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Map of the Month Organization - Page 7

Forum Index > SC2 Maps & Custom Games
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Prev 1 5 6 7 8 9 35 Next All
baskerville
Profile Blog Joined April 2010
541 Posts
January 11 2011 05:26 GMT
#121
and get precious footage for video showcasing
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-12 02:53:29
January 11 2011 19:52 GMT
#122
I'm happy to announce that the Map of the Month chat channel is now up! Join "MotM", and we'll set up games on the new maps!

I'll be running KotH's constantly on a combination of MotM and iCCup maps in the channel "obs" as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
January 11 2011 23:40 GMT
#123
If I publish on a map on B.net during January, can I have it compete it February's MotM if it is not competing in Janurary's MotM?

I had finished another map, but I wanted to wait before I published it to make sure I wouldn't harm its ability to compete in future MotMs.

I know that this was covered on whether or not you are allowed to post maps, I was just curious if this was the same for publishing them?
BoomStevo
Profile Joined August 2010
United States332 Posts
January 11 2011 23:47 GMT
#124
On January 12 2011 08:40 Antares777 wrote:
If I publish on a map on B.net during January, can I have it compete it February's MotM if it is not competing in Janurary's MotM?

I had finished another map, but I wanted to wait before I published it to make sure I wouldn't harm its ability to compete in future MotMs.

I know that this was covered on whether or not you are allowed to post maps, I was just curious if this was the same for publishing them?

Please feel free to publish your map. In fact we encourage you to do so. We want you to go through the process of publishing your map because when we get them we want them ready to be published!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
FlaShFTW
Profile Blog Joined February 2010
United States10584 Posts
January 12 2011 02:28 GMT
#125
beautiful, balanced, and epic are 3 words in which I'd like to describe the maps. Decline is my personal fav since it's a nice big 4p map perfect for macro, or the nice 2 base play. MORE MAPS!!! xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-01-12 02:53:41
January 12 2011 02:53 GMT
#126
Channel MotM is the official channel

Played some awesome games today!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 22:15:35
January 12 2011 21:27 GMT
#127
just gotta get line drops here and there for encouraging (day9/wheat/totalbiscuit/SotG....everyone + Show Spoiler +
everyone classy what what


people who can.. please call/chat them about MotMT or do the line dropping yourself everywhere:

something like: "MotMT 1 is on! Zelniq is gonna make a killin'"

1 per each "media outlet" would set it way up there!

+ Show Spoiler +
(eu listeners can't really be expected to do it, since it's always 3/4 in the morning for us, and we all know what we are like in these conditions, it'd probably be awful)
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 09:07 GMT
#128
Hey guys, if you want to read a pro-gamer's opinions on these maps and mapping in general, check this interview with mouz.MorroW. :D Just something to think about when you're playing these maps and creating your own in the future
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 13 2011 10:07 GMT
#129
On January 13 2011 18:07 iGrok wrote:
Hey guys, if you want to read a pro-gamer's opinions on these maps and mapping in general, check this interview with mouz.MorroW. :D Just something to think about when you're playing these maps and creating your own in the future


Very good read, I think this will help me a lot and made me realize some newer issues to map making and balancing.

As MorroW said, I think there's a need for more interaction between pro-gamers and mappers. Be it through tournaments such as MotM or by testing beta editions of certain maps.
Tôi không
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 13 2011 10:19 GMT
#130
There are indeed some good things he pointed out (things i already didn't like anymore on The Crucible).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 11:04 GMT
#131
he has a valid point in saying that Decline is different in close positions han in mid or far...
unsure about about making close position a blocked-spawn (shakuras). already that about it when making the map.
what do you other guys think?
Madsquare
Profile Joined April 2010
Germany157 Posts
January 13 2011 11:29 GMT
#132
I would push the golds further to the blue expansions at the edge and widen the cliff between the close spawns.
Then check the rushdistance and if its significantly under 125 game units, widen it more.

And personally, if it still doesnt work, stare at the map for like 3 hours (seriously) and then redo everything exect main and natural

cheers,
madsquare
I do not obey any norms. I redefine standard with every thought I make.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-01-13 12:10:09
January 13 2011 11:34 GMT
#133
On January 13 2011 20:29 Madsquare wrote:
I would push the golds further to the blue expansions at the edge and widen the cliff between the close spawns.
Then check the rushdistance and if its significantly under 125 game units, widen it more.

And personally, if it still doesnt work, stare at the map for like 3 hours (seriously) and then redo everything exect main and natural

cheers,
madsquare



if I understand your suggestion correctly than this would only help to add one to three to rush distance, because there is no change in the direction.(/edit)

actually i redid the part between he naturals several times.
the point is that the shared third triple-vespene needs a certain openness (entrances) that take away some space. if you look at the cliff area there (behind the altar-thing) you recognize the process of cutting it deeper into this area and therefore push the third back to make the close-spawn rush distance just a few seconds longer.

one thing I tried was a DR at the end of this cut just before the potential tird base that made the rush time ab bit longer, but that it was not elegant enough...
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 19:59 GMT
#134
I have a personal request to all mappers.
When you're playing StarCraft, join the channel "MotM". Even if you just have the game open and aren't playing, just idle in the chat room. I can't be in there all the time

When players join the channel and see a bunch of other people in there, that will make them want to play MotM maps even more.

Even if your map wasn't selected for the final 5 this month, you could be there next month, and the more people involved in playing custom maps, the better!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 20:32 GMT
#135
On January 15 2011 04:59 iGrok wrote:
I have a personal request to all mappers.
When you're playing StarCraft, join the channel "MotM". Even if you just have the game open and aren't playing, just idle in the chat room. I can't be in there all the time

When players join the channel and see a bunch of other people in there, that will make them want to play MotM maps even more.

Even if your map wasn't selected for the final 5 this month, you could be there next month, and the more people involved in playing custom maps, the better!

its so lonely in here tt. ill host some koth on the 5 finalists if ppl join.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 01:58:32
January 15 2011 11:33 GMT
#136
iGrok
"Play your maps with a friend before you submit them. If your map's player settings are messed up, we won't accept it."

+10000000000 + Show Spoiler +
(it's a courtesy/respect issue)


BoomStevo
"There will be a vote after the tournament. We want people to be able to watch games played on the maps before deciding the best. We will be sure to make a note of the vote in this thread. Stay tuned."

+1

however the earlier the voting parameters are "set in MoMT thread(s)" the better

edit:+ Show Spoiler +
impatient to get to see the final (probably on vod?)

http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 15 2011 20:55 GMT
#137
Hey guys, MotM got written up on gamereplays.com. Be sure to check out the article here!

Thanks to UnitdStrafes - he played and obs'd quite a few games lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
January 15 2011 21:48 GMT
#138
On January 16 2011 05:55 iGrok wrote:
Hey guys, MotM got written up on gamereplays.com. Be sure to check out the article here!

Thanks to UnitdStrafes - he played and obs'd quite a few games lol


The ZvT game on The Crucible better not be me as Zerg, I got destroyed lol. I haven't watched it yet, but I'm also not planning on it....
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-20 01:01:26
January 19 2011 23:59 GMT
#139
is there an update on the time/way the vote for best map will take place..?
thx for MotMT
edit:thanks
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 20 2011 00:47 GMT
#140
After the casting, which should be the 23rd and 24th
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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