• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:26
CEST 07:26
KST 14:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event4Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) [BSL22] RO16 Group A - Sunday 21:00 CEST [BSL22] RO16 Group B - Saturday 21:00 CEST RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
[BSL22] RO16 Group Stage - 02 - 10 May Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1888 users

An Open Letter to the Devs of OneGoal and Starbow - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2013 13:21 GMT
#101
On February 26 2013 09:38 Unsane wrote:
In a game perfectly balanced with interesting game play, sure. In a game with a large pool of players for match matching and an ever increasing skill cap. In a game where a pro scene exists to 'idolize'. Sure. But having the option to pick and ban does not aid this, you either make units so unique you can't ban most if not all of them or you homogenize them to the point of un-uniqueness and Blizzard decided in development to go with uniqueness. Honestly the ban portion of DotA is a work around for having imbalances that take time to patch properly, it stuck because no one really disagrees with that idea. I hope one Dota-day that every pro game has nearly unique picks and bans, no tier list, every hero is just as potentially potent as the next.


Not really. Imagine you couldn't pick races in Starcraft but instead had to do it the way the OP suggests. You play against an opponent who bans Zerg and you ban Terran. Does this make the game imbalanced? Does this mean that all your choices - Zerg, Terran, Protoss - are not unique to begin with?
Not at all! It just forces you to play TvP, TvZ, PvP or PvZ.

The same applies to units in a matchup: If your Protoss opponent bans vultures and siege tanks early on (implying a BW like Mech balance in PvT) - time to play MMMVG.
Of course you need a good balance for this to work and there should be certain "unbanable" and/or "autopicked" units. Baning Zerglings would be kind of stupid when the opponent can go two rax...

However, one thing I agree on: This kind of balance is surely going to be incredible hard to achieve with starcraft.
For one, starcraft features 3races and the "unbanable/autopicked" units differ greatly in the two non-mirror matchups (imagine PvZ when your opponent can ban roaches but you can't ban zealots - 7gate+1 every game...).
But even more, the units are not designed to work in such a system. Yeah, stalkers can work in that system. Roaches can work in that system. But medivacs? Imagine your Protoss opponent bans medivacs after you picked marauders and ghosts... Suddenly your bio-strategy falls completly apart, but you have already wasted too many picks to play a proper mech composition instead.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 26 2013 15:27 GMT
#102
On February 26 2013 22:21 Big J wrote:
However, one thing I agree on: This kind of balance is surely going to be incredible hard to achieve with starcraft.
For one, starcraft features 3races and the "unbanable/autopicked" units differ greatly in the two non-mirror matchups (imagine PvZ when your opponent can ban roaches but you can't ban zealots - 7gate+1 every game...).
But even more, the units are not designed to work in such a system. Yeah, stalkers can work in that system. Roaches can work in that system. But medivacs? Imagine your Protoss opponent bans medivacs after you picked marauders and ghosts... Suddenly your bio-strategy falls completly apart, but you have already wasted too many picks to play a proper mech composition instead.


Could go Medic
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
moskonia
Profile Joined January 2011
Israel1448 Posts
February 26 2013 17:06 GMT
#103
On February 27 2013 00:27 Archerofaiur wrote:
Show nested quote +
On February 26 2013 22:21 Big J wrote:
However, one thing I agree on: This kind of balance is surely going to be incredible hard to achieve with starcraft.
For one, starcraft features 3races and the "unbanable/autopicked" units differ greatly in the two non-mirror matchups (imagine PvZ when your opponent can ban roaches but you can't ban zealots - 7gate+1 every game...).
But even more, the units are not designed to work in such a system. Yeah, stalkers can work in that system. Roaches can work in that system. But medivacs? Imagine your Protoss opponent bans medivacs after you picked marauders and ghosts... Suddenly your bio-strategy falls completly apart, but you have already wasted too many picks to play a proper mech composition instead.


