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[M] (2) Fruitland

Forum Index > SC2 Maps & Custom Games
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Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-06-13 10:45:11
September 26 2012 08:43 GMT
#1
[image loading]


Crux Fruitland


Used in RSL gNations | Used in RSL V


Overview:
[image loading]

Playable Size: 128x128

Concept:
Land of Fruit.
Mapmaker of Frost, Fruitland and Bridgehead
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 26 2012 08:56 GMT
#2
I'm a fan of the aesthetic concept, but the blue/red/purple dotting in the middle of the green looks a little rushed.

What is the crossing time compared to CK? This map does indeed feel pretty small, but maybe the chokes make that okay. Also the 5th and 6th bases are very close together, not really a fan of that but i'm not sure what to do about it yet.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 26 2012 09:17 GMT
#3
Why does every map nowadays have that cloud kingdom sorta stuff in the middle...

On the other hand, the fruit is amazing, I demand KAROTS tho
KCCO!
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 26 2012 09:49 GMT
#4
Needs destructible Pumpkin ramp blockers.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 26 2012 09:54 GMT
#5
... THERE'S ACTUALLY FRUIT ON THIS MAP. Are those custom models or can they be found in the editor?
Twitter: @iamcaustic
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 26 2012 10:09 GMT
#6
They are in the editor
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
September 26 2012 11:20 GMT
#7
You should use the new HOTS tileset, the textures there would perfectly fit this map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Callynn
Profile Joined December 2010
Netherlands917 Posts
September 26 2012 12:17 GMT
#8
Very cool concept. I actually also like the layout of the map. Great job.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
September 26 2012 12:47 GMT
#9
This map reminds me of Yoshi's Story! sooo cute xD please please upload this on EU server!
Team Liquid
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
Last Edited: 2012-09-26 13:32:41
September 26 2012 13:28 GMT
#10
On September 26 2012 18:54 iamcaustic wrote:
... THERE'S ACTUALLY FRUIT ON THIS MAP. Are those custom models or can they be found in the editor?


They are under the units tab, not Doodads. They would leave a mark on the minimap though. You might be able to turn it off.

Anyway, I really dislike the "Fruit" aesthetic, seems to me that it was rushed and he just threw in some colored water under it.

Other then that, I don't really see any glaring flaws in the map design.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
lleberg
Profile Joined October 2011
Sweden19 Posts
September 26 2012 14:08 GMT
#11
I think it looks great! however it's at least one too many bases i think.

What about removing the bases 4 and 10 o'clock? Would that make things better?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-09-26 14:19:51
September 26 2012 14:10 GMT
#12
--- Nuked ---
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
September 26 2012 14:17 GMT
#13
love it.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 26 2012 14:22 GMT
#14
Best friggin map ever
Please dont nerf them.Infestors are fine.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 26 2012 14:22 GMT
#15
but it needs 1 of the ramps that leads to the third in rocks.
Please dont nerf them.Infestors are fine.
Sunfish
Profile Blog Joined January 2011
Austria162 Posts
September 26 2012 14:25 GMT
#16
If this isn't in the map pool for GSL Season 5, I will personally fly to Korea and cry.
retired from goodgame agency and now freelancing fucking everywhere -- come follow me at @william_partin
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 26 2012 14:30 GMT
#17
Need to get FruitDealer playing on the map.

It looks fun
FlaShFTW
Profile Blog Joined February 2010
United States10122 Posts
September 26 2012 14:56 GMT
#18
3rd is good.

middle is overdone. simplify. only needs 1 XNT imo.

watch out with ur mineral placements. they seem a bit tight. one of those pylon+cannon stuff could cause idra to ragequit this map (minigun vs idra CK with destiny watching)
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ibraishome
Profile Blog Joined August 2012
Germany337 Posts
September 26 2012 14:56 GMT
#19
On September 26 2012 23:30 turtles wrote:
Need to get FruitDealer playing on the map.


