• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:12
CEST 02:12
KST 09:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?129Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group B [ASL22] Ro16 Group A Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8320 users

[M] (2) Avalon Keep - By oneil - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
oneil
Profile Joined March 2011
Canada73 Posts
March 28 2011 21:38 GMT
#21
Heavy modifications should be posted in ~15 mins!
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
hobbidude
Profile Joined December 2010
Canada171 Posts
March 28 2011 21:59 GMT
#22
It looks like reapers and blink stalkers would be increeeeeeeeedibly powerful here due to the amount of cliff space by your main and nat, maybe it's just me.


I think just the opposite. its low ground between the main and nat so its still makes blink stalkers/reapers able to be used effectively but any defending unit can shoot down after them or prevent attacking units below. Great idea to the mapper.

Just a possible fairly large layout suggestion (tho i haven't seen the new "big" changes yet) when it comes to only having one path to the main/nat. Why not bring the 4th and 5th closer to the center. bring the 4th right in behind the 3rd still keeping the small hole gap and make the distance short from nat to 4th so there is the possibly of going around through the 4th to the nat. If you bring the 5th in closer too - have some backdoor rocks to the mains so that your 5th could also be your opponents 2nd nat if it were. If be happy to give a sketch if my decription isn't too clear.
oneil
Profile Joined March 2011
Canada73 Posts
Last Edited: 2011-03-28 22:10:36
March 28 2011 22:03 GMT
#23
OP updated with new wider middle version!

I left it bare to see how people would react first; I am after all mapping for the masses
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
hobbidude
Profile Joined December 2010
Canada171 Posts
March 28 2011 22:05 GMT
#24
Can anyone tell me how to take high-res overview screenshots without all the doodads and such showing from the editor?


In the editor, go to lighting, then choose game/ not editor view. Or also press V or click "lock game view setting".
hobbidude
Profile Joined December 2010
Canada171 Posts
March 28 2011 22:10 GMT
#25
Better, I'd rather see the rocks blocking from the nat to the 4th moved to block the middle of the 3rd. The tower too easy to for your opponent to grab from you but that may just be me. Not sure what the gully from the main to your opponents 5th is for.
oneil
Profile Joined March 2011
Canada73 Posts
Last Edited: 2011-03-28 22:15:14
March 28 2011 22:14 GMT
#26
Block the middle of the 3rd? ie blocking the CC location? Just trying to clarify

IMO the XNT may be easy to hold.. but it's extremely out of your opponent's way and is pretty important where it is to detect air avoiding the middle.

On March 29 2011 07:10 hobbidude wrote:
Better, I'd rather see the rocks blocking from the nat to the 4th moved to block the middle of the 3rd. The tower too easy to for your opponent to grab from you but that may just be me. Not sure what the gully from the main to your opponents 5th is for.

You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
Antares777
Profile Joined June 2010
United States1971 Posts
March 28 2011 22:20 GMT
#27
I like this map, it's very original in layout. I'm interested in how the XWTs would affect gameplay. They do not reveal much in the center, and they do not even reveal the quickest path between the bases. If I drew a line from the natural ramp to the other natural ramp, it would miss the vision of both XWTs. I think that they could be moved slightly closer in that direction so that you can tell if somebody is coming to your base.
hobbidude
Profile Joined December 2010
Canada171 Posts
March 28 2011 22:41 GMT
#28
Block the middle of the 3rd? ie blocking the CC location? Just trying to clarify


Ya sorry - you got the idea.


As far as the new xwt tower, i meant it too hard to hold and too easy to take your opponents imo. I agree with you that the actual towers are in the perfect position (DON"T MOVE) but its more so the land around it that concerns me. I don't agree with antares that they should cover more of the main path; there's only one large short main path that you will be watching anyways. The towers do indeed need to cover the other bases and back paths like you intended.
oneil
Profile Joined March 2011
Canada73 Posts
Last Edited: 2011-03-29 12:36:41
March 29 2011 12:33 GMT
#29
On March 29 2011 06:59 hobbidude wrote:
If be happy to give a sketch if my decription isn't too clear.


I understand what you mean and do agree with making the 5th a possible expansion for your opponent.

However, I like to think of your opponent taking that expo like you taking your semi-island expo on scrap station: it's far and out of the way, not very easy to defend by ground (distance) but in heavy air builds it becomes much more powerful. I put a back door into my main on Uplands and the overall reaction was poor.


You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
oneil
Profile Joined March 2011
Canada73 Posts
Last Edited: 2011-03-29 17:18:12
March 29 2011 17:16 GMT
#30
This map is a 2 player remake of Calm Breeze from BW:
+ Show Spoiler +
[image loading]
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 29 2011 22:33 GMT
#31
The problem isn't that there's a tight path in the middle, it's that there only is one path through the middle. Even if it's going to be open, it's still just so linear. There are no points you need to hold other than the middle. If you try to go back further from the middle, your enemy's right at your front door with no opposition.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
PiGStarcraft523
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft523
ViBE137
StarCraft: Brood War
NaDa 39
Dota 2
monkeys_forever750
canceldota135
NeuroSwarm131
League of Legends
Doublelift4943
Counter-Strike
fl0m2478
taco 194
minikerr53
Other Games
summit1g6425
shahzam606
JimRising 346
C9.Mang0140
XaKoH 114
Trikslyr58
PPMD27
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 91
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22155
Other Games
• imaqtpie901
• Shiphtur158
• tFFMrPink 6
Upcoming Events
CranKy Ducklings
9h 48m
WardiTV Invitational
10h 48m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
16h 48m
OSC
20h 18m
Sparkling Tuna Cup
1d 9h
WardiTV Invitational
1d 10h
Shopify Rebellion Sundays
1d 14h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 15h
Serral vs Rogue
BlizzCon
1d 18h
IdrA vs MC
Replay Cast
1d 23h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.