• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:40
CEST 03:40
KST 10:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Preview: Daunting Task25[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6
Community News
[BSL20] RO20 Group Stage1EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Interview with oPZesty on Cheeseadelphia/Coaching herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results
Tourneys
DreamHack Dallas 2025 EWC 2025 Regional Qualifiers (May 28-June 1) Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
[ASL19] Finals Preview: Daunting Task [ASL19] Ro4 Recap : The Peak BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners BW General Discussion
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group Stage [BSL20] RO20 Group A - Sunday 20:00 CET [ASL19] Semifinal B
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18738 users

[D] Melee Mapmaking Union

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 9 10 11 Next All
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-11-02 15:09:13
October 20 2012 02:55 GMT
#1
Purpose

It doesn’t take much to realize that maps play a huge role in the competitive Starcraft 2 scene. However, Blizzard and many major tournaments seem to like the idea of keeping around stale and over used maps. This has lead to thousands of games on maps like Antiga Shipyard and Shakuras Plateau. Some might even consider that newer maps such as Cloud Kingdom and Daybreak have seen the spotlight for too long. So, what can be done?

Currently, there isn't really an easy way to find maps. You have to sort through multiple sources, including TL map threads and mapmaking team announcements. As a result, I feel there needs to be some sort of organized source of which tournament organizers, or even those who are just interested, to easily find quality melee maps to use and play on.

Additionally, I feel the entire Starcraft 2 community as a whole needs a method to voice their thoughts about maps in an organized manner. Over time, some changes have come from several thread posts on B.net, TL, and reddit. Imagine how much quicker and more powerful these changes would be if all those threads and complaints were expressed through a popular, well known, trusted, and meaningful community voice. Could be quite powerful.

Overall, the goal of this union would be to help advocate maps for the mapmaking community, and give the general sc2 community a more powerful method to express their voices on maps. Of course, this should by no means detract the purpose of mapmaking teams or individual thread posts about maps. The union is just meant to be an advocate for achieving the overall goals of mapmaking.

Power

If there is to be any sort of power behind what the union says or does, there needs to be some sort of meaning behind its words. In other words, people need to care. Lots and lots of people. Of course, the union probably won’t be consisted of well known community casters, players, and figures. However, if the union finds ways to get the general sc2 community involved, the union may very well end up speaking for thousands of people on the subject of maps. Having thousands of people demanding change under a single voice can be very, very powerful. For example, a releasing statement coming from the union such as, “8,653 out of 10,104 people surveyed last week do not like watching games on Antiga Shipyard” might be enough to get Antiga Shipyard out of tournament map pools.

The Council

First and foremost, we will need some sort of method to run the union. A council style power system made up of 7 members seems to be most fitting, of which would be responsible for deciding how to go about achieving the goals that the community would like to see achieved. The council members can start discussing on what particular things they could do to help achieve such goals once the council has been formed. However, determining the methods of filling the initial council positions, and all other open council positions in the future, is quite problematic.

This has been the main issue blocking progress with this idea. The method of which we choose the initial set of council members is quite important, yet there hasn't been much discussion on how we should go about doing it. Some want an election style, while others would like a discussion. Thus, suggested methods would be greatly appreciated.

Feedback


The rewording and restructuring of this topic was meant provide a more open ended approach to the topic. Of course, no numbers or names for anything I listed are final. If the community wants 9 people on the council instead of 7, so be it. If the community would rather call this an Assembly instead of a Union, I'm all for it. With that said, if there is anything you would like to suggest, such as a new name or different method of choosing council members, feel free to post. Any other ideas are more than welcome as well.

Original Discussion Starter

Pages 1-11 discuss the original version of this post.

+ Show Spoiler +
Reasoning and Purpose

Currently, the melee map making community does not have much of a voice, a center of organization, or a sense of community leadership. Mapmaking teams have arisen to fill in the lack of organization, but in ways they have further disorganized and fragmented the community. Tournament organizers, and those who are just interested in neat maps, currently do not have a one-stop shop source that represents the talent the community has as a whole. Instead, they will only look at maps from a particular team, mapmaker, or maps other tournaments have used. I find this unsettling. If custom melee maps are to ever get the attention they deserve, there first needs to be a source of central organization that represents the map making community as a whole.