Ahahahah :D

Map looks cool though, well done (and think about the destructible pumpkins^^)
Brainiac_Br
Profile Joined December 2011
Brazil14 Posts
September 26 2012 16:32 GMT
#20
Inverted Cloud Kingdom with minor tweaks in Fruit Theme! LOL

The Complements:

- The Aesthetics is amazing! S2 it!

- The Main/Nat displays makes harder to cheese (imo) and ez to defend annoying main-expo harass units like Mutas and Blink Stalkers.

- The back Air Space in main is great for drops and air harass, not too small neither too big.


The critics:

- If the matches begins with the expo already spawned on natural would spare a lot of time, because the main/nat relation favor a lot this 2 base fortress setup! No way your main could be harmed by Reapers, or lings runbys, the doors will always be closed!

- The thirds options imo aren't that optional! I'll just always grabs the one on high ground, not because of its high ground but because is a lot more easier to defend, just put the big o' army on the ramp intersections between nat and third. If I pick the one on the low, its just become too hard to defend the paths.

- There is no high ground alternative route to cross the map, this maybe create a disvantage in some way. eg. the defender always has the High Ground advantage in favor!

- The XNT are too close and redundant (imo), just one in the middle high ground should be ok and competitive

=D
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 26 2012 16:46 GMT
#21
^
Actually its a Muspelhiem and Cloud Kingdom kickbutt combo with fruit.
Please dont nerf them.Infestors are fine.
Ripeace
Profile Joined January 2012
34 Posts
September 26 2012 18:54 GMT
#22
I love it, even if - it's just my opinion - I would prefer to see that concept in a desert map
A map with sand and some fruit oasis could be amazing. ^^
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 26 2012 19:56 GMT
#23
On September 27 2012 03:54 Ripeace wrote:
I love it, even if - it's just my opinion - I would prefer to see that concept in a desert map
A map with sand and some fruit oasis could be amazing. ^^

lol yes this idea is awesome.

I am so hungry for berries now. ><
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
September 26 2012 20:15 GMT
#24
Cons - base layout is a little boring

Pros - just about everything else. I always like your concepts Semmo (digital chessboard, underwater world, etc.), keep it up.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 26 2012 20:38 GMT
#25
Why do so many people try to associate new maps with already established ones? :c Gaiz, gaiz, it's not Cloud Kingdom. Gaiz?
Twitter: @iamcaustic
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 26 2012 20:52 GMT
#26
Is the high ground at 3:00 and 9:00 droppable? I want to put a tank or thor (or jump reapers) up there very badly (lategame ofc).
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 26 2012 22:55 GMT
#27
On September 26 2012 22:28 Monochromatic wrote:
Show nested quote +
On September 26 2012 18:54 iamcaustic wrote:
... THERE'S ACTUALLY FRUIT ON THIS MAP. Are those custom models or can they be found in the editor?


They are under the units tab, not Doodads. They would leave a mark on the minimap though. You might be able to turn it off.


You can turn the minimap dots off in the data editor. Actually, you can do some really amazing stuff with aesthetics by creating custom units in the data editor - for example, you can make units that are unselectable, invulnerable, and dont show up on the minimap, and have no collision with any kind of units or buildings or forcefields. Then you can give it a custom model.
~ ~ <°)))><~ ~ ~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 26 2012 23:32 GMT
#28
On September 27 2012 05:52 spbelky wrote:
Is the high ground at 3:00 and 9:00 droppable? I want to put a tank or thor (or jump reapers) up there very badly (lategame ofc).

Yes.
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
September 28 2012 15:27 GMT
#29
This should be published on EU now, try it out!
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
MleTempS
Profile Joined October 2011
Canada29 Posts
September 28 2012 16:45 GMT
#30
I think that the top left and bottom right expansions should come out.

I agree with the people that have said that there are too many expansion for a map that size.

It looks great otherwise!
Penke
Profile Joined October 2010
Sweden346 Posts
September 28 2012 18:52 GMT
#31
This map looks super cute! :D
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D
freshnw
Profile Joined August 2012
United States26 Posts
September 28 2012 21:41 GMT
#32
Fruitacular!
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
September 28 2012 22:31 GMT
#33
This map looks really cool. Im just posting so i can find it later.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 30 2012 12:26 GMT
#34
Hi Guys.

