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[M] New GSTL Map: Bel'Shir beach - Page 7

Forum Index > SC2 Maps & Custom Games
422 CommentsPost a Reply
Prev 1 5 6 7 8 9 22 Next All
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 10 2011 15:53 GMT
#121
On May 11 2011 00:39 Beyonder wrote:
To those that said it has a wc3 feel to it: omg, so true

Yes!

I couldn't put my finger on it. It also felt like Besaid Island. Although i haven't played that since it came out so i may be thinking of something out.

Really gorgeous, can't wait to see some top level games played on it.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
May 10 2011 15:55 GMT
#122
The first thing i thought of when i saw this map is terrans lifting off to gold base meta style but it seems much fast here , could see some cool marine pressure builds :D
Ad augusta per angust
mikyaJ
Profile Joined April 2011
1834 Posts
May 10 2011 15:59 GMT
#123
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)
MKP||TSL
GertHeart
Profile Blog Joined February 2011
United States631 Posts
May 10 2011 16:00 GMT
#124
First map I've seen that looks like a piece of artwork. GJ man.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
gnutz
Profile Joined November 2010
Germany666 Posts
May 10 2011 16:02 GMT
#125
On May 11 2011 00:59 mikyaJ wrote:
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)

Turtle Rock ! (or Echo Isles?)

Very nice, finally water in sc2 maps.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 10 2011 16:02 GMT
#126
On May 11 2011 00:43 infinity2k9 wrote:
It looks identical to a Total Annihilation tileset. Doesn't feel very Starcrafty but it looks nice. Professionals usually complain about bright maps though..

Haha that is actually also true Cant wait to see the map in play ^^
Moderator
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 10 2011 16:03 GMT
#127
On May 11 2011 01:02 gnutz wrote:
Show nested quote +
On May 11 2011 00:59 mikyaJ wrote:
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)

Turtle Rock ! (or Echo Isles?)

Very nice, finally water in sc2 maps.

Echo Isles! Thats it ^^ reminds me of it a lot :D Imba orc map
Moderator
mikyaJ
Profile Joined April 2011
1834 Posts
May 10 2011 16:03 GMT
#128
On May 11 2011 00:55 TheBJ wrote:
The first thing i thought of when i saw this map is terrans lifting off to gold base meta style but it seems much fast here , could see some cool marine pressure builds :D

Well... it only has 5 patches and 1 gas. So you would be at a disadvantage until the Gold minerals caught up to the income of the blue from the time you lose from floating.... and then from the lack of patches and gas you would go back to a disadvantage after the enemy has like 16 workers lol.

So doing that would give you an advantage in income for like 30 seconds..
MKP||TSL
j3i
Profile Joined February 2011
United States357 Posts
May 10 2011 16:05 GMT
#129
starcraft: miami style
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
DirtYLOu
Profile Joined May 2010
575 Posts
May 10 2011 16:05 GMT
#130
I have to agree. This don't look like Starcraft AT ALL, but still has something great in it. I was always like " Don't make anytyhing in SC2 like it will look like from wc3", but this map is EPIC.

Great job :D
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
War Horse
Profile Joined January 2011
United States247 Posts
May 10 2011 16:09 GMT
#131
Gorgeous map
Why appeal to God when you can appeal to Apaches?
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
May 10 2011 16:10 GMT
#132
Woooow, soooo pretty. For a little bit there, I thought I was looking at a Warcraft map.
I'm a noob
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 10 2011 16:22 GMT
#133
Looks awesome! Hope it plays out like that as wel. Also looks like a sick map for reaper harrass :D
dderoma
Profile Joined May 2010
United States11 Posts
May 10 2011 16:26 GMT
#134
Did anyone notice the subtle genius of the attack paths? Drawing a vertical line, the shortest attack paths are from one player's 3rd base to the other's natural. The Trees in the middle slow 2 base vs 2 base play greatly for longer time to react to all-in play.

The Overall map reminds me of Dual Sight. The main to natural choke reminds me of Tal'Darim. This is an amazing design!
Ubes
Profile Joined January 2011
Ireland111 Posts
May 10 2011 16:31 GMT
#135
Three entrances to the natural seems crazy on this small of a map.
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 10 2011 16:36 GMT
#136
On May 11 2011 01:31 Ubes wrote:
Three entrances to the natural seems crazy on this small of a map.


I agree with this.

The map seems very cramped. Any info on the rush distance timings? Just looking at it, it feels like it would shorter than pretty much any map/position in the pool outside of a close spawn meta.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-10 16:37:57
May 10 2011 16:37 GMT
#137
This map is absolutely beautiful.

But wow I have a huge issue with this map.

The tileset seems very BRIGHT o.O I thought bright tilesets were not used in competition because it hurts the eyes of gamers who train 8 hours / day on these maps.Can someone please enlighten me?
o choro é livre
Ciubhran
Profile Joined August 2010
Sweden98 Posts
May 10 2011 16:41 GMT
#138
Looks similar to that WC3 map... Forgot the name... Turtle something?
Apoo
Profile Joined January 2011
413 Posts
May 10 2011 16:44 GMT
#139
Would love to play on this, but it isnt up EU
Pants536
Profile Joined April 2011
Canada16 Posts
May 10 2011 16:44 GMT
#140
On May 11 2011 01:41 Ciubhran wrote:
Looks similar to that WC3 map... Forgot the name... Turtle something?

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