This would not replace mapmaking teams. This would act much like the how tournament leagues, such as GSL, group pros and pro teams together in an organized league for the sake of promoting Starcraft 2, pro players, and pro teams. As a bonus, this could allow for upcoming mappers to gain attention and possibly be picked up by a team. If anything, this would just improve the current mapmaking team system.

Organization

-This union would be run by a council consisting of 3-7 members, and a central organizer. Council members would be appointed by a vote held between current council members. The first initial members will be appointed based on current roles in community leadership. The council members would be responsible for writing up the monthly recap, host motm, or any other union related duties.

-The central organizer would be a council member who volunteers for the job, or voted in if there are multiple volunteers. The central organizer would be responsible for handling questions, requests, and PM’s from tournament organizers.



-There would be a central TL account that represents the union, and would be accessible by those who ran it. Thus giving a sense of legitimacy to those who may not know much about the melee mapmaking community and the names behind it. This would also allow new union council members to easily replace retiring council members.

-A website is also a possibility, and would be pretty awesome. However, that would take a lot more time to create and sustain. But if someone is willing to put in the work, it would be a nice bonus.

Services

- Activities and tournaments the mapmaking community currently has could be merged under the union. One such example, if motm were merged under the council, the council members would be responsible for deciding who judges and how it's organized.

- A chat channel under the name of the union could be created on b.net to make it easier to find games on custom melee maps.

- The union would be the well known go-to for all tournament organizers who are looking to contact individual map makers and maybe even map making teams to use their maps.

- The union would do a monthly recap that would list noteworthy maps, aesthetic pictures, and ideas that were posted during the past month. Furthermore, it would list all upcoming events and announcements. This would allow tournament organizers, and those interested in neat melee maps, a one stop-shop to look at the best of what the map making community has accomplished over the past month and what is to come.

-A "Recommended Map Pool" could be promoted by the union. This would be a fairly stable map pool that would only change if a map(s) came along that was worth replacing a map(s) currently in the pool. Thanks to ulfryc for the suggestion!

Needs

In order for this to be reality, we obviously need people to fulfill the council and organizer slots. Furthermore, since this council will most likely be made up of those who are volunteering their time between other duties, council members might not have the time to write up lengthy council posts or design graphics and art for the posts. Thus, a writer and graphic designer could possibly come into play.

Feedback

I have a feeling I might be missing a few notes. Thus, I am asking for anyone willing to give your feedback on this idea. Are there things I'm missing or need to clarify? Do you have additional ideas to add? Share it, and I will happily read it and I will edit the OP accordingly.

Notable Quotes from the Discussion

Here are a few quotes that represent main topics of discussion. Click on the names to read the full post of which they came from. Am I missing one? Let me know.

"Creating another level of pseudo-bureaucracy isn't the right way to go about fixing the current issues we have as melee mapmakers. The focus should be on fixing and improving upon what's already there." -iamcaustic

"This is an issue of teams failing to do what they need to be taken seriously." -iamcaustic

"The only solution to this problem which I see, is having one entity (not one per team) be responsible for easily communicating the thoughts of the map making scene to everyone who is not part of it (tournament organizers, pro players, casters, heck the whole community)." -ulfryc

"As I mentioned in the OP, the union does not replace teams. It is just an additional method in promoting maps." -Timetwister22

"If the teams are not filling the roles they could be doing, it would not hurt to have a new organization do them. Considering the state of the current teams, something needs to change." -Timmay

"Combining into one union will let fewer people who do organisational stuff achieve more. Thus I hope it will actually give us a better PR and stronger voice in the community as a group, while also letting us focus on the mapmaking aspect more." -Ragoo

"This is not a takeover of the map scene. It's a map advocacy group." -EatThePath

"I think the point has not been emphasized enough that this will not and should not, in any way, interfere with the efforts that the mapmaking teams can put forth, and that the goal is simply advocacy and support, in a way that does not shut out anyone." -NewSunshine

