• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:24
CET 04:24
KST 12:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains7Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1653 users

[M] (2) Snow Spawn

Forum Index > SC2 Maps & Custom Games
Post a Reply
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 08 2013 16:36 GMT
#1
Snow Spawn v.01
Published Americas
by a176

[image loading]
Larger

Angled
+ Show Spoiler +
[image loading]


170x124 Playable
14 Base
65s Main-Main
55s Nat-Nat



Misc Shots
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Some time ago I started this map for kicks and didn't bother to do anything with it. With the TLMC announcement, I decided to make it into a full fledged map. The map was originally heavily Daybreak inspired, but with the evolving HotS metagame, there were certain design goals I set for myself.

  • Minimize open-air areas. Nothing annoyed me more than seeing Tempests sitting in the middle of nowhere pummeling a base. Not a complaint about it being OP, but more of a complaint of it looking ridiculously boring and stupid. But for other units, it obviously gives them less chance to escape unharmed.
  • Institute wider use of low/raised terrain, to try to bring some terrain-vision based gameplay back to SC2.
  • Raise base count and counter-attack options. Daybreak suffered from limited pathing options in combination with a base layout that promoted splitmap games. I usually have winding paths in my maps, but most of you will have seen the effect of this in Neo Planet S.


Some specific features of the map.
  • Double Collapsible Rocks. Blizzard designed these rocks, by default, to act as one rock when within a certain proximity. Destroying the rocks will block both a ramp and a small counter attack path, which effects both attack and defender at the same time.
  • Large raised terrain near 11/5oclock bases. I wanted to minimize the power of air but not completely eliminate its effectiveness, so these fairly wide areas give these units some place to be safe from ground units, and to attack bases that will be taken later in the game.
  • Further, the raised terrain around the map will also provide vision-safety escape options for air units.
  • Reaper backdoor into Main
  • Corner bases connected by cliff (reaper, proxy pylon options)
  • No middle Watchtower. You must be proactive to scout attacks. There is a small overlord pod outside the nat but it has limited vision spread
  • Note, none of the raised terrain with trees can be dropped and serve strictly for overlords and air units

Enjoy!
starleague forever
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 08 2013 17:22 GMT
#2
There are things I like and dislike about it. Overall, I think the concept could have been executed on a smaller scale, and I'm not sure about so many 1 entrance bases, though the middle ones are kind neat. Not sure why they need rocks. The aesthetics are plain and readable, which is good, but too plain IMO.
SC2 Mapmaker
llIH
Profile Joined June 2011
Norway2147 Posts
May 08 2013 19:14 GMT
#3
Well I like it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 20:06 GMT
#4
retexture and modified bottom 3rd/4th terrain

[image loading]

[image loading]
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 06 2013 20:23 GMT
#5
Woah, now thats really good design, like BroodWar winter
Timetwister22
Profile Joined March 2011
United States538 Posts
June 06 2013 20:24 GMT
#6
The reflectivity of the snow really hurts my eyes. Mabye it's better in game, but if not change the lighting. It is incredibly painful to look at these images.
Former ESV Mapmaker | @Timetwister22
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-06-06 20:48:15
June 06 2013 20:46 GMT
#7
On June 07 2013 05:24 Timetwister22 wrote:
The reflectivity of the snow really hurts my eyes. Mabye it's better in game, but if not change the lighting. It is incredibly painful to look at these images.


its the default niflheim lighting

[image loading]
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 06 2013 21:19 GMT
#8
Niflheim lighting is very contrast by default. Try other lighting sets, like standard night or something like this. Standard night would be nice to see.

Stop use default lightings with texture presets, use custom ones to make map more unique and better.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
June 06 2013 21:20 GMT
#9
At the moment your map features some really harsh contrasts, imo, that can distract from gameplay because the units don't set themselves apart enough from the terrain. When both players take all their expansions, their "area of interest" get very close to each other. That might cause some intense fighting or cause the players to never take those expansions. You could fix this by removing one of the expos (which leaves 6 expos for either player, which is fine, or put them in the middle, so they don't belong to a player and are neutral instead, and they have to fight over these in the late game.
[image loading]
formerly spinnaker.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 21:39 GMT
#10
On June 07 2013 06:19 Existor wrote:
Niflheim lighting is very contrast by default. Try other lighting sets, like standard night or something like this. Standard night would be nice to see.

Stop use default lightings with texture presets, use custom ones to make map more unique and better.


believe me ive tried many combinations. the snow textures are very finicky. any slight modification in light color is enhanced 10x over by these textures, in comparison to other tilesets, and especially so with lighter colors.

so then you think to kill some specular or hdr to ease it on the eyes, but then that kills the definition of the snow textures (i use the "cracked" textures alot). so in the end i always end back with something looking similar like niflheim.

since i just added the grass, green color armies and darker units do take a visibility hit because of the contrast, so ill have to figure something out for that.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 21:44 GMT
#11
On June 07 2013 06:20 spinnaker wrote:
At the moment your map features some really harsh contrasts, imo, that can distract from gameplay because the units don't set themselves apart enough from the terrain. When both players take all their expansions, their "area of interest" get very close to each other. That might cause some intense fighting or cause the players to never take those expansions. You could fix this by removing one of the expos (which leaves 6 expos for either player, which is fine, or put them in the middle, so they don't belong to a player and are neutral instead, and they have to fight over these in the late game.
[image loading]


the idea behind this is that with people becoming more and more balanced in their matchups, i wanted an extra base so they could extend the game just a bit longer instead of mining out on six. i balance this with these two extra bases being extremely exposed. it also acts as a mineral dump for the static defense you'll need to build to help defend these bases since they are so far from your spawn.
starleague forever
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK - Day 1
CranKy Ducklings117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 223
ProTech114
Nina 97
mcanning 53
PiLiPiLi 16
StarCraft: Brood War
GuemChi 3374
Jaeyun 43
NaDa 37
Bale 16
ggaemo 15
-ZergGirl 15
Dota 2
NeuroSwarm82
League of Legends
Cuddl3bear3
Counter-Strike
Coldzera 1611
taco 613
Super Smash Bros
hungrybox620
Other Games
summit1g15745
JimRising 552
WinterStarcraft482
C9.Mang0383
ViBE62
Mew2King53
CosmosSc2 12
Organizations
Other Games
gamesdonequick2106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt321
Other Games
• Scarra487
Upcoming Events
The PondCast
6h 36m
WardiTV Team League
8h 36m
Replay Cast
20h 36m
Replay Cast
1d 20h
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.