• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:16
CEST 12:16
KST 19:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!33Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4419 users

[M] Gas Chamber (2) - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
G_Wen
Profile Joined September 2009
Canada525 Posts
December 31 2010 07:59 GMT
#61
OK I played this map a few times with Wnio and it's ok for the most part. The complaint I have is with the destructible rocks the ones in the main are just silly the use of those small ones are more of a nuicence than anything else. And the destructible rocks on the gold don't really add to the game. If they're there to prevent the main from lifting off and taking the gold I'd just replace them with 20 hp 5 armor rocks so workers will take forever to kill them. They break the flow of the game more than it should. I didn't save the replays, maybe wnio still has them.
ESV Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2010-12-31 11:59:44
December 31 2010 11:58 GMT
#62
On December 31 2010 16:59 G_Wen wrote:
+ Show Spoiler +
OK I played this map a few times with Wnio and it's ok for the most part. The complaint I have is with the destructible rocks the ones in the main are just silly the use of those small ones are more of a nuicence than anything else. And the destructible rocks on the gold don't really add to the game. If they're there to prevent the main from lifting off and taking the gold I'd just replace them with 20 hp 5 armor rocks so workers will take forever to kill them. They break the flow of the game more than it should. I didn't save the replays, maybe wnio still has them.


Thanks for the feedback.

I found out that small debris piles (1x1 [b]/[/b ]2x2 ) are chained, meaning if you destroy one (1500 hp) you destroy all in the same pile. How are they a nuisance, and what would make the map better?
Removing the ramp + rocks or have 2 or 3 big piles (á 2000 hp)?

I guess I can just remove the rocks at the gold. I guess a terran needs an army there anyways if he plans on defending a 4th expo so close to opponents natural.
TPW Map Maker - theplanetaryworkshop.com
KissKiss
Profile Joined July 2010
United Kingdom136 Posts
December 31 2010 13:35 GMT
#63
Seems very crowded, not a great deal of open space. Primary complaint is that any ground army has to go through that central choke. Pretty sure I'd downvote this map as Zerg.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
December 31 2010 14:30 GMT
#64
this is a very good map, even though you have to play some games there to get the hang of it (like i the way of knowing where stuff is at) but its very good :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
December 31 2010 22:45 GMT
#65
as soon as i read the name of the map, i was expecting this kinda discussion. good work map maker! hopefully your map stays up in europe
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 31 2010 23:18 GMT
#66
Make the map bigger IMO, it is too short.

And for people complaining about the gas chamber, the first thing I thought was about someone with an instestinal problem locked in a room. Yeah, deadly.

Get over it guys, its been 65 years since WW2 ended. Machineguns killed more people during that time, yet our marines use them. Granades would do an even worse job(see "Rescue of Private Ryan") and still our marauders shoot them. Don't let me talk about Siege Tanks and Banshee-like airplanes.

Oh, and nukes. Ohhh the nukes. Such an awesome tool, nobody cares if the japanese will feel offended to have a nuke in the game right?

Gas Chamber, a place full of gas. See the map. It's ridiculous to say that this is offensive, or to be offended by this. So it was a method used, if they used mousetraps as one of the methods we would see millions of rats alive today infesting us, right? Meh.
♥ The world needs more hearts! ♥
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
December 31 2010 23:40 GMT
#67
I just played on this map with my teammate VTgix, and I must say this map is completely unplayable PvZ (and maybe TvZ). There are way too many places for air units to go that ground units can't see, that combined with the small area around the main/nat make this map extremely hard for protoss to push out of their base.

The map looks beautiful, but in it's current state nobody would ever want to play on this map in a tournament unless they were zerg.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 01 2011 04:11 GMT
#68
On December 31 2010 10:18 iGrok wrote:I've got to say, you really impress me because you are so skilled at every aspect of map making. That's hard to do, particularly with how complex Galaxy Editor is! Keep up the good work.


