• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE9Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"8ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6158 users

[UMS] Micro Management Tester

Forum Index > SC2 Maps & Custom Games
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-17 14:10:25
May 13 2011 07:22 GMT
#1
This map is under-going restructuring, check out "Ver 3" for more details and on how to offer help
Map Preview
[image loading]

Micro Management Tester v2.1

Players: 2
Size: 256x256

Purpose:
The purpose of this map is to allow users to quickly create and destroy any unit in the game for the purposes of testing micro management, unit abilities and composition mixes. Users are able to instantly create units up to the supply cap from any of the 3 races, instantly research any of the unit upgrades and instantly kill units that they no longer need.

The map is intended to host two players, with both players building and microing armies as needed for the purposes of testing.

Ver 3
+ Show Spoiler +

This map was initially created with very simple intentions and objectives. When I made it initially, I had very little knowledge of SC2, map making, or the Galaxy Editor. Recently, I've wanted to do some updating on this map and, with some suggestions from CecilSunkure I'm ready to move forward.

The following are the changes I would like to implement:
  • New Terrain: Terrain from Xel'naga Caverns, Shattered Temple and Shakuras Plateau would make up the new terrain for this map, giving actual locations to practice with that players are familiar with.
  • Base Creation: Some Terrain would be dedicated space to allow players to build bases. This will help players play with not only building placement but also in fighting amidst the buildings of a base.
  • Upgrade Rollbacks: Instant upgrades are nice, but players are likely to want to roll them back too, in order to continue testing smoothly with or without upgrades.
  • Easier Killing: Kill zones are effective, but I'd like to allow players to kill of units with a simple click of some sort, to help facilitate speedier transitions.


I could likely do all of these things alone given enough time, headaches and frustration. However, I'll admit fully that I have very little skill in the editor. That I managed to finish this project initially is surprising enough. I'd love to keep learning, but I'd like to do that from within the context of a team. What I'm looking for would be:
Terrain Artist: The ability to create new terrain is only a part of one's duties as a terrain artist. The Micro Management Tester would need an artist who is especially skilled in recreating terrain.
Data Editor Specialist: Adjusting unit build times and costs is only a small part of what might be needed from a Data Editor specialist for this project. An expert at the Data Editor can help with conceptualizing upgrade rollbacks as well as efficient methods of quickly disposing of units and buildings.
Trigger Specialist: Triggers are one of fundamental aspects of this map and will likely be integral to any upgrade rollback system and instant-kill system that is implemented. In addition, triggers are used to help adjust the map with regards to vision, etc.. a trigger specialist will be extremely useful in making sure the map runs as it should.
GUI Designer: Various aspects of the map may require a GUI to allow the user to have easy, intuitive access to controls regarding the map. A smart GUI designer knows how to create dialogs and GUI but also how to design them in an accessible manner.

I will be filling unfilled positions as best I can, given I'm not an expert in any of the fields. If, by some chance, I'm lucky enough to fill all the positions, then I will remain with the project primarily as a lead, helping to ensure that all the design plans are going well, and offering what I can here or there, but, primarily, simply learning from the project contributors on how to do what.

If you would like to join, simply send me a PM regarding which role(s) you would like to fill as well as a link to any projects you've worked on or are working on in order to showcase your knowledge.

All members of the team will get credit for their work.


Changelog:
+ Show Spoiler +

No changes yet


Team:
+ Show Spoiler +

Creator/Host - Chamenas


Download
Micro Management Tester - SC2Mapster.com
Philipd122
Profile Joined April 2011
Australia776 Posts
May 14 2011 05:05 GMT
#2
I've been using this map for a long time since last year, it's very useful and I hope it gets better with version 3!
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 11:28 GMT
#3
Hopefully! Right now I'm just working on restructuring the Terrain, but I'm having issues even with that. Map Editing is definitely not my thing
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-14 11:38:30
May 14 2011 11:34 GMT
#4
love the concept = practice practice practice = more fun

u ze man, watch out StarkMods

ps: you do need a terrainer
(i realize the objective lies elsewhere.. and you are the wisest of men to ask for help/team..
keep it up, galaxy is meh/awesome )
Chamenas
Profile Blog Joined August 2010
96 Posts
Last Edited: 2011-05-14 21:18:24
May 14 2011 21:16 GMT
#5
I'm definitely not a mapmaker. I made this map because, at the time, there were no good maps that did what I wanted, and I wanted a way to clash a variable amount of units with or without upgrades to test micro and compositions, etc...

