• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:41
CET 21:41
KST 05:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest Kirktown Chat Brawl #9 $50 8:30PM EST
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw on 'Experimental' Nonstandard Maps in ASL SnOw's ASL S20 Finals Review Map pack for 3v3/4v4/FFA games
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1689 users

[UMS] Micro Management Tester

Forum Index > SC2 Maps & Custom Games
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-17 14:10:25
May 13 2011 07:22 GMT
#1
This map is under-going restructuring, check out "Ver 3" for more details and on how to offer help
Map Preview
[image loading]

Micro Management Tester v2.1

Players: 2
Size: 256x256

Purpose:
The purpose of this map is to allow users to quickly create and destroy any unit in the game for the purposes of testing micro management, unit abilities and composition mixes. Users are able to instantly create units up to the supply cap from any of the 3 races, instantly research any of the unit upgrades and instantly kill units that they no longer need.

The map is intended to host two players, with both players building and microing armies as needed for the purposes of testing.

Ver 3
+ Show Spoiler +

This map was initially created with very simple intentions and objectives. When I made it initially, I had very little knowledge of SC2, map making, or the Galaxy Editor. Recently, I've wanted to do some updating on this map and, with some suggestions from CecilSunkure I'm ready to move forward.

The following are the changes I would like to implement:
  • New Terrain: Terrain from Xel'naga Caverns, Shattered Temple and Shakuras Plateau would make up the new terrain for this map, giving actual locations to practice with that players are familiar with.
  • Base Creation: Some Terrain would be dedicated space to allow players to build bases. This will help players play with not only building placement but also in fighting amidst the buildings of a base.
  • Upgrade Rollbacks: Instant upgrades are nice, but players are likely to want to roll them back too, in order to continue testing smoothly with or without upgrades.
  • Easier Killing: Kill zones are effective, but I'd like to allow players to kill of units with a simple click of some sort, to help facilitate speedier transitions.


I could likely do all of these things alone given enough time, headaches and frustration. However, I'll admit fully that I have very little skill in the editor. That I managed to finish this project initially is surprising enough. I'd love to keep learning, but I'd like to do that from within the context of a team. What I'm looking for would be:
Terrain Artist: The ability to create new terrain is only a part of one's duties as a terrain artist. The Micro Management Tester would need an artist who is especially skilled in recreating terrain.
Data Editor Specialist: Adjusting unit build times and costs is only a small part of what might be needed from a Data Editor specialist for this project. An expert at the Data Editor can help with conceptualizing upgrade rollbacks as well as efficient methods of quickly disposing of units and buildings.
Trigger Specialist: Triggers are one of fundamental aspects of this map and will likely be integral to any upgrade rollback system and instant-kill system that is implemented. In addition, triggers are used to help adjust the map with regards to vision, etc.. a trigger specialist will be extremely useful in making sure the map runs as it should.
GUI Designer: Various aspects of the map may require a GUI to allow the user to have easy, intuitive access to controls regarding the map. A smart GUI designer knows how to create dialogs and GUI but also how to design them in an accessible manner.

I will be filling unfilled positions as best I can, given I'm not an expert in any of the fields. If, by some chance, I'm lucky enough to fill all the positions, then I will remain with the project primarily as a lead, helping to ensure that all the design plans are going well, and offering what I can here or there, but, primarily, simply learning from the project contributors on how to do what.

If you would like to join, simply send me a PM regarding which role(s) you would like to fill as well as a link to any projects you've worked on or are working on in order to showcase your knowledge.

All members of the team will get credit for their work.


Changelog:
+ Show Spoiler +

No changes yet


Team:
+ Show Spoiler +

Creator/Host - Chamenas


Download
Micro Management Tester - SC2Mapster.com
Philipd122
Profile Joined April 2011
Australia776 Posts
May 14 2011 05:05 GMT
#2
I've been using this map for a long time since last year, it's very useful and I hope it gets better with version 3!
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 11:28 GMT
#3
Hopefully! Right now I'm just working on restructuring the Terrain, but I'm having issues even with that. Map Editing is definitely not my thing
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-14 11:38:30
May 14 2011 11:34 GMT
#4
love the concept = practice practice practice = more fun

u ze man, watch out StarkMods

ps: you do need a terrainer
(i realize the objective lies elsewhere.. and you are the wisest of men to ask for help/team..
keep it up, galaxy is meh/awesome )
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-14 21:18:24
May 14 2011 21:16 GMT
#5
I'm definitely not a mapmaker. I made this map because, at the time, there were no good maps that did what I wanted, and I wanted a way to clash a variable amount of units with or without upgrades to test micro and compositions, etc...

