• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:56
CEST 16:56
KST 23:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors13[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers21Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2360 users

[M] (2) Virtual Battle - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 07:31 GMT
#21
Map Update: This time, published in US

[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 08 2012 19:00 GMT
#22
Could you please give some information on what you have updated? It might be me being tired but I cant see much diffrence?
Also i wonder, how big are ramps @the ends of the middle highground? I figure its more then 1 forcefield but i wonder if it could be better with a slightly bigger ramp? (For bigger units like ultralisks and thors sake..?)
Jurg Jurg Jurg
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 08 2012 19:01 GMT
#23
Also, could you please upload on EU? I would definetly like to try it out.
Jurg Jurg Jurg
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 23:57 GMT
#24
On July 09 2012 04:00 KapsyL wrote:
Could you please give some information on what you have updated? It might be me being tired but I cant see much diffrence?
Also i wonder, how big are ramps @the ends of the middle highground? I figure its more then 1 forcefield but i wonder if it could be better with a slightly bigger ramp? (For bigger units like ultralisks and thors sake..?)


Center thirds have been put to higher ground, meaning level 2.

The center is now a big cliff at level 3.
At the end of middle highground? I think 3 or 2 forcefield wide.
Mapmaker of Frost, Fruitland and Bridgehead
KapsyL
Profile Joined November 2011
Sweden704 Posts
July 09 2012 23:38 GMT
#25
Ok thanks. looking great, good luck sir!
Jurg Jurg Jurg
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
July 10 2012 00:28 GMT
#26
Looks like a cool map, would love to try it. Only problem is a Zerg player might as well GG at the beginning as Zerg have the obvious advantage out in the open and there are no obvious open areas where Terran/Toss have the advantage at chokes. Actually some of the areas might not be too bad but toss and terran can always fall back to the choke.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 01:40 GMT
#27
On July 10 2012 09:28 WhiteKnight wrote:
Looks like a cool map, would love to try it. Only problem is a Zerg player might as well GG at the beginning as Zerg have the obvious advantage out in the open and there are no obvious open areas where Terran/Toss have the advantage at chokes. Actually some of the areas might not be too bad but toss and terran can always fall back to the choke.


Isn't that with every map? Cloud kingdom, people engage at chokes, they back up to the chokes
Ohana not so much

Daybreak, there's that dynamic at the natural to third and to the center.
I guess the map could be more open, thanks for the feedback!
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 10 2012 09:53 GMT
#28
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Derpmallow
Profile Joined October 2011
United States33 Posts
July 10 2012 13:57 GMT
#29
On July 10 2012 18:53 OxyGenesis wrote:
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.

I think the point of them is to make those corner bases more viable, due to the positional disadvantage that comes with attacking up a ramp like that. With that said, though, it seems like the number of ramps in the center circumvents that, and might actually make taking bases too difficult. Maybe it wouldn't hurt to bring that trio of ramps down to just two ramps, or even just one?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 10 2012 23:09 GMT
#30
On July 10 2012 18:53 OxyGenesis wrote:
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.

The Yellow Boxes show unpathable terrain, meaning that you have to go through the dimple if you want to get to the corner bases as the attacker, which gives you some defensive capabilities if you get there in time - I'll look for better uses of space, though. Thanks.


On July 10 2012 22:57 Derpmallow wrote:
Show nested quote +
On July 10 2012 18:53 OxyGenesis wrote:
The 2 low ground 'dimples' in the top right and bottom left seem fairly useless. In fact, I don't really see why anyone would go anywhere near the top right and bottom left, those areas don't really have much in them.

As for the aesthetics, I originally didn't like them very much but they are growing on me. You could perhaps try messing with the specular in the lighting to make it more 'glowy'? Not sure about the fog colour either.

I think the point of them is to make those corner bases more viable, due to the positional disadvantage that comes with attacking up a ramp like that. With that said, though, it seems like the number of ramps in the center circumvents that, and might actually make taking bases too difficult. Maybe it wouldn't hurt to bring that trio of ramps down to just two ramps, or even just one?

You can't make them more glowy, and people complained about being too bright So yeah. Only brighter, not glowier.
If I make it 1 ramp, then siege tanks become way too powerful you see I'll try 2, maybe that'll work better.
Mapmaker of Frost, Fruitland and Bridgehead
uikos
Profile Blog Joined October 2011
United States132 Posts
July 11 2012 00:15 GMT
#31
oh my god xDDD ahahaha regardless of map base locations, etc, this is totally what I imagine playing starcraft under the influence of LSD looks like. ahaha oh my god. xD this is brilliant. great job great job!
I'm in love with Hero~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 11 2012 23:55 GMT
#32
On July 11 2012 09:15 uikos wrote:
oh my god xDDD ahahaha regardless of map base locations, etc, this is totally what I imagine playing starcraft under the influence of LSD looks like. ahaha oh my god. xD this is brilliant. great job great job!


O.O
Mapmaker of Frost, Fruitland and Bridgehead
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#84
WardiTV1368
IntoTheiNu 955
OGKoka 531
Rex139
Ryung 35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 531
Hui .282
Rex 139
Ryung 35
StarCraft: Brood War
Calm 7634
Sea 2701
Jaedong 2169
EffOrt 1029
Hyuk 982
BeSt 658
Stork 629
actioN 411
ggaemo 302
Snow 188
[ Show more ]
Hyun 166
Rush 152
PianO 118
Nal_rA 60
Free 49
Killer 46
ToSsGirL 46
[sc1f]eonzerg 43
Pusan 38
Shinee 35
Sacsri 34
soO 32
Barracks 32
yabsab 23
ajuk12(nOOB) 21
Sexy 21
910 20
Bale 19
HiyA 18
GoRush 14
scan(afreeca) 13
Terrorterran 9
Dota 2
qojqva2824
BananaSlamJamma227
Counter-Strike
byalli838
markeloff281
edward206
Super Smash Bros
Mew2King59
Heroes of the Storm
Khaldor183
Other Games
singsing2456
B2W.Neo1320
hiko999
Lowko355
crisheroes320
XBOCT305
XaKoH 155
ArmadaUGS85
KnowMe29
Trikslyr10
Organizations
Dota 2
PGL Dota 2 - Main Stream395
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 7
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4082
Other Games
• Shiphtur54
Upcoming Events
Monday Night Weeklies
1h 4m
Replay Cast
9h 4m
Replay Cast
18h 4m
Afreeca Starleague
19h 4m
Leta vs YSC
GSL
1d 18h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.