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Aotearoa39261 Posts
Don't forget to submit!It's been one month since TeamLiquid announced its map making contest which gave you all the possibility of getting one of your maps onto the ladder. We've had a lot of good ideas come through the Maps subforum but not too many people submit their entries to the contest. Understandable, you all want to make your maps as perfect as possible! Just don't forget to submit your creations to the contest. When are the maps due? Mappers will have until Monday, Oct 31 2:59pm GMT (GMT+00:00) to complete their work and PM it to TL Map Contest. How does all of this work? - Specially appointed judges from the community and TeamLiquid staff will evaluate the entries and decide on the top maps. We aim to pick approximately 10 maps. This will vary depending on the quality of submissions.
- Mappers with maps which have been selected will have approximately a week (possibly less) to make final adjustments to their maps to fix any issues.
- The maps will be play tested by an invite only progamer tournament); details will be announced at a later date. Maps will also be uploaded to EU and NA for public testing.
- We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.
We estimate that the contest will conclude anywhere between 3-4 weeks after submissions close.
How to Enter: Please PM your map(s) files to TL Map Contest with the following format before Monday, Oct 31 2:59pm GMT (GMT+00:00): Map Name:[.img]a picture of your map[/img] Main to Main distance:Natural to Natural distance:[.img]Any relevant anlyzer images (optional)[/img] [.url=]Your maps download link[/url] Entries not in this format may be excluded from consideration. Please don't ask 'TL Map Contest' questions - you won't get an answer. We encourage the inclusion of useful images from the SC2 map analyzer program: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627. These are optional but will help the judges when considering maps.
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wish i knew how to make maps or were more creative. wonder if slightly modified versions of our BW favorites could ever make it into the ladder one day... we can dream! gogo mapmakers!
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On October 28 2011 08:47 Kazeyonoma wrote: wish i knew how to make maps or were more creative. wonder if slightly modified versions of our BW favorites could ever make it into the ladder one day... we can dream! gogo mapmakers! I love the ESV TV versions of Katrina and Othello. Such cool maps, I'd love to play on them in ladder.
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BW maps seem to go on a different principle... Look at how crossfire has ended up playing out o.0
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your Country52797 Posts
I still haven't submitted :o
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not much time to prepare >.>
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this is great for the map making community to get some light shed on them :D
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Is it possible to announce judges once they are finalized or is that going to be too risky for attacks on the judges?
On October 28 2011 08:47 The Final Boss wrote:Show nested quote +On October 28 2011 08:47 Kazeyonoma wrote: wish i knew how to make maps or were more creative. wonder if slightly modified versions of our BW favorites could ever make it into the ladder one day... we can dream! gogo mapmakers! I love the ESV TV versions of Katrina and Othello. Such cool maps, I'd love to play on them in ladder.
Unfortunately since they are BW remakes, we will not be submitting them.
On October 28 2011 09:15 Zirith wrote: not much time to prepare >.>
They did post this a month ago, so that is pretty much time.
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just give the prize to prodiG
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I hope this contest becomes a bi-annual or so event.
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On October 28 2011 09:59 monitor wrote:Is it possible to announce judges once they are finalized or is that going to be too risky for attacks on the judges? Show nested quote +On October 28 2011 08:47 The Final Boss wrote:On October 28 2011 08:47 Kazeyonoma wrote: wish i knew how to make maps or were more creative. wonder if slightly modified versions of our BW favorites could ever make it into the ladder one day... we can dream! gogo mapmakers! I love the ESV TV versions of Katrina and Othello. Such cool maps, I'd love to play on them in ladder. Unfortunately since they are BW remakes, we will not be submitting them. They did post this a month ago, so that is pretty much time. You did submit some ESV maps though, right? Pretty much everything I've seen in the Korean Weekly was really good.
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This is the best thing ever. Need some way for new, good maps to get some exposure and possibly enter the tournament scene.
I highly approve of this. ^^
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I'm so excited to see maps from this competition!
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Really excited for this, I'd be down for playing on them regardless if they won.
Will you display runner-ups/participants' maps anyways?
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im so hurt, Its just really painful to just not being able to make a map. what the shit is the galaxy editor t_t
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There is no way my map will be ready in time for the deadline. I really hope blizz decides to hold another contest like this sometime in the future.
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On October 28 2011 10:10 monx wrote: just give the prize to prodiG This cracked up, lol
GL to everyone!
