Barrin, if I don't say it then you say it, it's a good team.
Big J, you're just as right. The thing is that 99% of pros don't do anything with that "applied intuition" because they have no way to implement it. They have to play at the present cusp, and devote all their energy to that, so only those with the most effortless execution and free-flowing genius can show us leaps ahead. Everyone else is just population*, and regardless it takes time. Making a great map, though, is like asking a deep question. Even a simple answer might have layers of meaning. And it may be that nothing ever comes of it. But the success is still there, waiting like a seed in the shade. In a way we have a luxuriant burden. We don't have to beat MC, we just have to make a playground for him.
*Incidentally, everyone everyone else besides that is just chaff. What's cool though is that a middling player and fan can appreciate the beautiful things that happen in a well-played pro match. That vicarious comprehension is worth something.
While my personal taste prefers more radical selections, I have to say MotM has always been just about optimal for choosing the very best maps that won't be over the head of the current metagame while providing some forward momentum, and always being bulls-eye on damn playable. When there are more than 5 such maps in a given month, binary comparisons aren't really applicable. How many amazing sunrises have you seen? How many have you missed? There will be more.
Scored well, I'm happy. Any of the judges care to let me know if there was any major reason why Aesthetics scored so low? Too plain in the middle I assume? + Show Spoiler +
I just didn't want to clutter up the playing field!!! haha
On July 11 2011 10:06 SidianTheBard wrote: Ignition Point
Balance: 7.6 Aesthetics: 6.6 Intangibles: 7.7
Average: 7.3
Scored well, I'm happy. Any of the judges care to let me know if there was any major reason why Aesthetics scored so low? Too plain in the middle I assume? + Show Spoiler +
I just didn't want to clutter up the playing field!!! haha
Thanks for the kind words in the PM, iGrok. <3
You're going to have to ask the other judges - I love them lol!
In my humble opinion, these are the maps that had a shot at taking a top 5 spot: - Broceliande - Forgotten Sanctuary - Ignition Point - LoS Desolation - TPW Green Harvest - TPW Antiga Prime - TPW Core Delta - TPW Juno by funcmode - TPW Monsoon Valley - TPW Odyssey 60% of them are from TPW, so i am not suprised at all that they managed to take all five top spots. Sure, it looks biased at first, but when you check these maps out, it's easy to see that the judges got a point in picking those. I can understand that some are pissed off right now, since their map didn't make the cut. One puts a lot of effort into creating them, but please take some time to cool off. Accusing a biased decision doesn't help at all, and i'm afraid in most cases it's yourself that's biased in that regard.
I am so happy that the Balance Points Points are the Most I Ever reached - subjective or not
And aesthetics: well tastes are different. Some people liked them much better for the extra contrast between levels. But some also choose a really strange looking map to be best of all in the last motm(no offense - just saying tastes and results differ)
7.3 Broceliande 6.2 7.8 7.8 Good map, you were in the top 10 for sure.
Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/
Definitely keep making maps. Your concepts are really neat and the aesthetics are great. The balance is better than most maps too- just needs some refining. I think you should make more map threads for that purpose.
7.3 Broceliande 6.2 7.8 7.8 Good map, you were in the top 10 for sure.
Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/
fenX your aesthetics are amazing. I assume you must build them into your map nearly from the start because you have such evocative and complete environments. It might throw a wrench into your process, but I recommend that if you have a map you think will turn out well, post it early to let people give you feedback on the layout! I think in general your maps are a little too open and the proportions are just slightly oversized, both easy things to fix. If you work with the forums you will get finalist ez. Broceliande easily the prettiest map I've seen. Of course I am partial to that sort of countryside.
The World Tree Balance: 7.2 Aesthetics: 6.5 Intangibles: 8.0
avg 7.2
any judge wanna be kind and PM me some extra details on the scores, like usual Tnx alot
For everyone: Theres a top15 of maps that get in. The ToiletPaper maps are pretty polished and balanced, you gotta give em that. Im happy with my first 8, I'd love to see one of my maps make top5 for a change but I guess im not good enough yet.
Just accept your scores and let that be a drive to do better next month! Take it like a maaaan
For the admins: Maybe increase the maps from 5 to 8-ish ? Theres alot more maps and theres alot better maps, its not as big a gaps between the maps as it was in Motm #1 and #2. Top 8 would also give you guys some more breathingroom judging them. Just an idea, you can also expand the attached tournament this way, with a bigger mappoule, but not too big that you wouldnt play all the maps.
On July 11 2011 15:23 ihasaKAROT wrote: The World Tree For the admins: Maybe increase the maps from 5 to 8-ish ? Theres alot more maps and theres alot better maps, its not as big a gaps between the maps as it was in Motm #1 and #2. Top 8 would also give you guys some more breathingroom judging them. Just an idea, you can also expand the attached tournament this way, with a bigger mappoule, but not too big that you wouldnt play all the maps.
problem is that each map then gets even less games. i would even rather suggest to go from five down to three. my point is that there are many equally polished maps. in the beginning of motm many maps had bad scaling or actually were imba. now the overall quality is quite good.
why not only pick really few based on originaly in the sense of new aspects for the game or something new for the visuals. Is there one that really stands out?
When I look at the top five - and i am fine with the selection, although it seems like i am not in because of aesthetic reasons(...) - i always find something that bothers me. Look at the maybe best map of this motm: Odyssesy: no choice on expansion direction. While I got that covered for TPW with my difficult forward expansion in Razed, I think more maps should focus on giving options in the way they are played (besides the last expansion in lefix map is also qite difficult in my opinion). On the hand hand i think there is quite something to do (as i pointed out oddysey is not perfect), but still i want to emphasize the possibility to be more experimantal at the same time (razed still got an 8.0 in balance
harder selection > less maps > more games to be spectated > better analysis and promotion for the lucky few
Yeah there are talks about only letting 1 map per country in to make it some kind of world map championship and the country who wins will get to host next months tournament and judge the new maps.
Will also be subdivided by continent later to make a european map championship etc.
I do not know if such a change really makes sense. there are lots of mapper in the US and Germany for example. When there is only one from Canada, US, Germany, GB, etc. the overall quality will decrease. Noting against South Africa or Italy, but there is not such a broad support with maps coming from there.
Rather make teams according to timezones! this allows teamwork and reflects the global village this community and starcraft resembles.