![[image loading]](http://i.imgur.com/KpYAI.jpg)
Crux Fruitland
Overview:
![[image loading]](http://i.imgur.com/1hEMGAc.jpg)
Playable Size: 128x128
Concept:
Land of Fruit.
Forum Index > SC2 Maps & Custom Games |
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RFDaemoniac
United States544 Posts
What is the crossing time compared to CK? This map does indeed feel pretty small, but maybe the chokes make that okay. Also the 5th and 6th bases are very close together, not really a fan of that but i'm not sure what to do about it yet. | ||
ihasaKAROT
Netherlands4730 Posts
On the other hand, the fruit is amazing, I demand KAROTS tho ![]() | ||
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iHirO
United Kingdom1381 Posts
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iamcaustic
Canada1509 Posts
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ihasaKAROT
Netherlands4730 Posts
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Aunvilgod
2653 Posts
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Callynn
Netherlands917 Posts
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Liquid`Snute
Norway839 Posts
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Monochromatic
United States991 Posts
On September 26 2012 18:54 iamcaustic wrote: ... THERE'S ACTUALLY FRUIT ON THIS MAP. Are those custom models or can they be found in the editor? They are under the units tab, not Doodads. They would leave a mark on the minimap though. You might be able to turn it off. Anyway, I really dislike the "Fruit" aesthetic, seems to me that it was rushed and he just threw in some colored water under it. Other then that, I don't really see any glaring flaws in the map design. | ||
lleberg
Sweden19 Posts
What about removing the bases 4 and 10 o'clock? Would that make things better? | ||
Randomaccount#77123
United States5003 Posts
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Gaius Baltar
United States449 Posts
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DontNerfInfestors
Spain280 Posts
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DontNerfInfestors
Spain280 Posts
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Sunfish
Austria162 Posts
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turtles
Australia360 Posts
It looks fun ![]() | ||
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FlaShFTW
United States10092 Posts
middle is overdone. simplify. only needs 1 XNT imo. watch out with ur mineral placements. they seem a bit tight. one of those pylon+cannon stuff could cause idra to ragequit this map (minigun vs idra CK with destiny watching) | ||
ibraishome
Germany337 Posts
On September 26 2012 23:30 turtles wrote: Need to get FruitDealer playing on the map. Ahahahah :D Map looks cool though, well done (and think about the destructible pumpkins^^) | ||
Brainiac_Br
Brazil14 Posts
The Complements: - The Aesthetics is amazing! S2 it! - The Main/Nat displays makes harder to cheese (imo) and ez to defend annoying main-expo harass units like Mutas and Blink Stalkers. - The back Air Space in main is great for drops and air harass, not too small neither too big. The critics: - If the matches begins with the expo already spawned on natural would spare a lot of time, because the main/nat relation favor a lot this 2 base fortress setup! No way your main could be harmed by Reapers, or lings runbys, the doors will always be closed! - The thirds options imo aren't that optional! I'll just always grabs the one on high ground, not because of its high ground but because is a lot more easier to defend, just put the big o' army on the ramp intersections between nat and third. If I pick the one on the low, its just become too hard to defend the paths. - There is no high ground alternative route to cross the map, this maybe create a disvantage in some way. eg. the defender always has the High Ground advantage in favor! - The XNT are too close and redundant (imo), just one in the middle high ground should be ok and competitive ![]() | ||
DontNerfInfestors
Spain280 Posts
Actually its a Muspelhiem and Cloud Kingdom kickbutt combo with fruit. | ||
Ripeace
34 Posts
A map with sand and some fruit oasis could be amazing. ^^ | ||
EatThePath
United States3943 Posts
On September 27 2012 03:54 Ripeace wrote: I love it, even if - it's just my opinion - I would prefer to see that concept in a desert map A map with sand and some fruit oasis could be amazing. ^^ lol yes this idea is awesome. I am so hungry for berries now. >< | ||
Fatam
1986 Posts
Pros - just about everything else. I always like your concepts Semmo (digital chessboard, underwater world, etc.), keep it up. | ||
iamcaustic
Canada1509 Posts
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spbelky
United States623 Posts
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TheFish7
United States2824 Posts
