• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:14
CEST 11:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes142BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1638 users

[D] Season 3 1v1 Ladder Maps - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
lefix
Profile Joined February 2011
Germany1082 Posts
July 28 2011 16:28 GMT
#101
On July 28 2011 03:34 spinnaker wrote:
Show nested quote +
On July 27 2011 23:52 lefix wrote:
they might have poor aesthetics, but if players adept to them and accept them and blizzards balances the game around them, then we as mapmakers will have alot more possibilities soon
I don't get that post. So you think we'll be allowed to make shitty imba maps in the future, too?
Or did i just not get the irony?


Currently we have some unwritten rules like "nat2nat distance must be at least this long" or "natural must be able to be walled of a certain way". These do restrict us in our map making process.
But blizzard seems not to care much about what is currently considered a good map. And they can. And players will accept it and adapt to it anyway because they have to. Also blizzard has the possibility to balance the game around new map features.
And eventually this could lead to opening new possibilities to us mapmakers.
Map of the Month | The Planetary Workshop | SC2Melee.net
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-07-28 21:11:59
July 28 2011 19:58 GMT
#102
I personally prefer these images, OP (please edit the OP?), pulled from Liquipedia (much larger and easier to see details): [and I'll provide my Zerg v X opinions]

Abyssal_Caverns

+ Show Spoiler +
[image loading]


My thoughts: Horizontal and veritcal symmetry (slightly angular)

xelnaga tower wars will be interesting if non-ranged units, making melee (e.g. zerglings) less-viable tower controllers.

Horizontal close spawns are interesting, makes the rocks necessary to break down for big pushes, in order to avoid the smaller chokes everywhere, yet the golds become more accessible as a reasonable 3rd, given you prepare in time for taking down the rocks. Map will tend to split vertically down the center, and the water patches provide a nice natural barrier for broodlords to mass and hold.

Vertical close spawns encourage the middle top/bottom blue expos as a 3rd, and possibly spliting the map top versus bottom, though the top or bottom waters are probably the best location for broodlords to mass, and end-game engagements around the golds are more probable.

Cross spawns, usually favoring Zerg on most maps, are still difficult due to the imposed vertical split, making gold vs blue as a 3rd a difficult decision, though shifting the end-game similar to the horizontal close spawns may be preferable, so I'd likely attempt to expand to the gold as a 3rd instead, with the other main/nat as 4th...


Antiga_Shipyard

+ Show Spoiler +
[image loading]


My thoughts: Rotational symmetry, (watch the main's cliff for cliff walk rushes ala reaper, but at least there's just the one point of entry to worry about)

Opponent is close-spawn clockwise: 3rd is best to take your natural blue, though farther gold may be an option if you can hold the center. Wide open center makes it nice for zerg, though be careful not to give up the high-ground in the middle, yet most fighting will likely be on the low ground. End-game mapsplitting will likely draw a vertical or cross-diagonal line down the map, though I think the cross diagonal might encourage your main techstructures to avoid being in your main...

Opponent is close-spawn counter-clockwise: 3rd is a tough call, due to close air with your natural 3rd. Perhaps a hidden clockwise 3rd or gold can work, but if you take your third, be ready to respond to air/drops. Big engagements will still likely be in the center low-ground, unless air is the route the game takes, but holding the center is still vital if the map splits. End-game mapsplitting will likely draw a horizontal or cross-diagonal line down the map. If cross-diagonal, this may be an advantage if your tech is safely tucked away in your main, further from the fight.


Cross-spawns: Taking your natural 3rd blue seems the safest, but watch your 3rd's back rocks. Control of the center becomes much more vital, for if the opponent gets the high ground, they'll virtually control the 3 other corners of the map. End-game map splitting could likely go any way.



Nerazim_Crypt

+ Show Spoiler +
[image loading]


My thoughts: Rotational symmetry, (cliff walking viable along any lower edge of main)

Like the analysis for Antiga Shipyards, I think the thirds are similar with the exception of Opponent spawns counter-clockwise: The low ground natural 3rd (with ramp angled towards your main) is a high-risk. Not only is it close air, but it's low ground, making it that much harder to hold. I don't like it, but taking your clockwise 3rd is probably the only viable option, other than trying to sneak a hidden 3rd in another main/nat. Wide open middle is interesting, though 4 high-ground towers are a threat to any middle of the map engagements, so tread with caution. I'm not the veto-ing type, I generally play on all maps and adamantly refuse to veto, though if I had to veto one, it would probably be this one, though I think the open middle can be useful, though 4 towers on high ground can be difficult to hold.