On September 26 2012 21:17 Callynn wrote:
Very cool concept. I actually also like the layout of the map. Great job.

Thanks!

On September 26 2012 21:47 Snute wrote:
This map reminds me of Yoshi's Story! sooo cute xD please please upload this on EU server!

Oxygenesis Uploaded on EU for me! Please play and give me feedback!

On September 26 2012 23:17 Gaius Baltar wrote:
love it.

Thanks.

On September 26 2012 23:22 DontNerfInfestors wrote:
Best friggin map ever

Thanks!

On September 26 2012 23:25 Sunfish wrote:
If this isn't in the map pool for GSL Season 5, I will personally fly to Korea and cry.

I wish...

On September 26 2012 23:30 turtles wrote:
Need to get FruitDealer playing on the map.

It looks fun

Yeah, I thought about him when I was making it...

On September 26 2012 23:56 ibraishome wrote:
Show nested quote +
On September 26 2012 23:30 turtles wrote:
Need to get FruitDealer playing on the map.


Ahahahah :D

Map looks cool though, well done (and think about the destructible pumpkins^^)

Thanks!

On September 27 2012 01:46 DontNerfInfestors wrote:
^
Actually its a Muspelhiem and Cloud Kingdom kickbutt combo with fruit.

Kinda, with some of my ideas too!

On September 27 2012 05:15 Fatam wrote:
Cons - base layout is a little boring

Pros - just about everything else. I always like your concepts Semmo (digital chessboard, underwater world, etc.), keep it up.

Thanks!

On September 27 2012 05:38 iamcaustic wrote:
Why do so many people try to associate new maps with already established ones? :c Gaiz, gaiz, it's not Cloud Kingdom. Gaiz?

Well, the central highground always gets that response. Oh well...

On September 29 2012 00:27 OxyGenesis wrote:
This should be published on EU now, try it out!

Thanks Oxy!

On September 29 2012 03:52 Penke wrote:
This map looks super cute! :D
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D

Yay! The towers are my favorite part of the map, actually.

On September 29 2012 06:41 freshnw wrote:
Fruitacular!

Fruitious.

On September 29 2012 07:31 jcroisdale wrote:
This map looks really cool. Im just posting so i can find it later.

Thanks! Please play it give me feedback!

Hey guys. Thanks for the feedback. I'm working on an update, I'll try to upload it when I'm not so busy. Thanks!
Mapmaker of Frost, Fruitland and Bridgehead
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 30 2012 15:10 GMT
#35
good map, but its true, i grow tired of middle highground paths
starleague forever
Gullis
Profile Joined April 2012
Sweden740 Posts
September 30 2012 15:20 GMT
#36
Really nice map the only thing I am not sure about is the base 4 oclock, I think its to near 5oclock base without any ramp or something in between, but thats just my opinion.
I would rather eat than see my children starve.
Oerbaa
Profile Joined October 2011
Scotland184 Posts
September 30 2012 15:44 GMT
#37
Is this map available on Eu?
I came here to kick as and drink milk, and ive finished my milk
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 30 2012 16:04 GMT
#38
On October 01 2012 00:44 Oerbaa wrote:
Is this map available on Eu?

Yes!
Mapmaker of Frost, Fruitland and Bridgehead
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
September 30 2012 16:13 GMT
#39
This map is so awesome. It's so nostalgic. I think of opening my gummy fruits in grade school. I think of underwear. Most importantly, however, I think of the vegetarian cannibals of Blood Island.

http://www.miwiki.net/The_Cannibals
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
September 30 2012 16:59 GMT
#40
On September 30 2012 21:26 Semmo wrote:
Show nested quote +
On September 29 2012 03:52 Penke wrote:
This map looks super cute! :D
I kinda like the towers where they are right now. It's pretty Cloud Kingdomy in the sence that the towers are used to spot the highground, but here you can also see if your opponent is holding his tower from yours. I think it's pretty cool! :D

Yay! The towers are my favorite part of the map, actually.
--
I'm working on an update, I'll try to upload it when I'm not so busy. Thanks!

