• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:19
CEST 08:19
KST 15:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6845 users

[UMS] Micro Management Tester

Forum Index > SC2 Maps & Custom Games
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-17 14:10:25
May 13 2011 07:22 GMT
#1
This map is under-going restructuring, check out "Ver 3" for more details and on how to offer help
Map Preview
[image loading]

Micro Management Tester v2.1

Players: 2
Size: 256x256

Purpose:
The purpose of this map is to allow users to quickly create and destroy any unit in the game for the purposes of testing micro management, unit abilities and composition mixes. Users are able to instantly create units up to the supply cap from any of the 3 races, instantly research any of the unit upgrades and instantly kill units that they no longer need.

The map is intended to host two players, with both players building and microing armies as needed for the purposes of testing.

Ver 3
+ Show Spoiler +

This map was initially created with very simple intentions and objectives. When I made it initially, I had very little knowledge of SC2, map making, or the Galaxy Editor. Recently, I've wanted to do some updating on this map and, with some suggestions from CecilSunkure I'm ready to move forward.

The following are the changes I would like to implement:
  • New Terrain: Terrain from Xel'naga Caverns, Shattered Temple and Shakuras Plateau would make up the new terrain for this map, giving actual locations to practice with that players are familiar with.
  • Base Creation: Some Terrain would be dedicated space to allow players to build bases. This will help players play with not only building placement but also in fighting amidst the buildings of a base.
  • Upgrade Rollbacks: Instant upgrades are nice, but players are likely to want to roll them back too, in order to continue testing smoothly with or without upgrades.
  • Easier Killing: Kill zones are effective, but I'd like to allow players to kill of units with a simple click of some sort, to help facilitate speedier transitions.


I could likely do all of these things alone given enough time, headaches and frustration. However, I'll admit fully that I have very little skill in the editor. That I managed to finish this project initially is surprising enough. I'd love to keep learning, but I'd like to do that from within the context of a team. What I'm looking for would be:
Terrain Artist: The ability to create new terrain is only a part of one's duties as a terrain artist. The Micro Management Tester would need an artist who is especially skilled in recreating terrain.
Data Editor Specialist: Adjusting unit build times and costs is only a small part of what might be needed from a Data Editor specialist for this project. An expert at the Data Editor can help with conceptualizing upgrade rollbacks as well as efficient methods of quickly disposing of units and buildings.
Trigger Specialist: Triggers are one of fundamental aspects of this map and will likely be integral to any upgrade rollback system and instant-kill system that is implemented. In addition, triggers are used to help adjust the map with regards to vision, etc.. a trigger specialist will be extremely useful in making sure the map runs as it should.
GUI Designer: Various aspects of the map may require a GUI to allow the user to have easy, intuitive access to controls regarding the map. A smart GUI designer knows how to create dialogs and GUI but also how to design them in an accessible manner.

I will be filling unfilled positions as best I can, given I'm not an expert in any of the fields. If, by some chance, I'm lucky enough to fill all the positions, then I will remain with the project primarily as a lead, helping to ensure that all the design plans are going well, and offering what I can here or there, but, primarily, simply learning from the project contributors on how to do what.

If you would like to join, simply send me a PM regarding which role(s) you would like to fill as well as a link to any projects you've worked on or are working on in order to showcase your knowledge.

All members of the team will get credit for their work.


Changelog:
+ Show Spoiler +

No changes yet


Team:
+ Show Spoiler +

Creator/Host - Chamenas


Download
Micro Management Tester - SC2Mapster.com
Philipd122
Profile Joined April 2011
Australia776 Posts
May 14 2011 05:05 GMT
#2
I've been using this map for a long time since last year, it's very useful and I hope it gets better with version 3!
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 11:28 GMT
#3
Hopefully! Right now I'm just working on restructuring the Terrain, but I'm having issues even with that. Map Editing is definitely not my thing
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-14 11:38:30
May 14 2011 11:34 GMT
#4
love the concept = practice practice practice = more fun

u ze man, watch out StarkMods

ps: you do need a terrainer
(i realize the objective lies elsewhere.. and you are the wisest of men to ask for help/team..
keep it up, galaxy is meh/awesome )
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-14 21:18:24
May 14 2011 21:16 GMT
#5
I'm definitely not a mapmaker. I made this map because, at the time, there were no good maps that did what I wanted, and I wanted a way to clash a variable amount of units with or without upgrades to test micro and compositions, etc...