Searing_Crater

+ Show Spoiler +
[image loading]


My thoughts: Horizontal and veritcal symmetry This map seems similar to Abyssal Caverns.

Horizontal close spawns encourage gold for a 3rd, though the rocks at your blue 3rd can provide some security, yet the non-ramped cliff is scary, especially vs terran drops on the cliff. Speaking of, offensively, this is a great place to make broodlords safely, or maybe even dropping hydras, similar to Lost Temple, but at least the cliffs aren't at our naturals, an improvement in my opinion. End-game map splitting will likely be a vertical line down the center, and the vertical natural makes for a reasonably defendable 4th.

Vertical close spawns, 3rd blue seems more reasonable, but you better guard your cliff, though at least you'll have time to make it to lair tech by then... End-game map splitting encourages a horizontal line across the middle, and opposite gold might make an interested hidden expo, provided time to take down the rocks, and be careful to spot the opponent thinking the same thing.

For Cross spawns, I say just take the gold, its got rocks you have to tear down, but minus those pesky cliffs.

Source for pictures: http://wiki.teamliquid.net/starcraft2/Maps



The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
July 28 2011 20:53 GMT
#103
On July 26 2011 05:52 Pandain wrote:
Why would they get rid of Metalopolis.... NO! That's almost like the Lost Temple for Broodwar...


haha, LT was broken in Brood War as well as in SC2...just sayin... ) We all rather played Python ^^
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
July 31 2011 22:27 GMT
#104
I'm disappointed to find out when I went to start playing 1s again today that Meta is out of the map pool. The only real reason for that is that close pos. are retarded. Apart from that I think it is one of the most balanced maps out and I felt should have stayed as a main map through many seasons, especially since it is still popular in many tournaments. The idea that they have kept Shattered Temple still with close positions is ridiculous too since they got rid of Meta. Both maps are OK and great for players to learn and practice on so I don't see the reasoning why one goes and the other stays.

Only having one 2 spawn map is kind of disturbing to me too. I guess it's going to be a lot of fun scouting those zergs with their 6pools last. Again that isn't going to help them get more people to play 1v1 as new people are generally pretty bad at scouting and it helps if you at least know where your opponent is to begin with. Also for more experienced players I think it opens up a lot more strategies, like proxies for example.
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
lefix
Profile Joined February 2011
Germany1082 Posts
July 31 2011 22:39 GMT
#105
blizzards official reason for taking out meta wasn't the close position problem, but that it was too predictable in how it plays out.
Map of the Month | The Planetary Workshop | SC2Melee.net
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
July 31 2011 23:06 GMT
#106
On August 01 2011 07:39 lefix wrote:
blizzards official reason for taking out meta wasn't the close position problem, but that it was too predictable in how it plays out.


More like it's too predictable about how there aren't any destructible rocks. What a load of rubbish from Blizz. Thanks for letting me know though.
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Bobster
Profile Joined January 2011
Germany3075 Posts
July 31 2011 23:18 GMT
#107
Noooo, Scrap Station ;_;
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 269
Nina 193
StarCraft: Brood War
GuemChi 807
actioN 502
PianO 254
Aegong 108
Free 97
Pusan 96
firebathero 87
BeSt 85
Sharp 72
Nal_rA 62
[ Show more ]
JulyZerg 53
sSak 33
Bale 27
Larva 23
ajuk12(nOOB) 17
Zeus 17
Sacsri 14
soO 13
Sexy 13
ZZZero.O 10
Dota 2
XcaliburYe1109
Fuzer 75
League of Legends
JimRising 446
Counter-Strike
Stewie2K468
allub51
Heroes of the Storm
Khaldor131
Other Games
summit1g6254
crisheroes184
NeuroSwarm92
ViBE37
SortOf35
Trikslyr21
OptimusSC210
Organizations
Other Games
gamesdonequick736
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH332
• LUISG 35
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1049
• Stunt576
• HappyZerGling72
Upcoming Events
RSL Revival
46m
Reynor vs Cure
TBD vs Zoun
OSC
11h 46m
BSL Open LAN 2025 - War…
22h 46m
RSL Revival
1d
Classic vs TBD
WardiTV Invitational
1d 1h
Online Event
1d 6h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.