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I'll be writing a long post about this soon. Needed to be posted in the map forum though. This thread should talk about the pros and cons of the announcement from a map and map pool perspective.
Quoted from Battle.net:
The following changes are being made to the ladder map pool when Season 3 begins on Tuesday, July 26:
1v1
Removed: Scrap Station (2) Slag Pits (4) Delta Quadrant (4) Metalopolis (4)
Carried over: Xel’Naga Caverns (2) Backwater Gulch (4) Shakuras Plateau (4) Tal'Darim Altar LE (4) The Shattered Temple (4) Typhon Peaks (4)
New: Nerazim Crypt (4) (pic) Searing Crater (4) (pic) Antiga Shipyard (4) (pic) Abyssal Caverns (4) (pic)
For a final pool of:
Xel'Naga Caverns Backwater Gulch Shakuras Plateau Tal'Darim Altar LE The Shattered Temple Typhon Peaks Nerazim Crypt Searing Crater Antiga Shipyard Abyssal Caverns
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this frustrates me... Metalopolis leaving? This was Blizzard's one of few good maps... And they didn't take out typhon or backwater, which both needed to be removed imho... Well, this is unfortunate, hopefully blizzard will hire an expert from the mapping community (i.e. groky )
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I would prefer a non-close spawn Metalopolis over Xel'Naga Caverns, but I like the rest of the changes
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well i can veto searing, typhon and probably one more. Sad to see metal go, but i guess no more lame cannon shenanigans in pvp makes it somewhat decent.
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Why would they get rid of Metalopolis.... NO! That's almost like the Lost Temple for Broodwar. It's been around since beta, heck, as long as I've played SC2. Through patches and tweaks Metalopolis has stayed.
There was only one problem with Metalopolis, and that was it's close positions. And I just can't believe, I can't, that Blizzard feels that close positions are good for the game. But I have to wonder just that when instead of just making Metalopolis the "tournament standard" version, they removed this great map.
And shattered staying instead is the greatest shame. Metalopolis is a far better map, with multiple paths across the center allowing for counter attacks. It was simple for the new players, yet complex for the old. Shattered is just an open natural, with a hard to harras third.
I will miss you Metalopolis. May the games played in your glorious landscape live on in history.
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I like the removed maps. TvZ was already fucking hard, and cross meta made it even worse. Typhon Peaks could have been removed too, but it isn't such a horrible map like SS or DQ so I don't mind it.
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This is fun seeing all the maps sort of merge into each other.
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Positive: - they only removed really dumb maps (yes Meta with close position is totally dumb)
Negative: - they still totally ignore the fact that they suck at mapmaking - the maps don't look promising to me - they don't use good maps by the community, despite having NO good reason for this at all - now Xel'Naga Caverns is the only 2 spawn map, everything else is 4 spawns .... - Blizz could do something innovative with there maps since they have ladder monopol and people have to play their maps anyways.... but they don't, totally boring maps
Ladder gets more and more pathetic every time they change maps. Soon enough tournaments won't use any ladder maps anymore... then we watch matches on maps we don't play and the pros can't really ladder anymore. And it gets harder to get into the tournament scene and become a pro cause you don't know the tournament maps from laddering. Great fucking deal.
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How am I suppose to take a third on Nerazim Crypt?its like right next to the other spawn postion,or am I missing something?looks fucking terrible.
Sad to see meta go,they just should remove close postion and it would be one of the best maps in the pool.
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Why on earth are they removing Metalopolis!!!! Why don't they make it no close spawn. Blizzard needs to stop being arrogant and except the fact that they suck at making maps. At least they removed Scrap station, slag pits, and delta (the three maps I had veto'd). I hope the day comes that blizzard gets their head out of their bums and add in GSL maps and hire other people to make their maps. Season 3: The season of 2 base all-ins.
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I already played a few TvZs at Searing Crater. It's so easy to siege in front of the zergs natural, behind the wall. Zerg can do nothing about it.
Will definitly not vote it )
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On July 26 2011 06:21 GiftPflanZe wrote: How am I suppose to take a third on Nerazim Crypt?its like right next to the other spawn postion,or am I missing something?looks fucking terrible.
Sad to see meta go,they just should remove close postion and it would be one of the best maps in the pool. It's a "rush" map. You know, to keep the casual players who love to rush in the game. So to answer your question, you don't unless it's cross spawns. Or just on the opposite side of the map and hope it doesn't get spotted. And all the Zerg wept tears of sorrow.
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Slag pits, Dq and SS removed great. Then you know what happens all of a sudden? Metalopolis(trumpets). Remove close pos and it would have been frickin fine.
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Northern Ireland1200 Posts
Blizzards reasons for removing Metalopolis;
In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons.
Still, there are reasons why we decided to retire Metalopolis for now:
Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.
Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.
Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.
If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3.
Source: http://us.battle.net/sc2/en/forum/topic/2878771457
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Why no Crossfire and Crevasse would be nice
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United States10022 Posts
seared crater = blizzard mapmakers need a slap to the face. the map looks terrible in concerns to play... ugh and no more meta??? NO!!!! typhon and backwater could have been removed...
i still dont understand why Blizzard can't just add in some of the TL user made maps. like belshir beach or w.e. the name of the map was. seriously we have insane beautiful maps out there and we get stuck with some dissapointing maps...
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As always blizzard is in the end a disappointment . First they make a great game, then they ruin it bit by bit until it ends up like world of warcraft (destroyed since the end of TBC)
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Have any of you actually played the new maps? They are in custom games right now so you can try them before the update. I was skeptical of them, but in the few times I have played them, none of them felt "bad". In fact, I actually enjoyed all of them. Sure, their not GSL quality and I don't think they deserve a place outside of the ladder pool, they are not as bad as many have been saying.
TL;DR: Try it before you knock it
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On July 26 2011 06:31 graNite wrote:I already played a few TvZs at Searing Crater. It's so easy to siege in front of the zergs natural, behind the wall. Zerg can do nothing about it. Will definitly not vote it  )
so you are looking forward to tvts? :D
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