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![[image loading]](http://i.imgur.com/PRWug.png)
![[image loading]](http://i.imgur.com/OzQXf.jpg)
(4)Lawinebahn
Playable 156×156 Published KR
Created by JackyPrime (ther0243@naver.com)
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- Distance is very long. But 3rd base to 3rd base(enemy's) is close, so you can't be boring at every game.
Main to Main distance : - 43 seconds (horizontal position) - 49 seconds (cross positionl)
Natural to Natural distance : - 32 seconds (horizontal position) - 39 seconds (cross positionl)
Uniqueness : - Vertical spawns disabled. - Units can't walk on Sight Blockers + Show Spoiler + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Some pictures! + Show Spoiler + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thanks to DCinside Starcraft2 Gallery Members! (about melee game test)
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your Country52797 Posts
Why did you disable only vertical positions? o_O Nvm I see why. The center/areas horizontal of the center seems cramped.
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On November 21 2011 01:35 JackyPrime wrote:![[image loading]](http://i.imgur.com/ivUom.jpg)
very smart and interesting, overall really well designed on all levels. the only thing i am not a fan of is the snowwhite texturing. a bit hard to look at - except the shot i quoted - icy blue textures works.
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Cool map. Jacku good mapmaker. I wait this map on Eu server.
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United States7481 Posts
this is pretty cool! I like how the map seems to force action when players have their 3rds. my main concern is that the center is too narrow, particularly around the watchtower.
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How did you come up with the name? :D For people who don't know, it's "avalanche path" in german.
Nice map, as always!
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I like the way this map looks as far as textures and doodads, but the terrain layout just doesn't "wow" me. The bases just look like they're thrown down in random places because the terrain wasn't architecturally designed for the base layout. That's just my opinion though.
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The players will be too confused by the unpathable LOS blockers, you have hundreds of doodads, and you have to use LOS blockers. Come on man, don't confuse the players and use other doodads, you even have invisible los blockers and pathing blockers, you can be a lot more creative.
Also, i don't understand the vertical position disabled, does it mean cross position only or horizontal + cross positions?
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Qill this make it into the GSL?
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Chokes, chokes everywhere, siege tank reigns supreme. seems like a gg zerg map. one thing i do like is the middle positions though.
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On November 21 2011 02:06 chocopaw wrote:How did you come up with the name? :D For people who don't know, it's "avalanche path" in german. Nice map, as always! ![](/mirror/smilies/smile.gif)
altho i think Lawinenbahn would be more proper german ![](/mirror/smilies/wink.gif) funky name nonetheless
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Bad zerg map, and great toss map if you get a toss who knows how to abuse it, balanced for terran id say.
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The 4 center chokes and the 1 centermost chokes are far far too contentious (important), it will be too easy for a terran or protoss to lock that down with siege tanks or standby sentries that Zerg will be almost forced into muta play. Maybe you should make bridges at the top and bottom where the sections split off above and below the watchtower, to make little hallways that will at least give Zerg a bit more options than directly engaging the middle where they can have their army split up or lose to a defender's advantage.
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vertical is disabled ... what about cross? going through that tiny middle path, really?
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Interesting take on a multisymmetry map. I would definitely say taking the vertically opposite main looks like a viable strategy, especially for zergs, as they can use their high mobility to catch the enemy off guard. I do think, however, that instead of just a cut off path on the middle bottom/top(behind the center expansions), you could have a huge destructible rock blocking a path that uses that space. Would give more attack options, and although it's hardly ever used on abyssal caverns, I think a feature like that here would work nicely.
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I'm wondering when this will make it's way onto NA, it just seems like it's such a good map, and I can't wait to play it
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I love this map too much. Please let it come to AM soon.
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On November 21 2011 02:06 chocopaw wrote:How did you come up with the name? :D For people who don't know, it's "avalanche path" in german. Nice map, as always! ![](/mirror/smilies/smile.gif)
He seemes to have problems with plural. He does not seem to have problems with maps though. Amazing map!
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This is a really amazing map, and would like to offer to port it over to the NA server for more people to enjoy. Please message me if this is a possibility.
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