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Hopefully everyone remembers to submit their map, need this to be a success, or we might not see such an initiative again.
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Aotearoa39261 Posts
On October 28 2011 12:22 Torte de Lini wrote: Really excited for this, I'd be down for playing on them regardless if they won.
Will you display runner-ups/participants' maps anyways? We'll be selecting around about 10 maps from those entered for final testing which will be available to view/playtest (that could mean between 5 and 15 maps!)
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Would die to help test these maps, put my old QA testing back to work :B
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On October 28 2011 12:55 Deshkar wrote: Hopefully everyone remembers to submit their map, need this to be a success, or we might not see such an initiative again.
You are right, on the contrary however it is probably better if only the best of the best ~20 people actually submitted, making the judge's work both easier and that much harder.
I would personally submit my map if I knew it was balanced, but it isn't yet and I'm not too happy with how it worked out.
Good luck with the testing!
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"the possibility of getting one of your maps onto the ladder"
Did we ever get a statement from Blizzard confirming this could happen?
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Aotearoa39261 Posts
On October 28 2011 13:38 Stark1 wrote: "the possibility of getting one of your maps onto the ladder"
Did we ever get a statement from Blizzard confirming this could happen? Yes, they approached us about this contest not the other way around!
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Shit, I didn't see this before D: All weekend map making it is!
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I really would also like to know who the judges are, since I have done research and I kinda understand what whoever wants to see on maps on this community. I first tought the MOTM judges would be adopted to do this aswell but due to recent post I am pretty sure it is not so.
PS. What is thes deal with this reminder topic? Are TL representives scared because lot of maps havent been submitted yet? Dont worry, we just like to wait till the very last moment till we submit our maps.
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Aotearoa39261 Posts
On October 28 2011 14:15 Sea_Food wrote: I really would also like to know who the judges are, since I have done research and I kinda understand what whoever wants to see on maps on this community. I first tought the MOTM judges would be adopted to do this aswell but due to recent post I am pretty sure it is not so.
PS. What is thes deal with this reminder topic? Are TL representives scared because lot of maps havent been submitted yet? Dont worry, we just like to wait till the very last moment till we submit our maps. The judges aren't going to be the MOTM guys, because they're all submitting. The judges will be revealed in good time, don't worry! They're only important for determining the shortlist of maps.
The reminder is so that people don't miss the deadline
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iGrok (MotM brain-type guy) and I talk a lot about the TL mapmaking competition (as well as MotM and why Metalopolis is killing eSports) in last week's episode of MapCraft: State of the Terrain
See the VOD Here (iGrok is on ~25min in)
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ProdiG, how many maps did you submit?
Is it possible you will win 1st, 2nd and 3rd place all by yourself?
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Of course it's possible prodiG will take 1 - 3 lol.
I love mos tof his maps =X
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Is/Are the winning map(s) being selected by an electoral college/community vote combination?
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your Country52797 Posts
On October 28 2011 12:39 prodiG wrote:This cracked up, lol GL to everyone! TL wants YOU to submit a map... or something like that?
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your Country52797 Posts
On October 28 2011 19:00 SpoR wrote: Is/Are the winning map(s) being selected by an electoral college/community vote combination? No, everything's a dictatorship. + Show Spoiler +Actually, I don't know. Probably just the judges putting their heads together (ouch) and coming up with the top maps.
Shit, I didn't see this before D: All weekend map making it is! oops
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I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!)
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your Country52797 Posts
On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) My maps wouldn't even get one vote
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dezi
Germany1536 Posts
Will submit 3 maps on sunday ^^
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I think a lot of the maps will be submitted sunday. Map makers want to make sure that their maps are as polished as they possible can be before making their submission. This is going to be huge, noone is going to let this opertunity go without having put in their very best effort.
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Hmm maybe I should make the map called "Terran starts with two marauders" that Artosis came up with.
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unfortunately i dont have time do make a map myself but i made a concept so
IF SOMEONE WANTS TO MAKE A MAP AND NEEDS AN IDEA JUST PM ME
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Would it be possible to just send a zip files with the maps we are submitting? With mapfile and analyzer images?
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On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) Yeah i agree, that and raw marketing. Herp derp all my twitter followers and show viewers vote for neso I can win with maps that don't deserve to win!
MotM tried TL poll once. Total fucking flop that was, lol
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On October 29 2011 00:04 prodiG wrote:Show nested quote +On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) Yeah i agree, that and raw marketing. Herp derp all my twitter followers and show viewers vote for neso I can win with maps that don't deserve to win! MotM tried TL poll once. Total fucking flop that was, lol What did I do?
