• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:12
CET 18:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1596 users

[M] (4) Charred Redoubt 1.8

Forum Index > SC2 Maps & Custom Games
Post a Reply
kpm03
Profile Joined June 2011
United States16 Posts
Last Edited: 2011-06-27 05:55:42
June 14 2011 19:18 GMT
#1
[image loading]

(4) Charred Redoubt v2.0

Charred Redoubt is a Huge-size melee map using the “Char” texture set. While technically supporting 2v2 games, I designed this map to be a 1v1 map with varied starting locations.

Detailed Description
+ Show Spoiler +

The map features plenty of room around the edges to allow for air units to harass mineral lines (or park excess overlords in relative safety), and wide open areas between narrow chokepoints (such as ramps). Doodad’s are placed in the middle of these areas to serve primarily as an obstacle to help you maneuver your army around your enemy’s, or to split your enemy’s army. There are also a few nooks off the main routes of movement that provide a place to conceal your army and perhaps set up an ambush. The relative position of the starting locations, and the available routes of attack, allows for players to expand away from or parallel to your opponent to a degree.

Concerning Zerg players, the natural expansions are placed very close to the main bases, requiring minimal use of Creep Tumors to reach. The central high-ground is reachable with as few as five Creep Tumors.



Detailed Images:
Overview Map
Central High-Ground
10 o'clock Natural Expansion and Alternate Route
West-side Rich Mineral Base
1 o'clock Natural Expansion
Example Zerg Main at 4 o'clock
Example Terran Main at 10 o'clock
Example Protoss Main at 1 o'clock


Mapanalyzer Images
Analyzer Summary
Shortest Paths: 1 o'clock to 7 o'clock
Shortest Paths: 1 o'clock to 10 o'clock
Shortest Paths: 4 o'clock to 7 o'clock
Shortest Paths: 4 o'clock to 10 o'clock


Map Specifications
•Full size: 184x192
•Playable size: 164x164
•Max players: 4
•Total number of bases: 12 (2 rich mineral)
•Total number of natural expansions: 4
•Total number of contested expansions: 2
•Total amount of minerals: 144,000
•Total amount of gas: 60,000
•Total amount of minerals per base: 12,000
•Total amount of gas per base: 5,000
•Total number of mineral nodes in each rich mineral base: 6
•Total number of destructible rocks: 2
•Total number of ramps: 12
•Total number of Xel’naga Watchtowers: 2
•Watchtower Coverage: 13.4%
•Total number of LoS curtains: 0
•Total number of cliff levels: 3
•Number of Creep Tumors required to reach Natural Expansion creep: 1-2
•Shortest rush time ramp to ramp (using speedlings): 23 seconds


Changelog
+ Show Spoiler +
June 15, 2011
•Added a "real" third expansion to each half of the map between both starting locations. This should eliminate several problems associated with the long distance between the player's main and the abandoned main previously intended to be a third or fourth expansion.
•Moved the rich mineral nodes away from the central high-ground, and adjusted the ramps accordingly. Zerg should have an easier job of holding a rich mineral base now.
•Minor cosmetic changes.



The map is available for play on Battle.net.

Comments and suggestions are welcome. Thanks for reading!

Other maps by me:
(4) Redrock Mesa
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 14 2011 19:27 GMT
#2
the textures and doodads mix in nicely together.
oneil
Profile Joined March 2011
Canada73 Posts
June 14 2011 19:45 GMT
#3
What speaks best for your map (in terms of comparing it to similar maps) would be the map analyzer. Could you please analyze your map and post some findings (summary + distances)?

http://www.sc2mapster.com/assets/sc2-map-analyzer/

Thanks!

Map looks great: very good texture and doodad use. I find it nice to see bigger maps make their way to the scene too..
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
June 14 2011 19:52 GMT
#4
Give us the replay of the best ZvT you've witnessed
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
kpm03
Profile Joined June 2011
United States16 Posts
Last Edited: 2011-06-14 20:32:50
June 14 2011 20:16 GMT
#5
Replay has been posted.

Mapanalyzer details have been posted.

