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(4) Charred Redoubt v2.0
Charred Redoubt is a Huge-size melee map using the “Char” texture set. While technically supporting 2v2 games, I designed this map to be a 1v1 map with varied starting locations.
Detailed Description
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The map features plenty of room around the edges to allow for air units to harass mineral lines (or park excess overlords in relative safety), and wide open areas between narrow chokepoints (such as ramps). Doodad’s are placed in the middle of these areas to serve primarily as an obstacle to help you maneuver your army around your enemy’s, or to split your enemy’s army. There are also a few nooks off the main routes of movement that provide a place to conceal your army and perhaps set up an ambush. The relative position of the starting locations, and the available routes of attack, allows for players to expand away from or parallel to your opponent to a degree.
Concerning Zerg players, the natural expansions are placed very close to the main bases, requiring minimal use of Creep Tumors to reach. The central high-ground is reachable with as few as five Creep Tumors.
Detailed Images:
Overview Map
Central High-Ground
10 o'clock Natural Expansion and Alternate Route
West-side Rich Mineral Base
1 o'clock Natural Expansion
Example Zerg Main at 4 o'clock
Example Terran Main at 10 o'clock
Example Protoss Main at 1 o'clock
Mapanalyzer Images
Analyzer Summary
Shortest Paths: 1 o'clock to 7 o'clock
Shortest Paths: 1 o'clock to 10 o'clock
Shortest Paths: 4 o'clock to 7 o'clock
Shortest Paths: 4 o'clock to 10 o'clock
Map Specifications
•Full size: 184x192
•Playable size: 164x164
•Max players: 4
•Total number of bases: 12 (2 rich mineral)
•Total number of natural expansions: 4
•Total number of contested expansions: 2
•Total amount of minerals: 144,000
•Total amount of gas: 60,000
•Total amount of minerals per base: 12,000
•Total amount of gas per base: 5,000
•Total number of mineral nodes in each rich mineral base: 6
•Total number of destructible rocks: 2
•Total number of ramps: 12
•Total number of Xel’naga Watchtowers: 2
•Watchtower Coverage: 13.4%
•Total number of LoS curtains: 0
•Total number of cliff levels: 3
•Number of Creep Tumors required to reach Natural Expansion creep: 1-2
•Shortest rush time ramp to ramp (using speedlings): 23 seconds
Changelog
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June 15, 2011
•Added a "real" third expansion to each half of the map between both starting locations. This should eliminate several problems associated with the long distance between the player's main and the abandoned main previously intended to be a third or fourth expansion.
•Moved the rich mineral nodes away from the central high-ground, and adjusted the ramps accordingly. Zerg should have an easier job of holding a rich mineral base now.
•Minor cosmetic changes.
•Added a "real" third expansion to each half of the map between both starting locations. This should eliminate several problems associated with the long distance between the player's main and the abandoned main previously intended to be a third or fourth expansion.
•Moved the rich mineral nodes away from the central high-ground, and adjusted the ramps accordingly. Zerg should have an easier job of holding a rich mineral base now.
•Minor cosmetic changes.
The map is available for play on Battle.net.
Comments and suggestions are welcome. Thanks for reading!
Other maps by me:
(4) Redrock Mesa