On September 26 2012 22:28 Monochromatic wrote: Show nested quote + On September 26 2012 18:54 iamcaustic wrote: ... THERE'S ACTUALLY FRUIT ON THIS MAP. Are those custom models or can they be found in the editor? They are under the units tab, not Doodads. They would leave a mark on the minimap though. You might be able to turn it off. You can turn the minimap dots off in the data editor. Actually, you can do some really amazing stuff with aesthetics by creating custom units in the data editor - for example, you can make units that are unselectable, invulnerable, and dont show up on the minimap, and have no collision with any kind of units or buildings or forcefields. Then you can give it a custom model. | ||
Semmo
Korea (South)627 Posts
On September 27 2012 05:52 spbelky wrote: Is the high ground at 3:00 and 9:00 droppable? I want to put a tank or thor (or jump reapers) up there very badly (lategame ofc). Yes. | ||
OxyGenesis
United Kingdom281 Posts
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MleTempS
Canada29 Posts
I agree with the people that have said that there are too many expansion for a map that size. It looks great otherwise! | ||
Penke
Sweden346 Posts
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D | ||
freshnw
United States26 Posts
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jcroisdale
United States1543 Posts
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Semmo
Korea (South)627 Posts
On September 26 2012 21:17 Callynn wrote: Very cool concept. I actually also like the layout of the map. Great job. Thanks! On September 26 2012 21:47 Snute wrote: This map reminds me of Yoshi's Story! sooo cute xD please please upload this on EU server! Oxygenesis Uploaded on EU for me! Please play and give me feedback! On September 26 2012 23:17 Gaius Baltar wrote: love it. Thanks. On September 26 2012 23:22 DontNerfInfestors wrote: Best friggin map ever Thanks! On September 26 2012 23:25 Sunfish wrote: If this isn't in the map pool for GSL Season 5, I will personally fly to Korea and cry. I wish... On September 26 2012 23:30 turtles wrote: Need to get FruitDealer playing on the map. It looks fun ![]() Yeah, I thought about him when I was making it... On September 26 2012 23:56 ibraishome wrote: Show nested quote + On September 26 2012 23:30 turtles wrote: Need to get FruitDealer playing on the map. Ahahahah :D Map looks cool though, well done (and think about the destructible pumpkins^^) Thanks! On September 27 2012 01:46 DontNerfInfestors wrote: ^ Actually its a Muspelhiem and Cloud Kingdom kickbutt combo with fruit. Kinda, with some of my ideas too! On September 27 2012 05:15 Fatam wrote: Cons - base layout is a little boring Pros - just about everything else. I always like your concepts Semmo (digital chessboard, underwater world, etc.), keep it up. Thanks! On September 27 2012 05:38 iamcaustic wrote: Why do so many people try to associate new maps with already established ones? :c Gaiz, gaiz, it's not Cloud Kingdom. Gaiz? Well, the central highground always gets that response. Oh well... On September 29 2012 00:27 OxyGenesis wrote: This should be published on EU now, try it out! Thanks Oxy! On September 29 2012 03:52 Penke wrote: This map looks super cute! :D I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D Yay! The towers are my favorite part of the map, actually. On September 29 2012 06:41 freshnw wrote: Fruitacular! Fruitious. On September 29 2012 07:31 jcroisdale wrote: This map looks really cool. Im just posting so i can find it later. ![]() Thanks! Please play it give me feedback! Hey guys. Thanks for the feedback. I'm working on an update, I'll try to upload it when I'm not so busy. Thanks! | ||
a176
Canada6688 Posts
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Gullis
Sweden740 Posts
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Oerbaa
Scotland184 Posts
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Semmo
Korea (South)627 Posts
On October 01 2012 00:44 Oerbaa wrote: Is this map available on Eu? Yes! | ||
Arghmyliver
United States1077 Posts
http://www.miwiki.net/The_Cannibals | ||
Gaius Baltar
United States449 Posts
On September 30 2012 21:26 Semmo wrote: Show nested quote + On September 29 2012 03:52 Penke wrote: This map looks super cute! :D I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D Yay! The towers are my favorite part of the map, actually. -- I'm working on an update, I'll try to upload it when I'm not so busy. Thanks! Don't change it too much! Trust your own vision! If you take feedback too seriously you'll end up with a forgettable map riddled with generic features. One watchtower at the exact center, for example. | ||
HeavenResign
United States702 Posts
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Jyaki
Australia170 Posts
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Dingodile
4133 Posts
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OxyGenesis
United Kingdom281 Posts
On October 01 2012 19:01 Dingodile wrote: This map doesnt exist on EU ![]() It's definitely on EU under 'Fruitland' in the melee section | ||
TheLunatic
309 Posts
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Fatam
1986 Posts