However, I knew from experience that saying "Hey! I've got this cool idea, anyone want to make it?" usually doesn't go very far, so I made it myself.

I was hoping that, with the map already made and being used (apparently semi-popular) that some more experienced mapmakers might be drawn to help.

Terraining is definitely important, as, in the case of copying terrain, you want to get it exact, and that's not always easy. The following is an image of what I'm making to replicate a suggested area for testing, taken from Xel'naga Caverns.

Here's my area:
[image loading]

The actual area:
[image loading]

It's funny because I told Cecil that redoing Terrain would be the easy part. Boy was I wrong...
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 21:28 GMT
#6
Apparently you can copy and paste Terrain... I feel dumb now >.>
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 14 2011 21:33 GMT
#7
On May 15 2011 06:28 Chamenas wrote:
Apparently you can copy and paste Terrain... I feel dumb now >.>

AHhahhah!

Anyways, I'm going to check out the map right now! Looks super excellent and I'm so glad you're putting in time to create this thing
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 22:19 GMT
#8
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.
Philipd122
Profile Joined April 2011
Australia776 Posts
Last Edited: 2011-05-14 23:41:21
May 14 2011 23:41 GMT
#9
On May 15 2011 07:19 Chamenas wrote:
Nothing new for the map yet. Right now I'm porting on copy+pastes of the zones you mentioned into the current map, then I'll publish a minor update.


Will there be any new features other than terrain soon*? :D.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Chamenas
Profile Blog Joined August 2010
96 Posts
May 14 2011 23:52 GMT
#10
Everything listed in the Version 3 spoiler tag, hopefully. However, I wouldn't be so bold as to call it Soon. If I have to do it all alone it could take a very very long time. To be honest, I'm surprised I managed to make the original map, it was very scrapped together. I'm hoping people will see the interest in this and offer to help though. I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.
hunter3
Profile Blog Joined January 2008
United States155 Posts
May 17 2011 05:00 GMT
#11
On May 15 2011 08:52 Chamenas wrote:
I've got a lot of great ideas, but putting them down into the map will be difficult without some people who really have the editor down pat.


I find ideas more difficult than coding. Anyways most of what you want has already been implemented in various maps, including mine:

TheUnitTester_v0.95 (International).SC2Map

Feel free to ask me if you have questions about triggers or the data editor. The community over as SC2Mapster is also an excellent resource.
Chamenas
Profile Blog Joined August 2010
96 Posts
May 17 2011 13:56 GMT
#12
A very interesting map, and definitely a lot better put together in many ways. Still, it doesn't quite do everything I wanted (nor even everything already in my map) so I know more is capable. I'll keep plugging on with my project.

I have an account with the same name over at SC2Mapster and have used it heavily in this initial generation of the map.

I enjoy coding quite a bit, I wish the editor felt like coding, then I might be more comfortable in it. Some days I consider whether or not I should just switch over to Galaxy. But, in the end, that's a time issue. Converting ideas to code, though, isn't as difficult as many might make it seem.
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
Patch Clash #9
RotterdaM696
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 696
BRAT_OK 64
SpeCial 57
CosmosSc2 35
MindelVK 16
StarCraft: Brood War
Calm 5891
Shuttle 1013
firebathero 321
Hyun 49
scan(afreeca) 36
Rock 21
JYJ 21
Purpose 8
Mong 0
Dota 2
qojqva2230
420jenkins430
Counter-Strike
x6flipin638
shoxiejesuss610
edward68
Super Smash Bros
Mew2King80
Heroes of the Storm
Liquid`Hasu348
Other Games
Grubby1574
elazer810
ceh9580
ToD198
B2W.Neo158
ArmadaUGS129
C9.Mang0113
XaKoH 75
UpATreeSC74
QueenE52
SteadfastSC43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2705
League of Legends
• Nemesis5205
• TFBlade1082
• Shiphtur558
Other Games
• imaqtpie1061
Upcoming Events
Replay Cast
14h 24m
CrankTV Team League
16h 24m
OSC
18h 24m
OSC
22h 54m
Replay Cast
1d 5h
Escore
1d 15h
CrankTV Team League
1d 16h
OSC
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-29
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.