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[M] (4) Cactus Valley - Page 2

Forum Index > SC2 Maps & Custom Games
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 06 2014 22:35 GMT
#21
On April 05 2014 02:26 Ej_ wrote:
can't T just lift a CC and land it in the middle, protected by the rocks?

Yeah this wouldn't be much of an issue. The distance to the middle looks much further than Habitation or Metropolis so theres more time wasted than normal. Secondly, terran would only be able to take 5 scvs (unless there's some scv dropping/picking up trick that I'm unaware of), making the start slightly less efficient than normal. Yes the expansion is more safe since it's on an island but once the fact that they've lifted to the gold has been discovered then there are a lot of reactions which can just kill the Terran. For instance, a proxy oracle would likely be more devastating than normal, blink play would be practically indefensible, fast mutalisk or infestors can be equally devastating or even something as simple as a roach/bane all in.

At the very least it creates an interesting early game, and I doubt it would be broken.

Perhaps the concern is that Terrans will float their 2nd or 3rd (in a 3CC build) to the gold. Again, I think proper scouting is the key to spotting this and reacting accordingly. Once you know the Terran is doing this you can do a lot to harass two places at once (the base is rather split from the main) which makes things rather difficult for the Terran to defend.
Administrator~ Spirit will set you free ~
L3monsta
Profile Joined May 2012
New Zealand149 Posts
April 06 2014 22:43 GMT
#22
Just a suggestion, but you could put the "unbuildable rocks" that you have at the bottom of ramps by the gold minerals but without fully blocking it off, meaning they would have to land their command center at a not fully optimal position, but one that can be utilized none the less.. I don't think that it would be much of a problem later on int the game because it takes a lot less fire power to kill those off than to kill off normal rocks..
moskonia
Profile Joined January 2011
Israel1448 Posts
April 07 2014 05:52 GMT
#23
You can easily have all 6 workers by delaying a bit, dropping the 5 scv's beyond the cliff, and then going slightly back and picking up the 6th scv. It is more complicated than for example, a medivac, but it is still not horribly hard. I do think that having a gold which cannot be contested would be insanely overpowered versus Zerg (Protoss and Terran will be able to hit it from the high ground I think), even if it is slightly farther than Habitation Station or metalopolis.

Even if the Terran takes it only as the natural instead of the main, then it is still a very easy to take base, with much greater benefit than the natural. I just don't see a walled gold working unless it has rocks on it.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 11 2014 00:48 GMT
#24
definitely like the old version rather then 0,7. The walls being more centered will allow for much more interesting fights just like old lost temple of brood war.
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