OneGoal: A better SC2 [Project Hub] - Page 23
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Doominator10
United States515 Posts
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topsecret221
United States108 Posts
On January 09 2013 05:27 Doominator10 wrote: HAPPY MOFO BIRTHDAY !@#% %@#$% $#@ Here is my birthday present: A blast from the past cast of MMA vs JulyZerg. ... These are the kind of games I got corrosive nerd chills from watching. + Show Spoiler + (Check out that.... unit... around the 20 minute mark. It is a survivor, even without the HotS buff :D) ... Go youtube for HD :D User was warned for this post Thank you very much for the birthday post ![]() Makes me feel a lot better | ||
Razorspine
New Zealand29 Posts
So much win in this mod, keep it up guys. When is your release date for LOTV? ShadowWave =) | ||
topsecret221
United States108 Posts
On January 09 2013 13:26 Razorspine wrote: One Goal! One Goal! One Goal! :D So much win in this mod, keep it up guys. When is your release date for LOTV? ShadowWave =) When does LotV launch? ;P | ||
ItWhoSpeaks
United States362 Posts
On January 09 2013 10:50 Doominator10 wrote: For the widow mines,:... could we add a marauder shot and a seige tank explosion as a visual effect for it? Or any kinda of blast really. Just something I think would be nice to have as a *hotpatch* or something. =\ Good idea, our visibility on Widow Mines is pretty awful. | ||
vrumFondel
Russian Federation42 Posts
Also I want to say that u do fantastic work, great ideas! | ||
RedGD
Germany22 Posts
We have reworked and remade units to slow down the pace at which units can kill other units across all the races. Hi. Which units are reworked in this context? Can you give me a list of this units and what was changed? Damage from ... to ... Attack speed from ... to ... I write my own patche notes and try to built a SC 2 map with these changes. I think you have great ideas and I try to better understand your reasons for these changes to improve my own ideas. Sry for the bad english. ^^ Thanks! | ||
ItWhoSpeaks
United States362 Posts
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Doominator10
United States515 Posts
All the protoss structures have an attack command because of purify from the momma-ship-core. Screwed me up the first time too XD <--- DarkGrid Ftw | ||
ItWhoSpeaks
United States362 Posts
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Doominator10
United States515 Posts
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XXXSmOke
United States1333 Posts
Reduce Move Speed significantly, Reduce Attack Speed significantly. Raise Supply cost. This will help keep it out of the deathball, if the P player wishes to bring his collsi in, it will take a great amount of time to attack with the unit. Instead the P player will have to rely on using warp prisms to shuttle in these mighty war machines adding new depth to the unit, as it really needs to be escorted around to be used at its full potential. New Active Ability Overcharge Ion Shot: The collsus emits an Ion Ball that deals aoe damage in a target area. The projectile will move slow enough so that a good player can try and micro away from the blast of the Ion shot. The damage should be enough to one shot a small squad of bio units. This would be a cool down abilty. | ||
vrumFondel
Russian Federation42 Posts
On January 10 2013 05:58 ItWhoSpeaks wrote: Hmmm, feel free to disable that attack command guys. Overcharge was an old spell that gave buildings that attack, it was removed as of last patch. Please, explain how to disable that attack i need that there was no attack command on protoss buildings. | ||
Doominator10
United States515 Posts
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vrumFondel
Russian Federation42 Posts
On January 10 2013 20:25 Doominator10 wrote: just delete the hotkey in the hotkey editor. Go in like your changing it, and there is an x in the top right corner of the button where you change it. No it doen't work. Because u have attack on all units so u cant delete it. If u press that x u only set to none hotkey attack and it would be none for all units too. Thx for suggestion but i need answer from authors of mode. Also there is another problem there are no oracle in hotkey editor. | ||
Jett 1.0
United States4 Posts
In late game would it be possible to have an upgrade for the command center that allowed for unit production out of it. The idea I had was possibly being a further upgrade from orbital command with the possibility of requiring either fusion core or armory (though armory feels more right on this to me for some reason) or possibly both and call it maybe forward command. You would have to lock down a barracks, factory and starport and "tie" them to the forward command where the production facilities would not function. The forward command would the produce any unit in the terrain arsenal at double reactor speed (I.e. 2-bc's, 4-marines, 1-raven and 2-marauders, etc.). There could also be a reservist research (a better name is out there I'm sure) available at the armory that allows for 20 supply to be built and stored in the structure that are available to drop after supply opens. Also if the forward command gets killed either refund half the cost on units or you just lose it all. The forward command could also build and drop units while moving aiding in a players ability to protect it and also look pretty cool I would think. This would help deal with mech play as well as massing bc's though obviously ther would need to be a restriction or two on this so it doesn't become over powered. Possibly allowing only one to be built or a max of 20-40 supply worth of units in reserve. This is obviously a large change to strategy and race identity (immediate at battle replacement and a central unit production facility), but it does still feel Terran being achieved via tech pathing, using the drop mechanic, and late game at that. I am very curious for thoughts on this and to be used I am positive it would need much tweaking. Just a thought... | ||
MNdakota
United States512 Posts
I think something that significant wouldn't really fit in the OneGoal theme. | ||
Jett 1.0
United States4 Posts
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MNdakota
United States512 Posts
On January 11 2013 09:07 Jett 1.0 wrote: I agree that this would be huge and quite possibly outside the onegoal scope. But it's hard to imagine something smaller being able to allow Terran mech an ability to remass after a large battle quickly or a BC focused army as well. But out of curiosity what about the idea is distasteful. To strong, nothing else like it in other races, to clunky of an idea or something all together different? To remass quickly is something the Zerg race does. It does not fit the theme of Terran in my eyes. | ||
Jett 1.0
United States4 Posts
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