"There have been some very valid concerns raised and some of the reactions of those were overly defensive. I do also share most these concerns. The core of the problem is that we are lacking certain personalities within our community. Forming a union won't neccesarily bring them into existence." -lefix

"The council needs to be able to show that the community wants new maps first, and then communicate that want to the mappool-choosers." -Nightmarjoo


Currently, this is just an idea and nothing official...yet.
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 20 2012 03:00 GMT
#2
I don't have anything to add at the moment, but I've had this idea for a while and fully support it. If this can get going then we can really make the most of every opportunity we get for community maps to get somewhere. It can't just work with me though, we need everyone to be on board. Let's do it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 20 2012 03:50 GMT
#3
sounds really cool!
SC2 Mapmaker
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
October 20 2012 05:50 GMT
#4
Why?

Also:

If maps and mapmakers are to ever get the attention they deserve


I'm sorry, but melee mapping already gets far more attention than it deserves. There are currently GM players of which no one knows anything who are far more hardworking and far more talented than melee mappers. Furthermore, there's UMS mappers which is far more daunting and complicated, to create a good UMS game than to create a melee map. There's some extremely impressive UMS games made and no one knows about them.

Seriously, I'm kind of appalled by the self-righteous and entitled attitude of the melee mapping scene. Of basically everything in esports, it's probably the thing that requires the least amount of talent. For the most part you're using doodats and models that the talented artists of Blizzard made. You know what's talent? Making the fantastic portraits for the TSL 3 posters, not making melee maps. You guys even invaded the Arcade to get your vaunted recognition, a space which was meant to bring spotlight to UMS maps, which is again, far more complicated to make, taking away their space for your melee maps. Do melee maps need a 'how to play?', do they need all those pictures and reviews? Maybe they do, but they need it far less than UMS maps.

As far as talent and hard work goes.

Players > actual artists > UMS Mappers > Casters > Melee mappers.

As far as recognition it seems to go:

Casters > Players > Melee Mappers > Actual Artists > UMS Mappers.

I'm sorry, but I cannot bring myself to respect this lust for attention that melee mappers seem to have, especially when they invade the Arcade, a place designed to give UMS mappers some more attention and they do a lot harder work than us melee mappers. I never bothered triggers, even though I'm fluent in C I find galaxy script counter intuitive, my understanding of the data editor is rudimentary. UMS mapping is so much harder than melee mapping.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-20 06:34:20
October 20 2012 06:20 GMT
#5
On October 20 2012 14:50 SiskosGoatee wrote:
blah blah and whatnot

Uh, speak for yourself bro. This isn't about some arbitrary hierarchy of talent, effort, or knowhow. This is about making competitive SC2 better. If you don't agree that the game depends on maps, and needs better maps, and that community mapmakers are the best way to achieve it, then you don't have to participate.

I'm not focused on cool UMS games or undiscovered GM players, that's not my bag. They can promote themselves.

I wonder why the map community feels fragmented at times... >_>

+ Show Spoiler [p.s.] +
I'm sorry you have so much trouble with UMS creation? It's not hard it's just a lot of tedious work in an idiosyncratic environment. Designing a good melee map is hard. Designing an rpg or a TD or a tug-of-war is not hard.


-------

@OP: I don't know if a council is the best way to do it but I don't see any other way it could realistically be done. It would create a perception of artificial elevated status -- everyone as a group would have to actively counteract this and build a culture of inclusion.

I am most attracted by the idea of a monthly highlight publication. If it's done correctly it would be perfect for letting the wider SC2 community have a peak at what we do and see the best maps, and it would also serve as a way to hint at the discussions and issues we have about map design and map visibility etc.

The main purpose and goal of any organizing effort should be to make it easy for tournaments to dabble in new maps. We shouldn't think in terms of "it would be better if things worked like this / ideally this is how things would be"; we should think in terms of "how can we make it as easy and accessible as possible for the various segments of the community to interact with us".

You basically touch on all these things. Good post, I'm curious to see how others feel.

Btw you should talk to lefix about websites.
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
October 20 2012 06:25 GMT
#6
On October 20 2012 15:20 EatThePath wrote:
Show nested quote +
On October 20 2012 14:50 SiskosGoatee wrote:
Why?

