• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:25
CEST 16:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL24Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Code S RO12 Results + RO8 Groups (2025 Season 2)1Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)24
StarCraft 2
General
USDT RECOVERY EXPERT, TECHY FORCE CYBER RETRIEVAL Code S RO12 Results + RO8 Groups (2025 Season 2) CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL Karma, Domino Effect, and how it relates to SC2.
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B [GSL 2025] Code S:Season 2 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Battle.net is not working Will foreigners ever be able to challenge Koreans? BW General Discussion Which player typ excels at which race or match up? Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Monster Hunter Wilds Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15287 users

OneGoal: A better SC2 [Project Hub] - Page 74

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 72 73 74 75 76 78 Next
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-10-01 13:23:13
October 01 2013 13:15 GMT
#1461
On October 01 2013 21:58 dvorakftw wrote:
And I suppose we'll also remove chronoboost from the nexus and only allow one drone to be in production at a time?


You could nerf the larva stock from 40+ to (9-12)/hatchery
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
October 01 2013 14:21 GMT
#1462
That would be a valid argument if terrans actually replaced scvs after losing entire mineral lines.

This is stupidly off topic I apologize.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
October 01 2013 17:54 GMT
#1463
I feel like I'm the only person in this thread who actually really appreciates the macro abilities of each race. At most, the mule deserves a cooldown on the calldown ability, not draining the energy of the orbital. And I really don't think the spare larva should be nerfed, unless you also give zergs another way of stockpiling larva. A tech switch and a remax just feels so "zergy" to me. Ever since vanilla SC1, I've loved the aesthetics of the idea of the swarm just reproducing its entire attack force in waves, as if it's some endless force of nature.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
techsy730
Profile Joined August 2013
United States20 Posts
Last Edited: 2013-10-01 19:33:18
October 01 2013 18:51 GMT
#1464
On October 01 2013 10:37 DoctorBoson wrote:
News from the front, everyone: it is my pleasure to formally unveil the OneGoal AI.

In the last month or so, we managed to get AI wizard TechSY to get the melee AI to play by our rules and use some new-and-improved special tactics as well. Several build orders have been tweaked, including the use of new units and upgrades. The harassment and spending AI was also modified to make it more aggressive and spend extra money more often. The full changelog is located here.

We realize that it is very difficult to find people to play with, for 1v1s, testing strategies, and even getting other people in on the fun. The AI will be uploaded to the arcade and custom maps section sometime within the next week. Be sure to send any feedback and questions to onegoalptr@gmail.com, and have fun!



Hello everyone! It's great to be a part of the team, and I hope to make the game more fun to play by having an at least a somewhat competent opponent available at all times.

It is important to note that for this first release, only very hard, elite, cheater (vision), and cheater (resources) will have a modified AI. Getting the other difficulties adjusted is coming in future versions.

I would like to say that unlike, say, the GreenTea AI project, the goal is not to try to radically change up the AI to let it play at a higher "league". Some of the issues in the vanilla AI have been addressed, and some new tricks that higher level players use have been introduced, but that isn't the goal of the OneGoal AI. Rather, the goal to get the AI working well with OneGoal and to make it more dynamic (and thus fun) to play against.

Also, I would like to mention that there are more changes to this AI than just getting the build orders, upgrades, and spell/ability use updated in accordance to OneGoal's changes. A lot of other improvements have been added as well.

As DoctorBoson (Donovan) stated, I welcome any feedback you can give.
Also, if you need to report an issue with the AI, a replay will be extremely helpful, as there is a lot of data in the replay that would be helpful in tracking down the exact issue.

You can read the release notes on the AI in DoctorBoson's post. I will continue to update it as issues are found and/or fixed.
It is important to note that the AI versioning runs separately from the main OneGoal versioning.
techsy730
Profile Joined August 2013
United States20 Posts
Last Edited: 2013-10-01 19:01:09
October 01 2013 18:55 GMT
#1465
(DELETED)
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
October 01 2013 19:08 GMT
#1466
So exciting, great to have you onboard!
nerak
Profile Blog Joined September 2011
Brazil256 Posts
October 04 2013 22:19 GMT
#1467
On September 27 2013 02:39 ItWhoSpeaks wrote:
It makes the DT much stronger vs soft detection, specifically vs terran bio in the mid game. It kind of makes them a Ground only mutalisk. You can't hold watch towers once speed DTs are out. and your pace of expansion is greatly reduced.

Between all the buffs to the Phoenix and Protoss defense, Sair DT might be a decent style.


Thank you Itty, seems very exciting. Too bad Blizzard isn't trying this crazy path. Also the "frenzy" ability would apparently add an extra layer of identity and possibilities for the DT.

Now that there's an AI to play with I think I might finally test OneGoal :D
"I am smiling" - Marauder Dynamite
MWY
Profile Joined October 2011
Germany284 Posts
October 05 2013 09:15 GMT
#1468
OneGoal with AI sounds awesome . I can't wait for it. I so hope that this mod will get more recognition with this.
Nyvis
Profile Joined November 2012
France284 Posts
October 05 2013 16:56 GMT
#1469
On October 02 2013 02:54 Pontius Pirate wrote:
I feel like I'm the only person in this thread who actually really appreciates the macro abilities of each race. At most, the mule deserves a cooldown on the calldown ability, not draining the energy of the orbital. And I really don't think the spare larva should be nerfed, unless you also give zergs another way of stockpiling larva. A tech switch and a remax just feels so "zergy" to me. Ever since vanilla SC1, I've loved the aesthetics of the idea of the swarm just reproducing its entire attack force in waves, as if it's some endless force of nature.


