• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:14
CEST 09:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Ivermectin & Fenbendazole Combo Pack for Parasite Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15651 users

TPW Maps by monitor - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
Big J
Profile Joined March 2011
Austria16289 Posts
March 15 2013 18:43 GMT
#101
On March 16 2013 03:26 SiskosGoatee wrote:
Show nested quote +
On March 16 2013 02:58 Qwyn wrote:
Design is objective. There are objective features of design that exist due to a directive...

You cannot claim that a map's features, which exist and will not shift (except change for a future reason) are not objective once the map is released. Sure the interpretation of why things might be that way is subjective in nature, but that does not change that they are and the influence they have on gameplay. If an overwhelming body of evidence suggests certain design elements cause a fluctuation or reaction by either race/player that leads to a stagnant gameflow (not balance)...this is a trend that can be objectively observed.
Of course map features are objective, if those features are 'good' or 'bad' are subjective. The very terms 'good' and 'bad' imply subjectivity. To begin with, they are oughts, not isses.

Show nested quote +
Ultimately, you are trying to justify that Antiga is a good map based off of hard statistics. You CANNOT interpret these statistics. You don't have the time to.
No, ultimately I'm saying the mapping scene is filled with parroting and repeating of myths and no one takes the time to actually check and find out if they are true.

Show nested quote +
That does not change my subjective opinion that a majority of people hate Antiga (from what I have observed).
This is again objective, either 50% or more of people dislike antiga or they do not. In this case I'm pretty sure they do, it's not a popular map, so yeah, it's an objective fact that the majority of people dislike antiga. To say this shows that antiga is bad is an argumt[b]um[/b[ ad populum.

Show nested quote +
At the end of the day, you can look at the design of all Blizzard maps. You can find objective flaws. Flaws that clash with the current directive. Flaws that clash with what mapmakers have learned.
And in at the end of the day. Blizzard maps alway turn out to be ridiculously balanced so they clearly know what they are doing on some level.

You can find flaws with any map. As I outlined before, half of the maps people post here don't allow overlords to check the natural drone saturation, this is essential to stop ZvZ from devolving into a coin flip. But no one gives a damn about it apparently.

Show nested quote +
Antiga was a pretty good map. The majority of Blizzard maps are absolute shit. This one may just be the "diamond in the rough." If you liked it, great! A lot of people do not like it now because it represents something they want to move away from.
I don't like the majority of maps, while I'm not a super big fan of Antiga the way I still am of XNC. It's an okay map. Better in my opinion than say Metropolis or Ohana. Dual Site is still my favourite map, it's just horribly imbalanced.

Show nested quote +
But for heaven's sake get that pitchfork out of your ass, bro. Do you really think you can change other people's opinions by banging down the castle door? If you liked Antiga, great! It's a pretty good map.
I'm not trying to change people's opinion, maybe you should read bro. Like I said a thousand times before. If people like or dislike Antiga, their opinion. But to say that if a map is good or bad is 'objective' is retarded. That's ultimately a subjective assessment.


Yes, they are based upon belief and small tests.
Good luck getting toplevel proplayers for a map on which common strategies aren't possible to test whether those theories hold or don't hold. But for what it's worth, I (and most others) believe in people like Barrin, NewSunshine, Superouman or monitor who have much more experience and have been around much longer when they talk about subjectively "good" or "bad" mapfeatures.

Yeah, once you have profiled yourself as toplevel mapmaker or tournament organizer you might be able to produce a map that has slightly different features and get that into a tournament (e.g. Icarus). Up to then, you will have to stick to more standard approaches and try to create interesting gameplay based upon the established rules.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-03-15 18:48:05
March 15 2013 18:46 GMT
#102
On March 16 2013 03:37 iamcaustic wrote:
You're trying really hard to salvage yourself, Siskos. It's argumentum because there's one argument made. Keep bending over backwards in vain about it, though. My sentence doesn't make sense grammatically because it doesn't make sense to use plural form for a singular instance, which is the whole point I'm making of your continued derailment of the thread. There's a reason "argumenta ad populum" was in quotes, instead of italics as I've used since then.

Show nested quote +
Side note: I find it cute that Siskos is resorting to labelling my point as "argumenta ad populum" (it's actually argumentum, but I digress)

Behold. Bold added for emphasis of the important parts. This is, again, grade school stuff. Nice of you to deliberately remove the italics from the sentence when you quoted it, though, despite that anyone can go back and read the original comment.
Complete bullshit, let's just replace it with 'appeal to popularity'

"Side note: I find it cute that Siskos is resorting to labelling my point as "appeals to popularity" (it's actually appeal, but I digress)"

You miss the article 'an'. The sentence doesn't flow at all and does a particularly bad job at explaining the issue was that it was only a single appeal. No one would read the above sentence to mean 'I only made one appeal, not multiple ones.' You didn't know argumenta was plural, decide to make a wisecrack about it and it hit back at you.



