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Universal Map Pool - Page 4

Forum Index > SC2 Maps & Custom Games
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Sumadin
Profile Joined August 2011
Denmark588 Posts
December 05 2011 07:05 GMT
#61
You don't really get my point. The GSL made their map with the intention that they wasn't balanced for terran. A way to make sure only the best terrans made it through but overall terran numbers would plummit.

However again if other tournements uses same model without already having a high majority of terrans it could be disasterous for balance. And as i stated earlier the UMP could only be acknowledged if it is solid and truly balanced.
The basic key to beating a priest is playing a deck that is terrible.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-12-05 07:50:57
December 05 2011 07:46 GMT
#62
On December 05 2011 16:05 Sumadin wrote:
You don't really get my point. The GSL made their map with the intention that they wasn't balanced for terran. A way to make sure only the best terrans made it through but overall terran numbers would plummit.

However again if other tournements uses same model without already having a high majority of terrans it could be disasterous for balance. And as i stated earlier the UMP could only be acknowledged if it is solid and truly balanced.


No I got your point perfectly, and as I mentioned in my post if the other tournaments used the same model, the failings of terrans would be purely a fault of their ability as a player and be rightfully so. What you're claiming is that foreign terrans should be favoured in foreign tournaments by the easier map pool to keep 'balance' which is silly because they are given an unfair advantage over korean terrans. And as I mentioned now that Koreans (from GSL) are coming to other tournaments they will dominate even more in these tournaments because of this already favoured by the map pool. So just to be 100% clear on my main point, if MLG implemented GSL's map pool and as you say it is 'disasterous for balance', that means those Terrans that fail deserved to lose in the first place because their success relied on the previous terran-favoured map pool rather than their skill.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
Last Edited: 2011-12-05 08:15:31
December 05 2011 08:14 GMT
#63
We need to write the book before we can read it, edit it, or sell it.

Let's start coming up with a potential map list, guys.

and just cuz i'm a nerd:

On May 15 2001 Maynard James Keenan sang:
Over thinking, over analyzing separates the body from the mind.
Withering my intuition leaving all these opportunities behind.

Feed my will to feel this moment urging me to cross the line.
Reaching out to embrace the random.
Reaching out to embrace whatever may come.
aka ChillyGonzalo / GnozL
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2011-12-05 09:06:07
December 05 2011 09:04 GMT
#64
No I got your point perfectly, and as I mentioned in my post if the other tournaments used the same model, the failings of terrans would be purely a fault of their ability as a player and be rightfully so. What you're claiming is that foreign terrans should be favoured in foreign tournaments by the easier map pool to keep 'balance' which is silly because they are given an unfair advantage over korean terrans. And as I mentioned now that Koreans (from GSL) are coming to other tournaments they will dominate even more in these tournaments because of this already favoured by the map pool. So just to be 100% clear on my main point, if MLG implemented GSL's map pool and as you say it is 'disasterous for balance', that means those Terrans that fail deserved to lose in the first place because their success relied on the previous terran-favoured map pool rather than their skill.
Last edit: 2011-12-05 16:50:57


Well you still aren't reading it as i want it too then. The GSL map pool is currently an attempt to make them as much dissadvantage for terrans as possible. I would say that if they kept it for more than 2 months ahead terran numbers would end up where the protoss were a while back. The reasson terrans got to this point is not (only) because of the map pool, but also because of the 1-1-1(which has since been patched) and the former GSL format that allowed alot of lesser code S to players to stay (which has since been changed). Now they just need to get as many terrans out as fast as possible because they got way to many.

