see the rocks the first time.
JessicaSc2
Profile Joined February 2014
Poland123 Posts
Last Edited: 2014-09-02 18:28:02
September 02 2014 18:26 GMT
#12
best map 2014

just put two more bases somewhere.
jamesapjoyce
Profile Joined August 2012
61 Posts
September 10 2014 07:00 GMT
#13
It looks like a fun map! Interesting shapes and I like the three down ramps into the middle.
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