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Sashin Temple Created by Quidios Specifications
- 3 Spawning Points
- 15 Bases (8m 2g)
- 3 Collapsible Rock Towers
- 3 Destructible Ice Walls
- 51 in game seconds natural to natural
- You can not build or burrow on the bridges
- There is equal airspace all around the map marked by asteroids
Gallery Updated 131101
Idea / Concept
The symmetry of a 3 player map creates interesting angles which I attempt to take advantage of by designing it to be focused on the outskirts of the map. But as the game progresses, the center of the map becomes more and more important. The Destructible Ice Walls requires decisions of when to defend them and when to destroy them to open up attackpaths in the center. The terrain in the center is designed to favour air units and I hope to see late game air units come into play. To counterbalance this 8 gases can be hard to hold.
This map is a tribute to one of my favourite players, the Protoss God of Death, Oh Yeong Jong also known as Anytime. This theme also fits in nicely with the Starcraft lore of the Xel'Naga.
Published on EU, NA, KR and SEA
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United Kingdom1381 Posts
There is definitely a paucity of 3 player maps, looking forward to seeing how this one plays out.
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On November 01 2013 04:17 iHirO wrote: There is definitely a paucity of 3 player maps, looking forward to seeing how this one plays out.
How do you pronounce that word? Paws ih tay?
Btw, the map looks great and I concur.
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Tried remaking Rush Hour for ESV's 3rd AE that never happened. It didn't work out so hot, this one's a lot better on the other hand.
Question though, last I checked the model for the huge Ice is actually bigger than it's supposed to be, so it fitting on the ramp as nicely as it does makes me think there's an unblocked portion on the ramp, which obviously isn't intended. It's actually larger than the model for a huge rock, so it looks as though it fits on a 5-width ramp, although it's physically the same size.
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On November 01 2013 16:08 NewSunshine wrote:Tried remaking Rush Hour for ESV's 3rd AE that never happened. It didn't work out so hot, this one's a lot better on the other hand. Question though, last I checked the model for the huge Ice is actually bigger than it's supposed to be, so it fitting on the ramp as nicely as it does makes me think there's an unblocked portion on the ramp, which obviously isn't intended. It's actually larger than the model for a huge rock, so it looks as though it fits on a 5-width ramp, although it's physically the same size. Thanks. It is indeed inspired by Rush Hour, good catch. About the huge Ice I actually altered the footprints, problem solved
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There is bug with forcefields on this map. On the lower levels than main is, its hard to explain but the cursor is like 2 centimeter next to the forcefield shadow (the place where it shows where forcefield will be placed) but the force field places under my cursor (place where it should also show the force field shadow).
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On November 01 2013 19:40 MorDka wrote: There is bug with forcefields on this map. On the lower levels than main is, its hard to explain but the cursor is like 2 centimeter next to the forcefield shadow (the place where it shows where forcefield will be placed) but the force field places under my cursor (place where it should also show the force field shadow). I don't know what it is but it seems like all free targeted abilities have a height issue where the targeting circle is above the ground, thus making in look like you described. I can't find anything in the data editor that I have changed except a few models, actors and footprints. I might have to try to reset all the data because I can't find anyone with the same problem. It shouldn't be too much work, just writing down some changes I need to reapply.
If anyone has any idea of might be the cause, please reply.
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Version 2.0 is now published on all regions!
- The "Forcefield Bug" is now fixed
- Creepblock bug in the south position fixed
- Fps drop in the bottom right corner solved
Still looking into free targeted forcefield like abilities showing off cursor when placing.
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I can only seem to be able to make 2 player games + spectator, is there a setting I'm missing which allows 3 player FFA?
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This looks so awesome! Can't wait to try. Thank you for making this.
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On November 13 2013 12:32 DylanCrow wrote: I can only seem to be able to make 2 player games + spectator, is there a setting I'm missing which allows 3 player FFA? Hi! I thought I had added this but apperently I missed one thing. I've published a new version with this working and I fixed it on my other map Eureka aswell. Thanks for pointing it out. I hope it will be a fun Monobattle/ImbaLeague map aswell in patch 2.1 with the new extension system.
On November 13 2013 14:34 Stinray wrote: This looks so awesome! Can't wait to try. Thank you for making this. Thank you for playing it! I hope it feels fresh and that you enjoy it enough to spread the word around.
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