Don't change it too much! Trust your own vision! If you take feedback too seriously you'll end up with a forgettable map riddled with generic features. One watchtower at the exact center, for example.
HeavenResign
Profile Joined April 2011
United States702 Posts
September 30 2012 19:14 GMT
#41
This map looks great - wish the MOTM contests were looked over by Blizzard more so they could debate maps to add into new seasons more often.

Jyaki
Profile Joined March 2011
Australia170 Posts
October 01 2012 09:38 GMT
#42
FruitDealer: Dat Map!
Dingodile
Profile Joined December 2011
4133 Posts
October 01 2012 10:01 GMT
#43
This map doesnt exist on EU
Grubby | ToD | Moon | Lyn | Sky
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 01 2012 10:56 GMT
#44
On October 01 2012 19:01 Dingodile wrote:
This map doesnt exist on EU


It's definitely on EU under 'Fruitland' in the melee section
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
TheLunatic
Profile Joined February 2011
309 Posts
October 01 2012 16:40 GMT
#45
if the fruit is considered units, can you shoot em and they explode? =D
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-02 00:12:43
October 02 2012 00:12 GMT
#46
On October 02 2012 01:40 TheLunatic wrote:
if the fruit is considered units, can you shoot em and they explode? =D


If e.g. the grapes could explode into purple goo that would be amazing. But idk if that's possible lol.

(i miss maps that have random destructible things for no reason like metalopolis did, it was always nice to kill those statues just cuz you felt like it)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ItchyLegs
Profile Joined November 2010
Canada369 Posts
October 02 2012 00:20 GMT
#47
this map looks awesome!
MrF
Profile Joined October 2011
United States320 Posts
October 02 2012 01:38 GMT
#48
reminds me of that old online minigolf game, sponsored by like starburst or some shit. Textures on the ground could be better but the design is sound and the fruit theme is cool.
HunterXHunter is awesome
Blind Io
Profile Joined October 2012
United Kingdom56 Posts
December 28 2012 00:08 GMT
#49
I love this map, get it on the it would be so good to see it on ladder or in some events
TaeJa GOAT
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-06-23 03:17:35
December 31 2012 14:11 GMT
#50
-
Mapmaker of Frost, Fruitland and Bridgehead
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
January 08 2013 03:19 GMT
#51
Oh God, there's real fruit!!!!!!!!!! The ADD in me LOVES this! I haven't even bothered to closely examine whether this map is balanced or not yet, FRUIT!!!!!!!!
Waffles > Pancakes
Fatam
Profile Joined June 2012
1986 Posts
January 08 2013 05:50 GMT
#52
i like the new aesthetic changes, makes the ground more interesting and a bit more wacky, in theme with the map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
January 08 2013 06:07 GMT
#53
Love it!~!~
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
FullMango
Profile Joined June 2013
United States1 Post
June 22 2013 19:36 GMT
#54
Would it be possible for you to publish this to the Americas? I saw it in a Ritmix replay and couldn't find it for Americas. Sorry for raising an old thread but as you might derive from my user name I have a certain love of fruit.
bypLy
Profile Joined June 2013
757 Posts
June 22 2013 20:25 GMT
#55
great fan of this, keep it on guys
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 25 2013 01:01 GMT
#56
On June 23 2013 04:36 FullMango wrote:
Would it be possible for you to publish this to the Americas? I saw it in a Ritmix replay and couldn't find it for Americas. Sorry for raising an old thread but as you might derive from my user name I have a certain love of fruit.


