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[I] Raising Awareness To 1.5 Melee - Page 2

Forum Index > SC2 Maps & Custom Games
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PauseBreak
Profile Blog Joined April 2011
United States270 Posts
August 13 2012 05:56 GMT
#21
Yes, this patch was meant exclusively for the Custom modded games that will die out long before the competitive community even draws near its last breath.

Custom games leave a very sour taste in my mouth. If I wanted to play some TD game I'd go to some flash game sites and play that garbage. But, whatever. Some people like playing it, and all the power to them. In BW some of those games were pretty cute. And by cute, I mean naked celebrity pictures made on pylons.

But the fact that Blizzard shoved melee's to the dark back corner with the dunce cap, the one thing that really makes SC2 stick out as a competitive, sport really saddens me.

I support this effort! Keep it up!
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 13 2012 09:16 GMT
#22
This was my initial thought with the arcade patch. Popular games would get attention and melee maps, which nobody ever makes public, get no love. I'm not surprised that the map developers for melee are having a hard time getting exposure for their work, but I'm definitely a bit pissed off about it.
twitch.tv/duttroach
Visage814
Profile Joined April 2012
United States109 Posts
August 13 2012 09:30 GMT
#23
Just the other day I was trying to find some melee maps I saw in this forum, and it was way too difficult. So this sounds like a good idea
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 13 2012 11:55 GMT
#24
--- Nuked ---
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-13 12:03:58
August 13 2012 12:03 GMT
#25
On August 13 2012 14:56 PauseBreak wrote:
Yes, this patch was meant exclusively for the Custom modded games that will die out long before the competitive community even draws near its last breath.

Custom games leave a very sour taste in my mouth. If I wanted to play some TD game I'd go to some flash game sites and play that garbage. But, whatever. Some people like playing it, and all the power to them. In BW some of those games were pretty cute. And by cute, I mean naked celebrity pictures made on pylons.

But the fact that Blizzard shoved melee's to the dark back corner with the dunce cap, the one thing that really makes SC2 stick out as a competitive, sport really saddens me.

I support this effort! Keep it up!

On August 13 2012 18:16 dUTtrOACh wrote:
This was my initial thought with the arcade patch. Popular games would get attention and melee maps, which nobody ever makes public, get no love. I'm not surprised that the map developers for melee are having a hard time getting exposure for their work, but I'm definitely a bit pissed off about it.

On August 13 2012 18:30 Visage814 wrote:
Just the other day I was trying to find some melee maps I saw in this forum, and it was way too difficult. So this sounds like a good idea

On August 13 2012 20:55 Barrin wrote:
I too was trying to find some melee maps the other day, way too difficult.

I approve - they shouldn't have shafted melee map makers like this.


Exactly. And this combined with a horrible search function makes it impossible to find any maps at all.

Thanks for your support all
Mapmaker | Author of Atlas, Rao Mesa & Paralda
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 14 2012 14:27 GMT
#26
Updated OP with a new technique, that should allow players to observe 1v1 maps with multiple spawns, as well as a 5th step.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 14:50 GMT
#27
On August 13 2012 14:56 PauseBreak wrote:
Yes, this patch was meant exclusively for the Custom modded games that will die out long before the competitive community even draws near its last breath.

Custom games leave a very sour taste in my mouth. If I wanted to play some TD game I'd go to some flash game sites and play that garbage. But, whatever. Some people like playing it, and all the power to them. In BW some of those games were pretty cute. And by cute, I mean naked celebrity pictures made on pylons.


Emmm..... Dota ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Gfire
Profile Joined March 2011
United States1699 Posts
August 14 2012 14:54 GMT
#28
It's not working. It lights up the "make spectator" and "make referee" options but clicking them does nothing. I also can't drag a player from one team to the other.

I can adjust some things so I can drag the players but then it turns off the spectators.
all's fair in love and melodies
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 14 2012 15:08 GMT
#29
On August 14 2012 23:54 Gfire wrote:
It's not working. It lights up the "make spectator" and "make referee" options but clicking them does nothing. I also can't drag a player from one team to the other.

I can adjust some things so I can drag the players but then it turns off the spectators.


Kinda hard for me to test this atm, as I am one of those who are unable to use this technique (blame blizzard for that), but I'll keep trying.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 14 2012 15:41 GMT
#30
I don't understand your post PauseBreak. For this post I fired up ICCUP and about 15% of the games were UMS. There's nothing wrong with custom games, people enjoy them even on a server that focuses on competitive play.

