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Map of the Month #7 - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 15 Next All
DoDonPachi
Profile Joined February 2011
Canada69 Posts
July 11 2011 00:43 GMT
#221
I don't want to put more oil on the fire, so just say my opinion on the map

The 5 map are great

I just can't wait to see the tournament, especialy on Green Harvest and Monsoon valley.

Congratz to every mapper, even if you doesn't get to the top 5.

Thank you MotM's organization for adding some variety in our favorite game.

Have a nice day for all of you
i'll schroumpfs you until you GG
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 11 2011 00:53 GMT
#222
Barrin, if I don't say it then you say it, it's a good team.

Big J, you're just as right. The thing is that 99% of pros don't do anything with that "applied intuition" because they have no way to implement it. They have to play at the present cusp, and devote all their energy to that, so only those with the most effortless execution and free-flowing genius can show us leaps ahead. Everyone else is just population*, and regardless it takes time. Making a great map, though, is like asking a deep question. Even a simple answer might have layers of meaning. And it may be that nothing ever comes of it. But the success is still there, waiting like a seed in the shade. In a way we have a luxuriant burden. We don't have to beat MC, we just have to make a playground for him.

*Incidentally, everyone everyone else besides that is just chaff. What's cool though is that a middling player and fan can appreciate the beautiful things that happen in a well-played pro match. That vicarious comprehension is worth something.

While my personal taste prefers more radical selections, I have to say MotM has always been just about optimal for choosing the very best maps that won't be over the head of the current metagame while providing some forward momentum, and always being bulls-eye on damn playable. When there are more than 5 such maps in a given month, binary comparisons aren't really applicable. How many amazing sunrises have you seen? How many have you missed? There will be more.
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-07-11 01:06:40
July 11 2011 01:06 GMT
#223
Ignition Point

Balance: 7.6
Aesthetics: 6.6
Intangibles: 7.7

Average: 7.3

Scored well, I'm happy. Any of the judges care to let me know if there was any major reason why Aesthetics scored so low? Too plain in the middle I assume?
+ Show Spoiler +
I just didn't want to clutter up the playing field!!! haha


Thanks for the kind words in the PM, iGrok. <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2011 01:26 GMT
#224
On July 11 2011 10:06 SidianTheBard wrote:
Ignition Point

Balance: 7.6
Aesthetics: 6.6
Intangibles: 7.7

Average: 7.3

Scored well, I'm happy. Any of the judges care to let me know if there was any major reason why Aesthetics scored so low? Too plain in the middle I assume?
+ Show Spoiler +
I just didn't want to clutter up the playing field!!! haha


Thanks for the kind words in the PM, iGrok. <3

You're going to have to ask the other judges - I love them lol!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-11 03:23:44
July 11 2011 03:22 GMT
#225
In my humble opinion, these are the maps that had a shot at taking a top 5 spot:
- Broceliande
- Forgotten Sanctuary
- Ignition Point
- LoS Desolation
- TPW Green Harvest
- TPW Antiga Prime
- TPW Core Delta
- TPW Juno by funcmode
- TPW Monsoon Valley
- TPW Odyssey
60% of them are from TPW, so i am not suprised at all that they managed to take all five top spots. Sure, it looks biased at first, but when you check these maps out, it's easy to see that the judges got a point in picking those. I can understand that some are pissed off right now, since their map didn't make the cut. One puts a lot of effort into creating them, but please take some time to cool off. Accusing a biased decision doesn't help at all, and i'm afraid in most cases it's yourself that's biased in that regard.
formerly spinnaker.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 11 2011 04:24 GMT
#226
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-11 04:49:38
July 11 2011 04:47 GMT
#227
7.4

B 8.0 A 7.1 I 7.2

I am so happy that the Balance Points Points are the Most I Ever reached - subjective or not

And aesthetics: well tastes are different. Some people liked them much better for the extra contrast between levels. But some also choose a really strange looking map to be best of all in the last motm(no offense - just saying tastes and results differ)
fenX
Profile Joined February 2011
France127 Posts
July 11 2011 05:09 GMT
#228
7.3 Broceliande 6.2 7.8 7.8
Good map, you were in the top 10 for sure.

Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
monitor
Profile Blog Joined June 2010
United States2408 Posts
July 11 2011 05:25 GMT
#229
On July 11 2011 14:09 fenX wrote:
Show nested quote +
7.3 Broceliande 6.2 7.8 7.8
Good map, you were in the top 10 for sure.

Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/


Definitely keep making maps. Your concepts are really neat and the aesthetics are great. The balance is better than most maps too- just needs some refining. I think you should make more map threads for that purpose.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-11 05:35:30
July 11 2011 05:34 GMT
#230
On July 11 2011 14:09 fenX wrote:
Show nested quote +
7.3 Broceliande 6.2 7.8 7.8
Good map, you were in the top 10 for sure.

Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/


fenX your aesthetics are amazing. I assume you must build them into your map nearly from the start because you have such evocative and complete environments. It might throw a wrench into your process, but I recommend that if you have a map you think will turn out well, post it early to let people give you feedback on the layout! I think in general your maps are a little too open and the proportions are just slightly oversized, both easy things to fix. If you work with the forums you will get finalist ez. Broceliande easily the prettiest map I've seen. Of course I am partial to that sort of countryside.

[edit] oh hai monitor beat me to it
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-07-11 06:44:43
July 11 2011 06:23 GMT
#231
The World Tree
Balance: 7.2
Aesthetics: 6.5
Intangibles: 8.0

avg 7.2


any judge wanna be kind and PM me some extra details on the scores, like usual
Tnx alot


For everyone: Theres a top15 of maps that get in. The ToiletPaper maps are pretty polished and balanced, you gotta give em that. Im happy with my first 8, I'd love to see one of my maps make top5 for a change but I guess im not good enough yet.

Just accept your scores and let that be a drive to do better next month! Take it like a maaaan


For the admins: Maybe increase the maps from 5 to 8-ish ? Theres alot more maps and theres alot better maps, its not as big a gaps between the maps as it was in Motm #1 and #2. Top 8 would also give you guys some more breathingroom judging them.
Just an idea, you can also expand the attached tournament this way, with a bigger mappoule, but not too big that you wouldnt play all the maps.
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
July 11 2011 07:55 GMT
#232
On July 11 2011 15:23 ihasaKAROT wrote:
The World Tree
For the admins: Maybe increase the maps from 5 to 8-ish ? Theres alot more maps and theres alot better maps, its not as big a gaps between the maps as it was in Motm #1 and #2. Top 8 would also give you guys some more breathingroom judging them.
Just an idea, you can also expand the attached tournament this way, with a bigger mappoule, but not too big that you wouldnt play all the maps.


problem is that each map then gets even less games.
i would even rather suggest to go from five down to three.
my point is that there are many equally polished maps. in the beginning of motm many maps had bad scaling or actually were imba. now the overall quality is quite good.

why not only pick really few based on originaly in the sense of new aspects for the game or something new for the visuals. Is there one that really stands out?

When I look at the top five - and i am fine with the selection, although it seems like i am not in because of aesthetic reasons(...) - i always find something that bothers me. Look at the maybe best map of this motm: Odyssesy: no choice on expansion direction. While I got that covered for TPW with my difficult forward expansion in Razed, I think more maps should focus on giving options in the way they are played (besides the last expansion in lefix map is also qite difficult in my opinion).
On the hand hand i think there is quite something to do (as i pointed out oddysey is not perfect), but still i want to emphasize the possibility to be more experimantal at the same time (razed still got an 8.0 in balance

harder selection > less maps > more games to be spectated > better analysis and promotion for the lucky few
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-11 08:34:03
July 11 2011 08:02 GMT
#233
nevermind
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
hobbidude
Profile Joined December 2010
Canada171 Posts
July 11 2011 12:16 GMT
#234
10 bucks says that within 5 month the TPW mappers will fill the chairs of the motm judging panel.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 11 2011 12:24 GMT
#235
So you think that iGrok, Flop and monitor will retire?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 11 2011 12:35 GMT
#236
You never know, they may have peeked already

I think the format will change tho.
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 11 2011 12:55 GMT
#237
Yeah there are talks about only letting 1 map per country in to make it some kind of world map championship and the country who wins will get to host next months tournament and judge the new maps.

Will also be subdivided by continent later to make a european map championship etc.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
July 11 2011 13:24 GMT
#238
shiiiiiiit. i better move. too many mappers in germany :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-11 13:31:38
July 11 2011 13:31 GMT
#239
I do not know if such a change really makes sense.
there are lots of mapper in the US and Germany for example. When there is only one from Canada, US, Germany, GB, etc. the overall quality will decrease. Noting against South Africa or Italy, but there is not such a broad support with maps coming from there.

Rather make teams according to timezones! this allows teamwork and reflects the global village this community and starcraft resembles.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2011 13:44 GMT
#240
On July 11 2011 22:24 lefix wrote:
shiiiiiiit. i better move. too many mappers in germany :D

Germany OP.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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