Could go Medic

Or all in, no need to be able to go macro everygame. Also when your opponent bans roaches and you don't ban zealots you can fight it with baneling bust, queen spine defense while going 2base tech, or any other than the standard 3base hatch before gas, the whole point of this mod is that you don't play the same game every time.
darkmighty
Profile Joined March 2011
Brazil48 Posts
February 26 2013 17:26 GMT
#104
On February 27 2013 00:27 Archerofaiur wrote:
Show nested quote +
On February 26 2013 22:21 Big J wrote:
However, one thing I agree on: This kind of balance is surely going to be incredible hard to achieve with starcraft.
For one, starcraft features 3races and the "unbanable/autopicked" units differ greatly in the two non-mirror matchups (imagine PvZ when your opponent can ban roaches but you can't ban zealots - 7gate+1 every game...).
But even more, the units are not designed to work in such a system. Yeah, stalkers can work in that system. Roaches can work in that system. But medivacs? Imagine your Protoss opponent bans medivacs after you picked marauders and ghosts... Suddenly your bio-strategy falls completly apart, but you have already wasted too many picks to play a proper mech composition instead.


Could go Medic


OP's suggestion may seems silly: you probably are just trading redundant units, and to balance such a system to work it seems you may need many redundant units for every role (ie valkyrie, wraith and viking), and that eliminates the diversity we wanted to begin with.

However, this scheme can work exactly that way. Adding more redundancy becomes not a problem as it seems, but a balance point. In other words, this system has the potential to scale with the number of units. The more options you have for both players, the easier it is to have a balanced option.

Again, in this case the natural asymmetry of the game is a problem. Keeping a distinct style for each race is a problem. But perhaps it's not insurmountable.
The only winning move is to never accept defeat.
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2013 17:33 GMT
#105
On February 27 2013 02:06 moskonia wrote:
Show nested quote +
On February 27 2013 00:27 Archerofaiur wrote:
On February 26 2013 22:21 Big J wrote:
However, one thing I agree on: This kind of balance is surely going to be incredible hard to achieve with starcraft.
For one, starcraft features 3races and the "unbanable/autopicked" units differ greatly in the two non-mirror matchups (imagine PvZ when your opponent can ban roaches but you can't ban zealots - 7gate+1 every game...).
But even more, the units are not designed to work in such a system. Yeah, stalkers can work in that system. Roaches can work in that system. But medivacs? Imagine your Protoss opponent bans medivacs after you picked marauders and ghosts... Suddenly your bio-strategy falls completly apart, but you have already wasted too many picks to play a proper mech composition instead.


Could go Medic

Or all in, no need to be able to go macro everygame. Also when your opponent bans roaches and you don't ban zealots you can fight it with baneling bust, queen spine defense while going 2base tech, or any other than the standard 3base hatch before gas, the whole point of this mod is that you don't play the same game every time.


Well, I totally agree with this. But it should not be the opponent who can dictate how you have to play by banning your units.
The whole thing would work as well (in a more enjoyable way), if you remove the ban part and just make a restriced choice system instead.
Like 4 basic units and then you choose another 5 units. It's up to you what you play and what you discard. But it's not the opponent who forces you to play 30min games all the time because he removed most forms of aggression.
Unsane
Profile Joined September 2010
Canada170 Posts
February 26 2013 18:56 GMT
#106
On February 26 2013 22:21 Big J wrote:
Show nested quote +
On February 26 2013 09:38 Unsane wrote:
+ Show Spoiler +
In a game perfectly balanced with interesting game play, sure. In a game with a large pool of players for match matching and an ever increasing skill cap. In a game where a pro scene exists to 'idolize'. Sure. But having the option to pick and ban does not aid this, you either make units so unique you can't ban most if not all of them or you homogenize them to the point of un-uniqueness and Blizzard decided in development to go with uniqueness. Honestly the ban portion of DotA is a work around for having imbalances that take time to patch properly, it stuck because no one really disagrees with that idea. I hope one Dota-day that every pro game has nearly unique picks and bans, no tier list, every hero is just as potentially potent as the next.