On October 02 2012 01:40 TheLunatic wrote: if the fruit is considered units, can you shoot em and they explode? =D If e.g. the grapes could explode into purple goo that would be amazing. But idk if that's possible lol. (i miss maps that have random destructible things for no reason like metalopolis did, it was always nice to kill those statues just cuz you felt like it) | ||
ItchyLegs
Canada369 Posts
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MrF
United States320 Posts
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Blind Io
United Kingdom56 Posts
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Semmo
Korea (South)627 Posts
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Wafflelisk
Canada1061 Posts
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Fatam
1986 Posts
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1a2a3a[MB]
United States297 Posts
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FullMango
United States1 Post
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bypLy
757 Posts
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Semmo
Korea (South)627 Posts
On June 23 2013 04:36 FullMango wrote: Would it be possible for you to publish this to the Americas? I saw it in a Ritmix replay and couldn't find it for Americas. Sorry for raising an old thread but as you might derive from my user name I have a certain love of fruit. ![]() Hi. I've updated the map. You should be able to find it under RSL Fruitland. Thanks! | ||
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iHirO
United Kingdom1381 Posts
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NewSunshine
United States5938 Posts
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Lorch
Germany3671 Posts
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Solar424
United States4001 Posts
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Sated
England4983 Posts
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EatThePath
United States3943 Posts
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Whatson
United States5356 Posts
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moskonia
Israel1448 Posts
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thezanursic
5478 Posts
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lolfail9001
Russian Federation40186 Posts
On September 11 2013 03:25 thezanursic wrote: So how did this map affect gameplay? Any good games that abuse the map? It only had 2 games so far. In 1 game MMA DID MINE THE LEMONS. In another it played standard. | ||
Grumbels
Netherlands7028 Posts
On September 01 2013 23:18 Solar424 wrote: I'm kind of disappointed the mineral patches aren't blueberries. please please someone implement this :o | ||
claybones
United States244 Posts
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lovestory
2 Posts
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lovestory
2 Posts
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moskonia
Israel1448 Posts
On October 18 2013 05:21 lovestory wrote: any chances that this gets into the ladder map pool at some point? :3 Using the lemons? No. Using the map without the lemons, probably no. | ||
EatThePath
United States3943 Posts
On October 18 2013 06:09 moskonia wrote: Show nested quote + On October 18 2013 05:21 lovestory wrote: any chances that this gets into the ladder map pool at some point? :3 Using the lemons? No. Using the map without the lemons, probably no. so sour | ||
Uvantak
Uruguay1381 Posts
On October 18 2013 09:02 EatThePath wrote: Show nested quote + On October 18 2013 06:09 moskonia wrote: On October 18 2013 05:21 lovestory wrote: any chances that this gets into the ladder map pool at some point? :3 Using the lemons? No. Using the map without the lemons, probably no. so sour Oh you. But yeah, Fruitland is a quite standard map, without many addons that could be considered interesting by today standards, other than the lemons or the texturing, so i don't see it being played on the ladder, but who know? maybe we may end up seen it in ladder without the lemons. | ||
moskonia
Israel1448 Posts
On October 18 2013 10:57 Uvantak wrote: Show nested quote + On October 18 2013 09:02 EatThePath wrote: On October 18 2013 06:09 moskonia wrote: On October 18 2013 05:21 lovestory wrote: any chances that this gets into the ladder map pool at some point? :3 Using the lemons? No. Using the map without the lemons, probably no. so sour Oh you. But yeah, Fruitland is a quite standard map, without many addons that could be considered interesting by today standards, other than the lemons or the texturing, so i don't see it being played on the ladder, but who know? maybe we may end up seen it in ladder without the lemons. I would say that it wouldn't be used on ladder because of its looks, doesn't look very serious and Blizzard wants maps that are not confusing. It's one thing to play the map while knowing that you're going to play on a fruity map (custom games) and it's a completely different thing to play on this map for the first time on Ladder and not understanding shit, or so would Blizzard say. | ||
Applesmack
Canada680 Posts
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