Also:

If maps and mapmakers are to ever get the attention they deserve


I'm sorry, but melee mapping already gets far more attention than it deserves. There are currently GM players of which no one knows anything who are far more hardworking and far more talented than melee mappers. Furthermore, there's UMS mappers which is far more daunting and complicated, to create a good UMS game than to create a melee map. There's some extremely impressive UMS games made and no one knows about them.

Seriously, I'm kind of appalled by the self-righteous and entitled attitude of the melee mapping scene. Of basically everything in esports, it's probably the thing that requires the least amount of talent. For the most part you're using doodats and models that the talented artists of Blizzard made. You know what's talent? Making the fantastic portraits for the TSL 3 posters, not making melee maps. You guys even invaded the Arcade to get your vaunted recognition, a space which was meant to bring spotlight to UMS maps, which is again, far more complicated to make, taking away their space for your melee maps. Do melee maps need a 'how to play?', do they need all those pictures and reviews? Maybe they do, but they need it far less than UMS maps.

As far as talent and hard work goes.

Players > actual artists > UMS Mappers > Casters > Melee mappers.

As far as recognition it seems to go:

Casters > Players > Melee Mappers > Actual Artists > UMS Mappers.

I'm sorry, but I cannot bring myself to respect this lust for attention that melee mappers seem to have, especially when they invade the Arcade, a place designed to give UMS mappers some more attention and they do a lot harder work than us melee mappers. I never bothered triggers, even though I'm fluent in C I find galaxy script counter intuitive, my understanding of the data editor is rudimentary. UMS mapping is so much harder than melee mapping.

Uh, speak for yourself bro. This isn't about some arbitrary hierarchy of talent, effort, or knowhow. This is about making competitive SC2 better. If you don't agree that the game depends on maps, and needs better maps, and that community mapmakers are the best way to achieve it, then you don't have to participate.

I'm not focused on cool UMS games or undiscovered GM players, that's not my bag. They can promote themselves.

I wonder why the map community feels fragmented at times... >_>
No, as I quoted, this isn't about helping the SC2 community, this is about giving mapmakers the 'respect they deserve', bartering power. In that sense shifting the balance, if mapmakers would be enabled to make a front, in that sense they could for instance demand royalties to maps, which means that money will have to be drawn from say player prize pool or stream quality.

This is, unpretentiously and clearly an effort to improve the standing and bartering power of melee mappers in the community and it is outlined as such and I don't agree that such a thing is currently necessary.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
lefix
Profile Joined February 2011
Germany1082 Posts
October 20 2012 06:36 GMT
#7
i think this came off wrong. i don't think the mapmakers themselves want attention, but the maps do. neither do the mapmakers want to get any payment, they just want to see the maps being used and replacing 1-2 year old mediocre that should never have made it into competitive map pools in the first place. i don't think that anyone would disagree that we have better maps out there than some of those currently in use. and that's all it is about.
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 20 2012 06:37 GMT
#8
On October 20 2012 15:25 SiskosGoatee wrote:
Show nested quote +
On October 20 2012 15:20 EatThePath wrote:
On October 20 2012 14:50 SiskosGoatee wrote:
Why?

Also:

If maps and mapmakers are to ever get the attention they deserve


I'm sorry, but melee mapping already gets far more attention than it deserves. There are currently GM players of which no one knows anything who are far more hardworking and far more talented than melee mappers. Furthermore, there's UMS mappers which is far more daunting and complicated, to create a good UMS game than to create a melee map. There's some extremely impressive UMS games made and no one knows about them.

Seriously, I'm kind of appalled by the self-righteous and entitled attitude of the melee mapping scene. Of basically everything in esports, it's probably the thing that requires the least amount of talent. For the most part you're using doodats and models that the talented artists of Blizzard made. You know what's talent? Making the fantastic portraits for the TSL 3 posters, not making melee maps. You guys even invaded the Arcade to get your vaunted recognition, a space which was meant to bring spotlight to UMS maps, which is again, far more complicated to make, taking away their space for your melee maps. Do melee maps need a 'how to play?', do they need all those pictures and reviews? Maybe they do, but they need it far less than UMS maps.