If a tournement that already started with decent ratios of each race would use this map format through we would see terrans in a much worse state than currently.
The basic key to beating a priest is playing a deck that is terrible.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-12-05 09:29:47
December 05 2011 09:29 GMT
#65
The purpose is not to get a 'decent ratio of each race' though, the map pool is not some kind of tool you use to even out the race distribution. The goal of any map pool is instead to have perfectly balanced maps with 50% in every XvX matchup from strictly the highest level of play. With this in mind it really doesn't make a lick of difference what the representation of players at MLG is because they aren't at the highest level of play, and as mentioned the goal is not to even out distributions but to keep the maps balanced. So the GSL have been changing maps but it was not because they wanted some ideal even ratio of race representation, it was to negate the >50% terran win percentages on certain maps, which they could gather from their highest level of play stats of Code A and Code S.
NHY
Profile Joined October 2010
1013 Posts
December 05 2011 09:47 GMT
#66
On December 05 2011 18:04 Sumadin wrote:
Show nested quote +
No I got your point perfectly, and as I mentioned in my post if the other tournaments used the same model, the failings of terrans would be purely a fault of their ability as a player and be rightfully so. What you're claiming is that foreign terrans should be favoured in foreign tournaments by the easier map pool to keep 'balance' which is silly because they are given an unfair advantage over korean terrans. And as I mentioned now that Koreans (from GSL) are coming to other tournaments they will dominate even more in these tournaments because of this already favoured by the map pool. So just to be 100% clear on my main point, if MLG implemented GSL's map pool and as you say it is 'disasterous for balance', that means those Terrans that fail deserved to lose in the first place because their success relied on the previous terran-favoured map pool rather than their skill.
Last edit: 2011-12-05 16:50:57


Well you still aren't reading it as i want it too then. The GSL map pool is currently an attempt to make them as much dissadvantage for terrans as possible. I would say that if they kept it for more than 2 months ahead terran numbers would end up where the protoss were a while back. The reasson terrans got to this point is not (only) because of the map pool, but also because of the 1-1-1(which has since been patched) and the former GSL format that allowed alot of lesser code S to players to stay (which has since been changed). Now they just need to get as many terrans out as fast as possible because they got way to many.

If a tournement that already started with decent ratios of each race would use this map format through we would see terrans in a much worse state than currently.


If GSL did a tournement like they the open seasons in 2010 using their current map pool, there would still be more than 1/3 terrans. Their maps are not that good for other races.
th3rogue
Profile Joined February 2010
Germany683 Posts
Last Edited: 2011-12-05 16:55:37
December 05 2011 16:52 GMT
#67
On behalf of the ESL, as the person who basically decides the ESL EU SC2 map pool (Go4SC2 EU primarily), we are looking to work together with the other big leagues to standardise our map pools more

IEM already uses the 7 most popular maps across all the major competitive leagues

Go4SC2 has 11 maps for December - the 9 most popular maps, plus 2 others (Sanshorn and Odyssey) that we added back in September, and hope finally they will gain some ground since their being featured in NASL (open) and IPL (map tourney).

We aim to get back down to 9 maps in January, and are waiting to see what IPL and NASL do first, hoping they will both be brave enough to include one of the "other" maps in their pool. If so, then we will hopefully do the same for IEM.

Since the beginning of the game I have been very eager to include maps in our pool from more than just GSL/Korea - if I remember correctly Go4SC2 was the first to include Testbug and we have tried several other non-Korean custom maps in the hope that other would do the same
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 05 2011 17:52 GMT
#68
Nice to see you post in here th3rogue

I rly like how you handled the Go4SC2 Cup map pool and always tried to include some non-blizz and non-GSL maps.
It's very unfortunate that it took so long for other organizations like IPL and NASL to update their map pools with these kind of maps (yet it's a bit understandable cos the game is new and Blizzard is rly limiting us with their ladder and custom game system).

I hope everything goes well for IPL and NASL , and that IEM can safely include some maps they use as well, and from there the whole thing developes some more.

Btw it's cool to see that pros don't always auto-veto Odyssey and Sanshorn, and I hope that in 2012 MotM and ESL work well together and have some influence on the international map pools.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
December 07 2011 14:52 GMT
#69
http://www.teamliquid.net/forum/viewmessage.php?topic_id=292352

NASL is currently trying to decide their new maps. I think it's imperative that they get on the bandwagon for a Universal Map Pool, or even be the ones to implement it, hoping others will follow suit.

