• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:26
CEST 15:26
KST 22:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me) Maestros of the Game: Week 1/Play-in Preview
Tourneys
RSL: Revival, a new crowdfunded tournament series Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BW General Discussion ASL20 General Discussion Victoria gamers Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1571 users

[M] (4) Shoreline

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-16 02:19:55
January 12 2011 18:11 GMT
#1
This is yet another four player map that I have made.

Shoreline 1.1
+ Show Spoiler [Overview] +
[image loading]


+ Show Spoiler [Analyzer Images] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


There is a close by natural with a small choke and a nearby third. Rush distances are pretty standard, so rushes are definitely possible. There are nine mineral expansions at the 12 and 6 o'clock positions and high yield expansions on the high ground. XWTs are placed on the low ground in the middle and provide vision into the middle and the high ground above the XWT.

1.1 Changes:
-Larger main.
-Larger ramp to the natural to make fast expanding and defending your natural more difficult.
-Changed the inner ring to man made cliffs for aesthetic reasons.
-Added small high ground areas that are pathable by the golds and nine mineral expansions to promote more drops and good Overlord placement.

~Feedback is greatly appreciated!~

Search "Shoreline" to play (US)!~

My Map Thread
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 12 2011 18:22 GMT
#2
Pretty clever actually, close third but no real fourth.

Tho some people will complain about that

Nice beachtheme!
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 12 2011 18:50 GMT
#3
Might look better if the inner ring uses man made cliffs (not those metal ones). You gonna add Analyzer pics? Looks good one the first sight
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 12 2011 19:25 GMT
#4
On January 13 2011 03:50 dezi wrote:
Might look better if the inner ring uses man made cliffs (not those metal ones). You gonna add Analyzer pics? Looks good one the first sight


Yeah, I guess it would look better.

Yes, I am going to add analyzer pics after some testing and the next version. That reminds me, I forgot to get analyzer pics for Freerunner. Expect both to be up around the same time.
FlaShFTW
Profile Blog Joined February 2010
United States10184 Posts
January 12 2011 20:16 GMT
#5
It looks if the main is a bit too small. if it is, then i suggest moving the 3rd out a little bit. can a tank from one nat hit the edge of the other natural?? just wondering.

nice though. i love the map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
January 12 2011 21:28 GMT
#6
move fourth at 12 an 6 a bit closer to centre, some space (>bigger height of map) is wasted here.

right now XNWT are not of too much use. put the two mainpathes above and below XNWT to additional heighground area sothat there is some real need to use them OR make whole centre area that now is lower a heighround sothat towers help to attack up or something similar. right now there only purpose is to defend central are (=control), right?
sushiman
Profile Joined September 2003
Sweden2691 Posts
January 12 2011 21:43 GMT
#7
Looks nice, but it seems far too easy to take three bases. Chaning the placement of the third, or having a second route to it, would probably be better. Seems like you could go for it as your natural when you only have one choke to defend either way.
Not sure how much it will matter, but there's much less space to run on the sand behind the third on the 1 o'clock position than the others, making it safer against drops and such behind the minerals than the other positions. Also less space if you want to use blink there for whatever reason.
Overall it seems like air units will have a field day, bouncing between the main and third, but the bases seems very easy to defend otherwise. Gold expansions seems easy to take as well, as it's so near the choke of the third. Maybe move them to the low ground in the middle and move the paths leading to the 12 and 6 expansions more towards the middle, making the XWT's more crucial to hold?
Just some thoughts.

A side note, does anyone else see the map as a happy old man with a moustasche?
1000 at least.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 22:10:53
January 12 2011 22:05 GMT
#8
think homer with a moustache and you'll all see it!

really like the "Nice beachtheme!"
and
that center tile
(not "dark" enough for my taste at 100% opacity in galaxy)
is probably gonna end up being one of my fav, although it really seems impossible to blend the two, you've done real good

iccup stamp material, if it needed to be said
http://www.teamliquid.net/mirror/smilies/random-big.gif
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-12 23:32:38
January 12 2011 23:32 GMT
#9
@Flash - You're right, I played this on B.net with some people, and it has been determined that the mains are small.

@Sam - The XWTs look up onto the high ground in between the bases that you said should be moved towards the middle. In spawns for those positions, the XWTs are quite useful at their current location.

@Sushi - The natural right now is way too easy to take, that I am aware of. The third is not as easy to take as it may seem. It can be sieged from the high ground, and is on low ground compared to the area outside. Walls will not work as effectively on low ground.

@Baskerville - Thanks! I'm glad you like it!

To-Do List:
-Enlarge mains/nats.
-Enlarge the natural's ramp.
-Bring the nine mineral expansions closer towards the center.
-Add more space for turrets/cannons/harass behind the natural.
-Inner ring shall be made out of man made cliffs instead of natural ones.

When I play games on this map, the mini map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?

Thanks everyone for the feedback, a new version will be out in a few days, I have a personal event to go to Friday.
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 06:36 GMT
#10
On January 13 2011 08:32 I wrote:
When I play games on this map, the mini-map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?