As far as talent and hard work goes.

Players > actual artists > UMS Mappers > Casters > Melee mappers.

As far as recognition it seems to go:

Casters > Players > Melee Mappers > Actual Artists > UMS Mappers.

I'm sorry, but I cannot bring myself to respect this lust for attention that melee mappers seem to have, especially when they invade the Arcade, a place designed to give UMS mappers some more attention and they do a lot harder work than us melee mappers. I never bothered triggers, even though I'm fluent in C I find galaxy script counter intuitive, my understanding of the data editor is rudimentary. UMS mapping is so much harder than melee mapping.

Uh, speak for yourself bro. This isn't about some arbitrary hierarchy of talent, effort, or knowhow. This is about making competitive SC2 better. If you don't agree that the game depends on maps, and needs better maps, and that community mapmakers are the best way to achieve it, then you don't have to participate.

I'm not focused on cool UMS games or undiscovered GM players, that's not my bag. They can promote themselves.

I wonder why the map community feels fragmented at times... >_>
No, as I quoted, this isn't about helping the SC2 community, this is about giving mapmakers the 'respect they deserve', bartering power. In that sense shifting the balance, if mapmakers would be enabled to make a front, in that sense they could for instance demand royalties to maps, which means that money will have to be drawn from say player prize pool or stream quality.

This is, unpretentiously and clearly an effort to improve the standing and bartering power of melee mappers in the community and it is outlined as such and I don't agree that such a thing is currently necessary.

???

In 25 months of SC2, there have been two maps made by the TL community that got into ladder and tournaments. That's ridiculous. There should be a constant flux of new and exciting maps. It doesn't have to be a lot it just has to be there, and it's not.

Nobody's talking about money. wtf?
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-10-20 06:50:48
October 20 2012 06:48 GMT
#9
On October 20 2012 15:36 lefix wrote:
i think this came off wrong. i don't think the mapmakers themselves want attention, but the maps do. neither do the mapmakers want to get any payment, they just want to see the maps being used and replacing 1-2 year old mediocre that should never have made it into competitive map pools in the first place. i don't think that anyone would disagree that we have better maps out there than some of those currently in use. and that's all it is about.
Indeed, but I don't see how a union is going to do that.

Tournaments will try out new maps if they think that will enhance their viewer numbers. Currently IPL is the only tournament consistently trying obscure maps and I applaud them but players have been complaining of having to play on unknown maps.

Currently, the only tournament that can introduce new maps is GSL because of how their format works and the prestige it enjoys, players have the capacity, and quite simply no other choice, but to practice new GSL maps specifically when announced. But if a weekend tournament is going to do it. Do you think MKP is going to practice a new map for a weekend of MLG? He'll rather just complain about having to play on unknown maps. Which is probably why MLG continues to use old maps.

IPLT and IPLFC can probably introduce new maps because they are more informal tournaments which offers a smaller price pool and gets played online.

On October 20 2012 15:37 EatThePath wrote:

Nobody's talking about money. wtf?
The op is clearly talking about improving the standing, exposure, recognition and bartering power of melee mappers. It at no point talks about refreshing map pools though this could be an indirect result of improving the standing of mappers.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-20 06:57:54
October 20 2012 06:57 GMT
#10
On October 20 2012 15:48 SiskosGoatee wrote:
Show nested quote +
On October 20 2012 15:37 EatThePath wrote:

Nobody's talking about money. wtf?
The op is clearly talking about improving the standing, exposure, recognition and bartering power of melee mappers. It at no point talks about refreshing map pools though this could be an indirect result of improving the standing of mappers.

You are off the deep end sisko. I think you are hung up on the word union?

If you don't have any good alternative ideas or even (apparently) the inclination to promote maps, there's no point in saying things like this
I don't see how a union is going to do that.

Comprehensive strategic intention: DNE
Timetwister22
Profile Joined March 2011
United States538 Posts
October 20 2012 07:08 GMT
#11
On October 20 2012 14:50 SiskosGoatee wrote:
Why?


