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[A] Marine Split Challenge - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 28 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 27 2011 15:58 GMT
#261
I ll upload to KR, PM me your msn. I wanna play this and the play offline method isnt working -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mellon
Profile Joined October 2010
Sweden917 Posts
April 27 2011 16:10 GMT
#262
Is it on EU yet?
Griffith`
Profile Joined September 2010
714 Posts
April 27 2011 16:12 GMT
#263
On April 28 2011 01:10 Mellon wrote:
Is it on EU yet?


Yes. It's been on EU for a few weeks.
griffith.583 (NA)
rememberme
Profile Joined January 2011
16 Posts
April 27 2011 18:14 GMT
#264
Jinro keep ur score up, i'll be interested to know how u do as a real T
don't ever take me seriously.
rasdasd
Profile Joined June 2010
United States82 Posts
April 27 2011 18:55 GMT
#265
Let's see if Jinro can outmicro us mortal humans :D
Stuck in traffic? Use a Reaver.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-04-27 20:12:51
April 27 2011 20:12 GMT
#266
uploaded on KR thank to Jinro! though level texts are slightly buggy
griffith.583 (NA)
XaviSEA
Profile Joined March 2011
8 Posts
April 28 2011 12:02 GMT
#267
hey Griffith, do u mind if u give me the link to ur map file? just so i can upload it to SEA? because the vs ai thing doesn't work for a lot of people, cheers man
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
April 28 2011 12:39 GMT
#268
we need to have jinro vs marine king, they take turns..
while one controls marines, the other controls banelings. who will win??!?!?!
(my bet is marine king but i still think ur awesome jinro!)
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
manneredGOSU
Profile Joined April 2011
United States4 Posts
Last Edited: 2011-04-29 06:55:47
April 29 2011 06:37 GMT
#269
my highest is 16 but holy hell how did someone get 32....................
cENTRYZ
Profile Joined September 2010
Norway832 Posts
April 29 2011 08:06 GMT
#270
[image loading]

not giving up yet tho
rasdasd
Profile Joined June 2010
United States82 Posts
Last Edited: 2011-04-29 08:38:05
April 29 2011 08:29 GMT
#271
Never give up, NEVER SURRENDER!!! Thats how true Terrans live!

Thats coming from a Protoss player :D
Stuck in traffic? Use a Reaver.
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
April 29 2011 11:19 GMT
#272
Got to lvl 3 ._.
This is sweet for terran players to pratice there marine micro!
SacredCoconut
Profile Joined October 2010
Finland121 Posts
Last Edited: 2011-04-29 22:01:51
April 29 2011 21:38 GMT
#273
I suck with stim, but with out stim or shield i was able to reach lvl 19.
http://img3.imageshack.us/i/nimetnwo.png/

Edit: Passed the 20 with out stim or shield
http://img218.imageshack.us/i/20passed.png/
I apologize for possible grammar errors.
Death_Gun
Profile Joined July 2003
Brazil76 Posts
April 30 2011 08:25 GMT
#274
Is it only AI's randomness or is everyunit programmed to attack a specific marine? Like if every bane and every ling received an attack order, and every one chases THAT one marine it was ordered to attack?

Thats cool to avoid people exploiting the AI's weakness, but isnt cool when you want to train for real situations, because its going to be way different. Right now i cant send 1 marine into the bling ball to kill the nearest blings and buy some time. Only one or 2 baneling will attack that marine, and it will not (likely) to be the nearest one. To send a couple of rines in a diagonal in order to split the bling army's into two also dont works, only 2/4 blings follow the bait, the others keep focused onto theirs initially targeted marine.

Cant you put an option to change that? a command that make the AI to just throw an attack/move to all of theirs units?
FenneK
Profile Joined November 2010
France1231 Posts
April 30 2011 16:43 GMT
#275
19 using stim and patrol.

10 using stim with sling.
good luck have batman
Griffith`
Profile Joined September 2010
714 Posts
April 30 2011 16:51 GMT
#276
On April 30 2011 17:25 Death_Gun wrote:
Is it only AI's randomness or is everyunit programmed to attack a specific marine? Like if every bane and every ling received an attack order, and every one chases THAT one marine it was ordered to attack?

Thats cool to avoid people exploiting the AI's weakness, but isnt cool when you want to train for real situations, because its going to be way different. Right now i cant send 1 marine into the bling ball to kill the nearest blings and buy some time. Only one or 2 baneling will attack that marine, and it will not (likely) to be the nearest one. To send a couple of rines in a diagonal in order to split the bling army's into two also dont works, only 2/4 blings follow the bait, the others keep focused onto theirs initially targeted marine.

Cant you put an option to change that? a command that make the AI to just throw an attack/move to all of theirs units?


I don't have any plans to change the bling-AI. It is quite good as is - and designed to be challenging. Most of the high level-zergs don't auto-move blings to start with, they target blings in the middle of the clumps. Again, the bling AI in the map is BETTER than 99% of the zerg players out there.
griffith.583 (NA)
rasdasd
Profile Joined June 2010
United States82 Posts
April 30 2011 18:28 GMT
#277
On May 01 2011 01:51 Griffith` wrote:
Show nested quote +
On April 30 2011 17:25 Death_Gun wrote:
Is it only AI's randomness or is everyunit programmed to attack a specific marine? Like if every bane and every ling received an attack order, and every one chases THAT one marine it was ordered to attack?

Thats cool to avoid people exploiting the AI's weakness, but isnt cool when you want to train for real situations, because its going to be way different. Right now i cant send 1 marine into the bling ball to kill the nearest blings and buy some time. Only one or 2 baneling will attack that marine, and it will not (likely) to be the nearest one. To send a couple of rines in a diagonal in order to split the bling army's into two also dont works, only 2/4 blings follow the bait, the others keep focused onto theirs initially targeted marine.

Cant you put an option to change that? a command that make the AI to just throw an attack/move to all of theirs units?


I don't have any plans to change the bling-AI. It is quite good as is - and designed to be challenging. Most of the high level-zergs don't auto-move blings to start with, they target blings in the middle of the clumps. Again, the bling AI in the map is BETTER than 99% of the zerg players out there.


I think you have just received a call for Baneling Surround Challenge!
Stuck in traffic? Use a Reaver.
mGMUSE
Profile Joined October 2010
Singapore112 Posts
April 30 2011 18:33 GMT
#278
can we have this on SEA please
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
May 01 2011 15:27 GMT
#279
This is a great tool! A lot of fun as well ^^ Got to lvl 22 without using patrol split. Pretty tough.

[image loading]
What a player
yomi
Profile Blog Joined June 2004
United States773 Posts
Last Edited: 2011-05-01 16:04:05
May 01 2011 16:02 GMT
#280
any advice for sling? I can get to 17 using stim but cannot pass 5 vs sling. My best results are using simple stutter step. spreading out means i die to lings, clumping I die to banelings. How are people microing vs sling?

I would love a video
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