One last thing, before you quote my "outcries of the community" statement as justification for your misuse of argumentum ad populum: we've actually been over this one before with ramp block imbalance.
Ramp blocks are still not imbalanced, that's the biggest nonsense ever. It's so easy to stop them if you know they are coming, put a drone there and you're done. It's harder to stop a PvP cannon rush on metalopolis or antiga than stop a ramp block from going up. Same principle applies, you have to put a worker at the correct location before the wall goes up. If he can lock in a cannon in range of your mineral line on metalopolis or antiga you can't kill it with probes and you basically lost already or at the very least you're going to have a very tough time. You have to stop the lock from happening by blocking with workers.


+ Show Spoiler +
On August 15 2012 16:16 iamcaustic wrote:
Reading this, what you label "the community" and what I label "the community" are clearly very different things, so allow me to clarify what I'm talking about.

When I say "the community", I am talking about the people that actually, you know, do stuff. They're map-makers, journalists, tournament organizers both large and small, barcraft organizers, pro and semi-pro players, etc. I am not talking about r/starcraft or even the TL forums -- though I do include everyone who helps run them. People who only play the game casually and/or watch pro games I call amateurs and spectators, respectively. Out of those, the ones that post the garbage you speak of are called the hivemind (as seems to be the popular term on r/starcraft). I watch hockey, being a Canadian. That doesn't make me a part of any hockey community.

To sum that up, my use of "the community" means people that are actually relevant to the StarCraft scene, even if only in small ways. Perhaps that's more technical and unorthodox than common, so I'll drop my earlier comments on the matter.

I do, however, still take issues with your coupling my concept of the community with the hivemind, assuming they think and act the same way and therefore consider ramp block to be nothing more than another freak out.

Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=358984&currentpage=8#150

We're now at the point of the cyclic shitfest that begins when you're wrong and start conveniently ignoring or rewriting previous comments to keep being antagonistic for the hell of it, so I won't be responding again. There's more than enough here for others to make their own judgements, and responding to me isn't going to help your case at this point. Have a good day now, ya hear?
Great, you took an appeal to popularity and extended it to being both an appeal to popularity as much as authority.

The mapmaking community in particular are a bunch of people who constantly parrot each other and do almost zero statistical inquiry. And almost none of those people even play Zerg. How many mappers actually play Zerg? How would they know it's imbalanced? You're shitting me if you honestly believe that you cannot stop a ramp block from going up. Your only excuse is not knowing it is happening.

On March 16 2013 03:43 Big J wrote:
Show nested quote +
On March 16 2013 03:26 SiskosGoatee wrote:
On March 16 2013 02:58 Qwyn wrote:
Design is objective. There are objective features of design that exist due to a directive...

You cannot claim that a map's features, which exist and will not shift (except change for a future reason) are not objective once the map is released. Sure the interpretation of why things might be that way is subjective in nature, but that does not change that they are and the influence they have on gameplay. If an overwhelming body of evidence suggests certain design elements cause a fluctuation or reaction by either race/player that leads to a stagnant gameflow (not balance)...this is a trend that can be objectively observed.
Of course map features are objective, if those features are 'good' or 'bad' are subjective. The very terms 'good' and 'bad' imply subjectivity. To begin with, they are oughts, not isses.

Ultimately, you are trying to justify that Antiga is a good map based off of hard statistics. You CANNOT interpret these statistics. You don't have the time to.
No, ultimately I'm saying the mapping scene is filled with parroting and repeating of myths and no one takes the time to actually check and find out if they are true.

That does not change my subjective opinion that a majority of people hate Antiga (from what I have observed).
This is again objective, either 50% or more of people dislike antiga or they do not. In this case I'm pretty sure they do, it's not a popular map, so yeah, it's an objective fact that the majority of people dislike antiga. To say this shows that antiga is bad is an argumt[b]um[/b[ ad populum.

At the end of the day, you can look at the design of all Blizzard maps. You can find objective flaws. Flaws that clash with the current directive. Flaws that clash with what mapmakers have learned.
And in at the end of the day. Blizzard maps alway turn out to be ridiculously balanced so they clearly know what they are doing on some level.

You can find flaws with any map. As I outlined before, half of the maps people post here don't allow overlords to check the natural drone saturation, this is essential to stop ZvZ from devolving into a coin flip. But no one gives a damn about it apparently.

Antiga was a pretty good map. The majority of Blizzard maps are absolute shit. This one may just be the "diamond in the rough." If you liked it, great! A lot of people do not like it now because it represents something they want to move away from.
I don't like the majority of maps, while I'm not a super big fan of Antiga the way I still am of XNC. It's an okay map. Better in my opinion than say Metropolis or Ohana. Dual Site is still my favourite map, it's just horribly imbalanced.

But for heaven's sake get that pitchfork out of your ass, bro. Do you really think you can change other people's opinions by banging down the castle door? If you liked Antiga, great! It's a pretty good map.
I'm not trying to change people's opinion, maybe you should read bro. Like I said a thousand times before. If people like or dislike Antiga, their opinion. But to say that if a map is good or bad is 'objective' is retarded. That's ultimately a subjective assessment.


Yes, they are based upon belief and small tests.
Good luck getting toplevel proplayers for a map on which common strategies aren't possible to test whether those theories hold or don't hold. But for what it's worth, I (and most others) believe in people like Barrin, NewSunshine, Superouman or monitor who have much more experience and have been around much longer when they talk about subjectively "good" or "bad" mapfeatures.