To make it as easy as possible for tournament organizers and those who are interested to easily find maps. This could also help clean up this forum and grow the mapmaking community. However, the union itself will not get maps into the GSL, MLG, or IPL. It will take much more than just making it easy to find maps to get custom melee maps into those tournaments, but it has potential to be greatly beneficial. So when there is only potential pros and virtually no cons I ask, why not?
Former ESV Mapmaker | @Timetwister22
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-10-20 07:08:25
October 20 2012 07:08 GMT
#12
On October 20 2012 15:57 EatThePath wrote:
Show nested quote +
On October 20 2012 15:48 SiskosGoatee wrote:
On October 20 2012 15:37 EatThePath wrote:

Nobody's talking about money. wtf?
The op is clearly talking about improving the standing, exposure, recognition and bartering power of melee mappers. It at no point talks about refreshing map pools though this could be an indirect result of improving the standing of mappers.

You are off the deep end sisko. I think you are hung up on the word union?
No, the post no-where talks about all those things, it clearly talks about improving the standing of melee mappers.

"If maps and mapmakers are to ever get the attention they deserve,"

"his would allow for upcoming mappers to gain attention and possibly be picked up by a team."

It at no point speaks about trying to achieve a fresh and rotating map pool.

If you don't have any good alternative ideas or even (apparently) the inclination to promote maps, there's no point in saying things like this
Show nested quote +
I don't see how a union is going to do that.

Nonsensical, if I find a flaw in the programming of the space shuttle without providing a solution I better alert NASA ASAP before they launch it, even though I don't fix the problem, at least the space shuttle doesn't get blown up with people inside.

Likewise, if I find a flaw in the reasoning of this concept and can conceive people that it will not achieve what is set to achieve I better do so before people expend effort trying to do it which will be in vain, even though I do not know how it can be achieved per se.

As I said, the only tournaments which currently have the liberty to introduce new maps without displeasing players are tournaments which are long and enjoy a high level or prestige. GSL and OSL, perhaps also the NASL. If MLG introduces new maps for a weekend tournament or Dreamhack does, players will just complain about having to play on maps they don't know which will most likely fade into obscurity after the tournament. BW map pools continually stayed fresh because the two BW tournaments were exactly that, long, prestigious tournaments.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 20 2012 07:27 GMT
#13
You have spent more words criticizing a phantom then there are in the OP.

This has all been discussed a lot before. I suppose in your ignorance you should not be faulted for jumping to wrong (and very strange) conclusions. Timetwister's proposal is only positive. If you can't admit that lashing out at it is inappropriate and counterproductive, then there's nothing more I can say.
Comprehensive strategic intention: DNE
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-10-20 07:34:30
October 20 2012 07:32 GMT
#14
Sisko, I don't need to specifically say all the desires the melee mapmaking community has to illustrate them. The only reason we would want tournament organizers to see our maps is to refresh the map pools and use our maps. That should be assumed, and go without saying. This is about the mappers as well, but mostly about the maps.
Former ESV Mapmaker | @Timetwister22
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-10-20 08:04:44
October 20 2012 07:37 GMT
#15
On October 20 2012 16:32 Timetwister22 wrote:
Sisko, I don't need to specifically say all the desires the melee mapmaking community has to illustrate them. The only reason we would want tournament organizers to see our maps is to refresh the map pools and use our maps. That should be assumed, and go without saying. This is about the mappers as well, but mostly about the maps.
The post was extremely explicit about improving the standing of mappers and giving them more respect and recognition. If you claim that improving map pools is the true purpose while it's only apparently implicit and not listed any-where in the purpose section as well as indeed explicitly listing a lot of other purposes of this initiative, that's pretty awkward. Might as well just add it.

The fact that call it a "union" and in its purposes solely talk about achieving benefits for mapmakers, will make any bystander reading it think that it is in fact exactly that, seeking better treatment for mapmakers.