Not really. Imagine you couldn't pick races in Starcraft but instead had to do it the way the OP suggests. You play against an opponent who bans Zerg and you ban Terran. Does this make the game imbalanced? Does this mean that all your choices - Zerg, Terran, Protoss - are not unique to begin with?
Not at all! It just forces you to play TvP, TvZ, PvP or PvZ.

Professional video games is essentially fueled by a large bank saying "Im going to host an event with a large prize pool to attract talent and an interesting venue that's going to cost $X, but make more than X through tickets and streams". This will attract the best players, and because the skill cap is so very high we have players who are extremely 'specialized' at playing each race. Having to learn all three races because your opponent can ban your best would reduce not only the skill cap, but enjoyment of watching and playing the game.
-"O MvP is about to play, best terran player in the world! looks like he WONT be playing terran cause his opponent will ban it". What a terrible idea.

Again, the idea behind banning was to give chance to remove something that players find broken in a variable pool of over 100? heroes with 4 abilities, multiple base stats and scaling stats and another 100 items for 6 inventory slots? With 5 heroes per team? One person originally was trying to balance and create this...mess...all by himself at the same time and was doing a spectacular job. The ban option was just a "o woops that'll be fixed next patch" option that no one didn't like because bans were only in certain modes.
"What is the plural of y'all? All y'all." -Day9
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2013 19:29 GMT
#107
On February 27 2013 03:56 Unsane wrote:
Show nested quote +
On February 26 2013 22:21 Big J wrote:
On February 26 2013 09:38 Unsane wrote:
+ Show Spoiler +
In a game perfectly balanced with interesting game play, sure. In a game with a large pool of players for match matching and an ever increasing skill cap. In a game where a pro scene exists to 'idolize'. Sure. But having the option to pick and ban does not aid this, you either make units so unique you can't ban most if not all of them or you homogenize them to the point of un-uniqueness and Blizzard decided in development to go with uniqueness. Honestly the ban portion of DotA is a work around for having imbalances that take time to patch properly, it stuck because no one really disagrees with that idea. I hope one Dota-day that every pro game has nearly unique picks and bans, no tier list, every hero is just as potentially potent as the next.


Not really. Imagine you couldn't pick races in Starcraft but instead had to do it the way the OP suggests. You play against an opponent who bans Zerg and you ban Terran. Does this make the game imbalanced? Does this mean that all your choices - Zerg, Terran, Protoss - are not unique to begin with?
Not at all! It just forces you to play TvP, TvZ, PvP or PvZ.

Professional video games is essentially fueled by a large bank saying "Im going to host an event with a large prize pool to attract talent and an interesting venue that's going to cost $X, but make more than X through tickets and streams". This will attract the best players, and because the skill cap is so very high we have players who are extremely 'specialized' at playing each race. Having to learn all three races because your opponent can ban your best would reduce not only the skill cap, but enjoyment of watching and playing the game.
-"O MvP is about to play, best terran player in the world! looks like he WONT be playing terran cause his opponent will ban it". What a terrible idea.

Again, the idea behind banning was to give chance to remove something that players find broken in a variable pool of over 100? heroes with 4 abilities, multiple base stats and scaling stats and another 100 items for 6 inventory slots? With 5 heroes per team? One person originally was trying to balance and create this...mess...all by himself at the same time and was doing a spectacular job. The ban option was just a "o woops that'll be fixed next patch" option that no one didn't like because bans were only in certain modes.


One: It was meant as an example of why this does not necessarily lead to imbalances. An Example. And not whether it makes for a better game.
Two: In said game, Mvp would have never been a "Terran player" to begin with. Noone would know. Noone would care.
Three: The level of gameplay in Starcraft2 right now is higher than it ever was. Still "suboptimal" play in 2011 didn't prevent people from watching. Indeed, many people even prefer watching sloppy games these days.
Four: I don't care what "the idea behind" something was in some context. If it could work in another context - try it!
moskonia
Profile Joined January 2011
Israel1448 Posts
February 26 2013 19:29 GMT
#108
On February 27 2013 02:33 Big J wrote:
Show nested quote +
On February 27 2013 02:06 moskonia wrote:
On February 27 2013 00:27 Archerofaiur wrote:
On February 26 2013 22:21 Big J wrote:
However, one thing I agree on: This kind of balance is surely going to be incredible hard to achieve with starcraft.
For one, starcraft features 3races and the "unbanable/autopicked" units differ greatly in the two non-mirror matchups (imagine PvZ when your opponent can ban roaches but you can't ban zealots - 7gate+1 every game...).
But even more, the units are not designed to work in such a system. Yeah, stalkers can work in that system. Roaches can work in that system. But medivacs? Imagine your Protoss opponent bans medivacs after you picked marauders and ghosts... Suddenly your bio-strategy falls completly apart, but you have already wasted too many picks to play a proper mech composition instead.


