• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Total War: Warhammer 40K Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7843 users

[MOD] FRB

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 7 8 9 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 06 2012 02:10 GMT
#1
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 06 2012 02:12 GMT
#2
--- Nuked ---
Gfire
Profile Joined March 2011
United States1699 Posts
May 06 2012 02:25 GMT
#3
My main concern here is that the bases will take too long to mine out now, which should just make it play out as a slower deathball game, won't it? The incentive to expand will be very low since you can still get so many workers before losing efficiency, and you mine out way later. Kinda loses a lot of what I thought FRB would do for the game.

And it seems like the single high yield gas still causes problems.

I feel like you're now just trying to copy BW, unlike you originally claimed. It's funny, though, because you are copying inaccurate BW data, are you not?
all's fair in love and melodies
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-08 05:48:58
May 06 2012 02:33 GMT
#4
hmm, maybe I'm not doing this right, but I can't find the mod on bnet (I'm on NA server)
typed in FRB, pressed go, no results?

+ Show Spoiler [mod load screen thing] +

[image loading]


I'm connected, and other mods come up if I search for other terms.

maybe you have it published as private or something?


just tried it again, seems to work!
This is it... the alpaca lips.
Natespank
Profile Joined November 2011
Canada449 Posts
May 06 2012 02:34 GMT
#5
Mules and injects are significantly nerfed, but chrono isn't? In the long run I can't see the energy cost of chrono not increasing for balance in this mod- same effect, but usable less often? (easier to mod that way I figure)

I think the high ground concept should enter testing sooner rather than later as well. Anybody disillusioned with 6m will encounter similar problems with this specifically because of a lack of positional advantages.

See MMA vs Alive last night btw? Those were some nice positional games

Gyro_SC2
Profile Joined November 2010
Canada540 Posts
May 06 2012 03:17 GMT
#6
Can you make a custom map ? Iwould like to test it.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
May 06 2012 03:48 GMT
#7
Has anyone tried my suggestion here? I'd love to see how the results stack up against the econ graph here.

I guess I'll have to go back and test it again, but my inital thoughts on the 8lym was that mining was a tad bit too slow in comparison to the costs of things -- I think a lot of these musings are back in the Breadth of Gameplay thread. Anyway, I guess there's more testing/thinking to do about it now.

Are you planning on reintroducing random mischance for high ground into your next version of this "pro mod"?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
MNdakota
Profile Joined March 2012
United States512 Posts
May 06 2012 04:36 GMT
#8
Will be following as always!

<3
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-05-06 06:37:26
May 06 2012 06:33 GMT
#9
On May 06 2012 11:12 Barrin wrote:
I feel like I might be forgetting something.. Hmm.

High Ground will come after FRB GT #2. This 8m with 4pt thing is a lot better than I expected it to be when I wrote the High Ground thread. 8m/4pt goes a long way towards being what I am really after, High Ground can wait.

I read the High Ground thread and I'm interested in what's holding you back on that front. Are you trying to mimic the BW high ground advantage exactly and working on the implementation? Or are you trying to redesign the high ground advantage?

I ask because mimicking the BW miss chance through the data editor would be trivial, but a bit tedious. If it helped you at all in this justified endeavor I could encapsulate it in a mod for you.
Who dat ninja?
MavercK
Profile Joined March 2010
Australia2181 Posts
May 06 2012 07:57 GMT
#10
wish you all the luck with this mod. im a big supporter of this idea. i think it's ingenious.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
OverUsedChewToy
Profile Joined March 2012
New Zealand6 Posts
May 06 2012 08:47 GMT
#11
This looks really cool. The gas kind of confuses me, wouldn't it be better to make it 2 gas, and not have so much gas income with such a small initial investment in minerals and production time? The FRB tourney was odd in that the gas didn't seem quite right, part of the reason I feel might have been that there was only one of them.
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 06 2012 09:37 GMT
#12
Yeah, I like this and i feel that map editor was the next logical step in creating a better sc2 experience. Once you have come to the conclusion that the FRB maps needs the map editor is there a possibility to recreate the bw ramps and remaining third one.
I'm Quotable (IQ)
OldManSenex
Profile Joined June 2011
United States130 Posts
May 06 2012 13:42 GMT
#13
Awesome, really looking forward to experimenting on this. :D Just a couple quick things:

I don't see anything in the 'Breadth of Gameplay' thread redirecting here. I'd almost recommend locking that thread with links at the beginning and end to this one just to encourage the conversation to move here.

Right now it's looking to me like 'FRB GT' is the correct search term for the new edition, and any others (for example, plain 'FRB') lead to outdated 6m1hyg maps. If that's the case it should be clearly marked at the top of the page which search term gets you to the new edition, because I'm hoping new FRB players will hop into the thread, read the core ideas and immediately start looking for a game, so we should point them in the right direction. :D

One last thing I can think of right now. I might just be a derp (it's happened before!) but when I read the 'How do I use this mod on my maps' it looked at first to me like I needed to download something to play FRB, rather than it being a custom game available in the lobby. After a minute figured out that that section is for mapmakers, but it might be nice to put it in spoilers so the mapmakers can look at it if they want but folks like me don't stumble into it and get confused. However, it could be that I'm the only person who'll make that mistake, so take this with a grain of salt.