I thought the point of the thread was to add a option for melee map makers that were quietly shunted to the side in favor of UMS, not that UMS is dum and lamezors.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 17 2012 16:36 GMT
#31
So, I didn't read all of the patch notes yet but it appears that everything that was a custom melee map before, if it hasn't been re-published since the 1.5.0 patch, has been dumped into the "Other" category in the arcade. I found my first map on page 19 (road not taken) and passed a number of other maps along the way (like Timetwister's Haven's Lagoon RE 0.2 on page 16 -- on page 21 are 5 ESL IEM maps at the time of this post).

Sorry if I'm late to the party but I just got my game patched yesterday. Anyway, despite being in the arcade, none of these maps have any of the arcade features enabled -- you do not even see the default mini-map overview image anymore.

However, it does not seem like a whole lot of people have re-published their maps at all, much less under the Strategy section. It even seems like some people have just re-published as melee maps (winparkprime, MLG, others -- it's hard to browse these as has been mentioned...).

Is there a point or question from these observations? Well, I'm not sure yet... I guess it seems like this movement hasn't really picked up much yet, and I was wondering if more people plan on doing this and just haven't yet, or don't care, or what. Or is the process of getting it just right to be arcade ready just that much more time consuming that people are still in the process of it?

+ Show Spoiler [me being dumb] +
Also, since I've been patched I've only played on one of my maps a few times, but it seems like it doesn't want to wait for everyone to be ready once all of the slots have been filled like in a custom melee game. It also seems like it doesn't want to let you change the mode, like restricting a 2v2 map to 1v1 or FFA. I assume these things can be modified in the editor but I've never messed with these settings before. Is there anything tricky about it in the editor, particularly if you are going to publish it to the arcade using the OP's recommendation? Wow, I probably just should have clicked around a bit more... the auto-play on game fill is when you use "play" vs. "create private game" which waits for you to hit start. I can't believe I answered my own question just as soon as I finished typing. :/
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 22 2012 06:21 GMT
#32
I may have found a bug in publishing to the arcade, but it could very well have to do with something else in my map file. I just published my first map using the instructions here: Tektroid. I just played a couple of test games an I noticed that at the Fleet Beacon the upgrades were flux vanes and grav catapult. Also the khydrian amulet was available at the templar archieves. I'm pretty sure I didn't miss a patch where they reintroduced these upgrades -- I just got patched to 1.5.2 before I published. Anyone else experiencing this? Is there some dependancy I need to change in the map, or some setting to fix? Or is this something that just happens when you publish an otherwise melee map to the arcade?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
August 22 2012 06:39 GMT
#33
Wait. Why are you "hurting" UMS developers? I understand what you're trying to do but that's not the best way to put things.
I'm an old man now
Karawasa
Profile Joined July 2011
United States58 Posts
August 22 2012 07:28 GMT
#34
All you guys do is modify the terrain. That is not UMS. You do not belong in the Arcade.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 22 2012 08:38 GMT
#35
@ Karawasa -- Well unless Blizz f'ed up when transferring my maps over to the new system, they all exist in the Arcade under the Other category. But as I said it does not look like it is the case that Blizz just messed up with my maps since many other maps were transferred there as well even though they are melee maps.

Furthermore, there are often times things that mappers do to modify their maps to get it to work outside of the norm of a Blizzard defined "Melee" map, even though the intention is for it to still be a melee map. Technically these *are* UMS maps. I have at least one map that is intended for melee but has some custom triggers in it.



That being said and back on topic -- I still do not know how to get my new maps to be published like the maps that were converted over by Blizz in the whole patching process. I just tried quite a few things and my new map is either being published to the arcade with all of the costs / timings / etc. of multiplayer at release, or it is being published with all the other melee maps where it is very difficult to find and does not take advantage of all of the nice new promotional features of the arcade. Has anyone figured out anything on this?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Gfire
Profile Joined March 2011
United States1699 Posts
August 22 2012 14:28 GMT
#36
On August 22 2012 17:38 HypertonicHydroponic wrote:
That being said and back on topic -- I still do not know how to get my new maps to be published like the maps that were converted over by Blizz in the whole patching process. I just tried quite a few things and my new map is either being published to the arcade with all of the costs / timings / etc. of multiplayer at release, or it is being published with all the other melee maps where it is very difficult to find and does not take advantage of all of the nice new promotional features of the arcade. Has anyone figured out anything on this?

