[A] HotS Custom - Page 46
Forum Index > SC2 Maps & Custom Games |
prOpSnuffe
Sweden241 Posts
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Aquila-
516 Posts
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WhiteKnight
New Zealand134 Posts
Played with all the new units this is what I have found (Bugs) so far: Was amazing btw. Tempest range worked for me however the Tempest will not target extractors. Comes up with an error bug. Cloak doesnt work with the oracle at all. (In game not tester) This is really wierd but I had 2 zealots and 1 sentry and 1 colluses and 2 Warp prims. When I clicked cloaking field 1 zealat only and 1 colluses and the senrty would cloak. For some reason 1 Zealot and the warp prisms would not. When I moved the units in a different order again and hit cloak again those only 3 units cloaked. Even though I had one zealot who wouldnt that was closer to the orcale. What? The Viper range abduct seems a little off (Might just be me) seems a little short. The Viper actually pulls the target behind it, not in front of it. Thats all I can think of. And wow holy shit M-Ship core Purifier is OP. (Not a bug) Going head to head with one of those is suicidal without an army lol. I suppose once activated you would need to pull your armies out and let the timer run out for engaging but it's fricken sweet. Xenox I just want to point out ARCADE is global. And your maps is propably protected better than before as I don't even think the map downloads into people folders and downloads each time you play then deletes it self. Or something like that. There is no reason you can't put it out onto Arcade unless you currently are unable to run arcade. Would love to see an 8 player map of this just for fun against multiple AI's. please? | ||
Nagano
United States1157 Posts
Kind of a big deal ![]() | ||
Ergo_Proxy
27 Posts
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Existor
Russian Federation4295 Posts
Xenox I just want to point out ARCADE is global. And your maps is propably protected better than before as I don't even think the map downloads into people folders and downloads each time you play then deletes it self. Or something like that. There is no reason you can't put it out onto Arcade unless you currently are unable to run arcade. ^ this I still don't understand, why XenoX can't upload it to Arcade. There we have everything like in HotS (new fog of war, new creep, new ability recharge icon animation, new Arcade interface, that wil be similar to HotS) | ||
Picklebread
808 Posts
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Ergo_Proxy
27 Posts
you'd think if you guys wanted dis so much youd donate >> while NA gets it for free? no thanks. | ||
Picklebread
808 Posts
I donated and i dont even live in EU i live in NA so come on man | ||
StarOFdadA
Hong Kong33 Posts
If I burrow 2 mines and use mine A to attach mine B, mine B can not be selected. I think it should had been click or let me do something else. Is it a bug? | ||
StarOFdadA
Hong Kong33 Posts
Dotted line of Scanner Sweep? ![]() ![]() Dotted line of Swarm Host? ![]() | ||
Warpath
Canada1242 Posts
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Ramiz1989
12124 Posts
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XenoX101
Australia729 Posts
Also as an aside regarding the SC2 Arcade, I tried publishing on there but am having a connection issue logging in, something about "connection interrupted". I think it may be because of my Authenticator but I am not sure, either way I unfortunately won't be able to publish on there unless this can be resolved somehow (naturally I tried searching for solutions but to no avail). Now on to patches, I have just published Patch 1.01 on the NA & SEA servers (as mentioned I will publish on EU/KR servers once the clients are installed). Almost all of these fixes and changes are directly due to the feedback I have received from you guys about the map and about HOTS, and the remainder are bugs that I found myself. And just to clarify, most of you should already know this but for those that don't; I am not in the business of balancing the map, so if there are any stat changes listed, you can rest assured that they are only because I have been made aware of new information about the official HOTS map, and not any personal decision on my part. Ok, so without further ado, here are the patch notes. Patch Notes 1.01 - Oracle Cloaking Field fixed - Mothership Core is now a Ground unit - Mothership Core now falls with the destroyed Nexus - Mothership Core now has attack priority over a nexus when being attack moved towards - Mothership Core can no longer teleport to under construction Nexuses - Energize fixed to cost only 25 energy and instantly rather than drained - Tempest now does 45(+15) from 49(+17) - Tempest turning rate has been corrected - Tempest's charging animation now matches its attack rate - Fixed a bug where Tempests couldn't attack refinery type buildings - Widow Mines adjusted to no longer autocast on to Locusts and Broodlings - Fixed a bug where Widow Mines were cloaked before they finished burrowing - Howling Peaks Natural's gases have been fixed - Battle Hellion's appearance slightly improved And as always if you find any more bugs, issues or inconsistencies with the real Heart of the Swarm please let me know ![]() | ||
GenesisX
Canada4267 Posts
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Ramiz1989
12124 Posts
Thanks! | ||
XenoX101
Australia729 Posts
On July 22 2012 16:05 StarOFdadA wrote: One more problem of Widow mine: If I burrow 2 mines and use mine A to attach mine B, mine B can not be selected. I think it should had been click or let me do something else. Is it a bug? Hm, I'm not quite sure what you mean. If you can send me the replay at vortex01@gmail.com that would be great ![]() | ||
dezi
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Germany1536 Posts
On July 22 2012 17:13 XenoX101 wrote: as mentioned I will publish on EU/KR servers once the clients are installed Please let us know asap when it's online ![]() ![]() ![]() | ||
Existor
Russian Federation4295 Posts
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StarscreamG1
Portugal1652 Posts
This. THANKS XENOX!!!! | ||
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