@iGrok: I value you tenacious endorsement highly, but to say that I´m skilled at every aspect of map making is perhaps a bit stretchy. IRL I deal with multiple software platforms that are much more complex and unintuitive than the Galaxy Editor, so for me it´s just creative heaven with very few restrictions.
I´m just scratching the surface in the context of the meta game vs map layouts. I feel pretty clueless when reading the posts below:

On December 31 2010 22:35 KissKiss wrote:
Seems very crowded, not a great deal of open space. Primary complaint is that any ground army has to go through that central choke. Pretty sure I'd downvote this map as Zerg.


Yeah, well you may have a point, but the poster below did some serious testing and concluded that this map favors Zerg to the point that the map is unplayable!

On January 01 2011 08:40 Whiplash wrote:
I just played on this map with my teammate VTgix, and I must say this map is completely unplayable PvZ (and maybe TvZ). There are way too many places for air units to go that ground units can't see, that combined with the small area around the main/nat make this map extremely hard for protoss to push out of their base.

The map looks beautiful, but in it's current state nobody would ever want to play on this map in a tournament unless they were zerg.


Thanks!
I would like to see a replay. I´m guessing that muta harrass + OL placement + creep spread makes it very difficult for P / T?
If you knew the map better, would you exploit the short rush distance, and maybe try to counter mass muta?

I´m so confused! The replays I´ve seen gave me the impression that stalker/sentry could really own this map. Please post a replay or elaborate.
TPW Map Maker - theplanetaryworkshop.com
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 02 2011 01:55 GMT
#69
Ok, I don´t mean to double post or shamelessly bump my own map, but, we have a map vs balance/gameplay discussion going on here, and I believe all mappers can benefit from this.

It´s a small map with short rush distance, but still it favors Zerg!

Anyway, that´s what Whiplash concluded after a test game vs teammate VTgix. They are both 2800+ diamond on VT Gaming A-Team.

It seems very difficult to deal with muta harrass as Protoss because of all the tight spaces and places for air units to hide.
My question: could the Protoss have avoided the loss to mass muta? Like cancel 3 Immortals and try and mass stalkers + CB blink? And build more than one Phoenix?
Or is this map unplayable vs Zerg mass muta?

Replay: -download page-

I have another replay with our very own WniO and G_wen, where Protoss have a bunch of stalkers ready by the time the first mutas start harrassing.

Replay:-download page-

I´d like to think that the map is good as is.
Check out the replays and tell me why/if I need to fix anything, but+ Show Spoiler +
please keep any balance discussion within the context of the replays and/or this particular map, I really don´t want to stir up any more controversy and get this thread closed
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 02 2011 01:58 GMT
#70
I'd suggest using dropbox for replay sharing
I'll look this replay over, but you'll get most of my critique in a weekish =D
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SilverPotato
Profile Joined July 2010
United States560 Posts
January 02 2011 02:08 GMT
#71
Very cool map OP! You should make more maps
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
KooKraw
Profile Joined October 2010
United States8 Posts
January 03 2011 04:56 GMT
#72
So I hate to feel like an idiot, but i see you say its up for NA servers, how exactly would one go about locating it?
"When the enemy is at ease, be able to weary him; when well fed, to starve him; when at rest, to make him move. Appear at places to which he must hasten; move swiftly where he does not expect you."
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 03 2011 04:57 GMT
#73
On January 03 2011 13:56 KooKraw wrote:
So I hate to feel like an idiot, but i see you say its up for NA servers, how exactly would one go about locating it?


Go to Multiplayer---> Create a Game---> Search "Gas Chamber" in top right search bar.
https://liquipedia.net/starcraft2/Monitor
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-01-03 05:37:44
January 03 2011 05:34 GMT
#74
Vespene Mines?
Vespene Plant?
Vespene Slums?
Vespene District?
(insert Terran dumpy planet here) Gas Mines

I just think something like this would be cooler than gas chamber, especially since it is clearly not a gas chamber.