Hi. I've updated the map. You should be able to find it under RSL Fruitland. Thanks!
Mapmaker of Frost, Fruitland and Bridgehead
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 01 2013 07:27 GMT
#57
Can't wait to see this map in the GSTL!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 01 2013 08:23 GMT
#58
No matter how I try, I can't not laugh when I think of a destructible lemon.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Lorch
Profile Joined June 2011
Germany3674 Posts
September 01 2013 10:49 GMT
#59
I love this map, been playing customs on it since end of wol. Gratz on being used in GSTL, this map so deserves it.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
September 01 2013 14:18 GMT
#60
I'm kind of disappointed the mineral patches aren't blueberries.
Sated
Profile Blog Joined March 2011
England4983 Posts
September 01 2013 16:25 GMT
#61
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 01 2013 18:19 GMT
#62
Well I'd much rather see this than Pantanal, and lemons just make it uncontestable.
Comprehensive strategic intention: DNE
Whatson
Profile Blog Joined January 2012
United States5356 Posts
September 10 2013 16:46 GMT
#63
So the lemons give the player that destroys them minerals?
¯\_(シ)_/¯
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-09-10 18:06:23
September 10 2013 18:04 GMT
#64
So awesome, this map was great today on GSTL, although imo it has too much green, it could really use some brown to separate different zones.
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 10 2013 18:25 GMT
#65
So how did this map affect gameplay? Any good games that abuse the map?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 10 2013 18:46 GMT
#66
On September 11 2013 03:25 thezanursic wrote:
So how did this map affect gameplay? Any good games that abuse the map?

It only had 2 games so far. In 1 game MMA DID MINE THE LEMONS. In another it played standard.
DeMoN pulls off a Miracle and Flies to the Moon
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 15 2013 13:39 GMT
#67
On September 01 2013 23:18 Solar424 wrote:
I'm kind of disappointed the mineral patches aren't blueberries.

please please someone implement this :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
claybones
Profile Blog Joined September 2011
United States244 Posts
October 15 2013 23:35 GMT
#68
So the lemons have to be destroyed to earn minerals? That's interesting, are they the things behind the minerals in the center bases?
lovestory
Profile Joined October 2013
2 Posts
October 17 2013 13:27 GMT
#69
fruitdealer would approve
lovestory
Profile Joined October 2013
2 Posts
October 17 2013 20:21 GMT
#70
any chances that this gets into the ladder map pool at some point? :3
moskonia
Profile Joined January 2011
Israel1448 Posts
October 17 2013 21:09 GMT
#71
On October 18 2013 05:21 lovestory wrote:
any chances that this gets into the ladder map pool at some point? :3

Using the lemons? No. Using the map without the lemons, probably no.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 18 2013 00:02 GMT
#72
On October 18 2013 06:09 moskonia wrote:
Show nested quote +
On October 18 2013 05:21 lovestory wrote:
any chances that this gets into the ladder map pool at some point? :3

Using the lemons? No. Using the map without the lemons, probably no.

so sour
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 18 2013 01:57 GMT
#73
On October 18 2013 09:02 EatThePath wrote:
Show nested quote +
On October 18 2013 06:09 moskonia wrote:
On October 18 2013 05:21 lovestory wrote:
any chances that this gets into the ladder map pool at some point? :3

Using the lemons? No. Using the map without the lemons, probably no.

so sour

Oh you.

But yeah, Fruitland is a quite standard map, without many addons that could be considered interesting by today standards, other than the lemons or the texturing, so i don't see it being played on the ladder, but who know? maybe we may end up seen it in ladder without the lemons.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
October 18 2013 03:06 GMT
#74
On October 18 2013 10:57 Uvantak wrote:
Show nested quote +
On October 18 2013 09:02 EatThePath wrote:
On October 18 2013 06:09 moskonia wrote:
On October 18 2013 05:21 lovestory wrote:
any chances that this gets into the ladder map pool at some point? :3

Using the lemons? No. Using the map without the lemons, probably no.

so sour

Oh you.

But yeah, Fruitland is a quite standard map, without many addons that could be considered interesting by today standards, other than the lemons or the texturing, so i don't see it being played on the ladder, but who know? maybe we may end up seen it in ladder without the lemons.

I would say that it wouldn't be used on ladder because of its looks, doesn't look very serious and Blizzard wants maps that are not confusing. It's one thing to play the map while knowing that you're going to play on a fruity map (custom games) and it's a completely different thing to play on this map for the first time on Ladder and not understanding shit, or so would Blizzard say.
Applesmack
Profile Joined June 2011
Canada680 Posts
October 19 2013 13:42 GMT
#75
Beautiful map.
Normal
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