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it's not just me... right?
| Forum Index > SC2 Maps & Custom Games |
Just a fair warning now: keep these restricted to this thread only. If I see any of them elsewhere, it's a warning (or more, depending on history) and a close. Don't ruin it for everyone. -empyrean | ||
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Namrufus
United States396 Posts
![]() ![]() ![]() it's not just me... right? | ||
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The_Templar
your Country52797 Posts
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lefix
Germany1082 Posts
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chuky500
France473 Posts
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Glowinglight
United States76 Posts
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NickMP
United States46 Posts
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funcmode
Australia720 Posts
Felt I had to contribute, this is all I could think of: ![]() | ||
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marttorn
Norway5211 Posts
Ohhh, So THAT'S what Blizzard did with Kulas Ravine! To make typhon peaks! Clever bastards | ||
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Superouman
France2195 Posts
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prodiG
Canada2016 Posts
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G_Wen
Canada525 Posts
On November 10 2011 02:01 prodiG wrote: ![]() ![]() | ||
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prodiG
Canada2016 Posts
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chuky500
France473 Posts
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Phried
Canada147 Posts
Every. Single.Time. One of the reasons I pretty much exclusively try 2 player maps. (Not the only reason) | ||
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prodiG
Canada2016 Posts
On November 10 2011 03:01 chuky500 wrote: ![]() sigh + Show Spoiler [explanation] + On November 09 2011 11:45 ander wrote: Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area? No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything... That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine. + Show Spoiler + bullshit bugs like this drive me insane ![]() ![]() ![]() ...If you can explain that, I'll give you 999,999,999 esports dollars EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint ![]() ![]() | ||
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Asday
United Kingdom388 Posts
On November 10 2011 05:20 prodiG wrote: sigh + Show Spoiler [explanation] + On November 09 2011 11:45 ander wrote: Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area? No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything... That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine. + Show Spoiler + bullshit bugs like this drive me insane ![]() ![]() ![]() ...If you can explain that, I'll give you 999,999,999 esports dollars EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint ![]() ![]() Sidestep it. The problem is flyers dropping? Air pathing blockers. Also, painting it so pathing isn't allowed will stop teleports such as Blink. If you want flyers to be able to fly over it, then maybe edit the dropping effect so it validates pathable, or something...? | ||
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prodiG
Canada2016 Posts
On November 10 2011 05:38 Asday wrote: Show nested quote + On November 10 2011 05:20 prodiG wrote: On November 10 2011 03:01 chuky500 wrote: ![]() sigh + Show Spoiler [explanation] + On November 09 2011 11:45 ander wrote: Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area? No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything... That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine. + Show Spoiler + bullshit bugs like this drive me insane ![]() ![]() ![]() ...If you can explain that, I'll give you 999,999,999 esports dollars EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint ![]() ![]() Sidestep it. The problem is flyers dropping? Air pathing blockers. Also, painting it so pathing isn't allowed will stop teleports such as Blink. If you want flyers to be able to fly over it, then maybe edit the dropping effect so it validates pathable, or something...? I fixed the issue lol | ||
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FlopTurnReaver
Switzerland1980 Posts
![]() ^^ | ||
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XenoX101
Australia729 Posts
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Neomass
United States1 Post
These ones are titled Silly Zergling | ||
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