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Active: 3112 users

How about some Memes? - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Just a fair warning now: keep these restricted to this thread only. If I see any of them elsewhere, it's a warning (or more, depending on history) and a close. Don't ruin it for everyone. -empyrean
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 21 2011 02:49 GMT
#61
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

it's not just me... right?
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 21 2011 10:42 GMT
#62
The first and last ones apply to me.
ModeratorI am still alive, somehow
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
September 21 2011 12:19 GMT
#63
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
chuky500
Profile Blog Joined March 2010
France473 Posts
September 21 2011 16:48 GMT
#64
[image loading]



[image loading]



[image loading]
+ Show Spoiler +
[image loading]
Glowinglight
Profile Joined August 2010
United States76 Posts
Last Edited: 2011-11-17 22:44:41
September 21 2011 17:54 GMT
#65
Edit: accidentally deleted image from album
NickMP
Profile Joined February 2011
United States46 Posts
September 22 2011 05:33 GMT
#66
+ Show Spoiler +

[image loading]

[image loading]
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
funcmode
Profile Joined June 2010
Australia720 Posts
September 22 2011 06:06 GMT
#67
Just re-read this thread, some of these are so good.

Felt I had to contribute, this is all I could think of:
[image loading]
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
September 22 2011 06:15 GMT
#68
On September 21 2011 21:19 lefix wrote:
+ Show Spoiler +
[image loading]


Ohhh, So THAT'S what Blizzard did with Kulas Ravine! To make typhon peaks! Clever bastards
memes are a dish best served dank
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-11-09 16:31:01
November 09 2011 16:27 GMT
#69
[image loading]

[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 09 2011 17:01 GMT
#70
[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G_Wen
Profile Joined September 2009
Canada525 Posts
November 09 2011 17:31 GMT
#71
On November 10 2011 02:01 prodiG wrote:
[image loading]

[image loading]
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 09 2011 17:47 GMT
#72
hahahahahahahaha i'm so glad you made this
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
chuky500
Profile Blog Joined March 2010
France473 Posts
November 09 2011 18:01 GMT
#73
[image loading]
Phried
Profile Joined June 2011
Canada147 Posts
November 09 2011 18:10 GMT
#74
On September 22 2011 01:48 chuky500 wrote:



[image loading]
+ Show Spoiler +
[image loading]


Every. Single.Time. One of the reasons I pretty much exclusively try 2 player maps. (Not the only reason)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 09 2011 20:20 GMT
#75
On November 10 2011 03:01 chuky500 wrote:
[image loading]


sigh

+ Show Spoiler [explanation] +

On November 09 2011 11:45 ander wrote:
Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area?

No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything...

That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine.

+ Show Spoiler +
bullshit bugs like this drive me insane


[image loading]

[image loading]

[image loading]

...If you can explain that, I'll give you 999,999,999 esports dollars


EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint

[image loading]

[image loading]

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Asday
Profile Joined November 2010
United Kingdom388 Posts
November 09 2011 20:38 GMT
#76
On November 10 2011 05:20 prodiG wrote:
Show nested quote +
On November 10 2011 03:01 chuky500 wrote:
[image loading]


sigh

+ Show Spoiler [explanation] +

On November 09 2011 11:45 ander wrote:
Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area?

No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything...

That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine.

+ Show Spoiler +
bullshit bugs like this drive me insane


[image loading]

[image loading]

[image loading]

...If you can explain that, I'll give you 999,999,999 esports dollars


EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint

[image loading]

[image loading]


Sidestep it.

The problem is flyers dropping? Air pathing blockers.

Also, painting it so pathing isn't allowed will stop teleports such as Blink.

If you want flyers to be able to fly over it, then maybe edit the dropping effect so it validates pathable, or something...?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 09 2011 22:52 GMT
#77
On November 10 2011 05:38 Asday wrote:
Show nested quote +
On November 10 2011 05:20 prodiG wrote:
On November 10 2011 03:01 chuky500 wrote:
[image loading]


sigh

+ Show Spoiler [explanation] +

On November 09 2011 11:45 ander wrote:
Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area?

No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything...

That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine.

+ Show Spoiler +
bullshit bugs like this drive me insane


[image loading]

[image loading]

[image loading]

...If you can explain that, I'll give you 999,999,999 esports dollars


EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint

[image loading]

[image loading]


Sidestep it.

The problem is flyers dropping? Air pathing blockers.

Also, painting it so pathing isn't allowed will stop teleports such as Blink.

If you want flyers to be able to fly over it, then maybe edit the dropping effect so it validates pathable, or something...?

I fixed the issue lol
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2011 01:36 GMT
#78
[image loading]

^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
XenoX101
Profile Joined February 2011
Australia729 Posts
November 10 2011 05:12 GMT
#79
Two that I've been guilty of

[image loading]

[image loading]
Neomass
Profile Joined March 2012
United States1 Post
Last Edited: 2012-03-23 10:16:20
March 23 2012 10:14 GMT
#80
I've been making some Starcraft memes Thought I would share them with you guys.
These ones are titled Silly Zergling

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Silly Zergling
Prev 1 2 3 4 5 6 7 8 9 Next All
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