• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:45
CEST 18:45
KST 01:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
PLAYzone Challenge - open offline tour in Prague Bot on ladder NaDa's Body SC4ALL II: Brood War Player Announcement 3/4 - soO [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8054 users

[UMS] Micro Management Tester

Forum Index > SC2 Maps & Custom Games
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-17 14:10:25
May 13 2011 07:22 GMT
#1
This map is under-going restructuring, check out "Ver 3" for more details and on how to offer help
Map Preview
[image loading]

Micro Management Tester v2.1

Players: 2
Size: 256x256

Purpose:
The purpose of this map is to allow users to quickly create and destroy any unit in the game for the purposes of testing micro management, unit abilities and composition mixes. Users are able to instantly create units up to the supply cap from any of the 3 races, instantly research any of the unit upgrades and instantly kill units that they no longer need.

The map is intended to host two players, with both players building and microing armies as needed for the purposes of testing.

Ver 3
+ Show Spoiler +

This map was initially created with very simple intentions and objectives. When I made it initially, I had very little knowledge of SC2, map making, or the Galaxy Editor. Recently, I've wanted to do some updating on this map and, with some suggestions from CecilSunkure I'm ready to move forward.

The following are the changes I would like to implement:
  • New Terrain: Terrain from Xel'naga Caverns, Shattered Temple and Shakuras Plateau would make up the new terrain for this map, giving actual locations to practice with that players are familiar with.
  • Base Creation: Some Terrain would be dedicated space to allow players to build bases. This will help players play with not only building placement but also in fighting amidst the buildings of a base.
  • Upgrade Rollbacks: Instant upgrades are nice, but players are likely to want to roll them back too, in order to continue testing smoothly with or without upgrades.
  • Easier Killing: Kill zones are effective, but I'd like to allow players to kill of units with a simple click of some sort, to help facilitate speedier transitions.


I could likely do all of these things alone given enough time, headaches and frustration. However, I'll admit fully that I have very little skill in the editor. That I managed to finish this project initially is surprising enough. I'd love to keep learning, but I'd like to do that from within the context of a team. What I'm looking for would be:
Terrain Artist: The ability to create new terrain is only a part of one's duties as a terrain artist. The Micro Management Tester would need an artist who is especially skilled in recreating terrain.
Data Editor Specialist: Adjusting unit build times and costs is only a small part of what might be needed from a Data Editor specialist for this project. An expert at the Data Editor can help with conceptualizing upgrade rollbacks as well as efficient methods of quickly disposing of units and buildings.
Trigger Specialist: Triggers are one of fundamental aspects of this map and will likely be integral to any upgrade rollback system and instant-kill system that is implemented. In addition, triggers are used to help adjust the map with regards to vision, etc.. a trigger specialist will be extremely useful in making sure the map runs as it should.
GUI Designer: Various aspects of the map may require a GUI to allow the user to have easy, intuitive access to controls regarding the map. A smart GUI designer knows how to create dialogs and GUI but also how to design them in an accessible manner.

I will be filling unfilled positions as best I can, given I'm not an expert in any of the fields. If, by some chance, I'm lucky enough to fill all the positions, then I will remain with the project primarily as a lead, helping to ensure that all the design plans are going well, and offering what I can here or there, but, primarily, simply learning from the project contributors on how to do what.

If you would like to join, simply send me a PM regarding which role(s) you would like to fill as well as a link to any projects you've worked on or are working on in order to showcase your knowledge.

All members of the team will get credit for their work.


Changelog:
+ Show Spoiler +

No changes yet


Team:
+ Show Spoiler +

Creator/Host - Chamenas


Download
Micro Management Tester - SC2Mapster.com
Philipd122
Profile Joined April 2011
Australia776 Posts
May 14 2011 05:05 GMT
#2
I've been using this map for a long time since last year, it's very useful and I hope it gets better with version 3!
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 11:28 GMT
#3
Hopefully! Right now I'm just working on restructuring the Terrain, but I'm having issues even with that. Map Editing is definitely not my thing
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-14 11:38:30
May 14 2011 11:34 GMT
#4
love the concept = practice practice practice = more fun

u ze man, watch out StarkMods

ps: you do need a terrainer
(i realize the objective lies elsewhere.. and you are the wisest of men to ask for help/team..
keep it up, galaxy is meh/awesome )
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-14 21:18:24
May 14 2011 21:16 GMT
#5
I'm definitely not a mapmaker. I made this map because, at the time, there were no good maps that did what I wanted, and I wanted a way to clash a variable amount of units with or without upgrades to test micro and compositions, etc...

