• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out5RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Michaelbg appreciation thread How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3076 users

[D] Open Naturals - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
October 01 2013 03:40 GMT
#21
Yeah, I see no reason to not at least soft wall vs Z. I guess the only advantage is not exposing any production.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
October 01 2013 03:56 GMT
#22
I'm all for it. Anything to make Protoss and Terran suffer ^^.

In all seriousness though, the only race this really impacts is Terran. I think Protoss will be totally fine securing their natural with the help of a MC. But, in my burning hatred of all Terran players, anything to make Terran not be able to easily wall off their natural is a good thing. Would be a nice way to even out a difficult match-up and reward Zerg aggression that is normally...pointless if Terran just sets up an easy walloff.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
moskonia
Profile Joined January 2011
Israel1448 Posts
October 01 2013 21:45 GMT
#23
If more people make new open nat maps I don't mind organizing a tournament with open naturals. I can also put in a few old maps like XNC and metalopolis if not enough maps are made, but I would love to see what interesting new ideas for making open naturals we can come up with.

I dunno how many people will actually show up to play a tournament with such weird maps, but I am sure we can get at least enough to run the tournament and if we can get a major figure to tweet about it we can get a good amount of viewers as well.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 02 2013 03:23 GMT
#24
I have a WIP map with an open natural, heavily inspired by the map that NegativeZero just posted in the WIP thread.

I would definitely be down to play in a tournament on these maps.
Elldar
Profile Joined July 2010
Sweden287 Posts
October 03 2013 17:45 GMT
#25
On October 02 2013 06:45 moskonia wrote:
If more people make new open nat maps I don't mind organizing a tournament with open naturals. I can also put in a few old maps like XNC and metalopolis if not enough maps are made, but I would love to see what interesting new ideas for making open naturals we can come up with.

I dunno how many people will actually show up to play a tournament with such weird maps, but I am sure we can get at least enough to run the tournament and if we can get a major figure to tweet about it we can get a good amount of viewers as well.


If any big tournament would have a weird maps I don't believe pros would skip that tournament. Maybe someone would whine since "learning" weird map is harder then playing on a standardize map.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 03 2013 17:50 GMT
#26
I doubt weird maps will get into a tournament since it can backfire for the tournament if the map is bad, almost no one takes these risks, only gom.

What I was talking about is a community tournament, which could get some publicity because of its niche.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 03 2013 19:44 GMT
#27
Not walling is simply not an option in PvZ. You die to speedlings or you need to keep a bunch of army at your Nexus at all times.

Lings are much faster than in BW and with injects you can make a lot of them much faster. Hence why this is a problem in SC2 and not as much in BW.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
moskonia
Profile Joined January 2011
Israel1448 Posts
October 03 2013 20:40 GMT
#28
On October 04 2013 04:44 DinoMight wrote:
Not walling is simply not an option in PvZ. You die to speedlings or you need to keep a bunch of army at your Nexus at all times.

Lings are much faster than in BW and with injects you can make a lot of them much faster. Hence why this is a problem in SC2 and not as much in BW.

I think my map solves it very elegantly, since the minerals are only open from one side, it mean if you put a unit between 2 minerals it can only be attacked by 1 ling at a time, unlike 1 on either side like on normal maps. That fact makes it so you can leave 1 unit at the mineral line and it will guard the mineral line from runbys, this is the same as on hard wall-ins where you leave 1 unit at the wall.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
October 04 2013 08:59 GMT
#29
On October 04 2013 02:50 moskonia wrote:
I doubt weird maps will get into a tournament since it can backfire for the tournament if the map is bad, almost no one takes these risks, only gom.

What I was talking about is a community tournament, which could get some publicity because of its niche.
And even when GOM has relatively good and unusual maps like Icarus then Artosis is still complaining because he hates everythingt hat deviates from his standard epic macro game.

Icarus was pretty cool, you saw a lot of fresh strategies on this map. Not a single Z game I ever saw there was infestor/bl at the end of WoL. Any map where roaches are the standard meta vs T is certainly interesting.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Just_a_Moth
Profile Joined March 2012
Canada1970 Posts
October 04 2013 22:03 GMT
#30
Make third farther from natural and give it small choke/ramp, sames size as the main ramp. Problem solved.

It is harder to take initially but easier to hold once you get up and running. Will hopefully force more midgame play.
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 05 2013 02:24 GMT
#31
I like the idea of having open naturals, however there is a problem which occurs with this. Since it would be a heavy micro map, people in the lower leagues who focus mainly on micro and not macro will begin advancing in the ladder and have little macro skill. This will make the leagues alot easier again like they were in early WoL. Alot of peope will also have a false sense of skill as they will not think "oh man I'm gold now, so good" when really they should only be in silver or bronze due to poor macro but decent micro.
"The ark was built by amateurs, but professionals built the Titanic"
moskonia
Profile Joined January 2011
Israel1448 Posts
October 05 2013 08:50 GMT
#32
Whats wrong with having maps that put a greater emphasis on micro? The game does not care about how you win, but simply the win. I know a few cases of players that got to GM simply by doing some kind of all-in or cheese, and there is nothing wrong with it. By the way I don't see how the leagues will get easier, if you would have a large variety of maps then players who can adapt and think about builds specific to certain maps will get higher ranking, while players who do 1 build and simply macro will get a lower ranking.

