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[M] (4) (WIP) Hurricane Harbor - Page 2

Forum Index > SC2 Maps & Custom Games
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starslayer
Profile Joined August 2011
United States696 Posts
June 26 2012 18:56 GMT
#21
looks very cool, seems like it flows better then a lot of maps good job cant wait to try it out
i came here to kickass and chew bubblegum and i'm all out of bubble gum
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2012-06-26 19:58:26
June 26 2012 19:56 GMT
#22
I'd love to see the rocks at 4ths switched to the other sides ramp that way 4ths aren't so easily accessible and defend-able.

Edit: Looked back at the overview - guess that would just open up the other 4th by your 3rd. Kinda lose lose or win win.

Meh, forget my suggestion lol.
Guardian85
Profile Joined May 2012
162 Posts
June 26 2012 20:10 GMT
#23
Wouldnt it be too easy to sige from this spot?
Marked red.

[image loading]
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 27 2012 15:18 GMT
#24
you cant really hit anything from that spot, save for a little bit of the main. it hits a little bit of the '4th', but that base woulndt be your fourth in close spawn as the clockwise player, or, the enemy would have a very long way to move his army from ccw or cross spawn.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-07-19 04:07:08
July 19 2012 04:07 GMT
#25
ah, i forgot to update this thread. i did some minor modifications to decrease path sizing on the map. added a large overlord style pod near the third, and added a terrain depression in the middle area to reduce its area.

[image loading]
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 19 2012 04:24 GMT
#26
looks nice, my only complaint is that the main is a boring shape. looks like a rectangle man. D:
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 19 2012 06:26 GMT
#27
Hey a176, I think that this is your best work yet. Really impressive, good job.
Administrator~ Spirit will set you free ~
Fatam
Profile Joined June 2012
1986 Posts
July 19 2012 10:34 GMT
#28
Loving the logo/symbol thing in the middle. Great map structure as well gj.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Shkudde
Profile Joined February 2011
Netherlands709 Posts
July 19 2012 10:58 GMT
#29
Why is this map not in the MotM Pro/Am?
Maybe because you're way to pro to qualify as an am

Looks awesome, would love to see some high-level play on this.
$O$ | herO[jOin] | Zest hwaiting!
DMR_Chane
Profile Joined July 2012
23 Posts
July 19 2012 11:32 GMT
#30
wow that center is very broodwar stylish =)
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 19 2012 14:06 GMT
#31
This map is really good. There is very little that can be abused, good balance. Kick-ass job, man!
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2012-07-19 20:34:15
July 19 2012 20:33 GMT
#32
Where are the ships going to make port?
Nothing is impossible, only some things for some people.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 19 2012 21:17 GMT
#33
It's awesome that you can have close spawns and take a nice 3rd and 4th either way, while still not being symmetrical. very well done!
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 19 2012 22:17 GMT
#34
Baller map.

Totally baller. This should be used ffs.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
July 19 2012 22:24 GMT
#35
It looks like a good map.

The main has a lot of building space. It feels a bit square. Otherwise looks good!
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
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