So... can someone tell me how to fix that? Otherwise I'm going to have to switch title sets, and I really like the beach theme.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
January 13 2011 07:42 GMT
#11
In cross or horizontal positions, a relatively fast double expand looks very tempting.
Perhaps a forge double expand (not really viable in practical terms) or a Zerg 3 hatch play (BW style, somewhat more viable?)
You can type "StarCraft" with just your left hand.
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 11:36 GMT
#12
On January 13 2011 16:42 JerKy wrote:
In cross or horizontal positions, a relatively fast double expand looks very tempting.
Perhaps a forge double expand (not really viable in practical terms) or a Zerg 3 hatch play (BW style, somewhat more viable?)


It's not as viable as it may seem.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-01-13 12:07:50
January 13 2011 12:07 GMT
#13
On January 13 2011 15:36 Antares777 wrote:
Show nested quote +
On January 13 2011 08:32 I wrote:
When I play games on this map, the mini-map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?


So... can someone tell me how to fix that? Otherwise I'm going to have to switch title sets, and I really like the beach theme.


it is difficult to guess what is wrong, but did you try to just create the tileset again and let the texture tool just switch textures accordingly?

i do not really remember everything, but i had a blacl-texture, too and just recreated my set...
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 12:17 GMT
#14
On January 13 2011 21:07 Samro225am wrote:
Show nested quote +
On January 13 2011 15:36 Antares777 wrote:
On January 13 2011 08:32 I wrote:
When I play games on this map, the mini-map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?


So... can someone tell me how to fix that? Otherwise I'm going to have to switch title sets, and I really like the beach theme.


it is difficult to guess what is wrong, but did you try to just create the tileset again and let the texture tool just switch textures accordingly?

i do not really remember everything, but i had a blacl-texture, too and just recreated my set...


Hmm, I'll try that, and if it doesn't work, expect the map to look more like a jungle and less like a beach.
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 13 2011 12:47 GMT
#15
Fixed it a little: ^_^
To-Do List:
-Enlarge mains/nats.
-Enlarge the natural's ramp.
-Bring the nine mineral expansions closer towards the center.
-Add more space for turrets/cannons/harass behind the natural + Mains.
-Inner ring shall be made out of man made cliffs instead of natural ones.
-Remove green textures around the inner ring
Tôi không
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 13:46 GMT
#16
On January 13 2011 21:47 EunByuL wrote:
Fixed it a little: ^_^
Show nested quote +
To-Do List:
-Enlarge mains/nats.
-Enlarge the natural's ramp.
-Bring the nine mineral expansions closer towards the center.
-Add more space for turrets/cannons/harass behind the natural + Mains.
-Inner ring shall be made out of man made cliffs instead of natural ones.
-Remove green textures around the inner ring


I kind of wanted an "overgrown" kind of feel to the inner ring, so I think I am going to keep the grass.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 14:00 GMT
#17
on texturin of ring:
if cliff is a natural cliff, than metal texture is unlikely. might look better to have earth/dirt towards edge and a number of smaller clusters of metal-stuff.
if cliff is a man-made cliff that is overgrown later, than use the tech-cliff

i like the direction of mixin textures
Antares777
Profile Joined June 2010
United States1971 Posts
January 15 2011 21:09 GMT
#18
V1.1 is now on B.net and the images have been updated.
Antares777
Profile Joined June 2010
United States1971 Posts
January 16 2011 02:22 GMT
#19
Analyzer images are up, thanks to Johanaz.

None of them resized, thanks to TL. I have an idea on how I am going to resize them without using anything like photoshop, it should work. Bad news is I have so many things that I have to resize lol
funcmode
Profile Joined June 2010
Australia720 Posts
January 16 2011 02:35 GMT
#20
The Bel Shir man-made cliffs look kind of strange with the dark grey tiles, it's just an idea but you might want to experiment with other man-made cliff sets around the middle of the map. You can use up to 4 cliff sets per map so you can still use the Bel Shir one for the bits nearer the outside of the map if you desire. Either the Ulaan or Ulnar (I always confuse the two, but the one used in XNC) man-made is the same style as the Bel Shir but is dark grey in colour, might look nice
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
1 2 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Group C
GuMiho vs Cham
ByuN vs TriGGeR
Crank 1490
Tasteless1100
IndyStarCraft 265
Rex128
3DClanTV 77
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #138
CranKy Ducklings82
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1490
Tasteless 1100
IndyStarCraft 265
Rex 128
MindelVK 27
StarCraft: Brood War
Sea 32409
Jaedong 1460
EffOrt 982
firebathero 725
Larva 536
BeSt 499
Stork 423
ZerO 414
actioN 386
Mini 252
[ Show more ]
Last 247
PianO 176
ggaemo 153
Rush 151
Hyuk 148
ToSsGirL 73
Movie 64
TY 64
Free 48
Backho 43
zelot 27
Noble 27
sorry 24
ajuk12(nOOB) 20
yabsab 18
sSak 11
HiyA 10
Terrorterran 8
Icarus 7
SilentControl 7
ivOry 7
Britney 0
Dota 2
The International40485
Gorgc13352
Dendi759
qojqva609
Fuzer 280
XcaliburYe140
League of Legends
JimRising 397
Heroes of the Storm
Liquid`Hasu339
Khaldor203
Other Games
singsing1469
B2W.Neo1167
crisheroes394
Hui .294
SortOf169
mouzStarbuck115
QueenE40
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Dystopia_ 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2388
Other Games
• WagamamaTV177
Upcoming Events
Cosmonarchy
34m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
3h 34m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
4h 34m
OSC
8h 34m
RSL Revival
20h 34m
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 3h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 5h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
1d 20h
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Online Event
5 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.