Edit: However, if this is not what you seek and instead seek to be liaison, then presenting yourself as a union to other parties might be diplomatically inadvisable. If you present yourself as a union from the start they might assume assume that you intend to make certain demands from them or seek to obtain a certain treatment and in fact might be far more hesitant to even consider you than when you style yourself as a liaison.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Timetwister22
Profile Joined March 2011
United States538 Posts
October 20 2012 07:53 GMT
#16
Thanks for your feedback Sisko.
Former ESV Mapmaker | @Timetwister22
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 20 2012 08:52 GMT
#17
Nice writeup Timetwister, thx! I was talking about this for some time now but was always too lazy to put some actual work into starting this hehe
Nothing I want to add atm I think.

@SiskosGoatee Ultimately our goal is to have good maps, good map pools and a constant map rotation, and we believe that if we combine in one organization we will be able to achieve this much easier.
Also if we can speak with one voice, we may have a chance to be heard in this community (which atm isn't the case I feel).

This is NOT about making money or getting fame. We just want this to be the best possible SC2. Nobody would start/continue mapmaking for money, it's pretty unrealistic to expect a single cent for making maps at this point.
Altho it wouldn't be wrong if people earned money for providing content and improving the game.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Carnate
Profile Joined September 2010
United States62 Posts
October 20 2012 08:55 GMT
#18
How about a map testing group, that would actually help improve things. A union of makers would just be there to bully others into using their maps. Instead of making their maps better it degrades to calling others maps worse.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
October 20 2012 09:01 GMT
#19
On October 20 2012 17:52 Ragoo wrote:
@SiskosGoatee Ultimately our goal is to have good maps, good map pools and a constant map rotation, and we believe that if we combine in one organization we will be able to achieve this much easier.
Also if we can speak with one voice, we may have a chance to be heard in this community (which atm isn't the case I feel).

This is NOT about making money or getting fame. We just want this to be the best possible SC2. Nobody would start/continue mapmaking for money, it's pretty unrealistic to expect a single cent for making maps at this point.
Altho it wouldn't be wrong if people earned money for providing content and improving the game.
I hear that, but calling yourself a 'union' then is in my opinion a big mistake. A union of labourers in a harbour is not to improve the quality of the ships made, they are, without pretence, out to improve the wages and working condition of the labourers, that's what a union does. Together with that the purpose does not talk about map pool improvement as much as better rights, exposure and recognition for map makers...

I don't think that if Sundance reads this manifesto he'd think quite the same thing as you people think.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-20 09:33:02
October 20 2012 09:18 GMT
#20
On October 20 2012 17:55 Carnate wrote:
How about a map testing group, that would actually help improve things. A union of makers would just be there to bully others into using their maps. Instead of making their maps better it degrades to calling others maps worse.

It doesn't have to. If you create visibility in the community, that is the best way to open up map testing that we have been seeking forever. The new custom games UI in HotS should help facilitate this too. If that works as planned, map popularity and ratings from testing will propel merit based map selection.
Comprehensive strategic intention: DNE
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Road to EWC
15:00
DreamHack Dallas Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .208
RuFF_SC2 131
ProTech76
EnDerr 5
StarCraft: Brood War
Britney 6307
Calm 4324
Mini 508
firebathero 266
ggaemo 128
NaDa 27
Icarus 8
League of Legends
JimRising 398
Counter-Strike
Fnx 2650
Super Smash Bros
hungrybox1073
AZ_Axe238
Mew2King183
Other Games
tarik_tv16137
gofns12489
summit1g9769
shahzam717
ViBE200
KnowMe17
Organizations
Other Games
gamesdonequick1215
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 417
• davetesta55
• gosughost_ 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• sM.Zik 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4490
Upcoming Events
Afreeca Starleague
3h 20m
BeSt vs Soulkey
AllThingsProtoss
9h 20m
Road to EWC
12h 20m
BSL: ProLeague
16h 20m
Cross vs TT1
spx vs Hawk
JDConan vs TBD
Wardi Open
1d 9h
SOOP
2 days
NightMare vs Wayne
Replay Cast
2 days
Replay Cast
2 days
GSL Code S
3 days
Cure vs Zoun
Solar vs Creator
The PondCast
3 days
[ Show More ]
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
4 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.