[A] Marine Split Challenge - Page 14
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Liquid`Jinro
Sweden33719 Posts
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Mellon
Sweden917 Posts
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Griffith`
714 Posts
On April 28 2011 01:10 Mellon wrote: Is it on EU yet? Yes. It's been on EU for a few weeks. | ||
rememberme
16 Posts
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rasdasd
United States82 Posts
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Griffith`
714 Posts
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XaviSEA
8 Posts
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firehand101
Australia3152 Posts
while one controls marines, the other controls banelings. who will win??!?!?! (my bet is marine king but i still think ur awesome jinro!) | ||
manneredGOSU
United States4 Posts
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cENTRYZ
Norway832 Posts
![]() not giving up yet tho | ||
rasdasd
United States82 Posts
Thats coming from a Protoss player :D | ||
CarlMikael
Sweden1043 Posts
This is sweet for terran players to pratice there marine micro! | ||
SacredCoconut
Finland121 Posts
http://img3.imageshack.us/i/nimetnwo.png/ Edit: Passed the 20 with out stim or shield http://img218.imageshack.us/i/20passed.png/ | ||
Death_Gun
Brazil76 Posts
Thats cool to avoid people exploiting the AI's weakness, but isnt cool when you want to train for real situations, because its going to be way different. Right now i cant send 1 marine into the bling ball to kill the nearest blings and buy some time. Only one or 2 baneling will attack that marine, and it will not (likely) to be the nearest one. To send a couple of rines in a diagonal in order to split the bling army's into two also dont works, only 2/4 blings follow the bait, the others keep focused onto theirs initially targeted marine. Cant you put an option to change that? a command that make the AI to just throw an attack/move to all of theirs units? | ||
FenneK
France1231 Posts
10 using stim with sling. | ||
Griffith`
714 Posts
On April 30 2011 17:25 Death_Gun wrote: Is it only AI's randomness or is everyunit programmed to attack a specific marine? Like if every bane and every ling received an attack order, and every one chases THAT one marine it was ordered to attack? Thats cool to avoid people exploiting the AI's weakness, but isnt cool when you want to train for real situations, because its going to be way different. Right now i cant send 1 marine into the bling ball to kill the nearest blings and buy some time. Only one or 2 baneling will attack that marine, and it will not (likely) to be the nearest one. To send a couple of rines in a diagonal in order to split the bling army's into two also dont works, only 2/4 blings follow the bait, the others keep focused onto theirs initially targeted marine. Cant you put an option to change that? a command that make the AI to just throw an attack/move to all of theirs units? I don't have any plans to change the bling-AI. It is quite good as is - and designed to be challenging. Most of the high level-zergs don't auto-move blings to start with, they target blings in the middle of the clumps. Again, the bling AI in the map is BETTER than 99% of the zerg players out there. | ||
rasdasd
United States82 Posts
On May 01 2011 01:51 Griffith` wrote: I don't have any plans to change the bling-AI. It is quite good as is - and designed to be challenging. Most of the high level-zergs don't auto-move blings to start with, they target blings in the middle of the clumps. Again, the bling AI in the map is BETTER than 99% of the zerg players out there. I think you have just received a call for Baneling Surround Challenge! | ||
mGMUSE
Singapore112 Posts
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MentalGNT
Denmark1264 Posts
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yomi
United States773 Posts
I would love a video | ||
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