anyway, i've got my map pool figured out, mostly based off looking at TPW, ESV, LoS, and Crux's websites, then at current map pools for most tourneys including weeklys, then by looking through the map contest thread. oh and motm too sorta.
+ Show Spoiler [My Map List] +
Crux-Belshir Beach
Crux-Daybreak
Blizz-Antiga Shipyard
Blizz-Tal'Darim LE
Blizz-Metalopolis (GSL version, no golds)
Crux-Xel'naga Fortress
Crux-Dual Site or ESV-Testbug
Crux-Crevasse or Crux-Terminus

TPW - Odyssey
ESV - Sanshorn Mists AE
Haven's Lagoon
TPW - Burning Altar
ESV - Cloud Kingdom
TPW - Ohana
ESV - Sanctuary
LoS - Twilight Peaks
Crux - Korhal Main Street
ESV Sungsu Crossing
LoS-Palm Valley


aka ChillyGonzalo / GnozL
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-12-07 15:02:50
December 07 2011 14:59 GMT
#70
i think you are already moving too fast with those.
a reasonable map pool would be what is currently used in competitive play, and then we start to rotate/replace 1-2 maps a month.

so basically we would have something like:
Metalopolis
Shakuras Plateau
Shattered Temple
Antiga Shipyard
Crossfire
Terminus
Tal’Darim Altar
Dual Sight
Bel’Shir Beach
Calm before the Storm
Daybreak
Xel’Naga Fortress
+ 1-2 new maps

Map of the Month | The Planetary Workshop | SC2Melee.net
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
December 07 2011 15:11 GMT
#71
true. i guess i was listing more of an eventual map pool than a right now one. in that case my plus 2s would be Odyssey and Sanshorn Mists AE, giving us 14 maps. sounds like a good number.
aka ChillyGonzalo / GnozL
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-07 20:24:55
December 07 2011 19:56 GMT
#72
deleted
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 08 2011 05:13 GMT
#73
I really like the idea of a UMP and think that we should move quickly to support one. After the map tournament on TL we should consider having a vote about which maps we think should be in the UMP (from a list of all the current popular maps, ladder maps, the TLMC maps, etc) and/or people higher up in TL should decide on a group of people to consider what maps should be in the UMP (slash I think a vote from the community at some level is important to ensure support).
zorrotwee
Profile Joined March 2011
Belgium69 Posts
Last Edited: 2011-12-08 10:27:50
December 08 2011 10:07 GMT
#74
Hey all,

As an organiser of a 'small' tournament the mappool is always been a great concern. First tournament we added some non-standard maps and players started to complain a lot (and with reason I later found out). Being an organiser doesn't make me an expert of balance, so picking the right maps is impossible. That's why the next time we just pick the MLG maps, and everything was fine.
Having an UMP like this would make it a lot easier for me, and maybe other organisers of smaller tournament to change their mappool and be 'certain' the balance is still ok. It will promote a more divers mappool overal and less frightening for big tournaments to change their mappool.


As from how we should do this is easier then most people make it. As reading this post you can see that lot of 'important' people and organisation want something to be done. So I think this is just another thing that is important enough that, if some starts doing something like this, it will be picked up by other more important organisation!


I think a tournament wise selection is the best! But we want to include everyone that is effected by a UMP:
+ Show Spoiler +
- Mapmakers that want there maps used in proffesional play
- Pro-players that are playing the maps and need to practise and ajust there play
- Tournament organisers
- Viewers of tournaments
- Not not-pro's and about to be pro's that play in smaller tournaments


So all these people should be united in the selection of the mappool. This I think is a great way to select the new maps.

- A tournament is opened and everyone can send in there map if they want.

- Everyone that entered the competition can bring out is vote + Show Spoiler +
This should eliminate the bad and not interesting maps without a jury, because: who decides who will be in the jury
° Top 3 of maps (not his own)
° Vote a 1-5 score for every map
° Yes or No an every map

-Then some top players (some of every race) that are willing can play the most picked maps
+ Show Spoiler +
Some people say this won't be done without them being payed for it, but I think some of them sure will do this just to support the game. This won't take weeks to do, but just a few hours
° Maybe let them vote, or just let them give there opinion and let the community to decide what to do with it.

