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[M] (2) Hysteria - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 All
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 12 2011 15:17 GMT
#41
Well done on MotM final 5. I had a strong feeling this map would make, I thought this map was aesthetically awesome from the start, and obviously it must play as well as it looks.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Johanaz
Profile Joined September 2010
Denmark363 Posts
May 12 2011 15:23 GMT
#42
Congratz! Well deserved
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
May 12 2011 22:26 GMT
#43
Thanks! I saw these posts before I even saw the actual finalists, and I'm really excited that I succeeded in getting a map into the top 5! :D

I'll post the score as soon as I get it!
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-05-13 01:31:30
May 13 2011 01:20 GMT
#44
Score:
-Balance: 8.4
-Aesthetics: 7.6
-Intangibles: 7.6


EDIT: I also added links in the topic to the other MotM #5 finalists' map threads.
lovablemikey
Profile Joined October 2010
264 Posts
May 13 2011 21:59 GMT
#45
I like the flow of the map a lot. It's, watery. My eyes don't want to stop walking around in the picture. Pretty cool, stuff!
Antares777
Profile Joined June 2010
United States1971 Posts
May 13 2011 22:55 GMT
#46
Thanks mikey! Really appreciate it, since I've never felt comfortable with aesthetics.
Antares777
Profile Joined June 2010
United States1971 Posts
May 14 2011 15:47 GMT
#47
Analyzer Images are now available in the topic, thanks to EatThePath!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 14 2011 18:06 GMT
#48
So I loaded this up to play a couple solitaires against the AI, and I am very impressed. I would love to get a real game on it. This is easily your best work yet. The flow is amazing. I am quite taken with all the little areas around the map available for the player to rearrange a fight in their favour, like the LosB L-walls.

Your attention to detail in the aesthetics really shows and the style is original but cohesive. I had my doubts about the CC boxes with the flashing lines but those are actually pretty sweet. ;D

Very nice stuff.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
May 14 2011 19:01 GMT
#49
Thanks!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 20 2011 01:53 GMT
#50
--- Nuked ---
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 30 2011 12:57 GMT
#51
My next offline practice games are gonna be on this map, it seems awesome!
Do I just type in Hysteria to get this on the custom map search? I'm on the EU server by the way.
VERY FRAGILE, LIKE A BABY PANDA EGG
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2011 15:30 GMT
#52
Searching for Hysteria should do it. I think that it's published under "MotM Hysteria" though.
Antares777
Profile Joined June 2010
United States1971 Posts
July 08 2011 23:06 GMT
#53
New version out! There's been a lot of aesthetic changes, so I'm just going to list the gameplay ones:

-Fifth expansion is now a gold. This should influence people to actually get a fifth expansion up and may even influence unusual expansion patterns, which should increase spectator value.
-Fifth expansion can now no longer be sieged from the adjacent main.
-The mineral line of the main has been moved slightly to make the space less awkward and allow for more building room.
-The cliff outside of the natural in the middle is pathable and buildable. The other cliff is still unpathable and is marked by the glowing lines and other doodads.

[image loading]
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 08 2011 23:31 GMT
#54
looks a lot better, i wish you guys made it more organic, this style only looks good from the overview.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 09 2011 00:05 GMT
#55
I like that now every cliff level has it's own texturing. At least makes looking at the overview a lot easier^^ And those golds make sense. Still an awesome map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 09 2011 02:00 GMT
#56
Ok phew! I'm glad the main aesthetic style was maintained. Lookin good. 8)

The gold bases make those rocks even more awesome.
Comprehensive strategic intention: DNE
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