|
On May 11 2011 00:39 Beyonder wrote:To those that said it has a wc3 feel to it: omg, so true  Yes!
I couldn't put my finger on it. It also felt like Besaid Island. Although i haven't played that since it came out so i may be thinking of something out.
Really gorgeous, can't wait to see some top level games played on it.
|
The first thing i thought of when i saw this map is terrans lifting off to gold base meta style but it seems much fast here , could see some cool marine pressure builds :D
|
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)
|
First map I've seen that looks like a piece of artwork. GJ man.
|
On May 11 2011 00:59 mikyaJ wrote: This is so cool, reminds me of that WC3 map that was just like this (actually most were lol) Turtle Rock ! (or Echo Isles?)
Very nice, finally water in sc2 maps.
|
Beyonder
Netherlands15103 Posts
On May 11 2011 00:43 infinity2k9 wrote: It looks identical to a Total Annihilation tileset. Doesn't feel very Starcrafty but it looks nice. Professionals usually complain about bright maps though.. Haha that is actually also true Cant wait to see the map in play ^^
|
Beyonder
Netherlands15103 Posts
On May 11 2011 01:02 gnutz wrote:Show nested quote +On May 11 2011 00:59 mikyaJ wrote: This is so cool, reminds me of that WC3 map that was just like this (actually most were lol) Turtle Rock ! (or Echo Isles?) Very nice, finally water in sc2 maps. Echo Isles! Thats it ^^ reminds me of it a lot :D Imba orc map
|
On May 11 2011 00:55 TheBJ wrote: The first thing i thought of when i saw this map is terrans lifting off to gold base meta style but it seems much fast here , could see some cool marine pressure builds :D Well... it only has 5 patches and 1 gas. So you would be at a disadvantage until the Gold minerals caught up to the income of the blue from the time you lose from floating.... and then from the lack of patches and gas you would go back to a disadvantage after the enemy has like 16 workers lol.
So doing that would give you an advantage in income for like 30 seconds..
|
|
I have to agree. This don't look like Starcraft AT ALL, but still has something great in it. I was always like " Don't make anytyhing in SC2 like it will look like from wc3", but this map is EPIC.
Great job :D
|
|
Woooow, soooo pretty. For a little bit there, I thought I was looking at a Warcraft map.
|
Looks awesome! Hope it plays out like that as wel. Also looks like a sick map for reaper harrass :D
|
Did anyone notice the subtle genius of the attack paths? Drawing a vertical line, the shortest attack paths are from one player's 3rd base to the other's natural. The Trees in the middle slow 2 base vs 2 base play greatly for longer time to react to all-in play.
The Overall map reminds me of Dual Sight. The main to natural choke reminds me of Tal'Darim. This is an amazing design!
|
Three entrances to the natural seems crazy on this small of a map.
|
On May 11 2011 01:31 Ubes wrote: Three entrances to the natural seems crazy on this small of a map.
I agree with this.
The map seems very cramped. Any info on the rush distance timings? Just looking at it, it feels like it would shorter than pretty much any map/position in the pool outside of a close spawn meta.
|
This map is absolutely beautiful.
But wow I have a huge issue with this map.
The tileset seems very BRIGHT o.O I thought bright tilesets were not used in competition because it hurts the eyes of gamers who train 8 hours / day on these maps.Can someone please enlighten me?
|
Looks similar to that WC3 map... Forgot the name... Turtle something?
|
Would love to play on this, but it isnt up EU
|
On May 11 2011 01:41 Ciubhran wrote: Looks similar to that WC3 map... Forgot the name... Turtle something? Scroll 3/4 of the page up.
|
|
|
|