-Then I think casters could make an important part of the competition. They sure do understand the game a lot better then most of us. And they see the game from a viewers perspective.
° Same like pro's: maybe let them make a selection or vote, or just let them share their opinion on some maps

- Then a last let the community vote from the selection, add the best maps to the UMP


It's harder to decide what maps should be taken out. This can be done in different ways:
- time: after x months a map should be eliminated no matter what
- selection of tourneys: if a map doens't get selected in either 'this list of tourneys': the map is kicked
- voting by players, mapmakers, ...

Maps to start with: I would just take the maps used in the last big tournaments and start from there (add them all, or just make a quick vote)


I think it would be great to have the mapmaking teams go and sit together and make this work. They are the source and togheter this should be easy to do. Because they have credibality that can make important people support this. Someone neutral can start this too and convince mappmaer teams to support you. (You can always contact me if you think you technical able to do this thing and need some help)
If some people support this: promoted on TL, big casters like Husky, Day[9] talk about it, th3rogue and other tournament organisers support this. Other big money organisation will follow.


Just some other thought on a UMP
+ Show Spoiler +
1. I think the UMP should be bigger then most people suggest. This makes it possible to add a lot of new maps and still keep it steady enough to pro's to agree with this (just to make it clear: having 3 maps changed in a mappool of 7 is huge, while changing 3 when you have 30 isn't a big deal).

2. If you have a large mappool, tournaments can all be different. Thats why we can't make it to big (30 is maybe to big).

3. I think it would be great to have the mappool be split into different catagories. Like: big macro maps, small rush maps and much more (I'm sure mapmakers do that already). So a tournament is diverse and has maybe 2 of each categorie.

4. Having catogories makes it possible to change maps in only 1 catagorie.

4. I think there should be clear that the UMP is meant to be used in tournaments and it doesn't need to be transfered to the ladder, because lopw level players needs different things.

5. There should be an categorie to promote new idea's: this fun edition should not be maps that should be used in pro play, but that have a nice amount of new idea's that just makes it a fun map. This can give mapmakers new 'tools' to make balanced maps different from the ones that are used now. Like funday monday - Just to have fun but shows things that can interesting if used in more standard maps

6. If UMP doens't seem to work, or you don't believe it will get started: maybe a monthly tournament like I described and putting them all in a list and promoting them to organisers, can change the mappool too, and takes away the hard thing like: what maps should be eliminated, balacing the UMP (big/small maps), starting UMP, bad maps in pool will lose credibility.


ZJAT
Profile Joined October 2011
United States83 Posts
December 08 2011 22:11 GMT
#75
On December 08 2011 19:07 zorrotwee wrote:
Just some other thought on a UMP
+ Show Spoiler +
1. I think the UMP should be bigger then most people suggest. This makes it possible to add a lot of new maps and still keep it steady enough to pro's to agree with this (just to make it clear: having 3 maps changed in a mappool of 7 is huge, while changing 3 when you have 30 isn't a big deal).

2. If you have a large mappool, tournaments can all be different. Thats why we can't make it to big (30 is maybe to big).

3. I think it would be great to have the mappool be split into different catagories. Like: big macro maps, small rush maps and much more (I'm sure mapmakers do that already). So a tournament is diverse and has maybe 2 of each categorie.

4. Having catogories makes it possible to change maps in only 1 catagorie.

4. I think there should be clear that the UMP is meant to be used in tournaments and it doesn't need to be transfered to the ladder, because low level players needs different things.

5. There should be an categorie to promote new idea's: this fun edition should not be maps that should be used in pro play, but that have a nice amount of new idea's that just makes it a fun map. This can give mapmakers new 'tools' to make balanced maps different from the ones that are used now. Like funday monday - Just to have fun but shows things that can interesting if used in more standard maps

6. If UMP doens't seem to work, or you don't believe it will get started: maybe a monthly tournament like I described and putting them all in a list and promoting them to organisers, can change the mappool too, and takes away the hard thing like: what maps should be eliminated, balacing the UMP (big/small maps), starting UMP, bad maps in pool will lose credibility.



