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[A] HotS Custom - Page 48

Forum Index > SC2 Maps & Custom Games
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Prev 1 46 47 48 49 50 85 Next
murphs
Profile Joined April 2011
Ireland418 Posts
July 22 2012 16:42 GMT
#941
Found a minor bug.

Due to the fact the mothership core is massive if you forcefield your nexus to prevent ling surround they automatically break.
Natengall
Profile Joined April 2010
United States60 Posts
July 22 2012 17:47 GMT
#942
Found a bug that is super annoying in-game:
If you have units being produced or queued up in a gateway and you turn it into a warpgate, the gateways change immediately, and you lose all of the resources that have been queued up. That's a very dumb way to demolish your bank. The option to change your gateways into warpgates should be disabled when making units.
http://us.battle.net/sc2/en/profile/594342/1/Natengall/
Dauntless
Profile Joined May 2010
Norway548 Posts
July 22 2012 17:57 GMT
#943
Thanks a bunch XenoX! Really appreciate the effort you've put into this.

That aside, I can't play on Howling Peaks for a long time, as it's just so bright that it hurts my eyes :p Please fix!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Aquila-
Profile Blog Joined April 2011
516 Posts
July 22 2012 18:06 GMT
#944
Really great mod man! Btw someone told me the Viper is not psionic while it should be? I am not sure but the guy said that.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 22 2012 18:07 GMT
#945
Thanks so much for this, it looks great.

Not sure if it's meant or not, but do mines have "friendly fire"? I thought they didn't and they (blizzard) were just thinking about it but it wasn't implemented in the MLG build.
Head Coach Park: "They should buff tanks!"
Tppz!
Profile Joined October 2010
Germany1449 Posts
July 22 2012 18:15 GMT
#946
yeah you are right i think sapphire.lux.

they didnt do friendly fire afaik
WarEagle
Profile Joined March 2011
United States130 Posts
July 22 2012 19:02 GMT
#947
Not sure if it's a bug but when spider mines latch onto the enemy they lose vision. Has this been confirmed one way or the other?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 22 2012 19:10 GMT
#948
On July 23 2012 01:42 murphs wrote:
Found a minor bug.

Due to the fact the mothership core is massive if you forcefield your nexus to prevent ling surround they automatically break.

Also in HotS the nexus itself is massive, as well as the CC and hatch - this could also be involved, though I have no idea if anything massive is capable of breaking FFs or if it's only units.
vibeo gane,
Dvriel
Profile Joined November 2011
607 Posts
July 22 2012 19:35 GMT
#949
On July 23 2012 04:02 WarEagle wrote:
Not sure if it's a bug but when spider mines latch onto the enemy they lose vision. Has this been confirmed one way or the other?



Same here on EU server.They DO lose vision,and in BReports wasnt like that...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-22 20:13:06
July 22 2012 20:09 GMT
#950
Mothership upgrade cost is uncorrect now

It's 300-350, not 200-300

[image loading]


I hope you will work together with SoulFilcher, because he did very nice icons and some aesthetics animations are nicer too. Plus I did for him nice icon for Tempest upgrade
Garmer
Profile Joined October 2010
1286 Posts
July 22 2012 20:15 GMT
#951
just tried it, really cool, HOTS for sure is better(much better) than WOL, at least for me
seve
Profile Joined February 2011
91 Posts
July 22 2012 20:35 GMT
#952
I tried the energize ability of the mothership core on the oracle, which didnt work. (EU)
Dvriel
Profile Joined November 2011
607 Posts
July 22 2012 20:36 GMT
#953
Battle Hellions must POP in Battle Mod,right?Actually isnt like that in the EU server.And nothing about new Nydusi??
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 22 2012 20:38 GMT
#954
On July 23 2012 05:36 Dvriel wrote:
Battle Hellions must POP in Battle Mod,right?Actually isnt like that in the EU server.And nothing about new Nydusi??

You know something about Nydus? Someone said how they are realized and whats their stats? No. I think, it's better to stay with current ones.
TheRandomJoe
Profile Joined February 2012
United States10 Posts
July 22 2012 20:50 GMT
#955
There is a bug that the Tempest can not attack any geysers, it gives an 'error'.

There is also another bug, I think, but whenever you "A Move" Tempest they all will focus on the 1st unit in another army.
Unlike for example a group of marine maruader, who will spread their damage across most units vs an opponent.

For example: 10 tempest vs 20 marines, both will "A Move no micro", well supposedly the tempest will destroy the marines in 2-4 volleys because they do 49damage each. the marines are spreading their damage amongst the tempest without focus fire.
But the tempest seem to auto focus fire one unit...

In other words, it is just straight overkill and "a waste of a round", because you don't need 49x10 dmg to kill one marine lol...