The aesthetics of this map are top notch man. I would consider maybe doing a larger new map keeping some of this stuff and it would be amazing. Think match point or some space level, but with these aesthetics. Wow, good luck!
KooKraw
Profile Joined October 2010
United States8 Posts
January 03 2011 05:37 GMT
#75
Ty! I feel like an idiot, I tried that before asking and just didn't wait long enough for search results to come up v_v
"When the enemy is at ease, be able to weary him; when well fed, to starve him; when at rest, to make him move. Appear at places to which he must hasten; move swiftly where he does not expect you."
Z3kk
Profile Blog Joined December 2009
4099 Posts
January 03 2011 05:38 GMT
#76
Man, almost all of the maps here are better than your standard blizzard map ;D

Definitely change the map name if you're going to use it in EU, even though it's not intentional or anything like that. Vespene [blank] should work...or Vespene Factory, Gas Refinery?
Failure is not falling down over and over again. Failure is refusing to get back up.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-05 13:30:17
January 05 2011 13:22 GMT
#77
Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.

Remodeled the unpathable high ground behind the natural, as it was too exploitable by Mutas.
Removed destructibles @ gold expo.
Plus a lot of final polishing before submitting the map to MotM

/Edit: Thanks to Whiplash, VTgix, WniO and GWen for testing and posting valuable feedback
TPW Map Maker - theplanetaryworkshop.com
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 06 2011 11:09 GMT
#78
On January 05 2011 22:22 Johanaz wrote:
Officially named Port Zion Sub-surface Vespene Harvest and Processing Facility No. 691 this gas mine is mostly known as the Gas Chamber among people working there, due to the extremely hazardous environment and the high number of casualties among the forced labor.

Remodeled the unpathable high ground behind the natural, as it was too exploitable by Mutas.
Removed destructibles @ gold expo.
Plus a lot of final polishing before submitting the map to MotM

/Edit: Thanks to Whiplash, VTgix, WniO and GWen for testing and posting valuable feedback

At first I was slightly uncomfortable with the name , but I actually like this description . I played against the AI and it felt really nice , I would really like to play some 1v1 on this map. Guess we need... chat channels .
Omni17
Profile Joined January 2011
United States141 Posts
January 08 2011 08:21 GMT
#79
This map is so awesome I love your work man!! Unique and balanced, definitely will want to play on this.
"To Drone or not to Drone, that is the question."
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 08 2011 18:31 GMT
#80
On January 08 2011 17:21 Omni17 wrote:
This map is so awesome I love your work man!! Unique and balanced, definitely will want to play on this.


Thanks man.
Balanced... jury is still out, but recent testing indicates that this map may be very exploitable by Protoss, well for Korean top players that is... Can´t wait to see if I make to the final 5 and if people figure out all the exploits...

*fingers crossed*
TPW Map Maker - theplanetaryworkshop.com
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #148
CranKy Ducklings35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Has 71
MindelVK 24
StarCraft: Brood War
Horang2 2096
Jaedong 436
BeSt 337
Hyuk 322
Soma 304
Pusan 225
firebathero 205
Rush 167
Leta 126
Zeus 110
[ Show more ]
PianO 90
Barracks 78
Free 72
EffOrt 67
Mong 56
Sharp 44
ZerO 35
Bale 29
Last 22
ToSsGirL 21
ZergMaN 18
NotJumperer 18
HiyA 16
Sacsri 13
Noble 8
[sc1f]eonzerg 1
Dota 2
The International44587
singsing3701
Fuzer 426
KheZu191
XcaliburYe103
League of Legends
JimRising 440
Counter-Strike
byalli1080
zeus494
edward120
kRYSTAL_49
Other Games
summit1g6923
Mew2King56
Trikslyr23
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick558
StarCraft: Brood War
UltimateBattle 21
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH301
• StrangeGG 84
• LUISG 35
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1667
League of Legends
• Jankos1658
Upcoming Events
PiG Sty Festival
1h 44m
herO vs Krystianer
Solar vs Cure
IPSL
5h 44m
Sparkling Tuna Cup
23h 44m
PiG Sty Festival
1d 1h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 5h
OSC
1d 13h
Afreeca Starleague
1d 23h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.