It's not map-specific, it's a but related to the arcade. I think it happens depending on how you create the game. It's been a known issue since the patch came out. Nothing mappers can do about it afaik.
all's fair in love and melodies
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-08-22 18:47:56
August 22 2012 17:35 GMT
#37
On August 22 2012 23:28 Gfire wrote:
Show nested quote +
On August 22 2012 17:38 HypertonicHydroponic wrote:
That being said and back on topic -- I still do not know how to get my new maps to be published like the maps that were converted over by Blizz in the whole patching process. I just tried quite a few things and my new map is either being published to the arcade with all of the costs / timings / etc. of multiplayer at release, or it is being published with all the other melee maps where it is very difficult to find and does not take advantage of all of the nice new promotional features of the arcade. Has anyone figured out anything on this?

It's not map-specific, it's a but related to the arcade. I think it happens depending on how you create the game. It's been a known issue since the patch came out. Nothing mappers can do about it afaik.

Do you have an example of an Arcade published map that plays both with the current melee patch and the day zero patching? If so, do you know the settings of how it was published -- the game variant, etc.? With my newly published map I've tried creating games privately, 1v1, 2v2, co-op, then the same thing with the "play" button, and they all seem to be using day zero patching, but with my other maps it seems to just use the current patching (and despite being in the arcade under the Other section, the genre says "Melee"). I'm about to just publish to Melee since that seems to be the only way to guarantee the current melee patching to be applied. It's a shame, since the features of the arcade are so nice.

EDIT: Actually, I think I may have gotten this figured out now. I added the dependancy ("Add Standard..." button) for "Liberty Multi (Mod)" which says in the description that it has "Data related to game balance changes for Wings of Liberty multiplayer melee games". I don't know if others were doing this already or something else but this is seeming to work for me.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 19 2012 16:10 GMT
#38
In 1.5.0, the Arcade dramatically changed the way players find games to play. Now we’re bringing a lot of the same tools that help make finding Arcade games easy to the StarCraft melee map Custom Game section.
For example, you can now find Open Games, Bookmarks, and Recently Played on the left side of the interface, the same way you would in Arcade. You can also sort the maps by Top Played, Top Rated, Up & Coming, and Newest.
Maps in the Custom Game screen will also now have a Game Info dialog like their Arcade counterparts. Mapmakers can add screenshots, include patch notes, and outline details on map strategy, while players will be able to rate and review the maps they play.

Please note: The Game Info dialog for Custom Game maps did not make it in time for the very next major beta patch, but you should see it in a major beta patch in the weeks to come.

Source: Heart of the Swarm UI Update

We did it, folks.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-10-19 17:52:51
October 19 2012 17:50 GMT
#39
On October 20 2012 01:10 ScorpSCII wrote:
Show nested quote +
In 1.5.0, the Arcade dramatically changed the way players find games to play. Now we’re bringing a lot of the same tools that help make finding Arcade games easy to the StarCraft melee map Custom Game section.
For example, you can now find Open Games, Bookmarks, and Recently Played on the left side of the interface, the same way you would in Arcade. You can also sort the maps by Top Played, Top Rated, Up & Coming, and Newest.
Maps in the Custom Game screen will also now have a Game Info dialog like their Arcade counterparts. Mapmakers can add screenshots, include patch notes, and outline details on map strategy, while players will be able to rate and review the maps they play.

Please note: The Game Info dialog for Custom Game maps did not make it in time for the very next major beta patch, but you should see it in a major beta patch in the weeks to come.

Source: Heart of the Swarm UI Update

We did it, folks.

One of my favourite features coming in HotS, along with the MUCH better UI overall, going back to the classic Blizzard style of menu lists and windows over a clean background scene. Makes it far more flexible to adjust menus as appropriate, rather than having a fixed, global box UI that everything must go into/fill out.

+ Show Spoiler [Old Blizzard menus] +

[image loading]
[image loading]


EDIT: Some people might ask "why didn't they do this in the first place?!" Settle down, now. They tried a different direction, originally hiring on an XBOX live UI designer, and it just didn't pan out. Classic case of "don't try to re-invent the wheel", but don't fault them for wanting to try and give players a new kind of experience. My only concerns/frustrations were that they might try to stick with it, but this UI announcement has quelled all of that.
Twitter: @iamcaustic
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