• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:58
CET 00:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2031 users

[M] (2) Virtual Battle - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 07:31 GMT
#21
Map Update: This time, published in US

[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 08 2012 19:00 GMT
#22
Could you please give some information on what you have updated? It might be me being tired but I cant see much diffrence?
Also i wonder, how big are ramps @the ends of the middle highground? I figure its more then 1 forcefield but i wonder if it could be better with a slightly bigger ramp? (For bigger units like ultralisks and thors sake..?)
Jurg Jurg Jurg
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 08 2012 19:01 GMT
#23
Also, could you please upload on EU? I would definetly like to try it out.
Jurg Jurg Jurg
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 23:57 GMT
#24
On July 09 2012 04:00 KapsyL wrote:
Could you please give some information on what you have updated? It might be me being tired but I cant see much diffrence?
Also i wonder, how big are ramps @the ends of the middle highground? I figure its more then 1 forcefield but i wonder if it could be better with a slightly bigger ramp? (For bigger units like ultralisks and thors sake..?)


Center thirds have been put to higher ground, meaning level 2.

The center is now a big cliff at level 3.
At the end of middle highground? I think 3 or 2 forcefield wide.
Mapmaker of Frost, Fruitland and Bridgehead
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 09 2012 23:38 GMT
#25
Ok thanks. looking great, good luck sir!
Jurg Jurg Jurg
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
July 10 2012 00:28 GMT
#26
Looks like a cool map, would love to try it. Only problem is a Zerg player might as well GG at the beginning as Zerg have the obvious advantage out in the open and there are no obvious open areas where Terran/Toss have the advantage at chokes. Actually some of the areas might not be too bad but toss and terran can always fall back to the choke.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 01:40 GMT
#27
On July 10 2012 09:28 WhiteKnight wrote:
Looks like a cool map, would love to try it. Only problem is a Zerg player might as well GG at the beginning as Zerg have the obvious advantage out in the open and there are no obvious open areas where Terran/Toss have the advantage at chokes. Actually some of the areas might not be too bad but toss and terran can always fall back to the choke.


Isn't that with every map? Cloud kingdom, people engage at chokes, they back up to the chokes
Ohana not so much

Daybreak, there's that dynamic at the natural to third and to the center.
I guess the map could be more open, thanks for the feedback!
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 10 2012 09:53 GMT
#28
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Derpmallow
Profile Joined October 2011
United States33 Posts
July 10 2012 13:57 GMT
#29
On July 10 2012 18:53 OxyGenesis wrote:
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.

I think the point of them is to make those corner bases more viable, due to the positional disadvantage that comes with attacking up a ramp like that. With that said, though, it seems like the number of ramps in the center circumvents that, and might actually make taking bases too difficult. Maybe it wouldn't hurt to bring that trio of ramps down to just two ramps, or even just one?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 23:09 GMT
#30
On July 10 2012 18:53 OxyGenesis wrote:
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.

The Yellow Boxes show unpathable terrain, meaning that you have to go through the dimple if you want to get to the corner bases as the attacker, which gives you some defensive capabilities if you get there in time - I'll look for better uses of space, though. Thanks.


On July 10 2012 22:57 Derpmallow wrote:
Show nested quote +
On July 10 2012 18:53 OxyGenesis wrote:
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.

I think the point of them is to make those corner bases more viable, due to the positional disadvantage that comes with attacking up a ramp like that. With that said, though, it seems like the number of ramps in the center circumvents that, and might actually make taking bases too difficult. Maybe it wouldn't hurt to bring that trio of ramps down to just two ramps, or even just one?

You can't make them more glowy, and people complained about being too bright So yeah. Only brighter, not glowier.
If I make it 1 ramp, then siege tanks become way too powerful you see I'll try 2, maybe that'll work better.
Mapmaker of Frost, Fruitland and Bridgehead
uikos
Profile Blog Joined October 2011
United States132 Posts
July 11 2012 00:15 GMT
#31
oh my god xDDD ahahaha regardless of map base locations, etc, this is totally what I imagine playing starcraft under the influence of LSD looks like. ahaha oh my god. xD this is brilliant. great job great job!
I'm in love with Hero~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 11 2012 23:55 GMT
#32
On July 11 2012 09:15 uikos wrote:
oh my god xDDD ahahaha regardless of map base locations, etc, this is totally what I imagine playing starcraft under the influence of LSD looks like. ahaha oh my god. xD this is brilliant. great job great job!


O.O
Mapmaker of Frost, Fruitland and Bridgehead
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 257
JuggernautJason79
StarCraft: Brood War
Shuttle 672
Stork 269
910 56
yabsab 21
GoRush 13
NaDa 10
Dota 2
syndereN972
Heroes of the Storm
Khaldor216
Other Games
tarik_tv7218
Liquid`Hasu191
ViBE183
XaKoH 118
Mew2King50
Organizations
Other Games
gamesdonequick1339
BasetradeTV46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta64
• RyuSc2 53
• musti20045 41
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 44
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler85
League of Legends
• Doublelift5081
• Stunt313
Other Games
• imaqtpie3128
Upcoming Events
Sparkling Tuna Cup
10h 2m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
18h 2m
BSL 21
20h 2m
Cross vs Dewalt
Replay Cast
1d 9h
Wardi Open
1d 12h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.