[UMS] Mineralz v1 final - Page 3
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.kv
United States2332 Posts
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genius_man16
United States749 Posts
On July 01 2011 23:21 .kv wrote: can we get over level 30 for our probe or still no? Yeah, now there is unlimited levels. | ||
epikAnglory
United States1120 Posts
On June 20 2011 09:51 lynx.oblige wrote: Not only that but what difficulty is it? Guess the picture was not a good screenshot for bragging, I did not want you guys to see how my maze was designed. However, I would not waste my CPU life and my own time to get to level 130 on easy difficulty just so I can brag on a comment in TeamLiquid... | ||
LastDance
New Zealand510 Posts
did not have the time to gather all those resources for a nexus... got owned on the first wave. | ||
Dimagus
United States1004 Posts
- If the spawns don't reach your wall in 60 seconds, it will trigger the exploit script and you will not get credit for that game - Nexus upgrades are now 80, 400, 2000, 5000, 25000. Other costs have shifted to more primary and less of the secondary resource. - To survive you will need to mass 50 wulfrenite healers around the wall, but have enough of a cannon line to thin out the herd. | ||
Apollys
United States278 Posts
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Dimagus
United States1004 Posts
On July 04 2011 05:20 Apollys wrote: Another update, v 1.71. Nerfed cannons even more, incredibly nerfed time warpers. Made days shorter and nights longer on very hard. I don't know about this... This version majorly downgraded the difficulty so it is similar to 5 versions ago (when it was water as the map border). Just 3 manned it with a Vespene specialty templar, Vespene specialty archon, All specialty archon. Healers are now exactly the same as robotic cannons for amounts and cost, tier 7 added (Carnelian Healer). The downside is that 1 generator can no longer power a healer on an equal tier. Generators now follow the regular cannon's amount and cost (1/2 amount of robotic) Healers Before: 1 2 8 32 256 1024 Now: 2 6 20 70 280 1000 3500 Generators (# of targets = upgrade level) Now: 1 3 10 35 140 500 1750 Time warpers only scale to 3x (2.00 - 1.33) now instead of 5x (2.00 - 1.60). Regular cannons are still energy suckers because when they shoot 3x as much, they drain energy 3x as fast. | ||
TheKilla25
Canada9 Posts
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KtheZ
United States813 Posts
I eventually just left cause it was boring. Edit: This was a while ago, and I havent been keeping up with the patches, so this might not be viable anymore. | ||
IcedBacon
Canada906 Posts
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Dimagus
United States1004 Posts
Also the game ends on 82 now since there's no point after you get archon, plus there's an anti-mazing script that disables saving your progress if the zerg take >60 seconds to get to you. | ||
Yung
United States727 Posts
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gDPhantom
New Zealand162 Posts
The map that i used to play in 2011, Mienralz v1 final v.176 is broken. You can play it, but the probe cant break rocks anymore (which is completely game breaking). Could potentially be more things broken but never get far since cant break rocks. Tried all 4 servers coudlnt find a working version, is the map available online anywhere unbroken so could be reuploaded or something? Thanks : ) | ||
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