I was about to pop back into this thread and say a couple of these and was like dang I got ninja'd, kinda.
If the UMP is too rigid you would never see new maps, and if it is too lax too much would change too fast.
Although 30 might be too large, 15 or 20 may not be. Even if a map was replaced once a month in a pool of 18 you would have each map getting about a year and a half of lifetime! I'm not saying 18 is some magic or perfect number, but just putting it out there to show how it could work.
We don't want maps to change too fast on the pros (or the rest of us if blizzard follows suit) but we don't want them to stagnate because there are many good maps out there and map makers willing to make even more!
I'm not sure if I support UMP or not. But it will be good or bad based on how it is used. (Kinda like knowledge or just about everything ><)
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-12-09 02:40:58
December 09 2011 02:39 GMT
#76
This is a great idea and I fully support it. The UMP should be a mix of old maps that are more well known and new maps that are not as experimented with. Eventually, some of the old maps can be cycled out for new ones. Maybe you could have half the maps be year-round maps and the other half be monthly maps that come and go.

I'm not sure whether or not including Blizzard/well known maps is a good idea or a bad idea. I think the UMP will have some to start or else it would never really get going or pick up momentum in the community. I strongly believe that there should be one or two maps in the pool at a time for each category of map. I don't really mean 2P or 4P, here are some examples of possible categories I can think of:

-Linear (Crossfire)

-Macro/Large (Tal'darim Altar)

-In-Base Natural (Crevasse)

-Easy Third (Terminus)

-4PR (standard 4 spawn rotational map)

-Air (not 100%, but influences air play somewhat)

-Fortress (4P converse/shifted macro maps; Shakuras, Overgrown, CruX Metalopolis)

-3P (definitely deserves its own category because there are not a lot of 3P maps and gameplay is unique from 2P and 4P)

-Metalopolis??? (anyone have a good category name? Titanis by Lefix is another example of this type of map; open natural, close spawns disabled; possibly Zerg favored lol)

-2P Oddball (the catch all category; 2P maps that can't possibly go anywhere else go here)

-4P Oddball (same thing but for 4P maps)


What do you guys think about having categories so that the map pool will be diverse? Also, what do you guys think about having half (or a third) of the maps be year round and the rest rotate monthly, or every two months?

I think we should get a group or committee together and draft rules and such for a UMP over skype or something. It is a really cool idea.

EDIT: I think it is more important to form a group or set up some sort of structure before spitballing maps.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-12-09 04:02:48
December 09 2011 04:00 GMT
#77
Crevasse and Crossfire are both terribly balanced maps though, I think categories only work if you know all the maps are completely balanced, and they should be purpose-oriented around melee, for instance there's no real purpose for the 'oddball' or 'fortress' category in terms of the needs of a pool. As long as the maps are different enough in some way it should be sufficient.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 09 2011 04:59 GMT
#78
Categories are fine to a lesser extend. Let's just say there should be a good balance of macro<->agression, 2p/3p/4p, ladder maps/custom maps etc in the map pool and every map should be unique.

Anyways this is one of the last things to think about, after this would be established.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-12-09 05:53:18
December 09 2011 05:52 GMT
#79
What should happen:

Step 1: Find the ~20 most balanced maps that exist.
Step 2: Make them more balanced.
Step 3: Cut ~9 of them, down to 11, based on similarity.
Step 4: Have UMP.
Step 4.5: Assign Labels/catagories.
Step 5: Make them more balanced (again).

What will happen:

Step 1: Find ~5 very balanced maps.
Step 1.5: Find ~30 kinda balanced, maps, add all of them.
Step 2: Assign Labels/catagories.
Step 3: Cut ~20 of them, down to 20, based on similarity.
Step 4: Have UMP.
Step 5: Make them more balanced.


If the UMP is too large, players won't accept it.
If the UMP is too small, tournaments won't accept it.
If the UMP is too similar, spectators won't accept it.
If the UMP is unbalanced, mappers won't accept it.


This isn't meant to be a disheartening post. I fully believe that TL and the map teams can work something out.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-12-09 07:44:06
December 09 2011 07:43 GMT
#80
Fair points, but balance is a much bigger concern for players than it is for mappers.
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