• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:48
CEST 11:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger Mutation # 538 Media Blackout
Brood War
General
ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3077 users

[G] How do I set Spawning Positions?

Forum Index > SC2 Maps & Custom Games
Post a Reply
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 21 2011 17:48 GMT
#1
This question was recently asked in the "Simple Questions/Simple Answers" Thread and I figured that there are probably several mapmakers who don't know and maybe are too lazy to find out by themself. Also it takes a lot of pictures and explaining so I figured it deserved it's own thread which fits nicely into Barrin's Mapmaking Compilation thread.

So here we go.

As example for this lesson I'll just use the old version of the Blizzard map "Shakuras Plateau". First thing we do is obviously loading up the particular map in the editor and go to Map > Team Placement(Basic). Only requirements to do this is that you've already set the spawning positions. It should now look like this:

[image loading]

Right now spawn position 1 is selected. So what we have to do is simply select the starting position where the ally will be able to spawn. On this map this would be the one on top of sl 1 (sl 2). It will look like this now:

[image loading]

As you can see, the cross with the circle is the selected sl, the cross without is the ally sl (if you haven't figured it out yet, sl = spawn location). The black sl's are the enemys. If you have a rotational symmetry map or you just want to piss off the players you can select multiple ally sl's as in this picture:

[image loading]

This means that your ally may spawn at any location on the map. In this case we really don't want that to happen though. The goal is that allys spawn vertically of each other. So as already mentioned you select sl1 and on the right side sl2 which links those two sl's together. You won't need to set sl2 because you already did that in the last step. So next thing to do is to set sl3 which you select and check the box on the right of sl4. That should make it look like this:

[image loading]

As before, you won't need to set sl4 because you already did it in the last step. Congrats! You already set the spawning positions for 2v2. Of course you can do the same thing with more than 4 player maps. Just gonna require a bit more of box checking.

Now switch the tab to "Team Placement (Advanced)". This will determine the spawn positions in a 1v1 game. At the start both windowns (Teams / Linked Enemy Teams) should be blank. You now have to add teams (players basically). Click on "New..", check a box at sl1 and click ok.

[image loading]

You can give those teams a name, don't need to though since it won't matter at all. For this example I'll just call them Player 1-4. Repeat this step 3 times so you got yourself 4 Teams and link every team to an other sl.

[image loading]

What you do now is to select a Team (Player 1-4) and determine where the enemys will be able to spawn. This means that the boxes you'll check will be the possible sl's of that players enemy. You can see each Team's position by clicking on the Teamname.

[image loading]

In this example we only want to allow cross position spawning as in the TSL3 version of the map. So as seen in the picture for Player 1 we want to select Player 3 in the right window. For Player 2 we check the box at Player 4. Again those two settings will also set the two remaining sl's. Your Team Placement window should look like this now:

[image loading]

If you want to set the positions as they are in Blizzards original of Shakuras Plateau (both sl's on the right possible) you can additionally select Player 4 (for Player 1) and Player 3 (for Player 2):

[image loading]

You can also do the team settings in here. That means you'll have to create two new teams. I'm just calling them Team 1&2. Give Team 1 sl's 1 & 2 and Team 2 sl's 3 & 4.

[image loading]

I'm not even gonna post a picture of what to do now because there's only 1 box that you can check here.

And that my friends is how you set starting locations.

Feel free to post questions if you have any (but I really hope you don't because this is so detailed and idiot proof imo), tell me if I made a mistake somewhere (I'm really too lazy to go over the whole thing once more ^^) or just leave you're comments about how thankful you are and how I just changed your whole life. Donations will also be accepted. + Show Spoiler +


Cheers
FTR
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
May 21 2011 18:22 GMT
#2
u ze man
instant ref
BrahCJ
Profile Joined January 2011
Australia659 Posts
May 22 2011 04:01 GMT
#3
Perfect timing bud!
I'ma ask an even stupid'r.... question, if you will? I've worked the spawn points out, but how do I place minerals correctly, so not to put my starting point out?
Surely the trial-and-error way I'm going about it now is the least efficient way possible?
Play the games!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 22 2011 10:01 GMT
#4
Well you can always go here http://wiki.teamliquid.net/starcraft2/Maps choose a Blizzard map, click on the picture until it gets really big and then make your mineral line just like one on the picture. That's how I used to do it.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 22 2011 21:56 GMT
#5
I asked this question :O. Thanks 4 the answer!
ModeratorI am still alive, somehow
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 07 2011 11:37 GMT
#6
Sry for bumping but I just had to use this and wanted to thank you for making this guide, would have taken me some time to figure that out by myself
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 07 2011 12:39 GMT
#7
On August 07 2011 20:37 Ragoo wrote:
Sry for bumping but I just had to use this and wanted to thank you for making this guide, would have taken me some time to figure that out by myself

+ Show Spoiler +
I am still trying to figure it out.
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2011-08-08 02:33:02
August 08 2011 02:30 GMT
#8
If any further confusion regarding mineral placement arises, remember:

Ctrl+Shift+H

This shows the building grid, which includes the required distance away from minerals and geysers for a start point.

Most of the start position stuff is kinda intuitive, you just have to know it's under Map>Player Properties.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 95
StarCraft: Brood War
Shuttle 2837
Bisu 859
Jaedong 540
Mini 255
Hyuk 253
Killer 134
Larva 125
Light 105
Pusan 96
Hm[arnc] 41
[ Show more ]
Sharp 41
Sacsri 30
ZerO 30
hero 19
Rush 19
ToSsGirL 17
zelot 16
yabsab 16
Stork 16
Soulkey 12
Dota 2
The International63765
Gorgc13368
singsing2932
Fuzer 325
KheZu51
BananaSlamJamma43
League of Legends
JimRising 339
Counter-Strike
olofmeister1698
ceh9437
kRYSTAL_73
Other Games
Hui .134
Sick130
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick642
StarCraft: Brood War
UltimateBattle 33
lovetv 7
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 45
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos874
• Stunt433
Upcoming Events
The PondCast
12m
KCM Race Survival
12m
PiG Sty Festival
2h 12m
Serral vs Lambo
SHIN vs Rogue
OSC
3h 12m
Replay Cast
14h 12m
Escore
1d
PiG Sty Festival
1d 2h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.