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[M] (3) Sashin Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Quidios
Profile Joined June 2013
Sweden74 Posts
Last Edited: 2013-11-02 00:18:56
October 31 2013 18:45 GMT
#1
[image loading]

Sashin Temple
Created by Quidios

Specifications
  • 3 Spawning Points
  • 15 Bases (8m 2g)
  • 3 Collapsible Rock Towers
  • 3 Destructible Ice Walls
  • 51 in game seconds natural to natural
  • You can not build or burrow on the bridges
  • There is equal airspace all around the map marked by asteroids

Gallery Updated 131101

Idea / Concept

The symmetry of a 3 player map creates interesting angles which I attempt to take advantage of by designing it to be focused on the outskirts of the map. But as the game progresses, the center of the map becomes more and more important. The Destructible Ice Walls requires decisions of when to defend them and when to destroy them to open up attackpaths in the center. The terrain in the center is designed to favour air units and I hope to see late game air units come into play. To counterbalance this 8 gases can be hard to hold.

This map is a tribute to one of my favourite players, the Protoss God of Death, Oh Yeong Jong also known as Anytime. This theme also fits in nicely with the Starcraft lore of the Xel'Naga.

Published on EU, NA, KR and SEA
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 31 2013 19:17 GMT
#2
There is definitely a paucity of 3 player maps, looking forward to seeing how this one plays out.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-11-01 01:40:08
November 01 2013 01:39 GMT
#3
On November 01 2013 04:17 iHirO wrote:
There is definitely a paucity of 3 player maps, looking forward to seeing how this one plays out.


How do you pronounce that word? Paws ih tay?

Btw, the map looks great and I concur.
RIP SPOR 11/24/11 NEVAR FORGET
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-11-01 07:10:18
November 01 2013 07:08 GMT
#4
Tried remaking Rush Hour for ESV's 3rd AE that never happened. It didn't work out so hot, this one's a lot better on the other hand.

Question though, last I checked the model for the huge Ice is actually bigger than it's supposed to be, so it fitting on the ramp as nicely as it does makes me think there's an unblocked portion on the ramp, which obviously isn't intended. It's actually larger than the model for a huge rock, so it looks as though it fits on a 5-width ramp, although it's physically the same size.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Quidios
Profile Joined June 2013
Sweden74 Posts
November 01 2013 07:30 GMT
#5
On November 01 2013 16:08 NewSunshine wrote:
Tried remaking Rush Hour for ESV's 3rd AE that never happened. It didn't work out so hot, this one's a lot better on the other hand.

Question though, last I checked the model for the huge Ice is actually bigger than it's supposed to be, so it fitting on the ramp as nicely as it does makes me think there's an unblocked portion on the ramp, which obviously isn't intended. It's actually larger than the model for a huge rock, so it looks as though it fits on a 5-width ramp, although it's physically the same size.

Thanks. It is indeed inspired by Rush Hour, good catch. About the huge Ice I actually altered the footprints, problem solved
MorDka
Profile Joined October 2012
Poland543 Posts
November 01 2013 10:40 GMT
#6
There is bug with forcefields on this map. On the lower levels than main is, its hard to explain but the cursor is like 2 centimeter next to the forcefield shadow (the place where it shows where forcefield will be placed) but the force field places under my cursor (place where it should also show the force field shadow).
Quidios
Profile Joined June 2013
Sweden74 Posts
November 01 2013 12:16 GMT
#7
On November 01 2013 19:40 MorDka wrote:
There is bug with forcefields on this map. On the lower levels than main is, its hard to explain but the cursor is like 2 centimeter next to the forcefield shadow (the place where it shows where forcefield will be placed) but the force field places under my cursor (place where it should also show the force field shadow).

I don't know what it is but it seems like all free targeted abilities have a height issue where the targeting circle is above the ground, thus making in look like you described. I can't find anything in the data editor that I have changed except a few models, actors and footprints. I might have to try to reset all the data because I can't find anyone with the same problem. It shouldn't be too much work, just writing down some changes I need to reapply.

If anyone has any idea of might be the cause, please reply.
Quidios
Profile Joined June 2013
Sweden74 Posts
Last Edited: 2013-11-02 23:39:09
November 02 2013 00:21 GMT
#8
Version 2.0 is now published on all regions!
  • The "Forcefield Bug" is now fixed
  • Creepblock bug in the south position fixed
  • Fps drop in the bottom right corner solved


Still looking into free targeted forcefield like abilities showing off cursor when placing.
DylanCrow
Profile Joined November 2013
Australia2 Posts
November 13 2013 03:32 GMT
#9
I can only seem to be able to make 2 player games + spectator, is there a setting I'm missing which allows 3 player FFA?
Stinray
Profile Joined November 2013
14 Posts
November 13 2013 05:34 GMT
#10
This looks so awesome! Can't wait to try. Thank you for making this.
Quidios
Profile Joined June 2013
Sweden74 Posts
November 13 2013 21:10 GMT
#11
On November 13 2013 12:32 DylanCrow wrote:
I can only seem to be able to make 2 player games + spectator, is there a setting I'm missing which allows 3 player FFA?

Hi! I thought I had added this but apperently I missed one thing. I've published a new version with this working and I fixed it on my other map Eureka aswell. Thanks for pointing it out. I hope it will be a fun Monobattle/ImbaLeague map aswell in patch 2.1 with the new extension system.

On November 13 2013 14:34 Stinray wrote:
This looks so awesome! Can't wait to try. Thank you for making this.

Thank you for playing it! I hope it feels fresh and that you enjoy it enough to spread the word around.
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