However, I knew from experience that saying "Hey! I've got this cool idea, anyone want to make it?" usually doesn't go very far, so I made it myself.

I was hoping that, with the map already made and being used (apparently semi-popular) that some more experienced mapmakers might be drawn to help.

Terraining is definitely important, as, in the case of copying terrain, you want to get it exact, and that's not always easy. The following is an image of what I'm making to replicate a suggested area for testing, taken from Xel'naga Caverns.

Here's my area:
[image loading]

The actual area:
[image loading]

It's funny because I told Cecil that redoing Terrain would be the easy part. Boy was I wrong...
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 21:28 GMT
#6
Apparently you can copy and paste Terrain... I feel dumb now >.>
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 14 2011 21:33 GMT
#7
On May 15 2011 06:28 Chamenas wrote:
Apparently you can copy and paste Terrain... I feel dumb now >.>

AHhahhah!

Anyways, I'm going to check out the map right now! Looks super excellent and I'm so glad you're putting in time to create this thing
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 22:19 GMT
#8
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.
Philipd122
Profile Joined April 2011
Australia776 Posts
Last Edited: 2011-05-14 23:41:21
May 14 2011 23:41 GMT
#9
On May 15 2011 07:19 Chamenas wrote:
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.


Will there be any new features other than terrain soon*? :D.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 23:52 GMT
#10
Everything listed in the Version 3 spoiler tag, hopefully. However, I wouldn't be so bold as to call it Soon. If I have to do it all alone it could take a very very long time. To be honest, I'm surprised I managed to make the original map, it was very scrapped together. I'm hoping people will see the interest in this and offer to help though. I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.
hunter3
Profile Blog Joined January 2008
United States155 Posts
May 17 2011 05:00 GMT
#11
On May 15 2011 08:52 Chamenas wrote:
I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.


I find ideas more difficult than coding. Anyways most of what you want has already been implemented in various maps, including mine:

TheUnitTester_v0.95 (International).SC2Map

Feel free to ask me if you have questions about triggers or the data editor. The community over as SC2Mapster is also an excellent resource.
Chamenas
Profile Blog Joined August 2010
96 Posts
May 17 2011 13:56 GMT
#12
A very interesting map, and definitely a lot better put together in many ways. Still, it doesn't quite do everything I wanted (nor even everything already in my map) so I know more is capable. I'll keep plugging on with my project.

I have an account with the same name over at SC2Mapster and have used it heavily in this initial generation of the map.

I enjoy coding quite a bit, I wish the editor felt like coding, then I might be more comfortable in it. Some days I consider whether or not I should just switch over to Galaxy. But, in the end, that's a time issue. Converting ideas to code, though, isn't as difficult as many might make it seem.
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
WardiTV259
CranKy Ducklings156
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft670
Ryung 454
Nina 188
RuFF_SC2 166
ProTech124
StateSC2 65
StarCraft: Brood War
Rain 4429
GuemChi 3061
Zeus 455
ZergMaN 31
Bale 16
Noble 15
Icarus 5
Dota 2
NeuroSwarm107
League of Legends
JimRising 742
Counter-Strike
Coldzera 1107
Other Games
summit1g10503
C9.Mang0669
Mew2King107
Organizations
Other Games
gamesdonequick878
StarCraft: Brood War
UltimateBattle 105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 75
• CranKy Ducklings SOOP23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1119
• Stunt470
Upcoming Events
Big Brain Bouts
9h 41m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
22h 41m
Maestros of the Game
1d 6h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 7h
Douyu Cup 2020
1d 22h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.