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[A] HotS Custom - Page 46

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 44 45 46 47 48 85 Next
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
July 22 2012 00:07 GMT
#901
LETS GO! 112$ raised :D:D:D
Best starcraft 2 player of all time? INnoVation
Aquila-
Profile Blog Joined April 2011
516 Posts
July 22 2012 00:19 GMT
#902
True it is at 100%. Gogogogogooooooooooooooooooooooo
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-07-22 00:48:15
July 22 2012 00:24 GMT
#903
I agree this needs to be uploaded to Arcade it would get a tremendous amount of support from arcade besides its a great place for people to leave feedback to help discover new bugs etc.

Played with all the new units this is what I have found (Bugs) so far: Was amazing btw.

Tempest range worked for me however the Tempest will not target extractors. Comes up with an error bug.
Cloak doesnt work with the oracle at all. (In game not tester)
This is really wierd but I had 2 zealots and 1 sentry and 1 colluses and 2 Warp prims. When I clicked cloaking field 1 zealat only and 1 colluses and the senrty would cloak. For some reason 1 Zealot and the warp prisms would not. When I moved the units in a different order again and hit cloak again those only 3 units cloaked. Even though I had one zealot who wouldnt that was closer to the orcale. What?
The Viper range abduct seems a little off (Might just be me) seems a little short.
The Viper actually pulls the target behind it, not in front of it.
Thats all I can think of.

And wow holy shit M-Ship core Purifier is OP. (Not a bug) Going head to head with one of those is suicidal without an army lol. I suppose once activated you would need to pull your armies out and let the timer run out for engaging but it's fricken sweet.

Xenox I just want to point out ARCADE is global. And your maps is propably protected better than before as I don't even think the map downloads into people folders and downloads each time you play then deletes it self. Or something like that. There is no reason you can't put it out onto Arcade unless you currently are unable to run arcade.

Would love to see an 8 player map of this just for fun against multiple AI's. please?
Nagano
Profile Blog Joined July 2010
United States1157 Posts
Last Edited: 2012-07-22 01:19:44
July 22 2012 00:35 GMT
#904
Right now, the Mothership Core ability Energize costs 50 energy to use, even though tooltip says 25 energy. It should be 25 to cast according to HotS beta at Anaheim.

Kind of a big deal
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
Ergo_Proxy
Profile Joined June 2011
27 Posts
July 22 2012 00:46 GMT
#905
100% Let's get it going !!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-07-22 00:59:43
July 22 2012 00:54 GMT
#906
Xenox I just want to point out ARCADE is global. And your maps is propably protected better than before as I don't even think the map downloads into people folders and downloads each time you play then deletes it self. Or something like that. There is no reason you can't put it out onto Arcade unless you currently are unable to run arcade.

^ this

I still don't understand, why XenoX can't upload it to Arcade. There we have everything like in HotS (new fog of war, new creep, new ability recharge icon animation, new Arcade interface, that wil be similar to HotS)
Picklebread
Profile Joined June 2011
808 Posts
July 22 2012 01:19 GMT
#907
you'd think if you guys wanted dis so much youd donate >>
Ergo_Proxy
Profile Joined June 2011
27 Posts
July 22 2012 03:19 GMT
#908
you'd think if you guys wanted dis so much youd donate >>

while NA gets it for free? no thanks.
Picklebread
Profile Joined June 2011
808 Posts
July 22 2012 04:12 GMT
#909
On July 22 2012 12:19 Ergo_Proxy wrote:
Show nested quote +
you'd think if you guys wanted dis so much youd donate >>

while NA gets it for free? no thanks.