Could go Medic

Or all in, no need to be able to go macro everygame. Also when your opponent bans roaches and you don't ban zealots you can fight it with baneling bust, queen spine defense while going 2base tech, or any other than the standard 3base hatch before gas, the whole point of this mod is that you don't play the same game every time.


Well, I totally agree with this. But it should not be the opponent who can dictate how you have to play by banning your units.
The whole thing would work as well (in a more enjoyable way), if you remove the ban part and just make a restriced choice system instead.
Like 4 basic units and then you choose another 5 units. It's up to you what you play and what you discard. But it's not the opponent who forces you to play 30min games all the time because he removed most forms of aggression.

Hmm, I think it would be cool to have many similar options for each tier that is based on style and maybe a timing push you want to do, but these choices are revealed to the opponent so you can't choose an imba composition for a timing without the opponent knowing about the possibility of it. I am not sure about this idea since it will make it pretty hard to learn all the options, but as long as they are not too different from each other I think it should be alright.

For example: give the Stalker these options:
-normal blink
-blink with higher range but longer cooldown
-blink with shorter range but smaller cooldown
-more damage (with the upgrade researched) but blink is worse in a way
-research for much more damage but no blink

This gives the player a way to customize their unit while not breaking the early game or making it too difficult for the players since the stalker is about the same in every situation, only there are small differences, also in this specific situation the stalker will be the same as normal until it gets the upgrade, also a bonus.

You don't have to create a whole new game with a shit load of new units, you simply need to take this game and give options (although creating a new game where each unit has an upgrade would be good since this way you can limit the changes to be after an upgrade is researched). Personally I would really like this simple mode, instead of a whole new game which should be hard to learn since everything is new, I already know this game but I wish some things were different based on my style - exactly this game!
Unsane
Profile Joined September 2010
Canada170 Posts
February 26 2013 20:08 GMT
#109
On February 27 2013 04:29 Big J wrote:
Show nested quote +
On February 27 2013 03:56 Unsane wrote:
On February 26 2013 22:21 Big J wrote:
On February 26 2013 09:38 Unsane wrote:
+ Show Spoiler +
In a game perfectly balanced with interesting game play, sure. In a game with a large pool of players for match matching and an ever increasing skill cap. In a game where a pro scene exists to 'idolize'. Sure. But having the option to pick and ban does not aid this, you either make units so unique you can't ban most if not all of them or you homogenize them to the point of un-uniqueness and Blizzard decided in development to go with uniqueness. Honestly the ban portion of DotA is a work around for having imbalances that take time to patch properly, it stuck because no one really disagrees with that idea. I hope one Dota-day that every pro game has nearly unique picks and bans, no tier list, every hero is just as potentially potent as the next.


Not really. Imagine you couldn't pick races in Starcraft but instead had to do it the way the OP suggests. You play against an opponent who bans Zerg and you ban Terran. Does this make the game imbalanced? Does this mean that all your choices - Zerg, Terran, Protoss - are not unique to begin with?
Not at all! It just forces you to play TvP, TvZ, PvP or PvZ.

Professional video games is essentially fueled by a large bank saying "Im going to host an event with a large prize pool to attract talent and an interesting venue that's going to cost $X, but make more than X through tickets and streams". This will attract the best players, and because the skill cap is so very high we have players who are extremely 'specialized' at playing each race. Having to learn all three races because your opponent can ban your best would reduce not only the skill cap, but enjoyment of watching and playing the game.
-"O MvP is about to play, best terran player in the world! looks like he WONT be playing terran cause his opponent will ban it". What a terrible idea.

