• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:24
CET 01:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1820 users

[M] (2) Snow Spawn

Forum Index > SC2 Maps & Custom Games
Post a Reply
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 08 2013 16:36 GMT
#1
Snow Spawn v.01
Published Americas
by a176

[image loading]
Larger

Angled
+ Show Spoiler +
[image loading]


170x124 Playable
14 Base
65s Main-Main
55s Nat-Nat



Misc Shots
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Some time ago I started this map for kicks and didn't bother to do anything with it. With the TLMC announcement, I decided to make it into a full fledged map. The map was originally heavily Daybreak inspired, but with the evolving HotS metagame, there were certain design goals I set for myself.

  • Minimize open-air areas. Nothing annoyed me more than seeing Tempests sitting in the middle of nowhere pummeling a base. Not a complaint about it being OP, but more of a complaint of it looking ridiculously boring and stupid. But for other units, it obviously gives them less chance to escape unharmed.
  • Institute wider use of low/raised terrain, to try to bring some terrain-vision based gameplay back to SC2.
  • Raise base count and counter-attack options. Daybreak suffered from limited pathing options in combination with a base layout that promoted splitmap games. I usually have winding paths in my maps, but most of you will have seen the effect of this in Neo Planet S.


Some specific features of the map.
  • Double Collapsible Rocks. Blizzard designed these rocks, by default, to act as one rock when within a certain proximity. Destroying the rocks will block both a ramp and a small counter attack path, which effects both attack and defender at the same time.
  • Large raised terrain near 11/5oclock bases. I wanted to minimize the power of air but not completely eliminate its effectiveness, so these fairly wide areas give these units some place to be safe from ground units, and to attack bases that will be taken later in the game.
  • Further, the raised terrain around the map will also provide vision-safety escape options for air units.
  • Reaper backdoor into Main
  • Corner bases connected by cliff (reaper, proxy pylon options)
  • No middle Watchtower. You must be proactive to scout attacks. There is a small overlord pod outside the nat but it has limited vision spread
  • Note, none of the raised terrain with trees can be dropped and serve strictly for overlords and air units

Enjoy!
starleague forever
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 08 2013 17:22 GMT
#2
There are things I like and dislike about it. Overall, I think the concept could have been executed on a smaller scale, and I'm not sure about so many 1 entrance bases, though the middle ones are kind neat. Not sure why they need rocks. The aesthetics are plain and readable, which is good, but too plain IMO.
SC2 Mapmaker
llIH
Profile Joined June 2011
Norway2144 Posts
May 08 2013 19:14 GMT
#3
Well I like it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 20:06 GMT
#4
retexture and modified bottom 3rd/4th terrain

[image loading]

[image loading]
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 06 2013 20:23 GMT
#5
Woah, now thats really good design, like BroodWar winter
Timetwister22
Profile Joined March 2011
United States538 Posts
June 06 2013 20:24 GMT
#6
The reflectivity of the snow really hurts my eyes. Mabye it's better in game, but if not change the lighting. It is incredibly painful to look at these images.
Former ESV Mapmaker | @Timetwister22
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-06-06 20:48:15
June 06 2013 20:46 GMT
#7
On June 07 2013 05:24 Timetwister22 wrote:
The reflectivity of the snow really hurts my eyes. Mabye it's better in game, but if not change the lighting. It is incredibly painful to look at these images.


its the default niflheim lighting

[image loading]
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 06 2013 21:19 GMT
#8
Niflheim lighting is very contrast by default. Try other lighting sets, like standard night or something like this. Standard night would be nice to see.

Stop use default lightings with texture presets, use custom ones to make map more unique and better.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
June 06 2013 21:20 GMT
#9
At the moment your map features some really harsh contrasts, imo, that can distract from gameplay because the units don't set themselves apart enough from the terrain. When both players take all their expansions, their "area of interest" get very close to each other. That might cause some intense fighting or cause the players to never take those expansions. You could fix this by removing one of the expos (which leaves 6 expos for either player, which is fine, or put them in the middle, so they don't belong to a player and are neutral instead, and they have to fight over these in the late game.
[image loading]
formerly spinnaker.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 21:39 GMT
#10
On June 07 2013 06:19 Existor wrote:
Niflheim lighting is very contrast by default. Try other lighting sets, like standard night or something like this. Standard night would be nice to see.

Stop use default lightings with texture presets, use custom ones to make map more unique and better.


believe me ive tried many combinations. the snow textures are very finicky. any slight modification in light color is enhanced 10x over by these textures, in comparison to other tilesets, and especially so with lighter colors.

so then you think to kill some specular or hdr to ease it on the eyes, but then that kills the definition of the snow textures (i use the "cracked" textures alot). so in the end i always end back with something looking similar like niflheim.

since i just added the grass, green color armies and darker units do take a visibility hit because of the contrast, so ill have to figure something out for that.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 21:44 GMT
#11
On June 07 2013 06:20 spinnaker wrote:
At the moment your map features some really harsh contrasts, imo, that can distract from gameplay because the units don't set themselves apart enough from the terrain. When both players take all their expansions, their "area of interest" get very close to each other. That might cause some intense fighting or cause the players to never take those expansions. You could fix this by removing one of the expos (which leaves 6 expos for either player, which is fine, or put them in the middle, so they don't belong to a player and are neutral instead, and they have to fight over these in the late game.
[image loading]


the idea behind this is that with people becoming more and more balanced in their matchups, i wanted an extra base so they could extend the game just a bit longer instead of mining out on six. i balance this with these two extra bases being extremely exposed. it also acts as a mineral dump for the static defense you'll need to build to help defend these bases since they are so far from your spawn.
starleague forever
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
CranKy Ducklings59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
NaDa 17
Dota 2
Dendi1652
syndereN447
League of Legends
JimRising 519
Other Games
gofns21408
tarik_tv15200
summit1g12673
FrodaN5375
KnowMe289
ToD264
JuggernautJason27
Organizations
Other Games
gamesdonequick1643
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta54
• musti20045 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV281
• Noizen47
League of Legends
• Doublelift6289
Other Games
• imaqtpie1699
Upcoming Events
Sparkling Tuna Cup
9h 36m
LiuLi Cup
10h 36m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
17h 36m
Replay Cast
23h 36m
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
OSC
1d 23h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.