Please fix the auto attack priorities for the tempest.
Dvriel
Profile Joined November 2011
607 Posts
July 22 2012 20:53 GMT
#956
On July 23 2012 05:35 seve wrote:
I tried the energize ability of the mothership core on the oracle, which didnt work. (EU)


I tried too,but its seem that works only when the Energized Unit is in some X range of the Core.Seem like 13 range or like that,not sure.

I energized some Oracles and sentries far from Core and nothing.Some time later send them back home and they recover energy,but need to go near the Nexus.Is this normal?
Warpath
Profile Joined April 2010
Canada1242 Posts
July 22 2012 21:12 GMT
#957
On July 23 2012 05:50 TheRandomJoe wrote:
There is a bug that the Tempest can not attack any geysers, it gives an 'error'.

There is also another bug, I think, but whenever you "A Move" Tempest they all will focus on the 1st unit in another army.
Unlike for example a group of marine maruader, who will spread their damage across most units vs an opponent.

For example: 10 tempest vs 20 marines, both will "A Move no micro", well supposedly the tempest will destroy the marines in 2-4 volleys because they do 49damage each. the marines are spreading their damage amongst the tempest without focus fire.
But the tempest seem to auto focus fire one unit...

In other words, it is just straight overkill and "a waste of a round", because you don't need 49x10 dmg to kill one marine lol...

Please fix the auto attack priorities for the tempest.


Thats simply because of the range, and slow movement of the tempests attacks.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-22 21:13:14
July 22 2012 21:12 GMT
#958
On July 23 2012 05:50 TheRandomJoe wrote:
There is a bug that the Tempest can not attack any geysers, it gives an 'error'.

There is also another bug, I think, but whenever you "A Move" Tempest they all will focus on the 1st unit in another army.
Unlike for example a group of marine maruader, who will spread their damage across most units vs an opponent.

For example: 10 tempest vs 20 marines, both will "A Move no micro", well supposedly the tempest will destroy the marines in 2-4 volleys because they do 49damage each. the marines are spreading their damage amongst the tempest without focus fire.
But the tempest seem to auto focus fire one unit...

In other words, it is just straight overkill and "a waste of a round", because you don't need 49x10 dmg to kill one marine lol...

Please fix the auto attack priorities for the tempest.

I think tempests supposed to be a "important unit killer", rather than marine killer

XenoX really should fix ultralisk charge. It's very bugged (stuks at creep tumors sometimes)
Big J
Profile Joined March 2011
Austria16289 Posts
July 22 2012 21:20 GMT
#959
On July 23 2012 05:50 TheRandomJoe wrote:
There is a bug that the Tempest can not attack any geysers, it gives an 'error'.

There is also another bug, I think, but whenever you "A Move" Tempest they all will focus on the 1st unit in another army.
Unlike for example a group of marine maruader, who will spread their damage across most units vs an opponent.

For example: 10 tempest vs 20 marines, both will "A Move no micro", well supposedly the tempest will destroy the marines in 2-4 volleys because they do 49damage each. the marines are spreading their damage amongst the tempest without focus fire.
But the tempest seem to auto focus fire one unit...

In other words, it is just straight overkill and "a waste of a round", because you don't need 49x10 dmg to kill one marine lol...

Please fix the auto attack priorities for the tempest.


That's exactly the same for every other unit with projectile attack in the game. But with the Tempest it becomes really important.

Awesome mod. Widow mines are sooooo much fun...
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 22 2012 21:25 GMT
#960
On July 23 2012 05:50 TheRandomJoe wrote:
There is a bug that the Tempest can not attack any geysers, it gives an 'error'.

There is also another bug, I think, but whenever you "A Move" Tempest they all will focus on the 1st unit in another army.
Unlike for example a group of marine maruader, who will spread their damage across most units vs an opponent.

For example: 10 tempest vs 20 marines, both will "A Move no micro", well supposedly the tempest will destroy the marines in 2-4 volleys because they do 49damage each. the marines are spreading their damage amongst the tempest without focus fire.
But the tempest seem to auto focus fire one unit...

In other words, it is just straight overkill and "a waste of a round", because you don't need 49x10 dmg to kill one marine lol...

Please fix the auto attack priorities for the tempest.

The tempest attack is just the same as any attack that is a missile, rather than instant. Just like stalkers, marauders, roaches, hydras, colossi etc. They can all waste shots by doing overkill on a single unit. I think it just adds more micro and positioning.

Also, you can use feedback on the Mothership Core. I don't really know if you could do that at MLG Anaheim or not, and I'm not really sure if anyone would have tested it out, but seeing as you can't feedback an orbital command, I'm guessing that you shouldn't be able to feedback the Mothership Core. But maybe I'm wrong - I don't know if it's meant to be considered a unit or a building. I just hope you won't be able to do it in the real version of HotS, or the Mothership Core might lose some of its defensive capabilities in PvP.
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