Other than those nitpicks I'm eager to get started! See you all in game.
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 06 2012 13:52 GMT
#14
I'm against 8m1g and for 6m1g because the worker count to saturate an expand stays the same. It's not only about reducing the income but also reducing the worker count per base so you can gather resources from more bases which are more spread out
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 06 2012 15:26 GMT
#15
Is the MOD published on EU yet and if not do you need somebody to host it?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
moskonia
Profile Joined January 2011
Israel1448 Posts
May 06 2012 16:08 GMT
#16
I fully supported you with the original idea and tried to convince my friends to play also on FRB maps, but this is just stupid, as people pointed, it will just lead to slower deathball games, I played 6m maps and they feel great to play, the only thing they need is 2 gasses that yield 3 points in each collection, and you didn't even do that one here.

I think you should really reconsider this out, cause this wont lead to more interesting games, only longer games. You wont have to expand more then from normal games, and you will see the same amount of deathballs, so this is not only not better from normal games, but much much worse.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-05-06 16:39:09
May 06 2012 16:38 GMT
#17
On May 07 2012 01:08 moskonia wrote:
I fully supported you with the original idea and tried to convince my friends to play also on FRB maps, but this is just stupid, as people pointed, it will just lead to slower deathball games, I played 6m maps and they feel great to play, the only thing they need is 2 gasses that yield 3 points in each collection, and you didn't even do that one here.

I think you should really reconsider this out, cause this wont lead to more interesting games, only longer games. You wont have to expand more then from normal games, and you will see the same amount of deathballs, so this is not only not better from normal games, but much much worse.

I must present this counter-question, because the same sort of thing's been said about HotS, but how do you know it'll be worse?

The end result is the same - less income per base. However, it also takes longer to reach this reduced income, compared to 6m, so if anything there should be fewer deathball action. Also, because there are still 8 mineral patches in a base, having more workers will be required to achieve enough income to even sustain a deathball, where the increased number of workers will make the resulting army a bit smaller - or make it take much longer to get/remax a deathball.

I know it's easy to be skeptical, since it's unproven, but it's usually better to keep an open mind, and give it a chance. Who knows, it could work.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
May 06 2012 17:08 GMT
#18
On May 06 2012 22:52 Superouman wrote:
I'm against 8m1g and for 6m1g because the worker count to saturate an expand stays the same. It's not only about reducing the income but also reducing the worker count per base so you can gather resources from more bases which are more spread out


100% approve !
The players must expand fast because their bases is satured and not because they have slow income.

The next step is to have a better high ground mecanic that encourages the player on the high ground! As I said, units on a ramp shouldn't have the vision on the high ground.
urashimakt
Profile Joined October 2009
United States1591 Posts
May 06 2012 17:16 GMT
#19
On May 07 2012 02:08 Gyro_SC2 wrote:
Show nested quote +
On May 06 2012 22:52 Superouman wrote:
I'm against 8m1g and for 6m1g because the worker count to saturate an expand stays the same. It's not only about reducing the income but also reducing the worker count per base so you can gather resources from more bases which are more spread out


100% approve !
The players must expand fast because their bases is satured and not because they have slow income.

The next step is to have a better high ground mecanic that encourages the player on the high ground! As I said, units on a ramp shouldn't have the vision on the high ground.

That ramp thing would only help a Terran defend his own base, which they can already do really well. The high ground advantage needs to involve something more substantial.
Who dat ninja?
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-05-06 17:33:14
May 06 2012 17:32 GMT
#20
@urashimakt

The problem at the moment is: there is no strategic advantage position, not enought control space mechanic. So a lot of games are just big balls fighting. http://www.teamliquid.net/forum/viewmessage.php?topic_id=330085

I think each race benefits of a defensif high ground mechanic!
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 325
UpATreeSC 202
ProTech147
Livibee 96
JuggernautJason55
MindelVK 35
RushiSC 31
StarCraft: Brood War
Calm 3358
Shuttle 647
EffOrt 489
Sea 466
Mini 429
Soulkey 232
Dewaltoss 169
firebathero 122
ggaemo 117
Mong 57
[ Show more ]
sorry 21
Sacsri 18
IntoTheRainbow 15
Shine 10
Dota 2
420jenkins474
monkeys_forever255
Counter-Strike
Coldzera 1281
Super Smash Bros
PPMD6
Heroes of the Storm
Liquid`Hasu320
Other Games
pashabiceps4342
Grubby3081
FrodaN1149
B2W.Neo691
Beastyqt687
Dendi665
ceh9592
C9.Mang0221
ArmadaUGS161
BRAT_OK 90
Trikslyr88
OptimusSC21
Organizations
Dota 2
PGL Dota 2 - Main Stream3471
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 33
• 80smullet 14
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade862
Other Games
• imaqtpie869
• Shiphtur213
Upcoming Events
PiGosaur Cup
4h 45m
Replay Cast
13h 45m
The PondCast
1d 14h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.