• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:40
CEST 21:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles4
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3930 users

Work In Progress Melee Maps - Page 197

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 195 196 197 198 199 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2016-07-24 15:58:38
July 24 2016 15:57 GMT
#3921
[image loading]

Can't really explain well why but if you want terrans to lift the gold has to be a bit like this.
"Not you."
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-07-25 08:19:23
July 25 2016 08:19 GMT
#3922
On July 24 2016 23:30 IMTB wrote:
Endion Space Station (US)

published on US and KR/TW

[image loading]

+ Show Spoiler +
[image loading]


please give me some suggestion : D


That looks pretty good. I am not the greatest at giving map advice for other people's maps (unless it's obvious glaring things) but I just wanted to say something. The only thing I could mention is that the middle gold bases probably won't ever get used so you might replace them with some other feature.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IMTB
Profile Joined March 2014
Taiwan37 Posts
Last Edited: 2016-07-25 10:25:44
July 25 2016 10:22 GMT
#3923
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2016-07-27 08:53:42
July 26 2016 21:02 GMT
#3924
180x132
[image loading]

a problem might be the close air distance which is a problem against drop plays
Hellpoo
Profile Joined June 2016
7 Posts
July 30 2016 14:44 GMT
#3925
[image loading]Hello, i changed my map a little bit. I added gold bases, enlarged main base, detailed textures, added more doodas, changed breakable rocks. I wanted to make small, but enjoyable map and i think it is not that bad :D... It is my first map, so please, tell me what should i change I focused on not having too much empty space in my map. Second base seems ok in size, when i playtested it. Thanks a lot for your advices ! ♥
Hellpoo
Profile Joined June 2016
7 Posts
August 02 2016 14:21 GMT
#3926
Hello, i made more improvements on this map called Eternal Ruins. You can now download this map and play it if you want I published this map on EU. Current version is 1.4 and i am now looking for some community feedback.[image loading]
Fatam
Profile Joined June 2012
1986 Posts
August 03 2016 03:07 GMT
#3927
Nice improvements Really good for a 1st map. You didn't make the mistake most new mappers make in making everything gigantic.

Seems to me like not all the rocks are 100% necessary, but just my opinion.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Hellpoo
Profile Joined June 2016
7 Posts
August 03 2016 17:35 GMT
#3928
Thanks ! I also had to adjust lighting...but i think its ok now feel free to rate this map. I will upload it on NA an KR aswell i think
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2016-08-06 00:44:43
August 06 2016 00:43 GMT
#3929
[image loading]
',:/
Fatam
Profile Joined June 2012
1986 Posts
August 06 2016 10:28 GMT
#3930
those colors are pretty sick. The overlord spot arrows (if you intended it that way?) are pretty striking as well.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Syphon8
Profile Joined July 2010
Canada298 Posts
August 06 2016 18:26 GMT
#3931
On August 06 2016 19:28 Fatam wrote:
those colors are pretty sick. The overlord spot arrows (if you intended it that way?) are pretty striking as well.


Yup. It looks a bit better in-game, the low ground is a blue fog. Still have to flesh out the decor.
',:/
Avexyli
Profile Blog Joined April 2014
United States711 Posts
August 08 2016 20:18 GMT
#3932
If you want the fog to appear in the editor/screenshot, make the Fog Falloff no higher than .23
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Syphon8
Profile Joined July 2010
Canada298 Posts
August 09 2016 03:34 GMT
#3933
On August 09 2016 05:18 Avexyli wrote:
If you want the fog to appear in the editor/screenshot, make the Fog Falloff no higher than .23


I actually do see it in the editor, but not once I'm zoomed out to 1/2 the map or more. IIRC there's pretty high falloff because I was tinting the lowground blue, but it might also just be my shitty graphics settings.
',:/
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 09 2016 05:32 GMT
#3934
On August 09 2016 12:34 Syphon8 wrote:
Show nested quote +
On August 09 2016 05:18 Avexyli wrote:
If you want the fog to appear in the editor/screenshot, make the Fog Falloff no higher than .23


I actually do see it in the editor, but not once I'm zoomed out to 1/2 the map or more. IIRC there's pretty high falloff because I was tinting the lowground blue, but it might also just be my shitty graphics settings.

The level of falloff incrementally affects where you stop seeing it. .22/.23 is generally the highest you can go and still have fog show up in an overview, whereas much higher levels will still show up in game, but disappear once you zoom a little bit.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IIEclipseII
Profile Joined February 2016
Germany157 Posts
August 19 2016 18:35 GMT
#3935
[M] (2) Daliim
124x124
[image loading]
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 23 2016 17:18 GMT
#3936
^ Cool layout but it's very cramped. I suggest making it bigger so some of the base locations are not so tight, and if you have too much openness anywhere after the changes you can adjust with some doodad installations.
Comprehensive strategic intention: DNE
Erotesn
Profile Joined August 2016
27 Posts
August 25 2016 01:25 GMT
#3937
[image loading]
Check out Blood temple, a map by me, tell me what you think
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 25 2016 04:26 GMT
#3938
On August 25 2016 10:25 Erotesn wrote:
[image loading]
Check out Blood temple, a map by me, tell me what you think


Hi.

Bluntly, Blood temple is way too small of a map. A normal map has between 12-16 bases on it, while yours only has 8 and they are all very close together. I can't really comment about the layout since the small size influences everything else. Along with being very small, your map has incredible amounts of empty air space around the edges, which is undesirable.
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
August 25 2016 18:11 GMT
#3939
[image loading]
Entirely forgot I made this long ago, I want to finish it. Main has two entrances, but the left side is purposely very awkward. The two bases in the middle-right have rocks positioned in such a way, that only after destroying them, you can "steal" a third geyser from the other base. All the dark red highground is unpathable. Gimme some constructive criticism, you lovely peepz.
Syphon8
Profile Joined July 2010
Canada298 Posts
August 31 2016 00:33 GMT
#3940
^ I think the core concept of the layout is pretty cool, but it needs to be toned down. There's a lot of unused areas (both dead space and ground space), and drop areas cover a bit too much of the map. Also, the double base right mid makes no sense.

I've been staring at http://wiki.teamliquid.net/starcraft/Gladiator wish we could abuse ramps like that in SC2

[image loading]

140x140, spawns are bottom left and top right (1 vs 7). Wanted there to always feel like an equal option for either expansion. The forward third options are equidistant from the highground natural. Top of the 2x ramp into the main can be walled with 2x Depot and a Barracks, or equivalent. Yadda yadda.
',:/
Prev 1 195 196 197 198 199 217 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM870
TKL 263
IndyStarCraft 240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 870
mouzHeroMarine 306
TKL 263
IndyStarCraft 240
BRAT_OK 58
JuggernautJason49
Trap 43
ZombieGrub19
MindelVK 2
StarCraft: Brood War
Shuttle 1083
Horang2 222
Terrorterran 41
Pusan 38
Rock 26
firebathero 0
Dota 2
LuMiX1
League of Legends
Doublelift772
Counter-Strike
shoxiejesuss995
Other Games
Grubby2765
singsing1438
fl0m1140
Beastyqt778
C9.Mang0227
Hui .144
ArmadaUGS120
Trikslyr45
KnowMe19
Chillindude18
Organizations
StarCraft 2
WardiTV781
[ Show 14 non-featured ]
StarCraft 2
• Reevou 4
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV902
League of Legends
• TFBlade759
Other Games
• imaqtpie1101
• Shiphtur300
Upcoming Events
Replay Cast
4h 20m
The PondCast
14h 20m
OSC
1d 2h
IntoTheTV X SOOP
1d 15h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-02
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.