Again, the idea behind banning was to give chance to remove something that players find broken in a variable pool of over 100? heroes with 4 abilities, multiple base stats and scaling stats and another 100 items for 6 inventory slots? With 5 heroes per team? One person originally was trying to balance and create this...mess...all by himself at the same time and was doing a spectacular job. The ban option was just a "o woops that'll be fixed next patch" option that no one didn't like because bans were only in certain modes.


One: It was meant as an example of why this does not necessarily lead to imbalances. An Example. And not whether it makes for a better game.
Two: In said game, Mvp would have never been a "Terran player" to begin with. Noone would know. Noone would care.
Three: The level of gameplay in Starcraft2 right now is higher than it ever was. Still "suboptimal" play in 2011 didn't prevent people from watching. Indeed, many people even prefer watching sloppy games these days.
Four: I don't care what "the idea behind" something was in some context. If it could work in another context - try it!

Ok, well Im not only addressing you when I say what a terrible idea this is. I already said it, I'll say it again. Blizzard wants their units to be unique. They don't just perform certain tasks, they perform certain roles and the way the match ups work is based on these roles. Blizzard put specific emphasis on trying to spread out the roles so each unit is fielded almost every game. I don't feel like finding Dustin Browder's big presentation of how to make an e-sport, not a video or computer game. Remember SC2 is attempting to be an e-sport.
"What is the plural of y'all? All y'all." -Day9
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 26 2013 20:11 GMT
#110
On February 27 2013 05:08 Unsane wrote:
Blizzard put specific emphasis on trying to spread out the roles so each unit is fielded almost every game.


Yes that is the goal. The question is how successful it is at achieving that goal. And I think that is up for debate.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Unsane
Profile Joined September 2010
Canada170 Posts
February 27 2013 01:19 GMT
#111
Every unit could find use each game in all match ups and I would say most units are built every game, except for perhaps one tier 2 or tier 3 unit, per side, each game. Blizzard has done a very good job of it. Even the gimmicky Reaper and Void Ray are having this issue addressed in HOTS.
"What is the plural of y'all? All y'all." -Day9
Big J
Profile Joined March 2011
Austria16289 Posts
February 27 2013 08:48 GMT
#112
On February 27 2013 10:19 Unsane wrote:
Every unit could find use each game in all match ups and I would say most units are built every game, except for perhaps one tier 2 or tier 3 unit, per side, each game. Blizzard has done a very good job of it. Even the gimmicky Reaper and Void Ray are having this issue addressed in HOTS.


Yeah, blizzard has surely done a good job. The question which arises: How much more possibilities for unique designs are there, when we haven't hit the border yet?
Even more: how different do units really have to be? Couldn't the lurker work out better in certain playstyles than the baneling? Wouldn't those unique playstyles justify giving people the option to choose lurkers instead of banelings, before the game?
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group A
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
StarCraft: Brood War
Mind 305
Shine 122
Backho 96
ZergMaN 20
Aegong 13
Dota 2
NeuroSwarm221
League of Legends
JimRising 727
Counter-Strike
Stewie2K1016
Other Games
summit1g7318
WinterStarcraft584
C9.Mang0499
monkeys_forever432
RuFF_SC2100
ViBE54
ToD29
Organizations
Other Games
gamesdonequick944
Dota 2
PGL Dota 2 - Main Stream87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Response 13
• OhrlRock 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt417
Upcoming Events
Replay Cast
3h 34m
RSL Revival
4h 34m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
5h 34m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
10h 34m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
13h 34m
Replay Cast
18h 34m
RSL Revival
1d 4h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 8h
BSL
1d 13h
IPSL
1d 13h
eOnzErG vs TBD
G5 vs Nesh
[ Show More ]
Patches Events
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
OSC
5 days
Replay Cast
5 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.