Neo Jungle Valley [ShoutCraft] v1.0Gameheart-ready [NA][EU][KR][SE]
Neo Jungle Valley is a four spawn semi-island map. Via a small choke each quarter connects to a largely open map center. The four quarters of the map gives access to four bases each, yet each third is overlooked by a cliff from one of the two neighbouring areas.
Due to the map being semi-island, scouts need to be flying or cliff-walking units until the rocks are taken down. While each quarter theoretically grants four full bases, one of the two potential thirds mights be attackable from the close-spawn opponent. Also one gas is blocked at each third.
Next to the lowground choke connecting the base areas to the center, there is a second entrance, also blocked by rocks. While the low path is blocked by 1000Health/3 Armor rocks, the grassy bridge is blocked by 3000Health/1Armor rocks.
The map's layout creates a specific mechanic for the thirds. It revolves around the way each main, clockwise third and counterclockwise third interconnect. While each given counter-clockwise main overlooks the clockwise opponent's counter-clockwise third, exactly this thirds overlooks the clock-wise third of the player spawing on the counter-clockwise position.
Based on Jungle Valley, Red Bull TL Map Contest 2013 finalist developed by the author.
This is the first release outside TLMC. The remake first and foremost balances the two thirds while maintaining the hardcore conceptual approach of the design.
- Four spawn semi-island map
- Access to four bases on each semi-island
- Both thirds are overlooked by a cliff and have one gas blocked
- Grassy rocks = 3000/1, brown rocks = 1000/3
A few images to help with the understanding how the different levels interconncect:
- v0.5 on EU for some reason, but it is the same as v0.1 globally.
- random grass in strange spots.
edit 14/1/26: Gameheart-ready
edit 14/1/16: v1.0 and map is added in the ShoutCraft Clan Wars map pool!
edit 14/1/16: added KR
edit 14/1/15: new description and images