No but really^^ I agree. Public vote is the worst. I once submitted a map to a poll and lost to a 1:1 remake of Steppes.
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Sick! Good luck to everyone!
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On October 29 2011 00:28 FlopTurnReaver wrote:Show nested quote +On October 29 2011 00:04 prodiG wrote:On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) Yeah i agree, that and raw marketing. Herp derp all my twitter followers and show viewers vote for neso I can win with maps that don't deserve to win! MotM tried TL poll once. Total fucking flop that was, lol What did I do? No but really^^ I agree. Public vote is the worst. I once submitted a map to a poll and lost to a 1:1 remake of Steppes. LOL I didn't even think of that, well played sir.
I'm confident a panel of knowledgeable judges & progamers who play more than 2 games on the maps will provide enough evidence to support which maps are better than the rest (I say more than 2 games because most of the time players don't really start to delve into the map's features the first few times they play the map and instead just stick to generic 1-2base plays, we see it a lot in MotM tourneys and KW. Hopefully the prize pool for the progamer tournament is big enough to convince the participating players to get some practice games in beforehand so we can see some actual depth in the matches (it really shows when a player knows the map well vs a player who doesn't)
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On October 29 2011 00:37 prodiG wrote: I'm confident a panel of knowledgeable judges & progamers who play more than 2 games on the maps will provide enough evidence to support which maps are better than the rest
We can only that is indeed the case, instead of judge panel with just djWHEAT, Day[9] and Hot_Bid/other known TL members who have no idea how maps work.
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On October 29 2011 00:49 Sea_Food wrote:Show nested quote +On October 29 2011 00:37 prodiG wrote: I'm confident a panel of knowledgeable judges & progamers who play more than 2 games on the maps will provide enough evidence to support which maps are better than the rest We can only that is indeed the case, instead of judge panel with just djWHEAT, Day[9] and Hot_Bid/other known TL members who have no idea how maps work.
Are you implying that Day9 doesn't know how maps work or are you saying day9 does but we might have known TL members also in the judge pool who don't?
I read it and I thought you were questioning day9's knowledge on maps and all day9 does on day9 dailies is try to look for different strats on maps and analyzes the choices the gamers make in his replay BASED ON THE MAP so I'd be a little perplexed if you're making a statement that day9 has no idea how to analyze the intricacies of a map.
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On October 29 2011 00:28 FlopTurnReaver wrote:Show nested quote +On October 29 2011 00:04 prodiG wrote:On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) Yeah i agree, that and raw marketing. Herp derp all my twitter followers and show viewers vote for neso I can win with maps that don't deserve to win! MotM tried TL poll once. Total fucking flop that was, lol What did I do? No but really^^ I agree. Public vote is the worst. I once submitted a map to a poll and lost to a 1:1 remake of Steppes.
I see what you did there, sneakily bashing my perfect Steppes remake : D
edit: Btw while I don't like Day9 as a caster anymore, I never questioned his ability to analyze maps. If he was a judge this would be extremely awesome!
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On October 29 2011 01:00 Ragoo wrote:Show nested quote +On October 29 2011 00:28 FlopTurnReaver wrote:On October 29 2011 00:04 prodiG wrote:On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) Yeah i agree, that and raw marketing. Herp derp all my twitter followers and show viewers vote for neso I can win with maps that don't deserve to win! MotM tried TL poll once. Total fucking flop that was, lol What did I do? No but really^^ I agree. Public vote is the worst. I once submitted a map to a poll and lost to a 1:1 remake of Steppes. I see what you did there, sneakily bashing my perfect Steppes remake : D edit: Btw while I don't like Day9 as a caster anymore, I never questioned his ability to analyze maps. If he was a judge this would be extremely awesome!
You do know that Day9 insisted that desert oasis would be on the map pool of MLG even long after it was taken from the ladder map pool, because he thinks the map is so good.
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it is a different gameplay, which isn't neccesarily bad, but more difficult to balance. but i think the biggest issues on desert oasis was things like sieging the mains mineral line. not the concept of inwards bases itself
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Awesome! Good luck to everyone. Will pay attention to this for sure all though I had no idea this was on.