Yes. But it could be done with more hatchs instead of 1 queen/hatch, meaning that you would take more space on the map and have more interesting sim city.
Mules having a cooldown would put them on par with spawn larva, yeah, and it seems fair.
techsy730
Profile Joined August 2013
United States20 Posts
October 06 2013 00:48 GMT
#1470
I know the initial AI just got pushed out, but I have already fixed some things and sent them over to David. Hopefully, that can get uploaded soon.

You'll tell when the AI is updated when the AI players tell you what AI version they are running at the start of the game.
Check the release notes for details.
techsy730
Profile Joined August 2013
United States20 Posts
Last Edited: 2013-10-08 15:25:12
October 08 2013 03:45 GMT
#1471
If anyone else is having lag issues in AI games, more so than you get with Blizzard's "vanilla" AI, please let me know. I think there is some micro strategies I introduced for the AI that is really too expensive to be run very often.

I'm currently trying to profile the AI and find out what function(s) may be causing this.

EDIT: Currently, it seems that Queens are the most likely culprit, with transfusion logic being the #1 drain and the creep tumor placement logic being the #2 drain. I think I am using an inefficient way to find potential transfusion targets so I will look into that. Also, I will try making the search for good creep tumor spots use the "aggressive", expensive form of the search less often.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 09 2013 03:48 GMT
#1472
Enjoying the AI, thanks Tech!
Reflection and Respect.
techsy730
Profile Joined August 2013
United States20 Posts
October 12 2013 21:44 GMT
#1473
Just to let you guys know (for those that care), I am starting work on the lower difficulty AIs today.
Thankfully, even though there are many more low difficulty AIs, their scripts are much, much simpler than the high difficulty AIs, meaning hopefully it won't take as long.
dvorakftw
Profile Blog Joined November 2011
681 Posts
October 14 2013 15:12 GMT
#1474
I had a thought this weekend about embracing the race to 200. I had previously mentioned the thought of starting with 8 workers but what about taking it one step forward and reduced the times for making new bases and for making workers and/or their work time and movement speed?

ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 18 2013 18:04 GMT
#1475
It is interesting, but it does screw with core timings. (Obviously changed units do that too.)

The critiera for any core change in OG is ideally is the following:
1. Does it yield more stable gameplay?
2. Does it yield more exciting gameplay?
3. Does it keep the barrier of entry low?
Reflection and Respect.
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2013-10-21 08:50:26
October 21 2013 08:47 GMT
#1476
Hello! I've messed around with Zerg and Protoss units/tech and i might have some suggestions.

Visual/Mechanics:

- Hallucination ability from Nexus: you are required to click a pylon with this, which feels a little weird. An ideal solution would be to have it to work like warp in does or to have the hallucinated units spawning from the nexus (in this case the ability is nerfed tho)

- Oracle channeling disabling ability: this require a visual effect to start with (there is only a small icon on the interface)
This come to mind Oracle_Spell

- Corruptors: The scourling way to spawn and dynamic felt "incomplete". Think somehow there is work to be done here.

"Balance"

As a zerg player i think the ability to recycle every muta into corruptor might be too strong. Maybe having those separate would be good since corruptor now is much of a better unit.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-21 15:49:03
October 21 2013 13:16 GMT
#1477
It would be cool if you could hallucinate buildings then you cool fool opponents down the wrong tech path, do fake canon rushes or fake wall offs.

A hallucinated Collossus switch would seem more realistic if there was a fake Robo bay next to it.

It could be partially balanced by ensuring that you can only hallucinate next to real pylons.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
October 21 2013 15:27 GMT
#1478
Any replays? I just found this seems quite interesting !
DoctorBoson
Profile Joined July 2013
United States24 Posts
October 21 2013 18:29 GMT
#1479
On October 22 2013 00:27 Aeceus wrote:
Any replays? I just found this seems quite interesting !




The audio is a bit wonky, but these are some of the best games we've seen yet.

This is an older version, though, so a couple of things have changed slightly.
I love deadlines. I love the whooshing sound they make as they go by.
ftm
Profile Joined August 2013
Australia47 Posts
October 23 2013 04:30 GMT
#1480
would really like to see this mod become a selectable option in custom map lobby, along with sc2bw and starbow mods.


i have been enjoying playing mech ALL THE TIME

2fac expand ftw.
"Hell...ain't a man of 'em could catch you on a vulture Jimmy"
Prev 1 72 73 74 75 76 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 460
Hui .277
StarCraft: Brood War
Britney 45965
Calm 8949
Rain 3450
firebathero 1840
actioN 1349
EffOrt 710
Mini 577
hero 236
Last 226
ggaemo 205
[ Show more ]
sSak 109
Dewaltoss 86
Barracks 71
Nal_rA 52
Killer 43
Hyun 42
Movie 34
Sacsri 33
soO 33
ToSsGirL 32
Shinee 24
Backho 24
Noble 19
zelot 19
GoRush 16
Rock 12
IntoTheRainbow 11
SilentControl 6
Bale 4
Terrorterran 3
Dota 2
Gorgc7479
Dendi2265
qojqva1201
XcaliburYe316
LuMiX1
League of Legends
JimRising 442
Heroes of the Storm
Khaldor420
Other Games
singsing2811
B2W.Neo2201
DeMusliM573
Fuzer 307
XaKoH 193
Has13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 104
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV545
League of Legends
• Jankos4703
Upcoming Events
Road to EWC
1h 35m
BSL Season 20
3h 35m
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
Online Event
13h 35m
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
18h 35m
Road to EWC
1d 1h
BSL Season 20
1d 3h
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
Replay Cast
2 days
Bellum Gens Elite
3 days
The PondCast
4 days
[ Show More ]
Bellum Gens Elite
4 days
Replay Cast
5 days
Bellum Gens Elite
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
Bellum Gens Elite
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.