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[M] (4) Neo Jungle Valley

Forum Index > SC2 Maps & Custom Games
Post a Reply
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2014-01-26 11:39:37
January 08 2014 22:34 GMT
#1
[image loading]

Neo Jungle Valley [ShoutCraft] v1.0Gameheart-ready [NA][EU][KR][SE]

=== part of the ShoutCraft Clan Wars mappool ===



Concept
Neo Jungle Valley is a four spawn semi-island map. Via a small choke each quarter connects to a largely open map center. The four quarters of the map gives access to four bases each, yet each third is overlooked by a cliff from one of the two neighbouring areas.

Due to the map being semi-island, scouts need to be flying or cliff-walking units until the rocks are taken down. While each quarter theoretically grants four full bases, one of the two potential thirds mights be attackable from the close-spawn opponent. Also one gas is blocked at each third.

Next to the lowground choke connecting the base areas to the center, there is a second entrance, also blocked by rocks. While the low path is blocked by 1000Health/3 Armor rocks, the grassy bridge is blocked by 3000Health/1Armor rocks.

The map's layout creates a specific mechanic for the thirds. It revolves around the way each main, clockwise third and counterclockwise third interconnect. While each given counter-clockwise main overlooks the clockwise opponent's counter-clockwise third, exactly this thirds overlooks the clock-wise third of the player spawing on the counter-clockwise position.

Information
Based on Jungle Valley, Red Bull TL Map Contest 2013 finalist developed by the author.
This is the first release outside TLMC. The remake first and foremost balances the two thirds while maintaining the hardcore conceptual approach of the design.

Key Features
  • Four spawn semi-island map
  • 152x152
  • Access to four bases on each semi-island
  • Both thirds are overlooked by a cliff and have one gas blocked
  • Grassy rocks = 3000/1, brown rocks = 1000/3

Images
A few images to help with the understanding how the different levels interconncect:

[image loading]

[image loading]

[image loading]

[image loading]


Known issues
  • v0.5 on EU for some reason, but it is the same as v0.1 globally.
  • random grass in strange spots.


edit 14/1/26: Gameheart-ready
edit 14/1/16: v1.0 and map is added in the ShoutCraft Clan Wars map pool!
edit 14/1/16: added KR
edit 14/1/15: new description and images
Gfire
Profile Joined March 2011
United States1699 Posts
January 08 2014 22:40 GMT
#2
I still find it a little hard to read in the overview, but it seems better than before.

Yeah, my first impression of the changes seems good. Nice work. Still quite fond of this map.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States9394 Posts
January 09 2014 02:13 GMT
#3
a nice idea, but semi-islands always have their own problems with just a hyper-expand or what not. also the fact that zerg gets a free scout while the other races dont is an iffy.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
January 09 2014 16:25 GMT
#4
Overlord scout vs reaper scout vs mscore scout doesn't seem too broken to me in any direction.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 14 2014 18:14 GMT
#5
UPDATE

v0.1 published globally (called v0.5 on EU) and updated OP with new description and better images. Smaller visual update with some details and static shadows.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 15 2014 22:52 GMT
#6
UPDATE

v1.0 as [ShoutCraft] Neo Jungle Valley

Neo Jungle Valley will get some exposure!
http://www.shoutcraft.com/tournaments/shoutcraft-clan-wars/
http://www.teamliquid.net/forum/viewmessage.php?topic_id=441030
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 16 2014 04:31 GMT
#7
While the low path is blocked by 1000Health/3 Armor rocks, the grassy bridge is blocked by 3000Health/1000Armor rocks.

I think you mean 3k health / 1 armor?

Great to see this getting some use, and I'm really happy about the continuity of the map community represented by samro who was in the first motm competitions and before still at it with maps today. ^_^ (And everyone else too ofc.)
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
January 16 2014 20:12 GMT
#8
On January 16 2014 13:31 EatThePath wrote:
Show nested quote +
While the low path is blocked by 1000Health/3 Armor rocks, the grassy bridge is blocked by 3000Health/1000Armor rocks.

I think you mean 3k health / 1 armor?

Great to see this getting some use, and I'm really happy about the continuity of the map community represented by samro who was in the first motm competitions and before still at it with maps today. ^_^ (And everyone else too ofc.)


corrected. 3000/1 obviously.

and thanks for mentioning motm, we had a fantastic time getting the format up (although not part of the official team) and from there on competing with other people in the community for better maps. not always super lucky (custom maps in general), but a good time nonetheless. i have high hopes for more custom maps really in these days. the situation is so bad that it can only become better =D
enord
Profile Blog Joined September 2013
France258 Posts
January 16 2014 22:03 GMT
#9
gratz on biscuit total exposure <3 totaly deserved
make / have a good tl .. ohhh and i want my icon back :°D
Samro225am
Profile Joined August 2010
Germany982 Posts
January 26 2014 11:40 GMT
#10
the map is now Gameheart-ready on all regions.
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