However, I knew from experience that saying "Hey! I've got this cool idea, anyone want to make it?" usually doesn't go very far, so I made it myself.

I was hoping that, with the map already made and being used (apparently semi-popular) that some more experienced mapmakers might be drawn to help.

Terraining is definitely important, as, in the case of copying terrain, you want to get it exact, and that's not always easy. The following is an image of what I'm making to replicate a suggested area for testing, taken from Xel'naga Caverns.

Here's my area:
[image loading]

The actual area:
[image loading]

It's funny because I told Cecil that redoing Terrain would be the easy part. Boy was I wrong...
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 21:28 GMT
#6
Apparently you can copy and paste Terrain... I feel dumb now >.>
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 14 2011 21:33 GMT
#7
On May 15 2011 06:28 Chamenas wrote:
Apparently you can copy and paste Terrain... I feel dumb now >.>

AHhahhah!

Anyways, I'm going to check out the map right now! Looks super excellent and I'm so glad you're putting in time to create this thing
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 22:19 GMT
#8
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.
Philipd122
Profile Joined April 2011
Australia776 Posts
Last Edited: 2011-05-14 23:41:21
May 14 2011 23:41 GMT
#9
On May 15 2011 07:19 Chamenas wrote:
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.


Will there be any new features other than terrain soon*? :D.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 23:52 GMT
#10
Everything listed in the Version 3 spoiler tag, hopefully. However, I wouldn't be so bold as to call it Soon. If I have to do it all alone it could take a very very long time. To be honest, I'm surprised I managed to make the original map, it was very scrapped together. I'm hoping people will see the interest in this and offer to help though. I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.
hunter3
Profile Blog Joined January 2008
United States155 Posts
May 17 2011 05:00 GMT
#11
On May 15 2011 08:52 Chamenas wrote:
I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.


I find ideas more difficult than coding. Anyways most of what you want has already been implemented in various maps, including mine:

TheUnitTester_v0.95 (International).SC2Map

Feel free to ask me if you have questions about triggers or the data editor. The community over as SC2Mapster is also an excellent resource.
Chamenas
Profile Blog Joined August 2010
96 Posts
May 17 2011 13:56 GMT
#12
A very interesting map, and definitely a lot better put together in many ways. Still, it doesn't quite do everything I wanted (nor even everything already in my map) so I know more is capable. I'll keep plugging on with my project.

I have an account with the same name over at SC2Mapster and have used it heavily in this initial generation of the map.

I enjoy coding quite a bit, I wish the editor felt like coding, then I might be more comfortable in it. Some days I consider whether or not I should just switch over to Galaxy. But, in the end, that's a time issue. Converting ideas to code, though, isn't as difficult as many might make it seem.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
Monday Night Weekly #29
Shameless vs herO
Solar vs TBD
RotterdaM1269
TKL 525
IndyStarCraft 289
ZombieGrub242
BRAT_OK 110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1269
TKL 525
IndyStarCraft 289
ZombieGrub242
UpATreeSC 112
BRAT_OK 110
Codebar 37
JuggernautJason37
StarCraft: Brood War
sas.Sziky 46
NaDa 41
Dota 2
monkeys_forever262
Counter-Strike
ScreaM1351
Heroes of the Storm
Liquid`Hasu448
Other Games
Grubby3042
FrodaN1899
Fuzer 181
ArmadaUGS165
C9.Mang0146
Pyrionflax146
QueenE109
Trikslyr63
nookyyy 30
Organizations
Counter-Strike
PGL288
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 198
• StrangeGG 45
• Adnapsc2 5
• Dystopia_ 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 20
• mYiSmile11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV521
Other Games
• imaqtpie1313
Upcoming Events
Replay Cast
2h 19m
Sparkling Tuna Cup
13h 19m
WardiTV Korean Royale
15h 19m
LAN Event
18h 19m
Replay Cast
1d 12h
WardiTV Korean Royale
1d 15h
LAN Event
1d 18h
OSC
2 days
The PondCast
2 days
LAN Event
2 days
[ Show More ]
Replay Cast
3 days
LAN Event
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.