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Overview
Playable as a 1v1 map with 4 spawns or as a 2v2 map
V 1.1
Every Rock in the center is destructible
Map Details Name Sacred Path Version 1.1 (14/01/2014) Bounds 152x152 Bases 8 Normal bases , 4 bases 6m1g , 2 bases 10m3g
Aesthetics
Original map by 송기범 (skb9728_CyGnus)
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1) Does the 9 and 3 positions have 2 entrances to the main from the natural? It looks like there is a small passageway. 2) The 3rd looks open but it is a single entrance 3rd, so even though it is half base, it looks too easy to take, but maybe the halfbaseness of it makes it reasonable. 3) Is it possible that there are spaces between the rocks (for lings)? 4) Textures of the sand in the middle feels kinda flat, meaning, it feels like its an empty space, needs some stuff in it for the eye. Overall, unique and looks to be really well made.
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China6323 Posts
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On January 08 2014 03:14 TheFlexN wrote: 1) Does the 9 and 3 positions have 2 entrances to the main from the natural? It looks like there is a small passageway. 2) The 3rd looks open but it is a single entrance 3rd, so even though it is half base, it looks too easy to take, but maybe the halfbaseness of it makes it reasonable. 3) Is it possible that there are spaces between the rocks (for lings)? 4) Textures of the sand in the middle feels kinda flat, meaning, it feels like its an empty space, needs some stuff in it for the eye. Overall, unique and looks to be really well made. Short answers : 1 - No , just 1 entrance. It's just me being lazy with the cliff layer :S 2 - True , but you must consider the main is very vulnerable. I expect a lot of pressure through drops/blink in that side. 3 - No , tested it. Its because rocks model is inscribed in a circle , while pathing layer is square. 4 - I wanted it , during early/mid game it is very small ,but after all rocks are detroyed it is just a big flat terrain with some little doodads.
@Digimouse : Ye ! Forgot to add it , thanks for the reminder.
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On January 08 2014 02:41 IeZaeL wrote: Original map by 송기범 (skb9728_CyGnus)
Thank you!
Out of curiosity, in 1v1 mode, is it still left vs. right?
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Russian Federation4295 Posts
Nice concept, also I love that ~-line in the middle. Also I think, every rock in the center should have double amount of health or double more armor, than usual rocks. So it would be a compromiss between heavy wall and possibility to destroy them.
One thing - can you rotate rocks randomly, so it will not be like copy-pasted rocks for entire rock-wall?
And can you try to modify lighting set to something more orange, like it was in original?
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Man leZaeL why are you so good at aesthetics ;_; I've never seen a bad looking map from you.
Interesting layout, too. Cross spawns only for 1v1s, but how about for 2v2s: do allies always spawn on the same side of the rock wall? I think it would be interesting for either horizontal or vertical ally spawns, so it'd be like TPW Mystic almost.
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This is really cool
Personally I think top v bottom is more interesting for 2v2, but that's just my opinion.
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Check the 2/8 main mineral formations, it looks like there's a couple stacked minerals and a mineral which is completely blocked from the front.
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One really cool thing about this map is that it all takes place on one elevation.
Which is pretty interesting. Not sure how it will work out for balance though
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This map would be pretty interesting in 1v1. It would definitely lead to some crazy map-specific builds. For 2v2, it would end up a 2v1 rush map -- which would be no fun to play.
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Updated to fix some graphic issues. Not very much work honestly.
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I actually really like it...
I'm curious as to if you think that it might be better if the minerals alongside the destructible rocks were to be high yield minerals instead of normal ones... since those mineral lines would be quite the high risk area. I generally don't like high yield minerals but I feel as if those bases need more incentive to be taken
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Not a fan of the texturing would have preferred to see something closer to the original but otherwise nice work!
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Has this map been uploaded to sc2? I can't find it and I really want to play it..
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Sorry for being noob, but how do I play this?
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On January 20 2014 10:29 L3monsta wrote: Sorry for being noob, but how do I play this?
If the question is just, how to find a custom map like "Sacred Path" in SC2, than just klick on "Custom Games", fill "Sacred Path" the search box and press enter. If the map dosn't appear, than something went wrong.
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Oh thanks, for some reason I couldn't find it last time I tried, but it worked this time thanks
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