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Denmark363 Posts
On March 26 2012 08:19 Barrin wrote:+ Show Spoiler +So the graphics in Devolution really needed an update (they were initially just thrown together in my record time), and I'm pretty busy doing other things (like working on the next map). So I gave the task up to someone else, partially to give them a chance to show off their aesthetic skills: Johanaz! I gave Johanaz the option of either polishing the current theme or starting from scratch with his own theme. He opted for the latter, and he breathed life into Devolution to say the least. I personally like it, but what's more important is what you guys think: BEFORE: + Show Spoiler +AFTER: + Show Spoiler +screenshots taken without foliage, oops (medium-ingame settings) ![[image loading]](http://i.imgur.com/Yp2L8.jpg) ![[image loading]](http://i.imgur.com/pftWP.jpg) ![[image loading]](http://i.imgur.com/CnXja.jpg) ![[image loading]](http://i.imgur.com/qXzMR.jpg) ![[image loading]](http://i.imgur.com/J8wxj.jpg) ![[image loading]](http://i.imgur.com/kdmoa.jpg) ![[image loading]](http://i.imgur.com/J8wxj.jpg) ![[image loading]](http://i.imgur.com/oFh44.jpg) (hmm oops no good screenshots of the main.. cliffs look really cool (play in-game to see ^^)) Poll: New aesthetics is good?Yes! I approve! Looks better! (37) 93% No! Looks bad / Don't like change (3) 8% 40 total votes Your vote: New aesthetics is good? (Vote): Yes! I approve! Looks better! (Vote): No! Looks bad / Don't like change
Thanks Johanaz :D (updated OP) you're welcome 
I hope people won't dismiss it as "yet another greenery map". It's actually Haven tileset, not Bel´Shir. I can't remember seeing a Haven map in over a year.
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On March 26 2012 09:20 Johanaz wrote:Show nested quote +On March 26 2012 08:19 Barrin wrote:+ Show Spoiler +So the graphics in Devolution really needed an update (they were initially just thrown together in my record time), and I'm pretty busy doing other things (like working on the next map). So I gave the task up to someone else, partially to give them a chance to show off their aesthetic skills: Johanaz! I gave Johanaz the option of either polishing the current theme or starting from scratch with his own theme. He opted for the latter, and he breathed life into Devolution to say the least. I personally like it, but what's more important is what you guys think: BEFORE: + Show Spoiler +AFTER: + Show Spoiler +screenshots taken without foliage, oops (medium-ingame settings) ![[image loading]](http://i.imgur.com/Yp2L8.jpg) ![[image loading]](http://i.imgur.com/pftWP.jpg) ![[image loading]](http://i.imgur.com/CnXja.jpg) ![[image loading]](http://i.imgur.com/qXzMR.jpg) ![[image loading]](http://i.imgur.com/J8wxj.jpg) ![[image loading]](http://i.imgur.com/kdmoa.jpg) ![[image loading]](http://i.imgur.com/J8wxj.jpg) ![[image loading]](http://i.imgur.com/oFh44.jpg) (hmm oops no good screenshots of the main.. cliffs look really cool (play in-game to see ^^)) Poll: New aesthetics is good?Yes! I approve! Looks better! (37) 93% No! Looks bad / Don't like change (3) 8% 40 total votes Your vote: New aesthetics is good? (Vote): Yes! I approve! Looks better! (Vote): No! Looks bad / Don't like change
Thanks Johanaz :D (updated OP) you're welcome  I hope people won't dismiss it as "yet another greenery map". It's actually Haven tileset, not Bel´Shir. I can't remember seeing a Haven map in over a year.
Ferisi used to do a lot of haven and agria, I love working in those and seeing nice ones. This looks nice! I did like the desert version plain as it was. But I can never say no to cracks and dirt detail work. Needs more grass blending to be honest but that's so time consuming and icing-on-the-cake. Having distinct visuals for the map areas will be nice too, I think it actually makes an important difference.
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Played with Barrin (the map creator) on this map earlier today. I think I have a solid pvz strategy that keeps zerg contained while also fully saturating a base and getting an expo around 6 minutes. The build is
10 pylon 10 Gateway 10 Gateway 12 Zealot
The pylon and gateway placement is important. Here is where I placed it: ![[image loading]](http://img32.imageshack.us/img32/6947/devolutionpvz.png)
The thing that is great about 2 gates is you get fully saturated and will have enough money to expand at a relatively early time anyway.
Replay: http://www.filedropper.com/peepmodefrbdevolutionobskoth1v1frb
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The new look is hideous D:
I mean, come on. It's just another greenery map... + Show Spoiler +jk :p looks great johanaz!
Not much to say otherwise, really. The beginning of a new era, pretty much.
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Wooooow, this is such a cool map. The third in that position is incredibly interesting and cool.
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Devolution has been added to the PeepMode map pool (http://www.teamliquid.net/forum/viewmessage.php?topic_id=226035), although not included in Map of the Day quite yet. Search for "PeepMode" or "Devolution" on NA, EU, or SEA.
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To be honest, I preferred the old look better.
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Something I noticed about AI, as silly as this sounds, is that in a mirror match up, say TvT both AIs, the AI who is put into the bottom left base (or any one base on any map) will typically do the exact same strategy/opener if they're both set to the hardest difficulty. This means that if you run the same map 10 times with the same AI set up in a 1v1 game, you will get the same structures building and the same units training at the same second up until ~3:30-5:00 mark.
This very standardized, very punctual method is proving very useful to me as I try to study the difference between 8m and 6m. You get to see how the time when structures/units are built shifts between the two, and thus how the overall early game changes. It's a very scientific study, even though the players, being AI's, lack the ability to provide intelligent feedback, and they also lack any real game sense, they are extremely punctual, and usually never miss a beat in the first few minutes.
What all this boils down to is: Can I (if it's not on EU yet) host this map on EU, as well as a version that has standard 8m2g in the mains and naturals for this purpose?
It would be sometime tomorrow night/monday, as writing this post has consumed all of my free time for the day.
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