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[M] (2v2/1v1) Sacred Path

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-01-14 20:39:24
January 07 2014 17:41 GMT
#1
Overview

Playable as a 1v1 map with 4 spawns or as a 2v2 map


V 1.1

[image loading]


Every Rock in the center is destructible




Map Details

                  Name Sacred Path
                  Version 1.1 (14/01/2014)
                  Bounds 152x152
                  Bases 8 Normal bases , 4 bases 6m1g , 2 bases 10m3g



Aesthetics

+ Show Spoiler [Click for images ] +

[image loading]

[image loading]

[image loading]

[image loading]




Original map by 송기범 (skb9728_CyGnus)

[image loading]
Author of Coda and Eastwatch.
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 07 2014 18:14 GMT
#2
1) Does the 9 and 3 positions have 2 entrances to the main from the natural? It looks like there is a small passageway.
2) The 3rd looks open but it is a single entrance 3rd, so even though it is half base, it looks too easy to take, but maybe the halfbaseness of it makes it reasonable.
3) Is it possible that there are spaces between the rocks (for lings)?
4) Textures of the sand in the middle feels kinda flat, meaning, it feels like its an empty space, needs some stuff in it for the eye.
Overall, unique and looks to be really well made.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
digmouse
Profile Blog Joined November 2010
China6329 Posts
Last Edited: 2014-01-07 19:00:42
January 07 2014 19:00 GMT
#3
(Wiki)Iron Curtain remake?
[image loading]
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-01-07 19:06:03
January 07 2014 19:05 GMT
#4
On January 08 2014 03:14 TheFlexN wrote:
1) Does the 9 and 3 positions have 2 entrances to the main from the natural? It looks like there is a small passageway.
2) The 3rd looks open but it is a single entrance 3rd, so even though it is half base, it looks too easy to take, but maybe the halfbaseness of it makes it reasonable.
3) Is it possible that there are spaces between the rocks (for lings)?
4) Textures of the sand in the middle feels kinda flat, meaning, it feels like its an empty space, needs some stuff in it for the eye.
Overall, unique and looks to be really well made.

Short answers :
1 - No , just 1 entrance. It's just me being lazy with the cliff layer :S
2 - True , but you must consider the main is very vulnerable. I expect a lot of pressure through drops/blink in that side.
3 - No , tested it. Its because rocks model is inscribed in a circle , while pathing layer is square.
4 - I wanted it , during early/mid game it is very small ,but after all rocks are detroyed it is just a big flat terrain with some little doodads.

@Digimouse : Ye ! Forgot to add it , thanks for the reminder.
Author of Coda and Eastwatch.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 07 2014 19:54 GMT
#5
On January 08 2014 02:41 IeZaeL wrote:
Original map by 송기범 (skb9728_CyGnus)

Thank you!

Out of curiosity, in 1v1 mode, is it still left vs. right?
Twitter: @iamcaustic
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-01-07 20:10:53
January 07 2014 20:09 GMT
#6
Nice concept, also I love that ~-line in the middle. Also I think, every rock in the center should have double amount of health or double more armor, than usual rocks. So it would be a compromiss between heavy wall and possibility to destroy them.

One thing - can you rotate rocks randomly, so it will not be like copy-pasted rocks for entire rock-wall?

And can you try to modify lighting set to something more orange, like it was in original?
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
January 07 2014 21:58 GMT
#7
its a nice idea

question though, for the top left and bottom right bases, is it possible for blink stalkers from the outside to the main?

otherwise, its a good map
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
skdeimos
Profile Joined May 2013
Canada155 Posts
January 07 2014 23:57 GMT
#8
Man leZaeL why are you so good at aesthetics ;_; I've never seen a bad looking map from you.

Interesting layout, too. Cross spawns only for 1v1s, but how about for 2v2s: do allies always spawn on the same side of the rock wall? I think it would be interesting for either horizontal or vertical ally spawns, so it'd be like TPW Mystic almost.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 08 2014 00:23 GMT
#9
This is really cool

Personally I think top v bottom is more interesting for 2v2, but that's just my opinion.
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 08 2014 00:36 GMT
#10
Check the 2/8 main mineral formations, it looks like there's a couple stacked minerals and a mineral which is completely blocked from the front.
vibeo gane,
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
January 08 2014 01:36 GMT
#11
One really cool thing about this map is that it all takes place on one elevation.

Which is pretty interesting. Not sure how it will work out for balance though
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
esReveR
Profile Joined February 2010
United States567 Posts
January 08 2014 02:04 GMT
#12
This map would be pretty interesting in 1v1. It would definitely lead to some crazy map-specific builds. For 2v2, it would end up a 2v1 rush map -- which would be no fun to play.
Skill is relative.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 10 2014 19:07 GMT
#13
Updated to fix some graphic issues. Not very much work honestly.
Author of Coda and Eastwatch.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
January 11 2014 06:17 GMT
#14
I actually really like it...

I'm curious as to if you think that it might be better if the minerals alongside the destructible rocks were to be high yield minerals instead of normal ones... since those mineral lines would be quite the high risk area.
I generally don't like high yield minerals but I feel as if those bases need more incentive to be taken
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 11 2014 15:58 GMT
#15
Not a fan of the texturing would have preferred to see something closer to the original but otherwise nice work!
Retired Mapmaker™
Ryman20
Profile Joined January 2014
Australia9 Posts
January 12 2014 07:54 GMT
#16
Has this map been uploaded to sc2? I can't find it and I really want to play it..
mogoh
Profile Joined August 2011
Germany109 Posts
January 20 2014 00:28 GMT
#17
Can you make it clear, that the area on the right is not walkable?
http://i.imgur.com/mXBSODM.png

Also, can you fix this?
http://i.imgur.com/zpbjG00.png
L3monsta
Profile Joined May 2012
New Zealand149 Posts
January 20 2014 01:29 GMT
#18
Sorry for being noob, but how do I play this?
mogoh
Profile Joined August 2011
Germany109 Posts
January 20 2014 02:05 GMT
#19
On January 20 2014 10:29 L3monsta wrote:
Sorry for being noob, but how do I play this?


If the question is just, how to find a custom map like "Sacred Path" in SC2, than just klick on "Custom Games", fill "Sacred Path" the search box and press enter. If the map dosn't appear, than something went wrong.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
January 21 2014 04:16 GMT
#20
Oh thanks, for some reason I couldn't find it last time I tried, but it worked this time thanks
1 2 Next All
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