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Ironbound (by Ethan "Lore" Jones)
Tileset: Various Map Size: 148x134 Published on: [NA] [EU] [SEA] [KR]
(click image for larger version)
Aesthetics: LOTS OF PICTURES + Show Spoiler +
Introduction / Map Concept: This map is sort of a spiritual successor to maps like metropolis and metalopolis that were the staging ground of so many memorable matches. The map is a little smaller and makes added 5th and 6th bases a little harder, but still allows for meching, positional tactics, and utilizes strategic island bases with 5 rich mineral patchs and 2 normal geyser, blocked by unbuildable rocks. I am very excited about this map and I hope you all like it! Feedback, as always, appreciated.
You can contact me at lore@galaxyesports.com
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You've been doing great maps for quite some time and you still have the dream that one day a map with an island will end up being played on the ladder. Keep going man ;_;
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On September 27 2013 04:09 algue wrote: You've been doing great maps for quite some time and you still have the dream that one day a map with an island will end up being played on the ladder. Keep going man ;_; I do! Thanks for the complement, it means a lot.
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Layout seems good, altho i'm pretty out of touch w the current meta so I don't know that it means much coming from me. Aesthetics are getting better each map you do.
a couple tiny nitpicks for now -
I think it might look better in this + Show Spoiler + area if you got rid of the black portion and it was just gray tiling.
also noticed a minor symmetry error at the thirds, the cliff inbetween the 2 ramps that faces the center of the map is different on one side than the other. That was the only one that popped out at me but might want to look it over and see if you spot any others.
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On September 27 2013 05:47 Fatam wrote:Layout seems good, altho i'm pretty out of touch w the current meta so I don't know that it means much coming from me. Aesthetics are getting better each map you do. a couple tiny nitpicks for now - I think it might look better in this + Show Spoiler + area if you got rid of the black portion and it was just gray tiling. also noticed a minor symmetry error at the thirds, the cliff inbetween the 2 ramps that faces the center of the map is different on one side than the other. That was the only one that popped out at me but might want to look it over and see if you spot any others. But see, that's just the map having "character" hehehe
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Gold islands... idk man. And the flightpath to them is pretty well covered by the other bases too. It's like a totally free base for terran late late game. The rest of the layout is pretty ho hum. Not bad just, whatevs.
Very pretty aesthetics work though, probably most impressive I've seen from you.
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Subtle finger....
Anyhow, map looks veeeery pretty. Again I am totally out of sc2 meta these days, but dat looks!
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On September 27 2013 23:32 EatThePath wrote:Gold islands... idk man. And the flightpath to them is pretty well covered by the other bases too. It's like a totally free base for terran late late game. The rest of the layout is pretty ho hum. Not bad just, whatevs. Very pretty aesthetics work though, probably most impressive I've seen from you. How is it a free base for terran? Zerg usually will have mutas to deny and it would be very rare for someone to have both air paths covered. In TvP warp prisms and obs can harass and spot.
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At least make the islands regular and not gold. Gold bases by themselves are already controversial enough. Combining them with islands makes it a bit too crazy, unfortunately.
The layout seems pretty solid. I like how large the naturals are, you have a lot of space for army and for buildings. Having four mono-entrance expansions make this map unique. I'd love to see some games on it.
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On September 28 2013 06:28 Antares777 wrote: At least make the islands regular and not gold. Gold bases by themselves are already controversial enough. Combining them with islands makes it a bit too crazy, unfortunately.
The layout seems pretty solid. I like how large the naturals are, you have a lot of space for army and for buildings. Having four mono-entrance expansions make this map unique. I'd love to see some games on it. Just wait for the TLMC version with no golds and islands connected by rocks!
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On September 28 2013 06:28 Antares777 wrote: At least make the islands regular and not gold. Gold bases by themselves are already controversial enough. Combining them with islands makes it a bit too crazy, unfortunately.
More importantly, both features favour a terran player going bio; islands (specifically this one with the unbuildable plates) are easy to gain access to with drops and floating buildings and most compositions in the game are gas heavy, whereas bio is mineral dependant.
Overall though, the map seems very standard and solid; I like the aesthetics.
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The Map is pretty cool and since 6 Cups in our Mappool. An small Issue I would like to see fixed is the area below your main-ramp. You can move Units completely in the Wall which is aesthetically ugly . We use the EU-Version of your Map.
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Russian Federation4295 Posts
To bring back Metalopolis nostalgic feelings, you should do slighty blue night
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Simple fix. Good to go. Let me know if there is anything else I can do for you.
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