[UMS] Mineralz v1 final - Page 2
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noobcakes
United States526 Posts
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eshlow
United States5210 Posts
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Taiyoken
Canada130 Posts
1 person is in charge of walling/healers and the other 4 builds some cannons and techs straight to 24 cores, so you have 96 cores at roughly the same time, majority red/purple and some mineral cores. You build robo cannons because cannons use too much power per shot late game. If you get cores early enough, you can build the tier 6 cannons pretty quick and then you can just afk until Kerrigan at which point you get as many T7 cannons as possible and just kill her before she gets to your wall. If you really want to get to round 80 and such, break your wall and build cannons opposite your wall so you have double t7 robo cannons. The first 7 waves or so are pretty tough because it can be hard to build a good base and to find a good team who splits their roles accordingly (builds cores), but after that it becomes a lot easier. I made it to Kerrigan a few times and we lost because we didn't have t7 robos - those are very important, dummy pylons only go so far. | ||
ViciousVanitye
United States42 Posts
Here's the secret: 1 person make the pylon wall, upgrading that ASAP (this person will most likely have his base and cores first) 3 people will focus PURELY on building robo cannons 1 person builds 3-4 healers, eventually upgrading to 10-12 healers (this personw ill be behind on income and everything If everyone does their job properly, then you can afk it after the 30th or so wave and voila, level 80 is cake | ||
Xapti
Canada2473 Posts
This game is generally just a waste of time. It's too dull, not enough interesting mechanics, like special abilities, slow effect, more diverse/balanced attack towers. Then there are other problems such as healing/wall not being worth it later on, neighbors breaking your walls, the fact that someone has to build generator/healer/wall while others can get gas from cannon kills. Overall the biggest problem is that the game really isn't worth playing much past lets say level 10 or something, because it's too repetitive and bland past then.. no new abilities, no new types of building, just a cheesy experience/achievement system that pushes a person to play more — basic MMO garbage: all quantity, zero quality. | ||
Aelip
Denmark321 Posts
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reprise
Canada316 Posts
Also, having several fungals to kill Kerigan is probably the easiest way to beat 25, because even just 1 of her can take down a max wall pretty easily. Getting to 25 is easy as long as people are quick to get their cores up and upgrade, you can send all resources to the person doing the wall, so you can max the wall before 20. | ||
Dimagus
United States1004 Posts
On June 11 2011 07:52 Aelip wrote: I decided to try it one night. Might not have been the final version. But after an hour of playing we could go sleep and 8 hours later the game crashed... GREAT GAME YE SURE. That has nothing to do with the game, bnet has a game time limit of 9 hours or so and after that any game will end. Everything they've added/changed hasn't been meaningful at all. | ||
AbstractVoid
United States127 Posts
Start with 4+ people who will listen to you Find a base with a long corridor leading to a spot near the back where only one mob can touch the wall (very important) Don't make any cannons build a single wall and then rush to get your base up and have everyone else do the same Until round 4 everyone should be mining vespene to get economy up On round 4 have 2-3 people start building cannons while the rest of the people continue to progress with their economy and get their cores up ASAP get 2 blue 5 red 5 purple cores From here on begin lining the whole corridor on both sides of your base with cannons and prioritizing economy and cores, if you play it right pretty soon Round 13 or so nothing should be coming near your wall make sure to use robo cannons with time warp behind it. Note: Always get turbine upgrades first, max out your speed ASAP and then get the +8 quantity for mining and you should be fine for the whole game At around round 15-17 everyone should have their higher bases and cores up so begin to send all your resources to the waller who will get a Blinding Light base and the carbon wall. After this begin to feed everyone on your team to get a blinding light base in order to get up the max upgrade cores. From here just keep getting your economy up and upgrading your cannons and cores, you pretty much won if you followed the instructions Kerrigan will be a pushover and from then on just keep upgrading you can easily get 100+ if your base placement was good. | ||
Dullahan
United States248 Posts
Not sure what the minimum necessary number is, but 82 wulfenite healers is definitely enough to get way past wave 80. Build them in a big circle surrounding the carbon wall and make sure you have enough generators to keep them running. In the games I've played, cannons are really only necessary until wave 25 (kerrigan - 3 clinohumite robo cannons sufficed when I played, with some good fungals/psi storms), after which you can pretty much just mass healers and go afk once you've got the necessary amount. If you're not max level then maybe a few cannons here and there so that you get a few kills per wave. It helps to have 2 people pumping pure econ for the first 10 waves or so - with people dumping vespene on me, I had blinding light cores up and running before wave 20 which helped a lot. | ||
epikAnglory
United States1120 Posts
![]() Did not even use a mothership for faster mining. I am sure this picture is enough proof Healers are not worth it, amirite? | ||
xHassassin
United States270 Posts
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crms
United States11933 Posts
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korean7793
United States61 Posts
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Amui
Canada10567 Posts
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Herper
501 Posts
On June 16 2011 10:42 iTzAnglory wrote: If one can solo to level 140 with no one else in the map, I do not see why people are making guides for level 80 with a team. ![]() Did not even use a mothership for faster mining. I am sure this picture is enough proof Healers are not worth it, amirite? What's with the minimap? | ||
lynx.oblige
Sierra Leone2268 Posts
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BilliMaster23
Canada1 Post
http://mineralz-map.com/viewtopic.php?f=9&t=590 pretty impressive ![]() so you guys love my map. If you got any original suggestion lemme know ! | ||
BulletCase
Uruguay27 Posts
I used to love the map but now.. the map itself.... it is just terrible. | ||
Dimagus
United States1004 Posts
If you thought people failed at the prior versions they're really, really, really, really, really, really, really going to fail at this one. | ||
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