However, I knew from experience that saying "Hey! I've got this cool idea, anyone want to make it?" usually doesn't go very far, so I made it myself.

I was hoping that, with the map already made and being used (apparently semi-popular) that some more experienced mapmakers might be drawn to help.

Terraining is definitely important, as, in the case of copying terrain, you want to get it exact, and that's not always easy. The following is an image of what I'm making to replicate a suggested area for testing, taken from Xel'naga Caverns.

Here's my area:
[image loading]

The actual area:
[image loading]

It's funny because I told Cecil that redoing Terrain would be the easy part. Boy was I wrong...
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 21:28 GMT
#6
Apparently you can copy and paste Terrain... I feel dumb now >.>
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 14 2011 21:33 GMT
#7
On May 15 2011 06:28 Chamenas wrote:
Apparently you can copy and paste Terrain... I feel dumb now >.>

AHhahhah!

Anyways, I'm going to check out the map right now! Looks super excellent and I'm so glad you're putting in time to create this thing
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 22:19 GMT
#8
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.
Philipd122
Profile Joined April 2011
Australia776 Posts
Last Edited: 2011-05-14 23:41:21
May 14 2011 23:41 GMT
#9
On May 15 2011 07:19 Chamenas wrote:
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.


Will there be any new features other than terrain soon*? :D.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 23:52 GMT
#10
Everything listed in the Version 3 spoiler tag, hopefully. However, I wouldn't be so bold as to call it Soon. If I have to do it all alone it could take a very very long time. To be honest, I'm surprised I managed to make the original map, it was very scrapped together. I'm hoping people will see the interest in this and offer to help though. I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.
hunter3
Profile Blog Joined January 2008
United States155 Posts
May 17 2011 05:00 GMT
#11
On May 15 2011 08:52 Chamenas wrote:
I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.


I find ideas more difficult than coding. Anyways most of what you want has already been implemented in various maps, including mine:

TheUnitTester_v0.95 (International).SC2Map

Feel free to ask me if you have questions about triggers or the data editor. The community over as SC2Mapster is also an excellent resource.
Chamenas
Profile Blog Joined August 2010
96 Posts
May 17 2011 13:56 GMT
#12
A very interesting map, and definitely a lot better put together in many ways. Still, it doesn't quite do everything I wanted (nor even everything already in my map) so I know more is capable. I'll keep plugging on with my project.

I have an account with the same name over at SC2Mapster and have used it heavily in this initial generation of the map.

I enjoy coding quite a bit, I wish the editor felt like coding, then I might be more comfortable in it. Some days I consider whether or not I should just switch over to Galaxy. But, in the end, that's a time issue. Converting ideas to code, though, isn't as difficult as many might make it seem.
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
16:00
WardiTV 10 Group C Replay Cast
TaKeTV 261
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 11
StarCraft: Brood War
Britney 37774
Shuttle 664
Dewaltoss 136
910 54
Trap 36
ToSsGirL 31
Creator 23
Rock 23
HiyA 21
Sharp 19
[ Show more ]
yabsab 16
Dota 2
Gorgc7045
qojqva1746
Fuzer 215
febbydoto26
Counter-Strike
fl0m1080
edward49
Heroes of the Storm
crisheroes457
Other Games
hiko1017
B2W.Neo950
Liquid`VortiX224
Hui .203
KnowMe113
Beastyqt104
QueenE73
C9.Mang072
Trikslyr37
Organizations
Dota 2
PGL Dota 2 - Main Stream17078
Other Games
WardiTV490
StarCraft: Brood War
Afreeca ASL 390
Other Games
BasetradeTV36
StarCraft: Brood War
lovetv 8
[ Show 15 non-featured ]
StarCraft 2
• poizon28 23
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 23
• Michael_bg 5
• 80smullet 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3941
League of Legends
• Nemesis2795
Other Games
• Shiphtur218
Upcoming Events
The PiG Daily
5h 15m
ByuN vs Rogue
herO vs SHIN
Serral vs TBD
Clem vs TBD
CranKy Ducklings
17h 15m
AI Arena Tournament
1d
BSL: Ladder Tournament
1d 2h
GSL
1d 15h
Yamato Cup
1d 22h
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-23
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.