Yeah, once you have profiled yourself as toplevel mapmaker or tournament organizer you might be able to produce a map that has slightly different features and get that into a tournament (e.g. Icarus). Up to then, you will have to stick to more standard approaches and try to create interesting gameplay based upon the established rules.


Nice and all, but it doesn't have a lot to do with the epistemological question whether good and bad are objective or subjective.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
March 15 2013 18:56 GMT
#103
+ Show Spoiler +
Alright, then!

I'll rephrase my subjective opinion yet again. If you like Antiga, then that's great. I'm fine with Antiga. But maps are trending away from Antiga, or Daybreak...or CK...I personally think that highly aggressive maps are the future.

To "say whether a map is good or bad" depends on your directive. The majority directive has shifted away from maps like Antiga. You can objectively point out whether design elements follow a certain directive or not. The elements exist. How they are used is how they are used. That shifts play. That forces a specific reaction.

In the case of mapping you can never wholly remove the human element. To argue with such a large body of statistics is pointless because you cannot interpret them. If 50 percent or more people dislike Antiga...there must be a reason. Even if that reason is parroting the opinions of others. I claimed subjectivity because my evidence is anecdotal. Maybe a poll would clear things up.

I'm certainly not the best at debate. I'm hardly even qualified. But...for as many people that parrot why certain maps are good or bad, there are people who have played enough games on a map to know why they do not like it, but do not have the words to express "why."

In the end, though, this is supposed to be an appreciation thread for monitor's maps! An argument occurs when two people with differing opinions set out to change that of the other...or convince them that their opinion holds weight. Difference between a debate is that a debate is structured, does not devolve into a shitfest, and is judged by outside parties.


Ok, that was what I was going to post. I don't really care if you read it or not. Let's not stray from the original purpose of this thread: an appreciation of monitor's maps. Your opinion is justified.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
March 18 2013 14:52 GMT
#104
Any news on uploading? Want to get my hands on these.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 18 2013 17:07 GMT
#105
OMG it's gaius. :D
Comprehensive strategic intention: DNE
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 18 2013 23:36 GMT
#106
On March 18 2013 23:52 Gaius Baltar wrote:
Any news on uploading? Want to get my hands on these.


Just uploaded them to NA!
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 18 2013 23:38 GMT
#107
Yo Monitor!

You got your thread back :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
March 19 2013 12:24 GMT
#108
Played a few matches against the computer on Blunderbluss. I dig how the map is so distinctly divided into separate theaters of battle and how the feeling is accentuated by tactical play revolving on the high ground platforms in between each region. Would make a cool ladder map.

ETP, you mean my namesake or do you remember me from the paltry number of posts I've scattered across the map forum the last few years?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-03-20 08:35:48
March 20 2013 08:35 GMT
#109
this and whatnot. :D
Comprehensive strategic intention: DNE
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
March 20 2013 09:39 GMT
#110
Hahahaha, wow I can't believe anybody remembers that. I only ever made that one map, and it was back during the WoL beta, before I had even started playing the game. But I was so sure I knew what I was doing.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
March 20 2013 09:59 GMT
#111
Haha. Finally thread back on track. At least it has 100+ replies and looks like the map's got a lot of attention ^^
Mapmaker of Frost, Fruitland and Bridgehead
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 20 2013 14:23 GMT
#112
Not sure where this thread was going but... I want to emphasize again how brilliant these maps are, and how good imo the risk vs reward is managed for all the expansions. Really something many maps in the past failed at and became too turtly. Definitely would love these two played.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
dutchfriese
Profile Joined November 2012
2554 Posts
March 22 2013 01:31 GMT
#113
these maps are really cool. nice work.
TheBadOmen
Profile Joined November 2011
Canada182 Posts
March 22 2013 16:40 GMT
#114
I really like those maps and I hope that we'll see them on ladder. Great work ! It would be nice to see more of those unorthodox map in tournament play (outside of proleague).
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 23 2013 01:49 GMT
#115
I must say I do love Blunderbuss, Monitor.
Retired Mapmaker™
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 130
Codebar 9
StarCraft: Brood War
Aegong 452
Tasteless 315
Leta 191
sSak 111
Dewaltoss 50
soO 44
Noble 20
ajuk12(nOOB) 18
Sacsri 14
IntoTheRainbow 10
[ Show more ]
Icarus 7
Dota 2
canceldota181
NeuroSwarm90
League of Legends
JimRising 647
Counter-Strike
Stewie2K1973
m0e_tv644
olofmeister397
Other Games
ceh9385
Liquid`RaSZi282
C9.Mang0259
Mew2King87
RuFF_SC238
Organizations
Counter-Strike
PGL4086
Other Games
gamesdonequick932
BasetradeTV222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1363
• Rush1054
• Stunt540
• HappyZerGling69
Upcoming Events
Sparkling Tuna Cup
2h 46m
PiGosaur Cup
16h 46m
Replay Cast
1d 1h
Kung Fu Cup
1d 4h
Replay Cast
1d 16h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.