• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:43
CEST 03:43
KST 10:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7900 users

[M] (2) Christmas Station - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
MarcusRife
Profile Joined March 2011
343 Posts
June 25 2012 14:44 GMT
#21
On June 25 2012 22:41 Guardian85 wrote:
It should be possible to make christmas tree, using landing lights, just gotta variate the height of them.


I looked into it, didn't turn out very well. The tree sways in the wind and the light stays still. It doesn't look good.
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 15:54 GMT
#22
Terran has mules. Saturation isn't really needed for a Terran player

But w.e. man. If you are going to stick with this even though the majority of people think differently, that's your choice.

I still think you need to change the layout of the 4th's. Don't know how, considering you don't have much room to do it since the islands take up the corners.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 15:58 GMT
#23
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 16:04 GMT
#24
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 16:16 GMT
#25
On June 26 2012 01:04 FlaShFTW wrote:
Show nested quote +
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 16:33 GMT
#26
On June 26 2012 01:16 Gfire wrote:
Show nested quote +
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 17:00 GMT
#27
On June 26 2012 01:33 FlaShFTW wrote:
Show nested quote +
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 17:05 GMT
#28
On June 26 2012 02:00 Gfire wrote:
Show nested quote +
On June 26 2012 01:33 FlaShFTW wrote:
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.

I mean i guess. i still think if terran were to get some early macro OCs, it could turn imbalanced. but im sorry that i miss understood you before.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 17:17 GMT
#29
On June 26 2012 02:05 FlaShFTW wrote:
Show nested quote +
On June 26 2012 02:00 Gfire wrote:
On June 26 2012 01:33 FlaShFTW wrote:
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.

I mean i guess. i still think if terran were to get some early macro OCs, it could turn imbalanced. but im sorry that i miss understood you before.

That's okay. No big deal. I'm probably bad at communicating my thoughts properly.

But do you think that by the time they would have any macro orbitals that they would also have drop tech and be able to remove a tumor? Meaning that mules would become an issue even if the island is blocked. At least on a map like metro, where, kinda like shakuras, it becomes hard to take bases late game in zvt. I could see that with this map, even if the islands were blocked.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 17:21 GMT
#30
On June 26 2012 02:17 Gfire wrote:
Show nested quote +
On June 26 2012 02:05 FlaShFTW wrote:
On June 26 2012 02:00 Gfire wrote:
On June 26 2012 01:33 FlaShFTW wrote:
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.

I mean i guess. i still think if terran were to get some early macro OCs, it could turn imbalanced. but im sorry that i miss understood you before.

That's okay. No big deal. I'm probably bad at communicating my thoughts properly.

But do you think that by the time they would have any macro orbitals that they would also have drop tech and be able to remove a tumor? Meaning that mules would become an issue even if the island is blocked. At least on a map like metro, where, kinda like shakuras, it becomes hard to take bases late game in zvt. I could see that with this map, even if the islands were blocked.

but that's the point. the tumors slow down terran so they are forced to get that drop research. and then zerg and protoss can catch up on tech at that stage in the game. there's nothing we can do about macro OCs. we cant force blizzard to not allow that. we are just giving a chance for the others to put pressure, or even take the bases for themselves first.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 1
CranKy Ducklings123
EnkiAlexander 73
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 117
Dota 2
LuMiX1
League of Legends
Doublelift6218
Counter-Strike
summit1g10418
Other Games
PiGStarcraft2676
JimRising 583
WinterStarcraft240
ViBE130
Livibee80
Trikslyr64
Nina38
Organizations
Other Games
gamesdonequick1470
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1937
• Scarra974
• Shiphtur255
Upcoming Events
WardiTV Spring Champion…
9h 17m
GSL
10h 17m
Maru vs Reynor
Lambo vs Solar
IPSL
14h 17m
Hawk vs Julia
Patches Events
15h 17m
BSL22 NKC (BSL vs China)
17h 17m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
22h 17m
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.