You could argue that the best way for practice is doing only 1 build and that this will hurt the low leaguers who want to improve, but I would argue that if the maps were really different from each other at the highest level, then macro would not be the most valuable skill to learn.
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 05 2013 12:41 GMT
#33
On October 05 2013 17:50 moskonia wrote:
Whats wrong with having maps that put a greater emphasis on micro? The game does not care about how you win, but simply the win. I know a few cases of players that got to GM simply by doing some kind of all-in or cheese, and there is nothing wrong with it. By the way I don't see how the leagues will get easier, if you would have a large variety of maps then players who can adapt and think about builds specific to certain maps will get higher ranking, while players who do 1 build and simply macro will get a lower ranking.

You could argue that the best way for practice is doing only 1 build and that this will hurt the low leaguers who want to improve, but I would argue that if the maps were really different from each other at the highest level, then macro would not be the most valuable skill to learn.


It will make the leagues easier because the people that have a inflated win rate because of a map with a open natural (the ones that can micro) will not be able to macro at the same level as the rest of the people in the league so when it comes to a normal map with a closed natural they wouldn't be able to do some all-in that is micro intensive aswell and they will lose games more easily.
"The ark was built by amateurs, but professionals built the Titanic"
moskonia
Profile Joined January 2011
Israel1448 Posts
October 05 2013 12:51 GMT
#34
For some the ladder will be easier, but for others it will be harder, depends on your style and how well you can adapt, but overall I think it would make for a better game and a longer lasting game, because there the metagame would need to adjust based on maps.
SpeedyTuyper
Profile Joined October 2013
England28 Posts
October 05 2013 17:36 GMT
#35
On October 05 2013 21:51 moskonia wrote:
For some the ladder will be easier, but for others it will be harder, depends on your style and how well you can adapt, but overall I think it would make for a better game and a longer lasting game, because there the metagame would need to adjust based on maps.


The meta does change depending on the map, large maps its standard to expand before any tech whereas on smaller maps its standard to open up with some kind of offensive production building first like barracks or pool. Also depending on the map you may go air over ground if the ground rush distance is long but air rush is short, its just not many people in the lower leagues know how to analyse a map to know what is best to do.
"The ark was built by amateurs, but professionals built the Titanic"
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 05 2013 18:44 GMT
#36
Clearly there is room for more variety in how maps encourage you to play. I'm not sure I understand your issue with this. What do you mean by inflated ladder score? Such a thing is impossible, your ladder score is what it is. Even if somebody had a GM telling them what to do while they laddered and they were in a higher league, I still wouldn't say that their ladder score is inflated. They are relying on a tool that they won't always have access to and certainly wouldn't be able to use in tournaments, but who really cares for players who aren't competing?
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
October 05 2013 22:04 GMT
#37
from my pov ( protoss ) if you make open naturals i cant forge expand . and in mind with gate expand zerg can abuse me with going hatch before pool or 2 hatch before pool and be ahead .
1/4 \pi \epsilon_0
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 06 2013 04:38 GMT
#38
There's absolutely no way a zerg can two hatch before pool when you go gateway first. Wouldn't the msc alone do so much damage? You could also go forge first and put a cannon in each mineral line to defend against light numbers of zerglings. The entire point of gateway expand is to enable you to be more aggressive.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-10-06 07:45:59
October 06 2013 07:01 GMT
#39
I would rather see a trend of more open and hard-to-get Third.

Today, every map's third is quite similar. No one dares to try something newer on the Third.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 06 2013 07:44 GMT
#40
On October 06 2013 07:04 xsnac wrote:
from my pov ( protoss ) if you make open naturals i cant forge expand . and in mind with gate expand zerg can abuse me with going hatch before pool or 2 hatch before pool and be ahead .


FFE does not have to be possible in order for a map to be good, you simply have to learn to adapt. Anyways FFE is possible, but you have to put a cannon in the mineral line as well as being ready to block the open side of the mineral line with a gateway at all times,therefore gate expand is the better choice, although FFE can be used to surprise the opponent.


On October 06 2013 16:01 larse wrote:
I would rather say a trend of more open and hard-to-get Third.

Today, every map's third is quite similar. No one dares to try something newer on the Third.


If the 3rd is hard you will see 2 base all ins all day long, since 2 base all ins are much more viable than 1 base all ins. It would be interesting to see what would happen, but I assume that it will probably only be someone tries to take 3rd and gets denied, although it depends on the map design and with clever features it can turn out nice..
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 18
CranKy Ducklings104
LiquipediaDiscussion
PiGosaur Cup
00:00
#94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko178
StarCraft: Brood War
Shuttle 4683
Bisu 1048
firebathero 767
Hyuk 368
Soulkey 339
Mini 258
actioN 209
Larva 179
Killer 139
Sexy 133
[ Show more ]
EffOrt 119
Stork 110
Rush 108
Light 102
Pusan 69
Last 51
Barracks 47
ZerO 41
Hm[arnc] 38
Sharp 32
hero 29
Free 23
sSak 21
yabsab 21
Terrorterran 13
JulyZerg 10
NotJumperer 10
sorry 10
Dota 2
Fuzer 133
League of Legends
JimRising 364
Counter-Strike
fl0m2694
olofmeister1029
shoxiejesuss990
byalli652
Super Smash Bros
Mew2King129
Other Games
crisheroes161
ToD147
DeMusliM132
Sick124
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick573
BasetradeTV56
StarCraft: Brood War
lovetv 15
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 61
• LUISG 18
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2272
League of Legends
• Jankos986
Other Games
• WagamamaTV289
Upcoming Events
Kung Fu Cup
31m
Replay Cast
13h 31m
The PondCast
23h 31m
OSC
1d 2h
Replay Cast
1d 13h
Escore
1d 23h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.