• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:46
CEST 21:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion (Spoiler) Interview ASL Ro4 Day 2 Winner
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1890 users

[G] How do I set Spawning Positions?

Forum Index > SC2 Maps & Custom Games
Post a Reply
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 21 2011 17:48 GMT
#1
This question was recently asked in the "Simple Questions/Simple Answers" Thread and I figured that there are probably several mapmakers who don't know and maybe are too lazy to find out by themself. Also it takes a lot of pictures and explaining so I figured it deserved it's own thread which fits nicely into Barrin's Mapmaking Compilation thread.

So here we go.

As example for this lesson I'll just use the old version of the Blizzard map "Shakuras Plateau". First thing we do is obviously loading up the particular map in the editor and go to Map > Team Placement(Basic). Only requirements to do this is that you've already set the spawning positions. It should now look like this:

[image loading]

Right now spawn position 1 is selected. So what we have to do is simply select the starting position where the ally will be able to spawn. On this map this would be the one on top of sl 1 (sl 2). It will look like this now:

[image loading]

As you can see, the cross with the circle is the selected sl, the cross without is the ally sl (if you haven't figured it out yet, sl = spawn location). The black sl's are the enemys. If you have a rotational symmetry map or you just want to piss off the players you can select multiple ally sl's as in this picture:

[image loading]

This means that your ally may spawn at any location on the map. In this case we really don't want that to happen though. The goal is that allys spawn vertically of each other. So as already mentioned you select sl1 and on the right side sl2 which links those two sl's together. You won't need to set sl2 because you already did that in the last step. So next thing to do is to set sl3 which you select and check the box on the right of sl4. That should make it look like this:

[image loading]

As before, you won't need to set sl4 because you already did it in the last step. Congrats! You already set the spawning positions for 2v2. Of course you can do the same thing with more than 4 player maps. Just gonna require a bit more of box checking.

Now switch the tab to "Team Placement (Advanced)". This will determine the spawn positions in a 1v1 game. At the start both windowns (Teams / Linked Enemy Teams) should be blank. You now have to add teams (players basically). Click on "New..", check a box at sl1 and click ok.

[image loading]

You can give those teams a name, don't need to though since it won't matter at all. For this example I'll just call them Player 1-4. Repeat this step 3 times so you got yourself 4 Teams and link every team to an other sl.

[image loading]

What you do now is to select a Team (Player 1-4) and determine where the enemys will be able to spawn. This means that the boxes you'll check will be the possible sl's of that players enemy. You can see each Team's position by clicking on the Teamname.

[image loading]

In this example we only want to allow cross position spawning as in the TSL3 version of the map. So as seen in the picture for Player 1 we want to select Player 3 in the right window. For Player 2 we check the box at Player 4. Again those two settings will also set the two remaining sl's. Your Team Placement window should look like this now:

[image loading]

If you want to set the positions as they are in Blizzards original of Shakuras Plateau (both sl's on the right possible) you can additionally select Player 4 (for Player 1) and Player 3 (for Player 2):

[image loading]

You can also do the team settings in here. That means you'll have to create two new teams. I'm just calling them Team 1&2. Give Team 1 sl's 1 & 2 and Team 2 sl's 3 & 4.

[image loading]

I'm not even gonna post a picture of what to do now because there's only 1 box that you can check here.

And that my friends is how you set starting locations.

Feel free to post questions if you have any (but I really hope you don't because this is so detailed and idiot proof imo), tell me if I made a mistake somewhere (I'm really too lazy to go over the whole thing once more ^^) or just leave you're comments about how thankful you are and how I just changed your whole life. Donations will also be accepted. + Show Spoiler +


Cheers
FTR
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
May 21 2011 18:22 GMT
#2
u ze man
instant ref
BrahCJ
Profile Joined January 2011
Australia659 Posts
May 22 2011 04:01 GMT
#3
Perfect timing bud!
I'ma ask an even stupid'r.... question, if you will? I've worked the spawn points out, but how do I place minerals correctly, so not to put my starting point out?
Surely the trial-and-error way I'm going about it now is the least efficient way possible?
Play the games!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 22 2011 10:01 GMT
#4
Well you can always go here http://wiki.teamliquid.net/starcraft2/Maps choose a Blizzard map, click on the picture until it gets really big and then make your mineral line just like one on the picture. That's how I used to do it.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 22 2011 21:56 GMT
#5
I asked this question :O. Thanks 4 the answer!
ModeratorI am still alive, somehow
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 07 2011 11:37 GMT
#6
Sry for bumping but I just had to use this and wanted to thank you for making this guide, would have taken me some time to figure that out by myself
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 07 2011 12:39 GMT
#7
On August 07 2011 20:37 Ragoo wrote:
Sry for bumping but I just had to use this and wanted to thank you for making this guide, would have taken me some time to figure that out by myself

+ Show Spoiler +
I am still trying to figure it out.
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2011-08-08 02:33:02
August 08 2011 02:30 GMT
#8
If any further confusion regarding mineral placement arises, remember:

Ctrl+Shift+H

This shows the building grid, which includes the required distance away from minerals and geysers for a start point.

Most of the start position stuff is kinda intuitive, you just have to know it's under Map>Player Properties.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 472
UpATreeSC 120
IndyStarCraft 96
BRAT_OK 66
JuggernautJason51
StarCraft: Brood War
Britney 21022
Calm 2493
Sea 386
ggaemo 194
actioN 149
firebathero 117
NaDa 5
Last 0
Dota 2
Gorgc7989
monkeys_forever217
League of Legends
Doublelift3426
Reynor90
Counter-Strike
fl0m2177
pashabiceps1981
Fnx 1732
allub342
Super Smash Bros
Mew2King58
Heroes of the Storm
Liquid`Hasu343
Other Games
Grubby3894
Liquid`RaSZi1513
FrodaN1404
Beastyqt1035
B2W.Neo556
C9.Mang0204
Hui .193
KnowMe171
ArmadaUGS124
Livibee41
Organizations
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Reevou 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 23
• Michael_bg 11
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota251
Other Games
• imaqtpie1153
• Shiphtur317
• WagamamaTV185
Upcoming Events
Replay Cast
4h 15m
RSL Revival
14h 15m
Classic vs Solar
herO vs SHIN
OSC
17h 15m
Big Brain Bouts
20h 15m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 7h
RSL Revival
1d 14h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 20h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 23h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.