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[G] How do I set Spawning Positions?

Forum Index > SC2 Maps & Custom Games
Post a Reply
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 21 2011 17:48 GMT
#1
This question was recently asked in the "Simple Questions/Simple Answers" Thread and I figured that there are probably several mapmakers who don't know and maybe are too lazy to find out by themself. Also it takes a lot of pictures and explaining so I figured it deserved it's own thread which fits nicely into Barrin's Mapmaking Compilation thread.

So here we go.

As example for this lesson I'll just use the old version of the Blizzard map "Shakuras Plateau". First thing we do is obviously loading up the particular map in the editor and go to Map > Team Placement(Basic). Only requirements to do this is that you've already set the spawning positions. It should now look like this:

[image loading]

Right now spawn position 1 is selected. So what we have to do is simply select the starting position where the ally will be able to spawn. On this map this would be the one on top of sl 1 (sl 2). It will look like this now:

[image loading]

As you can see, the cross with the circle is the selected sl, the cross without is the ally sl (if you haven't figured it out yet, sl = spawn location). The black sl's are the enemys. If you have a rotational symmetry map or you just want to piss off the players you can select multiple ally sl's as in this picture:

[image loading]

This means that your ally may spawn at any location on the map. In this case we really don't want that to happen though. The goal is that allys spawn vertically of each other. So as already mentioned you select sl1 and on the right side sl2 which links those two sl's together. You won't need to set sl2 because you already did that in the last step. So next thing to do is to set sl3 which you select and check the box on the right of sl4. That should make it look like this:

[image loading]

As before, you won't need to set sl4 because you already did it in the last step. Congrats! You already set the spawning positions for 2v2. Of course you can do the same thing with more than 4 player maps. Just gonna require a bit more of box checking.

Now switch the tab to "Team Placement (Advanced)". This will determine the spawn positions in a 1v1 game. At the start both windowns (Teams / Linked Enemy Teams) should be blank. You now have to add teams (players basically). Click on "New..", check a box at sl1 and click ok.

[image loading]

You can give those teams a name, don't need to though since it won't matter at all. For this example I'll just call them Player 1-4. Repeat this step 3 times so you got yourself 4 Teams and link every team to an other sl.

[image loading]

What you do now is to select a Team (Player 1-4) and determine where the enemys will be able to spawn. This means that the boxes you'll check will be the possible sl's of that players enemy. You can see each Team's position by clicking on the Teamname.

[image loading]

In this example we only want to allow cross position spawning as in the TSL3 version of the map. So as seen in the picture for Player 1 we want to select Player 3 in the right window. For Player 2 we check the box at Player 4. Again those two settings will also set the two remaining sl's. Your Team Placement window should look like this now:

[image loading]

If you want to set the positions as they are in Blizzards original of Shakuras Plateau (both sl's on the right possible) you can additionally select Player 4 (for Player 1) and Player 3 (for Player 2):

[image loading]

You can also do the team settings in here. That means you'll have to create two new teams. I'm just calling them Team 1&2. Give Team 1 sl's 1 & 2 and Team 2 sl's 3 & 4.

[image loading]

I'm not even gonna post a picture of what to do now because there's only 1 box that you can check here.

And that my friends is how you set starting locations.

Feel free to post questions if you have any (but I really hope you don't because this is so detailed and idiot proof imo), tell me if I made a mistake somewhere (I'm really too lazy to go over the whole thing once more ^^) or just leave you're comments about how thankful you are and how I just changed your whole life. Donations will also be accepted. + Show Spoiler +


Cheers
FTR
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
May 21 2011 18:22 GMT
#2
u ze man
instant ref
BrahCJ
Profile Joined January 2011
Australia659 Posts
May 22 2011 04:01 GMT
#3
Perfect timing bud!
I'ma ask an even stupid'r.... question, if you will? I've worked the spawn points out, but how do I place minerals correctly, so not to put my starting point out?
Surely the trial-and-error way I'm going about it now is the least efficient way possible?
Play the games!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 22 2011 10:01 GMT
#4
Well you can always go here http://wiki.teamliquid.net/starcraft2/Maps choose a Blizzard map, click on the picture until it gets really big and then make your mineral line just like one on the picture. That's how I used to do it.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 22 2011 21:56 GMT
#5
I asked this question :O. Thanks 4 the answer!
ModeratorI am still alive, somehow
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 07 2011 11:37 GMT
#6
Sry for bumping but I just had to use this and wanted to thank you for making this guide, would have taken me some time to figure that out by myself
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 07 2011 12:39 GMT
#7
On August 07 2011 20:37 Ragoo wrote:
Sry for bumping but I just had to use this and wanted to thank you for making this guide, would have taken me some time to figure that out by myself

+ Show Spoiler +
I am still trying to figure it out.
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2011-08-08 02:33:02
August 08 2011 02:30 GMT
#8
If any further confusion regarding mineral placement arises, remember:

Ctrl+Shift+H

This shows the building grid, which includes the required distance away from minerals and geysers for a start point.

Most of the start position stuff is kinda intuitive, you just have to know it's under Map>Player Properties.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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