Thank you!
LITTLEHEAD
Profile Joined September 2010
United States79 Posts
June 14 2011 21:49 GMT
#6
3rd seems like it would be difficult for a zerg to hold. Gold is overlooked from center high ground and the other 2 options are very far away via ground. Map looks great though, good work. Look forward to testing it out myself.
PH
Profile Blog Joined June 2008
United States6173 Posts
June 14 2011 22:56 GMT
#7
The map looks incredibly tight. All the passages are very narrow and it seems like every path is just one long, long choke. ):
Hello
kpm03
Profile Joined June 2011
United States16 Posts
June 14 2011 23:39 GMT
#8
3rd seems like it would be difficult for a zerg to hold.


I agree. As a zerg player myself, looking at the gold bases makes me cringe a little. I discussed this issue at length with my group of testers. We came to the conclusion that, considering the emphasis on controlling that high ground, it made sense for the gold bases to be there, and if enough people disliked it then the mineral nodes should be moved to the opposite side of the low ground areas they currently occupy.
Mereel
Profile Joined February 2010
Germany895 Posts
June 15 2011 00:46 GMT
#9
u forgot to add a third
TPW Mapmaking Team
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 15 2011 02:59 GMT
#10
On June 15 2011 08:39 kpm03 wrote:
Show nested quote +
3rd seems like it would be difficult for a zerg to hold.


I agree. As a zerg player myself, looking at the gold bases makes me cringe a little. I discussed this issue at length with my group of testers. We came to the conclusion that, considering the emphasis on controlling that high ground, it made sense for the gold bases to be there, and if enough people disliked it then the mineral nodes should be moved to the opposite side of the low ground areas they currently occupy.



On June 15 2011 09:46 Mereel wrote:
u forgot to add a third



I agree with these sentiments. The natural is defensible, but there's no REAL thirds you can take-- the golds are exposed to the center of the map, where various air or ground units can shoot into them, and the other mains are fairly far away. If you add thirds, this map would be much better in terms of game balance. Race balance I cant comment on, the lack of a 3rd promotes 2 base play which might favor one race over another, but to make it so hard to take a 3rd is no good, even in mirror matches.

The map itself is beautiful and looks very nice. A 3rd base that is accessible for each player without expoing into "empty mains" would be good-- you could even block it with rocks if you wanted to, a la shattered temple.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
kpm03
Profile Joined June 2011
United States16 Posts
June 15 2011 10:16 GMT
#11
I added a "real" third to each half of the map between starting locations, and moved the rich mineral nodes away from the the central high-ground.

These were changes that really should have been made sooner, and I thank you for the suggestion.
Icetoad
Profile Joined May 2010
Canada262 Posts
June 15 2011 14:46 GMT
#12
I've noticed that in the analyzer summary there is one base that is really bigger than the other. Maybe changed that.
At some place it looks like zerg would have a lot of trouble cause by some area where the choke are to long.

Other than that the map looks beautiful and looks good
Map Maker of Nimbus
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
13:00
Playoffs
Scarlett vs GeraldLIVE!
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs Creator
WardiTV1513
ComeBackTV 694
TaKeTV 390
IndyStarCraft 252
Rex108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 252
ProTech134
Rex 108
BRAT_OK 75
UpATreeSC 56
DivinesiaTV 15
StarCraft: Brood War
Britney 25215
Sea 3767
Calm 1941
EffOrt 982
Larva 942
Mini 837
Soma 492
Horang2 432
ZerO 313
firebathero 284
[ Show more ]
Snow 280
Sharp 211
Rush 177
hero 169
actioN 138
Hyun 64
sorry 52
PianO 43
JYJ 42
Aegong 27
Mind 27
Terrorterran 17
soO 16
scan(afreeca) 15
Shine 10
Mong 9
Sacsri 9
Dota 2
Gorgc6322
singsing3831
qojqva3441
Dendi1134
syndereN356
Other Games
FrodaN1376
Beastyqt771
B2W.Neo698
crisheroes319
DeMusliM134
KnowMe115
QueenE99
Livibee66
Trikslyr61
Mew2King44
nookyyy 31
ZerO(Twitch)29
trigger8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 54
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV592
League of Legends
• Nemesis2548
• TFBlade882
Other Games
• Shiphtur139
Upcoming Events
WardiTV 2025
17h 48m
ByuN vs TBD
Clem vs TBD
OSC
20h 48m
CranKy Ducklings
1d 16h
WardiTV 2025
1d 17h
SC Evo League
1d 19h
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.