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[UMS] Mineralz v1 final - Page 2

Forum Index > SC2 Maps & Custom Games
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noobcakes
Profile Blog Joined May 2010
United States526 Posts
June 09 2011 05:27 GMT
#21
I beat it. Easy peasy
Professional BattleCraft Player
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2011-06-13 13:17:22
June 09 2011 15:51 GMT
#22
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Taiyoken
Profile Joined April 2011
Canada130 Posts
June 09 2011 17:18 GMT
#23
5 manned this and went afk at round ~30, came back and lost at round 86 because everyone but me left.

1 person is in charge of walling/healers and the other 4 builds some cannons and techs straight to 24 cores, so you have 96 cores at roughly the same time, majority red/purple and some mineral cores. You build robo cannons because cannons use too much power per shot late game.

If you get cores early enough, you can build the tier 6 cannons pretty quick and then you can just afk until Kerrigan at which point you get as many T7 cannons as possible and just kill her before she gets to your wall.

If you really want to get to round 80 and such, break your wall and build cannons opposite your wall so you have double t7 robo cannons.

The first 7 waves or so are pretty tough because it can be hard to build a good base and to find a good team who splits their roles accordingly (builds cores), but after that it becomes a lot easier.

I made it to Kerrigan a few times and we lost because we didn't have t7 robos - those are very important, dummy pylons only go so far.
ViciousVanitye
Profile Joined February 2011
United States42 Posts
June 10 2011 19:25 GMT
#24
With me and four friends, we managed to beat it easy 0.o we afked around wave 40, and made it all the way to round 136. Not really sure if thats the end because we just left it on all night and came back to our main screen XD
Here's the secret:
1 person make the pylon wall, upgrading that ASAP (this person will most likely have his base and cores first)
3 people will focus PURELY on building robo cannons
1 person builds 3-4 healers, eventually upgrading to 10-12 healers (this personw ill be behind on income and everything

If everyone does their job properly, then you can afk it after the 30th or so wave and voila, level 80 is cake
Artes Scientias Veritas University of Michigan 2015
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-06-10 22:06:24
June 10 2011 22:05 GMT
#25
I haven't really played this game since the older version, but I know that nothing major has changed.

This game is generally just a waste of time. It's too dull, not enough interesting mechanics, like special abilities, slow effect, more diverse/balanced attack towers.
Then there are other problems such as healing/wall not being worth it later on,
neighbors breaking your walls, the fact that someone has to build generator/healer/wall while others can get gas from cannon kills.

Overall the biggest problem is that the game really isn't worth playing much past lets say level 10 or something, because it's too repetitive and bland past then.. no new abilities, no new types of building, just a cheesy experience/achievement system that pushes a person to play more — basic MMO garbage: all quantity, zero quality.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Aelip
Profile Joined November 2010
Denmark321 Posts
June 10 2011 22:52 GMT
#26
I decided to try it one night. Might not have been the final version. But after an hour of playing we could go sleep and 8 hours later the game crashed... GREAT GAME YE SURE.
reprise
Profile Joined May 2010
Canada316 Posts
June 10 2011 23:57 GMT
#27
After 25, it's the same wave indefinitely, except that the damage is substantially increased every subsequent wave. Having a bunch of max level canons killing them before they reach the wall is the only way to reach 80+. Time Universe and Dimensional Rift stack so it makes it easier because you won't need as much canons. Just 2 rows of canons, maybe 3 will do the trick. Regular canons are better than mech canons since they confuse pathing and make them stutter.

Also, having several fungals to kill Kerigan is probably the easiest way to beat 25, because even just 1 of her can take down a max wall pretty easily. Getting to 25 is easy as long as people are quick to get their cores up and upgrade, you can send all resources to the person doing the wall, so you can max the wall before 20.
for graphs of passion, and charts of stars
Dimagus
Profile Joined December 2010
United States1004 Posts
June 11 2011 10:07 GMT
#28
On June 11 2011 07:52 Aelip wrote:
I decided to try it one night. Might not have been the final version. But after an hour of playing we could go sleep and 8 hours later the game crashed... GREAT GAME YE SURE.


That has nothing to do with the game, bnet has a game time limit of 9 hours or so and after that any game will end.

Everything they've added/changed hasn't been meaningful at all.
AbstractVoid
Profile Blog Joined February 2011
United States127 Posts
June 15 2011 21:03 GMT
#29
Alright I can explain the way to "play" this game most efficiently

Start with 4+ people who will listen to you

Find a base with a long corridor leading to a spot near the back where only one mob can touch the wall (very important)

Don't make any cannons build a single wall and then rush to get your base up and have everyone else do the same

Until round 4 everyone should be mining vespene to get economy up

On round 4 have 2-3 people start building cannons while the rest of the people continue to progress with their economy and get their cores up ASAP get 2 blue 5 red 5 purple cores

From here on begin lining the whole corridor on both sides of your base with cannons and prioritizing economy and cores, if you play it right pretty soon Round 13 or so nothing should be coming near your wall make sure to use robo cannons with time warp behind it.