I donated and i dont even live in EU i live in NA so come on man
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
July 22 2012 07:05 GMT
#910
One more problem of Widow mine:

If I burrow 2 mines and use mine A to attach mine B, mine B can not be selected. I think it should had been click or let me do something else. Is it a bug?
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
July 22 2012 07:14 GMT
#911
More details I found in the official battle report, which I did not see in this mod:

Dotted line of Scanner Sweep?
[image loading]
[image loading]

Dotted line of Swarm Host?
[image loading]
Warpath
Profile Joined April 2010
Canada1242 Posts
July 22 2012 07:18 GMT
#912
woah, i never saw that O.o
Ramiz1989
Profile Joined July 2012
12124 Posts
July 22 2012 07:42 GMT
#913
Yeah, it is kind of cool that you now know what is the range of the scan.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
XenoX101
Profile Joined February 2011
Australia729 Posts
July 22 2012 08:13 GMT
#914
Hey everyone, thanks for all your feedback and the most recent donations, as you all seem to be aware I have managed to raise the full $112 necessary to buy the two accounts. I have since bought the accounts and am currently downloading the clients so that I can create a character to publish with. As promised, here are images of the receipts that I received - EU Account, TW/KR Account. Once EU and KR have been published I will be sure to let you guys know.

Also as an aside regarding the SC2 Arcade, I tried publishing on there but am having a connection issue logging in, something about "connection interrupted". I think it may be because of my Authenticator but I am not sure, either way I unfortunately won't be able to publish on there unless this can be resolved somehow (naturally I tried searching for solutions but to no avail).

Now on to patches, I have just published Patch 1.01 on the NA & SEA servers (as mentioned I will publish on EU/KR servers once the clients are installed). Almost all of these fixes and changes are directly due to the feedback I have received from you guys about the map and about HOTS, and the remainder are bugs that I found myself. And just to clarify, most of you should already know this but for those that don't; I am not in the business of balancing the map, so if there are any stat changes listed, you can rest assured that they are only because I have been made aware of new information about the official HOTS map, and not any personal decision on my part. Ok, so without further ado, here are the patch notes.

Patch Notes 1.01
- Oracle Cloaking Field fixed
- Mothership Core is now a Ground unit
- Mothership Core now falls with the destroyed Nexus
- Mothership Core now has attack priority over a nexus when being attack moved towards
- Mothership Core can no longer teleport to under construction Nexuses
- Energize fixed to cost only 25 energy and instantly rather than drained
- Tempest now does 45(+15) from 49(+17)
- Tempest turning rate has been corrected
- Tempest's charging animation now matches its attack rate
- Fixed a bug where Tempests couldn't attack refinery type buildings
- Widow Mines adjusted to no longer autocast on to Locusts and Broodlings
- Fixed a bug where Widow Mines were cloaked before they finished burrowing
- Howling Peaks Natural's gases have been fixed
- Battle Hellion's appearance slightly improved

And as always if you find any more bugs, issues or inconsistencies with the real Heart of the Swarm please let me know .
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 22 2012 08:15 GMT
#915
omg map is released! can't wait to play it when I get back to Canada
133 221 333 123 111
Ramiz1989
Profile Joined July 2012
12124 Posts
July 22 2012 08:18 GMT
#916
Great job so far! I expect to be able to play it a bit later today, I hope you will be able to upload it! And btw, what are the maps that you uploaded? There are only Howling Peaks or you did it with some other maps too?

Thanks!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
XenoX101
Profile Joined February 2011
Australia729 Posts
July 22 2012 08:23 GMT
#917
On July 22 2012 16:05 StarOFdadA wrote:
One more problem of Widow mine:

If I burrow 2 mines and use mine A to attach mine B, mine B can not be selected. I think it should had been click or let me do something else. Is it a bug?


Hm, I'm not quite sure what you mean.

If you can send me the replay at vortex01@gmail.com that would be great .
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 22 2012 09:20 GMT
#918
On July 22 2012 17:13 XenoX101 wrote:
as mentioned I will publish on EU/KR servers once the clients are installed

Please let us know asap when it's online
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 22 2012 10:07 GMT
#919
You clients got bugs and you need to reinstall them again? Or you installed them into wrong folder?
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 22 2012 10:07 GMT
#920
On July 22 2012 18:20 dezi wrote:
Show nested quote +
On July 22 2012 17:13 XenoX101 wrote:
as mentioned I will publish on EU/KR servers once the clients are installed

Please let us know asap when it's online

This. THANKS XENOX!!!!
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