• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1375 users

[D] Stage Hazards - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
May 28 2012 22:01 GMT
#41
The reason why I (and most people) would not like these to be implemented is because stage hazards do not add to the skill level of the game. Playing SC2 should not be about having events decide how the game will turn out, it should be about two players playing a game and the better player (or person who played better) winning. Adding in rising lava creates a mechanic that would also nullify some timing pushes, prevent harass or counters, and prevent contains from being set up. This is just one example, as you can probably see it would be interesting but it would not make the game require any more skill, it would only make it possibly more frustrating. Don't fall into the trap of "TERRIBLE TERRIBLE DAMAGE".
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 28 2012 22:03 GMT
#42
moved to maps
Moderator
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2012-05-28 22:09:26
May 28 2012 22:05 GMT
#43
I think destructible/reconstructible terrain such as bridges which can be destroyed and repaired could be good. And before anyone decides to shit all over the idea, it worked in broodway (several maps had chokes which were open while assimilators were built, and became closed once they were destroyed but reopened if rebuilt. For example battle royale(?))

These could add dynamics which change the battle field and add all manner of sneaky timings and clutch moments where you have to destory the whatever to close the choke before the enemy army arrives.

Of course it would have to be implemented properly, and not just added everywhere, but it has potential.

Also terrain which debuffs units, such as area's of the map which are always under a dark swarm, or which slow movement speed. Things like this make controlling space MUCH more important, and cause battles to revolve around controlling space. Something which has been brought up quite often as a flaw in sc2 compared to broodwar where space control was much more prevalent.
thezanursic
Profile Blog Joined July 2011
5499 Posts
May 29 2012 05:38 GMT
#44
All of this are way to extreme there are a few things that would make the game more interesting, but all of this suggestions are way to extreme you have to think the way kespa did when it added their features. Like chokes that only allow certain units through, invisible debris etc etc.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
nebffa
Profile Blog Joined February 2009
Australia776 Posts
Last Edited: 2012-05-29 06:29:13
May 29 2012 06:28 GMT
#45
On May 29 2012 07:00 BrosephBrostar wrote:
I don't see why everyone is so opposed to this saying it's not competitive. There were lots of kespa maps for BW with different gimmicks. Most of them were stupid like DMZ and Demon's Forest, but some like Outsider and Triathlon were really cool.

Another idea that's not a hazard but still might be cool is a watchtower that gives vision of a different area of the map. I'm sure something like this would be easy to make with the map editor.

I think people are imagining a map where lava would randomly kill all your units. Realistically it would be something like a map where there's a path between the 3rd and the 4th expos that becomes unpathable every 5 minutes. There's an in game clock that you can see so there would be no excuse for you losing units by surprise.


I very much agree with BrosephBrostar here. Yes I very much think that people do not have some experience from the Broodwar days. NOTE: this is not saying that Broodwar is better or more intelligent.

There are ideas that SC2 can use from BW's 10+ years of experience to enhance the awesomeness of games and making maps more varied is something that BW tried to do a lot. Yes, sometimes there were garbage maps, for instance Tears of the Moon in an OSL which Protoss won I think one game out of about 14 in the entire OSL when versing Zerg.

But there were some great ones too. Of course, SC2 is in its infancy in the map-making department. The way to tell is to look at how few gimmicks we have. Very few, most of them are very standard with a decent number of bases. Few back door entrances or island bases or other map-specific features (like that Xel'Naga watchtower that expired after a set number of minutes). Though people are not used to these ideas and often have a gut reaction to them, as is displayed in this thread - I think as people become accustomed to them people will LOVE the idea of them and LOVE the variety they bring.

Stage hazards might not be where things end up, but I think its a great discussion to have.

FYI: For people unfamiliar with Broodwar, some of the most popular maps of all time were Destination which was quite balanced and had a backdoor entrance to the main blocked by a mineral patch which could be mined out if you weren't watching. Also there was Python which had low-ground island expansions and was also quite balanced.

Then there were some maps that had very memorable games on them such as Heartbreak Ridge featuring a backdoor entrance to the natural that had neutral buildings blocking it that could be destroyed. This led to a path behind the natural that was high ground and taking control of it allowed for some very interesting play. This doesn't mean games always went bananas because of these features, but it certainly allowed for the play which was very exciting as a spectator.

Please don't take this post as saying Broodwar is better than SC2 - it really is not that. They are different games, but I think many reasonable people can agree that maps in SC2 could use some work, and the Broodwar pro-scene is a great place to take inspiration from.
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
May 29 2012 08:27 GMT
#46
This could be kinda good, if you'd not make it to big.

Like a small crater with rising lava around the size of a destructible rock as a backdoor entrance into the natural. Even steady lava that damages units slowly while the pass it would work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 29 2012 08:48 GMT
#47
On May 29 2012 07:03 GMarshal wrote:
moved to maps


I feel like you dumped out a garbage bag on the porch



but on topic:

There's no reason why sc2 maps couldn't involve more active terrain elements. Sky's the limit. But it muddies the gameplay. And right now there's really no reason why they are needed. Maybe in the future, used judiciously by geniuses.
Comprehensive strategic intention: DNE
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#86
WardiTV451
Rex73
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
ByuN vs sOsLIVE!
SHIN vs Creator
Zoun vs Cure
IntoTheiNu 1098
CranKy Ducklings SOOP121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko424
OGKoka 248
Rex 73
ProTech17
StarCraft: Brood War
Calm 9850
Bisu 3261
Sea 2089
Jaedong 1740
Horang2 958
EffOrt 504
BeSt 443
Hyuk 440
actioN 251
Larva 219
[ Show more ]
Leta 215
Soulkey 181
ZerO 171
Pusan 163
Mini 162
Rush 151
ggaemo 127
Hyun 124
Mind 106
Bonyth 103
Snow 98
HiyA 53
Aegong 48
Sharp 46
Sea.KH 40
Killer 40
Mong 31
soO 22
Barracks 20
sorry 20
Terrorterran 16
Hm[arnc] 15
SilentControl 13
Bale 11
IntoTheRainbow 10
Icarus 4
Dota 2
XcaliburYe78
Counter-Strike
byalli294
Other Games
B2W.Neo506
hiko323
crisheroes292
monkeys_forever126
elazer79
Livibee56
ArmadaUGS50
ZerO(Twitch)4
Organizations
Counter-Strike
PGL35496
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6136
• TFBlade1245
Other Games
• WagamamaTV388
Upcoming Events
Monday Night Weeklies
3h 22m
OSC
11h 22m
CranKy Ducklings
21h 22m
Afreeca Starleague
21h 22m
Light vs Flash
Replay Cast
1d 20h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
RSL Revival
3 days
[ Show More ]
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.