Note: Always get turbine upgrades first, max out your speed ASAP and then get the +8 quantity for mining and you should be fine for the whole game

At around round 15-17 everyone should have their higher bases and cores up so begin to send all your resources to the waller who will get a Blinding Light base and the carbon wall. After this begin to feed everyone on your team to get a blinding light base in order to get up the max upgrade cores.

From here just keep getting your economy up and upgrading your cannons and cores, you pretty much won if you followed the instructions Kerrigan will be a pushover and from then on just keep upgrading you can easily get 100+ if your base placement was good.
Dullahan
Profile Blog Joined April 2009
United States248 Posts
June 15 2011 21:16 GMT
#30
@ those people saying that healers/wall aren't worth it, I made it past wave 80 with just 3 people left in game by spamming wulfenite healers in a huge circle around a carbon wall and a narrow choke (only 1 creep can attack at a time).

Not sure what the minimum necessary number is, but 82 wulfenite healers is definitely enough to get way past wave 80. Build them in a big circle surrounding the carbon wall and make sure you have enough generators to keep them running.

In the games I've played, cannons are really only necessary until wave 25 (kerrigan - 3 clinohumite robo cannons sufficed when I played, with some good fungals/psi storms), after which you can pretty much just mass healers and go afk once you've got the necessary amount. If you're not max level then maybe a few cannons here and there so that you get a few kills per wave.

It helps to have 2 people pumping pure econ for the first 10 waves or so - with people dumping vespene on me, I had blinding light cores up and running before wave 20 which helped a lot.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-06-16 02:36:53
June 16 2011 01:42 GMT
#31
If one can solo to level 140 with no one else in the map, I do not see why people are making guides for level 80 with a team.
[image loading]
Did not even use a mothership for faster mining. I am sure this picture is enough proof Healers are not worth it, amirite?
710+ Posts with a Probe Icon =D
xHassassin
Profile Joined November 2010
United States270 Posts
June 16 2011 05:11 GMT
#32
Basically once you get past a certain level walls are pretty much worthless since the damage output of the spawn literally instakill any level wall. Also upgrading base and mining speed basically gets ridiculous after a certain amount of time. I tried to just continuing massing the 128 damage robo cannons, but eventually those can't kill the spawn fast enough. I think that if people actually went for the one above 128 damage it'd take basically 10 minutes to build one. 4000/4000/4000/4000 to upgrade the base and like 10000/10000 for the cannon.

>:|
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-06-16 05:31:29
June 16 2011 05:30 GMT
#33
got to like level 87 or so when we got bored and left was like 5 1/2 in game hours. We did it with 4 people, it's not too hard if you have enough sense to feed each other early to get fast carbon wall then just robo cannon explode. you get so filthy rich we could afford clhino tower just in daily cores. At a certain point everyone shifts to making chlino +speed boost towers along every edge and mobs have literally no chance of even reaching your wall. After level 60 or 70 or so the mobs health doesn't increase so as long as you can kill the waves before they reach your wall, you'll never lose. The only stat that changes is damage but yea.. if it can't reach the wall it can't do dmg.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
korean7793
Profile Joined January 2009
United States61 Posts
Last Edited: 2011-06-18 03:41:01
June 18 2011 03:40 GMT
#34
Got to level 141 in this after nearly 7 hours of gameplay...(6 hours 50 min)...all we did was build a really really long maze that only allowed one unit through it and eventually when the spawn reached near our wall (remember that every single unit that comes out of that nydus when off the creep has speed of 3) the timer was up, so I ended up building nothing...the entire game...I really thought level 135 was the end.....but I was disappointed D:
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 18 2011 09:04 GMT
#35
made it to 153. I wasn't watching after level 80ish, went to eat, shower, and play other things on my laptop.
Porouscloud - NA LoL
Herper
Profile Joined January 2011
501 Posts
June 18 2011 09:50 GMT
#36
On June 16 2011 10:42 iTzAnglory wrote:
If one can solo to level 140 with no one else in the map, I do not see why people are making guides for level 80 with a team.
[image loading]
Did not even use a mothership for faster mining. I am sure this picture is enough proof Healers are not worth it, amirite?


What's with the minimap?
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
June 20 2011 00:51 GMT
#37
Not only that but what difficulty is it?
Everyone needs a nemesis.
BilliMaster23
Profile Joined June 2011
Canada1 Post
June 20 2011 16:47 GMT
#38
look at what those guys have done before i fixed it.
http://mineralz-map.com/viewtopic.php?f=9&t=590

pretty impressive

so you guys love my map. If you got any original suggestion lemme know !
MineralZ: http://mineralz-map.com
BulletCase
Profile Joined June 2011
Uruguay27 Posts
Last Edited: 2011-06-30 05:29:18
June 30 2011 05:25 GMT
#39
MineralZ was Pretty Awesome. But with each Patch it started to suck more and more
I used to love the map but now.. the map itself.... it is just terrible.
I Eat Zergs for breakfast.
Dimagus
Profile Joined December 2010
United States1004 Posts
July 01 2011 12:01 GMT
#40
Map was updated again, everyone was reset.

If you thought people failed at the prior versions they're really, really, really, really, really, really, really going to fail at this one.
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