• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20258Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 EWC 2025 - Replay Pack Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Afreeca app available on Samsung smart TV [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 666 users

[M] (2) Christmas Station - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
MarcusRife
Profile Joined March 2011
343 Posts
June 25 2012 14:44 GMT
#21
On June 25 2012 22:41 Guardian85 wrote:
It should be possible to make christmas tree, using landing lights, just gotta variate the height of them.


I looked into it, didn't turn out very well. The tree sways in the wind and the light stays still. It doesn't look good.
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 25 2012 15:54 GMT
#22
Terran has mules. Saturation isn't really needed for a Terran player

But w.e. man. If you are going to stick with this even though the majority of people think differently, that's your choice.

I still think you need to change the layout of the 4th's. Don't know how, considering you don't have much room to do it since the islands take up the corners.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 15:58 GMT
#23
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 25 2012 16:04 GMT
#24
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 16:16 GMT
#25
On June 26 2012 01:04 FlaShFTW wrote:
Show nested quote +
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 25 2012 16:33 GMT
#26
On June 26 2012 01:16 Gfire wrote:
Show nested quote +
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 17:00 GMT
#27
On June 26 2012 01:33 FlaShFTW wrote:
Show nested quote +
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 25 2012 17:05 GMT
#28
On June 26 2012 02:00 Gfire wrote:
Show nested quote +
On June 26 2012 01:33 FlaShFTW wrote:
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.

I mean i guess. i still think if terran were to get some early macro OCs, it could turn imbalanced. but im sorry that i miss understood you before.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
June 25 2012 17:17 GMT
#29
On June 26 2012 02:05 FlaShFTW wrote:
Show nested quote +
On June 26 2012 02:00 Gfire wrote:
On June 26 2012 01:33 FlaShFTW wrote:
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.

I mean i guess. i still think if terran were to get some early macro OCs, it could turn imbalanced. but im sorry that i miss understood you before.

That's okay. No big deal. I'm probably bad at communicating my thoughts properly.

But do you think that by the time they would have any macro orbitals that they would also have drop tech and be able to remove a tumor? Meaning that mules would become an issue even if the island is blocked. At least on a map like metro, where, kinda like shakuras, it becomes hard to take bases late game in zvt. I could see that with this map, even if the islands were blocked.
all's fair in love and melodies
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
June 25 2012 17:21 GMT
#30
On June 26 2012 02:17 Gfire wrote:
Show nested quote +
On June 26 2012 02:05 FlaShFTW wrote:
On June 26 2012 02:00 Gfire wrote:
On June 26 2012 01:33 FlaShFTW wrote:
On June 26 2012 01:16 Gfire wrote:
On June 26 2012 01:04 FlaShFTW wrote:
On June 26 2012 00:58 Gfire wrote:
While terran has mules, they aren't effected by other workers and thus expanding doesn't increase your income from mules any more than having an in-base OC. The only increase in income you get from taking the island would be from the SCVs you make/take there. And it also means you won't mine out your other bases as fast if you send your mules to the far location, but I don't think that really has a significant effect on how OP terran becomes.

I forget who was playing who, but basically in the late game, terran went mass OC and grabbed the two islands on metro. basically the islands became dry in 3 minutes, but terran basically wasn't pressured at all in those 3 short minutes, and their econ skyrocketed, leaving zerg no choice but to try to take the two middle expos, which terran denied continously, running out the zerg.

Yeah, your right, it does effect how OP terran becomes. But I in terms of fast expanding to the island by floating to it, it doesn't really come into effect for a really long time. The inability to transfer workers to it hurts Terran nearly as much as the other races, although they are able to pick up a few SCVs in a CC. What you refer to is an issue with islands in general, even if blocked by tumors or rocks, though.

Of course, that doesn't make islands balanced or mean that you shouldn't block them, although maybe if done properly you could counteract the imbalances.

The entire point of the creep tumors/things that block from terrans lifting, is so that terran has to get drop research as well as zerg and protoss. thats the whole point. sure, mining it out won't be that big of a deal in the beginning of the game, but if you could have a base that couldn't be harassed for 8-10 minutes without forcing, say zerg to tech instead of pump econ, and for protoss to be forced to get an earlier robo for WP, would you take it? its an unfair advantage no matter how you look at it.

I know, and agree. I only meant to point out that the mule doesn't really have an effect on the strength of taking islands that early, not to argue that it would be okay or balanced to have unblocked islands. I want to keep an open mind, but it would probably not be okay to leave islands unblocked.

I mean i guess. i still think if terran were to get some early macro OCs, it could turn imbalanced. but im sorry that i miss understood you before.

That's okay. No big deal. I'm probably bad at communicating my thoughts properly.

But do you think that by the time they would have any macro orbitals that they would also have drop tech and be able to remove a tumor? Meaning that mules would become an issue even if the island is blocked. At least on a map like metro, where, kinda like shakuras, it becomes hard to take bases late game in zvt. I could see that with this map, even if the islands were blocked.

but that's the point. the tumors slow down terran so they are forced to get that drop research. and then zerg and protoss can catch up on tech at that stage in the game. there's nothing we can do about macro OCs. we cant force blizzard to not allow that. we are just giving a chance for the others to put pressure, or even take the bases for themselves first.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #45
WardiTV218
CranKy Ducklings74
Rex68
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 497
Rex 68
StarCraft: Brood War
Barracks 1426
Bisu 1423
Larva 705
Hyun 524
Stork 403
Killer 336
Mini 324
EffOrt 267
Soma 224
Shuttle 183
[ Show more ]
ToSsGirL 138
ZerO 133
Mind 100
Sharp 80
Dewaltoss 73
Shinee 67
Backho 49
Rush 47
sorry 41
soO 39
Snow 38
sSak 34
Free 30
scan(afreeca) 24
Movie 22
Icarus 22
Sea.KH 21
JulyZerg 19
ajuk12(nOOB) 10
Noble 9
[sc1f]eonzerg 4
ivOry 3
Dota 2
XaKoH 606
BananaSlamJamma575
XcaliburYe478
Counter-Strike
olofmeister1234
x6flipin589
sgares69
edward42
Other Games
singsing1816
ceh9552
Happy475
crisheroes294
B2W.Neo258
SortOf158
Lowko131
ZerO(Twitch)22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta50
• StrangeGG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV533
League of Legends
• Nemesis2484
• Jankos460
Upcoming Events
Sparkling Tuna Cup
22h 37m
WardiTV European League
1d 4h
Online Event
1d 6h
PiGosaur Monday
1d 12h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.