I also loved the graphics in this post. Absurdly well made
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On October 29 2011 01:07 Sea_Food wrote:Show nested quote +On October 29 2011 01:00 Ragoo wrote:On October 29 2011 00:28 FlopTurnReaver wrote:On October 29 2011 00:04 prodiG wrote:On October 28 2011 19:30 Ragoo wrote: I rly hope community vote isn't more than 50% of the end result.. if I was in charge not even more than 20%. Imo most of the community has no idea and will just vote which map is the prettiest (Bel'Shir Beach!!) Yeah i agree, that and raw marketing. Herp derp all my twitter followers and show viewers vote for neso I can win with maps that don't deserve to win! MotM tried TL poll once. Total fucking flop that was, lol What did I do? No but really^^ I agree. Public vote is the worst. I once submitted a map to a poll and lost to a 1:1 remake of Steppes. I see what you did there, sneakily bashing my perfect Steppes remake : D edit: Btw while I don't like Day9 as a caster anymore, I never questioned his ability to analyze maps. If he was a judge this would be extremely awesome! You do know that Day9 insisted that desert oasis would be on the map pool of MLG even long after it was taken from the ladder map pool, because he thinks the map is so good.
He just liked it because of the awesome games it produced and because it wasn't standard so you had to have very very specific strategies on it.
I believe he wouldn't call it optimal in terms of the actual structure right now.
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I wonder if Blizzard had any request regarding maps or if TL has full control over what they pick. For example if 2 player maps have an advantage over 4 player maps since the ladder is full of 4 player maps.
I also wonder if the judges will be told to follow the guidelines in the OP. When you say in the rules "16 base macro maps will have to be fairly amazing to stand out", I fear the judges picks whatever they want, and may pick 10 16 base maps anyways. In motm #9 the OP said it was encouraging creativity but the judges picked conservative maps.
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On October 28 2011 23:54 Mashmed wrote: Would it be possible to just send a zip files with the maps we are submitting? With mapfile and analyzer images? Would make things alot easier Atleast for me since one of my maps has like 15 analyzer images:/ damn you 6 main map...
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On October 29 2011 01:49 Barrin wrote: Day[9] is actually really good an analyzing maps. He may not have amazing playing execution anymore, but he has retained almost all of his knowledge from BW, and most of the map concepts in BW still apply in SC2. Furthmore his SC2 theory, while imperfect and has only kept falling behind, is still quite solid... far more solid than 90+% of players.
When I watched hes dailies, the only thing I remember him saying about maps is that he would wish maps would be much tighter than they were back then, or that units should be bigger, because in broodwar so many units could not fit trough a choke as they did not clump up as much. Maybe he also said something about hating destructible rocks. Anyways, being able to analyze how maps work is way different from judgein maps based on how good their are.
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Please don't have a public poll have ANYTHING to do with this .
It's been tried in MMA and failed hard
Edit: Also let's be honest 99.99% of the people that browse TL are in now way shape or form qualified to make picks for a contest like this.
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I don't know whether I should submit Serpentis or Vallis ... :|
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Out of curiosity, how many submitted maps have destructible rocks in it?
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I love this. I do wish the time period was more than 1 month, although that was probably intentional to filter out first-time entries that would likely be bad.
Still, I'll give it a shot.
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On a scale from 1-10 how bad is it to not have any doodads or other fancy stuff on your map?
I'm really bad at doodads and I can't seem to find someone to work with.
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If you have great texture work doodads are not that important depending on what tileset you are using. But highgrounds and lowground tend to look very stale when you have no doodads there to smoothen the transition. If you have a hard time finding good doodads do what I do, add rocks here and there. If the color of them doesn't match the mountains you can just change it Fairly successful
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At least add foliage if you can't put doodads. Also there are certain types of doodads that you can place by painting with the mouse button pressed.
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On October 29 2011 23:13 EffectS wrote: On a scale from 1-10 how bad is it to not have any doodads or other fancy stuff on your map?
I'm really bad at doodads and I can't seem to find someone to work with.
better to be bad than not have any doodads at all. Put a couple doodads in empty areas; just dont spam them, and basically thats it =P
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Aotearoa39261 Posts
On October 29 2011 23:13 EffectS wrote: On a scale from 1-10 how bad is it to not have any doodads or other fancy stuff on your map?
I'm really bad at doodads and I can't seem to find someone to work with. Not bad. If we think your map will play well there is a week where you'll have time to fix these things up.
