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[M] (2) Fallen Dreams - Page 2

Forum Index > SC2 Maps & Custom Games
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SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
January 09 2014 16:06 GMT
#21
On January 10 2014 00:11 IeZaeL wrote:
Ok , im sorry. I did a mistake
Changed it to 45 seconds , the reason i changed it was mainly for a clarity issue. Having every 30 seconds visual/sound advisor like these was a pain in the ass.


No need to apologize. From that perspective it makes sense as that would be annoying.

As the bridge operations are cyclical -- you might just ping them the first time they run during the opening ~minute of the game and then the ping trigger does not loop. This co-ordinates with the function of visual timers on the bridges themselves and serves the function of informing the player during the low-stress opening minute(s) and simultaenously frees up the minimap from clutter to give players the more necessary information in the later stages of the game.
https://johnemerson.artstation.com/
MarcusRife
Profile Joined March 2011
343 Posts
January 09 2014 16:34 GMT
#22
On January 09 2014 16:19 monitor wrote:
Why no gas in the corners? Seems like it might be useful for Zerg. But then again I haven't been watching the game at all for months.


Completely agree. I noticed that as well but failed to mention it. Those bases are of no use to Zerg. They need gas at that stage in the game not minerals.
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