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All these formats... I only know how to make maps lol.. so, I submitted the name of my map with a brief description with hopes of winning. Check out Khalain Temples 4v4.. Thats the one I submitted.. Then check out Cosmos Kingdoms (4v4) and Alien Desert (2v2). These were the runner ups. I think I had a better chance with Alien Desert because it's original and unique where-as the others were "safe" standard-ish maps... but still, they are fun lol otherwise i wouldn't have mentioned them. I really enjoy making maps. Add me, in-game, if you would like help with one of your own or are interested in helping me with one of mine. I don't have all the talent but like i said, I enjoy it and won't won't give up like most "aspiring map creators". DarcZaFire #558
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On October 28 2011 09:59 monitor wrote:Show nested quote +On October 28 2011 08:47 The Final Boss wrote:On October 28 2011 08:47 Kazeyonoma wrote: wish i knew how to make maps or were more creative. wonder if slightly modified versions of our BW favorites could ever make it into the ladder one day... we can dream! gogo mapmakers! I love the ESV TV versions of Katrina and Othello. Such cool maps, I'd love to play on them in ladder. Unfortunately since they are BW remakes, we will not be submitting them. I understand, but you're awesome! Keep up the great work! :D
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I think I sent the PM late. Is my map disqualified?
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your Country52797 Posts
On October 31 2011 19:05 Plexa wrote:Show nested quote +On October 29 2011 23:13 EffectS wrote: On a scale from 1-10 how bad is it to not have any doodads or other fancy stuff on your map?
I'm really bad at doodads and I can't seem to find someone to work with. Not bad. If we think your map will play well there is a week where you'll have time to fix these things up. That makes me feel better
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Will we get feedback about what is wrong with our maps? How do I know if and when my maps had been considered? I check back every day to see if anything has happend, but doing so might be just a waste of time if TL doesnt notifiy the participants.
Please consider letting us know. That would be nice.also, if there is a map with a bridge that can be crossed over and under.. PLEASE let it win!! raise the bar for blizzard!
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Aotearoa39261 Posts
We will announce the winners in around a week/week and a half
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Thank you very much plexa for the timely response!
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On November 03 2011 10:37 DarcZaFire wrote: Will we get feedback about what is wrong with our maps? How do I know if and when my maps had been considered? I check back every day to see if anything has happend, but doing so might be just a waste of time if TL doesnt notifiy the participants.
Please consider letting us know. That would be nice.also, if there is a map with a bridge that can be crossed over and under.. PLEASE let it win!! raise the bar for blizzard! I doubt that they will give feedback on 151 maps. If so, awesome but that'd be a crazy amound of work. About the bridge thing, that's not possible in SC2.
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My post was written above, and it mentions how I failed to provide all the formatting (just don't know anything about that stuff), images and most other things. All I provided was a map name and a description.. Will my map count, I'm sure many people had a problem with this..
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Well did you include a link for your mapfile? If not it might have not been considered and you should definitly send that now and hope that they'll take it 
If you're not sure about something like that or have questions, you can always PM Plexa I guess^^
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Thank you. I sent a message to plexa about finding the link to the mapfile.. I have no idea what that even is, or where. I'm glad the team liquid set this contest up. I think it's a bummer that the users aren't the ones making all of the maps for blizzard.
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Aotearoa39261 Posts
On November 03 2011 12:24 DarcZaFire wrote: Thank you. I sent a message to plexa about finding the link to the mapfile.. I have no idea what that even is, or where. I'm glad the team liquid set this contest up. I think it's a bummer that the users aren't the ones making all of the maps for blizzard.
You dont 'find' a link to the map file... you upload your map somewhere (like mediafire, as suggested) so we can download it.
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I think you don't really understand what you're supposed to do. You had/have to do this as a PM to the profile in the OP. Just read the sticky thread again and you'll also find that you can actually use code to embed pictures in PM's.
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lol I read the sticky thread. I was putting it up here for confirmation with you in case plexa couldnt get back to me. I don't understand "code" for images. Are you saying that my mediafire link for the image isn't correct?
How would i put the image of my map into a pm? Would I have to save it to my computer first or to a website?
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What he is saying is to use the bulletin board code which uses square brackets like in the following snippet from the Contest OP:
[.img]a picture of your map[/img] Main to Main distance: Natural to Natural distance: [.img]Any relevant analyzer images (optional)[/img] [.url=]Your maps download link[/url]
You can type out the code in your PM even though the shortcut buttons are not there to use them. Be sure to remove the dot in the opening tags when you try to use this snippet, they are there simply to make the code readable to show the example. I hope that clarifies things for you.
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